//===--- RandomValues.swift -----------------------------------------------===// // // This source file is part of the Swift.org open source project // // Copyright (c) 2018 Apple Inc. and the Swift project authors // Licensed under Apache License v2.0 with Runtime Library Exception // // See https://swift.org/LICENSE.txt for license information // See https://swift.org/CONTRIBUTORS.txt for the list of Swift project authors // //===----------------------------------------------------------------------===// import TestsUtils // // Benchmark generating lots of random values. Measures the performance of // the default random generator and the algorithms for generating integers // and floating-point values. // public let RandomValues = [ BenchmarkInfo(name: "RandomIntegersDef", runFunction: run_RandomIntegersDef, tags: [.api], legacyFactor: 100), BenchmarkInfo(name: "RandomIntegersLCG", runFunction: run_RandomIntegersLCG, tags: [.api]), BenchmarkInfo(name: "RandomDoubleDef", runFunction: run_RandomDoubleDef, tags: [.api], legacyFactor: 100), BenchmarkInfo(name: "RandomDoubleLCG", runFunction: run_RandomDoubleLCG, tags: [.api], legacyFactor: 2), ] /// A linear congruential PRNG. struct LCRNG: RandomNumberGenerator { private var state: UInt64 init(seed: Int) { state = UInt64(truncatingIfNeeded: seed) for _ in 0..<10 { _ = next() } } mutating func next() -> UInt64 { state = 2862933555777941757 &* state &+ 3037000493 return state } } @inline(never) public func run_RandomIntegersDef(_ N: Int) { for _ in 0 ..< N { var x = 0 for _ in 0 ..< 1_000 { x &+= Int.random(in: 0...10_000) } blackHole(x) } } @inline(never) public func run_RandomIntegersLCG(_ N: Int) { for _ in 0 ..< N { var x: Int64 = 0 var generator = LCRNG(seed: 0) for _ in 0 ..< 100_000 { x &+= Int64.random(in: 0...10_000, using: &generator) } blackHole(x) } } @inline(never) public func run_RandomDoubleDef(_ N: Int) { for _ in 0 ..< N { var x = 0.0 for _ in 0 ..< 1_000 { x += Double.random(in: -1000...1000) } blackHole(x) } } @inline(never) public func run_RandomDoubleLCG(_ N: Int) { for _ in 0 ..< N { var x = 0.0 var generator = LCRNG(seed: 0) for _ in 0 ..< 50_000 { x += Double.random(in: -1000...1000, using: &generator) } blackHole(x) } }