//===----------------------------------------------------------------------===// // // This source file is part of the Swift.org open source project // // Copyright (c) 2014 - 2017 Apple Inc. and the Swift project authors // Licensed under Apache License v2.0 with Runtime Library Exception // // See https://swift.org/LICENSE.txt for license information // See https://swift.org/CONTRIBUTORS.txt for the list of Swift project authors // //===----------------------------------------------------------------------===// @_exported import ModelIO import simd extension Array { fileprivate init( unsafeUninitializedCount count: Int, initializedWith initializer: (UnsafeMutablePointer) -> Void ) { self.init(unsafeUninitializedCapacity: count) { buffer, initializedCount in initializer(buffer.baseAddress!) initializedCount = count } } } @available(macOS, introduced: 10.13) @available(iOS, introduced: 11.0) @available(tvOS, introduced: 11.0) extension MDLMatrix4x4Array { @nonobjc public var float4x4Array: [float4x4] { get { let count = elementCount return [float4x4](unsafeUninitializedCount: count) { ptr in __getFloat4x4Array(ptr, maxCount: count) } } set(array) { __setFloat4x4(array, count: array.count) } } @nonobjc public var double4x4Array: [double4x4] { get { let count = elementCount return [double4x4](unsafeUninitializedCount: count) { ptr in __getDouble4x4Array(ptr, maxCount: count) } } set(array) { __setDouble4x4(array, count: array.count) } } } @available(macOS, introduced: 10.13) @available(iOS, introduced: 11.0) @available(tvOS, introduced: 11.0) extension MDLAnimatedValue { @nonobjc public var times: [TimeInterval] { get { return [TimeInterval](unsafeUninitializedCount: timeSampleCount) { ptr in __getTimes(ptr, maxCount: timeSampleCount) } } } } @available(macOS, introduced: 10.13) @available(iOS, introduced: 11.0) @available(tvOS, introduced: 11.0) extension MDLAnimatedScalarArray { @nonobjc public func set(floatArray array:[Float], atTime time: TimeInterval){ __setFloat(array, count: array.count, atTime: time) } @nonobjc public func set(doubleArray array:[Double], atTime time: TimeInterval){ __setDouble(array, count: array.count, atTime: time) } @nonobjc public func floatArray(atTime time: TimeInterval) -> [Float] { return [Float](unsafeUninitializedCount: elementCount) { ptr in __getFloat(ptr, maxCount: elementCount, atTime: time) } } @nonobjc public func doubleArray(atTime time: TimeInterval) -> [Double] { return [Double](unsafeUninitializedCount: elementCount) { ptr in __getDouble(ptr, maxCount: elementCount, atTime: time) } } @nonobjc public func reset(floatArray array:[Float], atTimes times: [TimeInterval]){ __reset(with: array, count: array.count, atTimes: times, count: times.count) } @nonobjc public func reset(doubleArray array:[Double], atTimes times: [TimeInterval]){ __reset(with: array, count: array.count, atTimes: times, count: times.count) } @nonobjc public var floatArray: [Float] { get { let count = elementCount * timeSampleCount return [Float](unsafeUninitializedCount: count) { ptr in __getFloat(ptr, maxCount: count) } } } @nonobjc public var doubleArray: [Double] { get { let count = elementCount * timeSampleCount return [Double](unsafeUninitializedCount: count) { ptr in __getDouble(ptr, maxCount: count) } } } } @available(macOS, introduced: 10.13) @available(iOS, introduced: 11.0) @available(tvOS, introduced: 11.0) extension MDLAnimatedVector3Array { @nonobjc public func set(float3Array array:[SIMD3], atTime time: TimeInterval){ __setFloat3(array, count: array.count, atTime: time) } @nonobjc public func set(double3Array array:[SIMD3], atTime time: TimeInterval){ __setDouble3(array, count: array.count, atTime: time) } @nonobjc public func float3Array(atTime time: TimeInterval) -> [SIMD3] { return [SIMD3](unsafeUninitializedCount: elementCount) { ptr in __getFloat3Array(ptr, maxCount: elementCount, atTime: time) } } @nonobjc public func double3Array(atTime time: TimeInterval) -> [SIMD3] { return [SIMD3](unsafeUninitializedCount: elementCount) { ptr in __getDouble3Array(ptr, maxCount: elementCount, atTime: time) } } @nonobjc public func reset(float3Array array:[SIMD3], atTimes times: [TimeInterval]){ __reset(withFloat3Array: array, count: array.count, atTimes: times, count: times.count) } @nonobjc public func reset(double3Array array:[SIMD3], atTimes times: [TimeInterval]){ __reset(withDouble3Array: array, count: array.count, atTimes: times, count: times.count) } @nonobjc public var float3Array: [SIMD3] { get { let count = elementCount * timeSampleCount return [SIMD3](unsafeUninitializedCount: count) { ptr in __getFloat3Array(ptr, maxCount: count) } } } @nonobjc public var double3Array: [SIMD3] { get { let count = elementCount * timeSampleCount return [SIMD3](unsafeUninitializedCount: count) { ptr in __getDouble3Array(ptr, maxCount: count) } } } } @available(macOS, introduced: 10.13) @available(iOS, introduced: 11.0) @available(tvOS, introduced: 11.0) extension MDLAnimatedQuaternionArray { @nonobjc public func set(floatQuaternionArray array:[simd_quatf], atTime time: TimeInterval){ __setFloat(array, count: array.count, atTime: time) } @nonobjc public func set(doubleQuaternionArray array:[simd_quatd], atTime time: TimeInterval){ __setDouble(array, count: array.count, atTime: time) } @nonobjc public func floatQuaternionArray(atTime time: TimeInterval) -> [simd_quatf] { return [simd_quatf](unsafeUninitializedCount: elementCount) { ptr in __getFloat(ptr, maxCount: elementCount, atTime: time) } } @nonobjc public func doubleQuaternionArray(atTime time: TimeInterval) -> [simd_quatd] { return [simd_quatd](unsafeUninitializedCount: elementCount) { ptr in __getDouble(ptr, maxCount: elementCount, atTime: time) } } @nonobjc public func reset(floatQuaternionArray array:[simd_quatf], atTimes times: [TimeInterval]){ __reset(withFloat: array, count: array.count, atTimes: times, count: times.count) } @nonobjc public func reset(doubleQuaternionArray array:[simd_quatd], atTimes times: [TimeInterval]){ __reset(withDouble: array, count: array.count, atTimes: times, count: times.count) } @nonobjc public var floatQuaternionArray : [simd_quatf] { get { let count = elementCount * timeSampleCount return [simd_quatf](unsafeUninitializedCount: count) { ptr in __getFloat(ptr, maxCount: count) } } } @nonobjc public var doubleQuaternionArray: [simd_quatd] { get { let count = elementCount * timeSampleCount return [simd_quatd](unsafeUninitializedCount: count) { ptr in __getDouble(ptr, maxCount: count) } } } } @available(macOS, introduced: 10.13) @available(iOS, introduced: 11.0) @available(tvOS, introduced: 11.0) extension MDLAnimatedScalar { @nonobjc public func reset(floatArray array:[Float], atTimes times: [TimeInterval]){ __reset(withFloatArray: array, atTimes: times, count: times.count) } @nonobjc public func reset(doubleArray array:[Double], atTimes times: [TimeInterval]){ __reset(withDoubleArray: array, atTimes: times, count: times.count) } @nonobjc public var floatArray: [Float] { get { return [Float](unsafeUninitializedCount: timeSampleCount) { ptr in __getFloatArray(ptr, maxCount: timeSampleCount) } } } @nonobjc public var doubleArray: [Double] { get { return [Double](unsafeUninitializedCount: timeSampleCount) { ptr in __getDoubleArray(ptr, maxCount: timeSampleCount) } } } } @available(macOS, introduced: 10.13) @available(iOS, introduced: 11.0) @available(tvOS, introduced: 11.0) extension MDLAnimatedVector2 { @nonobjc public func reset(float2Array array:[SIMD2], atTimes times: [TimeInterval]){ __reset(withFloat2Array: array, atTimes: times, count: times.count) } @nonobjc public func reset(double2Array array:[SIMD2], atTimes times: [TimeInterval]){ __reset(withDouble2Array: array, atTimes: times, count: times.count) } @nonobjc public var float2Array: [SIMD2] { get { return [SIMD2](unsafeUninitializedCount: timeSampleCount) { ptr in __getFloat2Array(ptr, maxCount: timeSampleCount) } } } @nonobjc public var double2Array: [SIMD2] { get { return [SIMD2](unsafeUninitializedCount: timeSampleCount) { ptr in __getDouble2Array(ptr, maxCount: timeSampleCount) } } } } @available(macOS, introduced: 10.13) @available(iOS, introduced: 11.0) @available(tvOS, introduced: 11.0) extension MDLAnimatedVector3 { @nonobjc public func reset(float3Array array:[SIMD3], atTimes times: [TimeInterval]){ __reset(withFloat3Array: array, atTimes: times, count: times.count) } @nonobjc public func reset(double3Array array:[SIMD3], atTimes times: [TimeInterval]){ __reset(withDouble3Array: array, atTimes: times, count: times.count) } @nonobjc public var float3Array: [SIMD3] { get { return [SIMD3](unsafeUninitializedCount: timeSampleCount) { ptr in __getFloat3Array(ptr, maxCount: timeSampleCount) } } } @nonobjc public var double3Array: [SIMD3] { get { return [SIMD3](unsafeUninitializedCount: timeSampleCount) { ptr in __getDouble3Array(ptr, maxCount: timeSampleCount) } } } } @available(macOS, introduced: 10.13) @available(iOS, introduced: 11.0) @available(tvOS, introduced: 11.0) extension MDLAnimatedVector4 { @nonobjc public func reset(float4Array array:[SIMD4], atTimes times: [TimeInterval]){ __reset(withFloat4Array: array, atTimes: times, count: times.count) } @nonobjc public func reset(double4Array array:[SIMD4], atTimes times: [TimeInterval]){ __reset(withDouble4Array: array, atTimes: times, count: times.count) } @nonobjc public var float4Array: [SIMD4] { get { return [SIMD4](unsafeUninitializedCount: timeSampleCount) { ptr in __getFloat4Array(ptr, maxCount: timeSampleCount) } } } @nonobjc public var double4Array: [SIMD4] { get { return [SIMD4](unsafeUninitializedCount: timeSampleCount) { ptr in __getDouble4Array(ptr, maxCount: timeSampleCount) } } } } @available(macOS, introduced: 10.13) @available(iOS, introduced: 11.0) @available(tvOS, introduced: 11.0) extension MDLAnimatedMatrix4x4 { @nonobjc public func reset(float4x4Array array:[float4x4], atTimes times: [TimeInterval]){ __reset(withFloat4x4Array: array, atTimes: times, count: times.count) } @nonobjc public func reset(double4Array array:[double4x4], atTimes times: [TimeInterval]){ __reset(withDouble4x4Array: array, atTimes: times, count: times.count) } @nonobjc public var float4x4Array: [float4x4] { get { return [float4x4](unsafeUninitializedCount: timeSampleCount) { ptr in __getFloat4x4Array(ptr, maxCount: timeSampleCount) } } } @nonobjc public var double4x4Array: [double4x4] { get { return [double4x4](unsafeUninitializedCount: timeSampleCount) { ptr in __getDouble4x4Array(ptr, maxCount: timeSampleCount) } } } }