//===----------------------------------------------------------------------===// // // This source file is part of the Swift.org open source project // // Copyright (c) 2014 - 2017 Apple Inc. and the Swift project authors // Licensed under Apache License v2.0 with Runtime Library Exception // // See https://swift.org/LICENSE.txt for license information // See https://swift.org/CONTRIBUTORS.txt for the list of Swift project authors // //===----------------------------------------------------------------------===// @_exported import SceneKit // Clang module import CoreGraphics import Foundation import simd %{ from gyb_foundation_support import \ ObjectiveCBridgeableImplementationForNSValueWithCategoryMethods }% // MARK: Exposing SCNFloat #if os(macOS) public typealias SCNFloat = CGFloat #elseif os(iOS) || os(tvOS) || os(watchOS) public typealias SCNFloat = Float #endif // MARK: Working with SCNVector3 extension SCNVector3 { public init(_ x: Float, _ y: Float, _ z: Float) { self.init(x: SCNFloat(x), y: SCNFloat(y), z: SCNFloat(z)) } public init(_ x: CGFloat, _ y: CGFloat, _ z: CGFloat) { self.init(x: SCNFloat(x), y: SCNFloat(y), z: SCNFloat(z)) } public init(_ x: Double, _ y: Double, _ z: Double) { self.init(SCNFloat(x), SCNFloat(y), SCNFloat(z)) } public init(_ x: Int, _ y: Int, _ z: Int) { self.init(SCNFloat(x), SCNFloat(y), SCNFloat(z)) } public init(_ v: SIMD3) { self.init(SCNFloat(v.x), SCNFloat(v.y), SCNFloat(v.z)) } public init(_ v: SIMD3) { self.init(SCNFloat(v.x), SCNFloat(v.y), SCNFloat(v.z)) } } extension SIMD3 where Scalar == Float { public init(_ v: SCNVector3) { self.init(Float(v.x), Float(v.y), Float(v.z)) } } extension SIMD3 where Scalar == Double { public init(_ v: SCNVector3) { self.init(Double(v.x), Double(v.y), Double(v.z)) } } // MARK: Working with SCNVector4 extension SCNVector4 { public init(_ x: Float, _ y: Float, _ z: Float, _ w: Float) { self.init(x: SCNFloat(x), y: SCNFloat(y), z: SCNFloat(z), w: SCNFloat(w)) } public init(_ x: CGFloat, _ y: CGFloat, _ z: CGFloat, _ w: CGFloat) { self.init(x: SCNFloat(x), y: SCNFloat(y), z: SCNFloat(z), w: SCNFloat(w)) } public init(_ x: Double, _ y: Double, _ z: Double, _ w: Double) { self.init(SCNFloat(x), SCNFloat(y), SCNFloat(z), SCNFloat(w)) } public init(_ x: Int, _ y: Int, _ z: Int, _ w: Int) { self.init(SCNFloat(x), SCNFloat(y), SCNFloat(z), SCNFloat(w)) } public init(_ v: SIMD4) { self.init(SCNFloat(v.x), SCNFloat(v.y), SCNFloat(v.z), SCNFloat(v.w)) } public init(_ v: SIMD4) { self.init(SCNFloat(v.x), SCNFloat(v.y), SCNFloat(v.z), SCNFloat(v.w)) } } extension SIMD4 where Scalar == Float { public init(_ v: SCNVector4) { self.init(Float(v.x), Float(v.y), Float(v.z), Float(v.w)) } } extension SIMD4 where Scalar == Double { public init(_ v: SCNVector4) { self.init(Double(v.x), Double(v.y), Double(v.z), Double(v.w)) } } // MARK: Working with SCNMatrix4 extension SCNMatrix4 { public init(_ m: float4x4) { self.init( m11: SCNFloat(m[0,0]), m12: SCNFloat(m[0,1]), m13: SCNFloat(m[0,2]), m14: SCNFloat(m[0,3]), m21: SCNFloat(m[1,0]), m22: SCNFloat(m[1,1]), m23: SCNFloat(m[1,2]), m24: SCNFloat(m[1,3]), m31: SCNFloat(m[2,0]), m32: SCNFloat(m[2,1]), m33: SCNFloat(m[2,2]), m34: SCNFloat(m[2,3]), m41: SCNFloat(m[3,0]), m42: SCNFloat(m[3,1]), m43: SCNFloat(m[3,2]), m44: SCNFloat(m[3,3])) } public init(_ m: double4x4) { self.init( m11: SCNFloat(m[0,0]), m12: SCNFloat(m[0,1]), m13: SCNFloat(m[0,2]), m14: SCNFloat(m[0,3]), m21: SCNFloat(m[1,0]), m22: SCNFloat(m[1,1]), m23: SCNFloat(m[1,2]), m24: SCNFloat(m[1,3]), m31: SCNFloat(m[2,0]), m32: SCNFloat(m[2,1]), m33: SCNFloat(m[2,2]), m34: SCNFloat(m[2,3]), m41: SCNFloat(m[3,0]), m42: SCNFloat(m[3,1]), m43: SCNFloat(m[3,2]), m44: SCNFloat(m[3,3])) } } extension float4x4 { public init(_ m: SCNMatrix4) { self.init([ SIMD4(Float(m.m11), Float(m.m12), Float(m.m13), Float(m.m14)), SIMD4(Float(m.m21), Float(m.m22), Float(m.m23), Float(m.m24)), SIMD4(Float(m.m31), Float(m.m32), Float(m.m33), Float(m.m34)), SIMD4(Float(m.m41), Float(m.m42), Float(m.m43), Float(m.m44)) ]) } } extension double4x4 { public init(_ m: SCNMatrix4) { self.init([ SIMD4(Double(m.m11), Double(m.m12), Double(m.m13), Double(m.m14)), SIMD4(Double(m.m21), Double(m.m22), Double(m.m23), Double(m.m24)), SIMD4(Double(m.m31), Double(m.m32), Double(m.m33), Double(m.m34)), SIMD4(Double(m.m41), Double(m.m42), Double(m.m43), Double(m.m44)) ]) } } // MARK: Swift Extensions @available(iOS, introduced: 8.0) @available(macOS, introduced: 10.8) extension SCNGeometryElement { /// Creates an instance from `indices` for a `primitiveType` /// that has a constant number of indices per primitive /// - Precondition: the `primitiveType` must be `.triangles`, `.triangleStrip`, `.line` or `.point` public convenience init( indices: [IndexType], primitiveType: SCNGeometryPrimitiveType ) { precondition(primitiveType == .triangles || primitiveType == .triangleStrip || primitiveType == .line || primitiveType == .point, "Expected constant number of indices per primitive") let indexCount = indices.count let primitiveCount: Int switch primitiveType { case .triangles: primitiveCount = indexCount / 3 case .triangleStrip: primitiveCount = indexCount - 2 case .line: primitiveCount = indexCount / 2 case .point: primitiveCount = indexCount case .polygon: fatalError("Expected constant number of indices per primitive") @unknown default: fatalError("Unexpected primitive type") } self.init( data: Data(bytes: indices, count: indexCount * MemoryLayout.stride), primitiveType: primitiveType, primitiveCount: primitiveCount, bytesPerIndex: MemoryLayout.stride) _fixLifetime(indices) } } @available(iOS, introduced: 8.0) @available(macOS, introduced: 10.8) extension SCNGeometrySource { @nonobjc public convenience init(vertices: [SCNVector3]) { self.init(__vertices: vertices, count: vertices.count) } @nonobjc public convenience init(normals: [SCNVector3]) { self.init(__normals: normals, count: normals.count) } @nonobjc public convenience init(textureCoordinates: [CGPoint]) { self.init(__textureCoordinates: textureCoordinates, count: textureCoordinates.count) } } @available(iOS, introduced: 8.0) @available(macOS, introduced: 10.10) extension SCNBoundingVolume { public var boundingBox: (min: SCNVector3, max: SCNVector3) { get { var min = SCNVector3Zero var max = SCNVector3Zero __getBoundingBoxMin(&min, max: &max) return (min: min, max: max) } set { var min = newValue.min var max = newValue.max __setBoundingBoxMin(&min, max: &max) } } public var boundingSphere: (center: SCNVector3, radius: Float) { var center = SCNVector3Zero var radius = CGFloat(0.0) __getBoundingSphereCenter(¢er, radius: &radius) return (center: center, radius: Float(radius)) } } // MARK: APIs refined for Swift @available(iOS, introduced: 8.0) @available(macOS, introduced: 10.8) extension SCNSceneSource { public func entryWithIdentifier(_ uid: String, withClass entryClass: T.Type) -> T? { return self.__entry(withIdentifier: uid, with: entryClass) as! T? } } // Bridge vector and matrix types to NSValue. // // SceneKit implements its categories on NSValue by converting SCNVector3 // and SCNVector4 to CGRect, and SCNMatrix4 to CATransform3D, and boxing the // converted struct instead of as the original type. // Get the ObjC type used by -[NSValue valueWithSCN{Vector3,Vector4,Matrix4}:] // to instantiate the resulting NSValue objects, in case these get changed // in the future. private let SCNVector3InNSValueObjCType = NSValue(scnVector3: SCNVector3()).objCType private let SCNVector4InNSValueObjCType = NSValue(scnVector4: SCNVector4()).objCType ${ ObjectiveCBridgeableImplementationForNSValueWithCategoryMethods( Type="SCNVector3", initializer="{ NSValue(scnVector3: $0) }", getter="{ $0.scnVector3Value }", objCType="{ _ in SCNVector3InNSValueObjCType }", ) } ${ ObjectiveCBridgeableImplementationForNSValueWithCategoryMethods( Type="SCNVector4", initializer="{ NSValue(scnVector4: $0) }", getter="{ $0.scnVector4Value }", objCType="{ _ in SCNVector4InNSValueObjCType }", ) } // On macOS, SCNMatrix4 is a typedef for CATransform3D, which is already made // NSValue-bridgeable in the QuartzCore overlay. It is a separate struct on // iOS, watchOS, and tvOS. #if os(iOS) || os(tvOS) || os(watchOS) private let SCNMatrix4InNSValueObjCType = NSValue(scnMatrix4: SCNMatrix4()).objCType ${ ObjectiveCBridgeableImplementationForNSValueWithCategoryMethods( Type="SCNMatrix4", initializer="{ NSValue(scnMatrix4: $0) }", getter="{ $0.scnMatrix4Value }", objCType="{ _ in SCNMatrix4InNSValueObjCType }", ) } #endif