//===----------------------------------------------------------------------===// // // This source file is part of the Swift.org open source project // // Copyright (c) 2014 - 2017 Apple Inc. and the Swift project authors // Licensed under Apache License v2.0 with Runtime Library Exception // // See https://swift.org/LICENSE.txt for license information // See https://swift.org/CONTRIBUTORS.txt for the list of Swift project authors // //===----------------------------------------------------------------------===// /// A single extended grapheme cluster that approximates a user-perceived /// character. /// /// The `Character` type represents a character made up of one or more Unicode /// scalar values, grouped by a Unicode boundary algorithm. Generally, a /// `Character` instance matches what the reader of a string will perceive as /// a single character. Strings are collections of `Character` instances, so /// the number of visible characters is generally the most natural way to /// count the length of a string. /// /// let greeting = "Hello! πŸ₯" /// print("Length: \(greeting.count)") /// // Prints "Length: 8" /// /// Because each character in a string can be made up of one or more Unicode /// scalar values, the number of characters in a string may not match the /// length of the Unicode scalar value representation or the length of the /// string in a particular binary representation. /// /// print("Unicode scalar value count: \(greeting.unicodeScalars.count)") /// // Prints "Unicode scalar value count: 15" /// /// print("UTF-8 representation count: \(greeting.utf8.count)") /// // Prints "UTF-8 representation count: 18" /// /// Every `Character` instance is composed of one or more Unicode scalar values /// that are grouped together as an *extended grapheme cluster*. The way these /// scalar values are grouped is defined by a canonical, localized, or /// otherwise tailored Unicode segmentation algorithm. /// /// For example, a country's Unicode flag character is made up of two regional /// indicator scalar values that correspond to that country's ISO 3166-1 /// alpha-2 code. The alpha-2 code for The United States is "US", so its flag /// character is made up of the Unicode scalar values `"\u{1F1FA}"` (REGIONAL /// INDICATOR SYMBOL LETTER U) and `"\u{1F1F8}"` (REGIONAL INDICATOR SYMBOL /// LETTER S). When placed next to each other in a string literal, these two /// scalar values are combined into a single grapheme cluster, represented by /// a `Character` instance in Swift. /// /// let usFlag: Character = "\u{1F1FA}\u{1F1F8}" /// print(usFlag) /// // Prints "πŸ‡ΊπŸ‡Έ" /// /// For more information about the Unicode terms used in this discussion, see /// the [Unicode.org glossary][glossary]. In particular, this discussion /// mentions [extended grapheme clusters][clusters] and [Unicode scalar /// values][scalars]. /// /// [glossary]: http://www.unicode.org/glossary/ /// [clusters]: http://www.unicode.org/glossary/#extended_grapheme_cluster /// [scalars]: http://www.unicode.org/glossary/#unicode_scalar_value @_fixed_layout public struct Character { // Fundamentally, it is just a String, but it is optimized for the common case // where the UTF-16 representation fits in 63 bits. The remaining bit is used // to discriminate between small and large representations. Since a grapheme // cluster cannot have U+0000 anywhere but in its first scalar, we can store // zero in empty code units above the first one. @_versioned internal enum Representation { case smallUTF16(Builtin.Int63) case large(_StringBuffer._Storage) } @_versioned internal var _representation: Representation // FIXME(sil-serialize-all): Should be @_inlineable @_versioned // internal static func _smallValue(_ value: Builtin.Int63) -> UInt64 { return UInt64(Builtin.zext_Int63_Int64(value)) } typealias UTF16View = String.UTF16View @_inlineable // FIXME(sil-serialize-all) @_versioned // FIXME(sil-serialize-all) internal var utf16: UTF16View { return String(self).utf16 } /// Creates a Character from a String that is already known to require the /// large representation. /// /// - Note: `s` should contain only a single grapheme, but we can't require /// that formally because of grapheme cluster literals and the shifting /// sands of Unicode. https://bugs.swift.org/browse/SR-4955 @_inlineable // FIXME(sil-serialize-all) @_versioned internal init(_largeRepresentationString s: String) { if let native = s._core.nativeBuffer, native.start == s._core._baseAddress!, native.usedCount == s._core.count { _representation = .large(native._storage) return } var nativeString = "" nativeString.append(s) _representation = .large(nativeString._core.nativeBuffer!._storage) } } extension Character : _ExpressibleByBuiltinUTF16ExtendedGraphemeClusterLiteral, ExpressibleByExtendedGraphemeClusterLiteral { /// Creates a character containing the given Unicode scalar value. /// /// - Parameter content: The Unicode scalar value to convert into a character. @_inlineable // FIXME(sil-serialize-all) public init(_ content: Unicode.Scalar) { let content16 = UTF16.encode(content)._unsafelyUnwrappedUnchecked _representation = .smallUTF16( Builtin.zext_Int32_Int63(content16._storage._value)) } @_inlineable // FIXME(sil-serialize-all) @effects(readonly) public init(_builtinUnicodeScalarLiteral value: Builtin.Int32) { self = Character( String._fromWellFormedCodeUnitSequence( UTF32.self, input: CollectionOfOne(UInt32(value)))) } // Inlining ensures that the whole constructor can be folded away to a single // integer constant in case of small character literals. @_inlineable // FIXME(sil-serialize-all) @inline(__always) @effects(readonly) public init( _builtinExtendedGraphemeClusterLiteral start: Builtin.RawPointer, utf8CodeUnitCount: Builtin.Word, isASCII: Builtin.Int1 ) { let utf8 = UnsafeBufferPointer( start: UnsafePointer(start), count: Int(utf8CodeUnitCount)) if utf8.count == 1 { _representation = .smallUTF16( Builtin.zext_Int8_Int63(utf8.first._unsafelyUnwrappedUnchecked._value)) return } FastPath: repeat { var shift = 0 let maxShift = 64 - 16 var bits: UInt64 = 0 for s8 in Unicode._ParsingIterator( codeUnits: utf8.makeIterator(), parser: UTF8.ForwardParser()) { let s16 = UTF16.transcode(s8, from: UTF8.self)._unsafelyUnwrappedUnchecked for u16 in s16 { guard _fastPath(shift <= maxShift) else { break FastPath } bits |= UInt64(u16) &<< shift shift += 16 } } guard _fastPath(Int64(truncatingIfNeeded: bits) >= 0) else { break FastPath } _representation = .smallUTF16(Builtin.trunc_Int64_Int63(bits._value)) return } while false // For anything that doesn't fit in 63 bits, build the large // representation. self = Character(_largeRepresentationString: String( _builtinExtendedGraphemeClusterLiteral: start, utf8CodeUnitCount: utf8CodeUnitCount, isASCII: isASCII)) } // Inlining ensures that the whole constructor can be folded away to a single // integer constant in case of small character literals. @_inlineable // FIXME(sil-serialize-all) @inline(__always) @effects(readonly) public init( _builtinExtendedGraphemeClusterLiteral start: Builtin.RawPointer, utf16CodeUnitCount: Builtin.Word ) { let utf16 = UnsafeBufferPointer( start: UnsafePointer(start), count: Int(utf16CodeUnitCount)) switch utf16.count { case 1: _representation = .smallUTF16(Builtin.zext_Int16_Int63(utf16[0]._value)) case 2: let bits = UInt32(utf16[0]) | UInt32(utf16[1]) &<< 16 _representation = .smallUTF16(Builtin.zext_Int32_Int63(bits._value)) case 3: let bits = UInt64(utf16[0]) | UInt64(utf16[1]) &<< 16 | UInt64(utf16[2]) &<< 32 _representation = .smallUTF16(Builtin.trunc_Int64_Int63(bits._value)) case 4 where utf16[3] < 0x8000: let bits = UInt64(utf16[0]) | UInt64(utf16[1]) &<< 16 | UInt64(utf16[2]) &<< 32 | UInt64(utf16[3]) &<< 48 _representation = .smallUTF16(Builtin.trunc_Int64_Int63(bits._value)) default: _representation = Character( _largeRepresentationString: String( _StringCore( baseAddress: UnsafeMutableRawPointer(start), count: utf16.count, elementShift: 1, hasCocoaBuffer: false, owner: nil) ))._representation } } /// Creates a character with the specified value. /// /// Do not call this initalizer directly. It is used by the compiler when /// you use a string literal to initialize a `Character` instance. For /// example: /// /// let oBreve: Character = "o\u{306}" /// print(oBreve) /// // Prints "ŏ" /// /// The assignment to the `oBreve` constant calls this initializer behind the /// scenes. @_inlineable // FIXME(sil-serialize-all) public init(extendedGraphemeClusterLiteral value: Character) { self = value } /// Creates a character from a single-character string. /// /// The following example creates a new character from the uppercase version /// of a string that only holds one character. /// /// let a = "a" /// let capitalA = Character(a.uppercased()) /// /// - Parameter s: The single-character string to convert to a `Character` /// instance. `s` must contain exactly one extended grapheme cluster. @_inlineable // FIXME(sil-serialize-all) public init(_ s: String) { _precondition( s._core.count != 0, "Can't form a Character from an empty String") _debugPrecondition( s.index(after: s.startIndex) == s.endIndex, "Can't form a Character from a String containing more than one extended grapheme cluster") if _fastPath(s._core.count <= 4) { let b = _UIntBuffer(s._core) if _fastPath(Int64(truncatingIfNeeded: b._storage) >= 0) { _representation = .smallUTF16( Builtin.trunc_Int64_Int63(b._storage._value)) return } } self = Character(_largeRepresentationString: s) } } extension Character : CustomStringConvertible { @_inlineable // FIXME(sil-serialize-all) public var description: String { return String(describing: self) } } extension Character : LosslessStringConvertible { } extension Character : CustomDebugStringConvertible { /// A textual representation of the character, suitable for debugging. @_inlineable // FIXME(sil-serialize-all) public var debugDescription: String { return String(self).debugDescription } } extension Character { @_inlineable // FIXME(sil-serialize-all) @_versioned internal var _smallUTF16 : _UIntBuffer? { guard case .smallUTF16(let _63bits) = _representation else { return nil } _onFastPath() let bits = UInt64(Builtin.zext_Int63_Int64(_63bits)) let minBitWidth = type(of: bits).bitWidth - bits.leadingZeroBitCount return _UIntBuffer( _storage: bits, _bitCount: UInt8( truncatingIfNeeded: 16 * Swift.max(1, (minBitWidth + 15) / 16)) ) } @_inlineable // FIXME(sil-serialize-all) @_versioned internal var _largeUTF16 : _StringCore? { guard case .large(let storage) = _representation else { return nil } return _StringCore(_StringBuffer(storage)) } } extension String { /// Creates a string containing the given character. /// /// - Parameter c: The character to convert to a string. @_inlineable // FIXME(sil-serialize-all) public init(_ c: Character) { if let utf16 = c._smallUTF16 { self = String(decoding: utf16, as: Unicode.UTF16.self) } else { self = String(c._largeUTF16!) } } } /// `.small` characters are stored in an Int63 with their UTF-8 representation, /// with any unused bytes set to 0xFF. ASCII characters will have all bytes set /// to 0xFF except for the lowest byte, which will store the ASCII value. Since /// 0x7FFFFFFFFFFFFF80 or greater is an invalid UTF-8 sequence, we know if a /// value is ASCII by checking if it is greater than or equal to /// 0x7FFFFFFFFFFFFF00. // FIXME(sil-serialize-all): Should be @_inlineable @_versioned // internal var _minASCIICharReprBuiltin: Builtin.Int63 { @inline(__always) get { let x: Int64 = 0x7FFFFFFFFFFFFF00 return Builtin.truncOrBitCast_Int64_Int63(x._value) } } extension Character : Equatable { @_inlineable @inline(__always) public static func == (lhs: Character, rhs: Character) -> Bool { let l0 = lhs._smallUTF16 if _fastPath(l0 != nil), let l = l0?._storage { let r0 = rhs._smallUTF16 if _fastPath(r0 != nil), let r = r0?._storage { if (l | r) < 0x300 { return l == r } if l == r { return true } } } // FIXME(performance): constructing two temporary strings is extremely // wasteful and inefficient. return String(lhs) == String(rhs) } } extension Character : Comparable { @_inlineable @inline(__always) public static func < (lhs: Character, rhs: Character) -> Bool { let l0 = lhs._smallUTF16 if _fastPath(l0 != nil), let l = l0?._storage { let r0 = rhs._smallUTF16 if _fastPath(r0 != nil), let r = r0?._storage { if (l | r) < 0x80 { return l < r } if l == r { return false } } } // FIXME(performance): constructing two temporary strings is extremely // wasteful and inefficient. return String(lhs) < String(rhs) } } extension Character: Hashable { /// The character's hash value. /// /// Hash values are not guaranteed to be equal across different executions of /// your program. Do not save hash values to use during a future execution. @_inlineable // FIXME(sil-serialize-all) public var hashValue: Int { // FIXME(performance): constructing a temporary string is extremely // wasteful and inefficient. return String(self).hashValue } }