struct Float32 { var value : Builtin.FPIEEE32 func replPrint() { print(Float64(this)) } } extension Float32 : BuiltinIntegerLiteralConvertible, IntegerLiteralConvertible { static func _convertFromBuiltinIntegerLiteral(val : Builtin.Int128) -> Float32 { return Float32(Builtin.uitofp_Int128_FPIEEE32(val)) } typealias IntegerLiteralType = Int128 static func convertFromIntegerLiteral(value : Int128) -> Float32 { return Float32(Builtin.uitofp_Int128_FPIEEE32(value.value)) } } extension Float32 : BuiltinFloatLiteralConvertible { static func _convertFromBuiltinFloatLiteral( value : Builtin.FPIEEE64) -> Float32 { return Float32(Builtin.fptrunc_FPIEEE64_FPIEEE32(value)) } } extension Float32 : FloatLiteralConvertible { typealias FloatLiteralType = Float32 static func convertFromFloatLiteral(value : Float32) -> Float32 { return value } } extension Float32 : Comparable, Hashable { func __equal__(rhs: Float32) -> Bool { return _getBool(Builtin.fcmp_oeq_FPIEEE32(value, rhs.value)) } func __less__(rhs: Float32) -> Bool { return _getBool(Builtin.fcmp_olt_FPIEEE32(value, rhs.value)) } func hashValue() -> Int { return Int(Int32(Builtin.bitcast_FPIEEE32_Int32(value))) } } extension Float32 : SignedNumber { func __negate__() -> Float32 { return Float32(Builtin.fneg_FPIEEE32(value)) } func isNegative() -> Bool { return this < 0 } } //===----------------------------------------------------------------------===// // Explicit conversions between types. //===----------------------------------------------------------------------===// extension Int8 { constructor(v : Float32) { value = Builtin.fptosi_FPIEEE32_Int8(v.value) } } extension UInt8 { constructor(v : Float32) { value = Builtin.fptoui_FPIEEE32_Int8(v.value) } } extension Int16 { constructor(v : Float32) { value = Builtin.fptosi_FPIEEE32_Int16(v.value) } } extension Int32 { constructor(v : Float32) { value = Builtin.fptosi_FPIEEE32_Int32(v.value) } } extension UInt32 { constructor(v : Float32) { value = Builtin.fptoui_FPIEEE32_Int32(v.value) } } extension Int64 { constructor(v : Float32) { value = Builtin.fptosi_FPIEEE32_Int64(v.value) } } extension UInt64 { constructor(v : Float32) { value = Builtin.fptosi_FPIEEE32_Int64(v.value) } } extension Int128 { constructor(v : Float32) { value = Builtin.fptosi_FPIEEE32_Int128(v.value) } } extension Float32 { constructor(v : Int8) { value = Builtin.sitofp_Int8_FPIEEE32(v.value) } constructor(v : UInt8) { value = Builtin.uitofp_Int8_FPIEEE32(v.value) } constructor(v : Int16) { value = Builtin.sitofp_Int16_FPIEEE32(v.value) } constructor(v : UInt16) { value = Builtin.uitofp_Int16_FPIEEE32(v.value) } constructor(v : Int32) { value = Builtin.sitofp_Int32_FPIEEE32(v.value) } constructor(v : UInt32) { value = Builtin.uitofp_Int32_FPIEEE32(v.value) } constructor(v : Int64) { value = Builtin.sitofp_Int64_FPIEEE32(v.value) } constructor(v : Int128) { value = Builtin.sitofp_Int128_FPIEEE32(v.value) } } //===----------------------------------------------------------------------===// // Standard Operators //===----------------------------------------------------------------------===// // Unary addition operators. func [prefix] +(a : Float32) -> Float32 { return a } // Binary Multiplication. func * (lhs : Float32, rhs : Float32) -> Float32 { return Float32(Builtin.fmul_FPIEEE32(lhs.value, rhs.value)) } // Binary Division. func / (lhs : Float32, rhs : Float32) -> Float32 { return Float32(Builtin.fdiv_FPIEEE32(lhs.value, rhs.value)) } // Binary Remainder. // The sign of the result matches the sign of the dividend. // 1) This is consistent with '%' in C#, D, Java, and JavaScript // 2) C99 requires this behavior for fmod*() // 3) C++11 requires this behavior for std::fmod*() func [asmname="fmodf"] % (lhs: Float32, rhs: Float32) -> Float32 // Binary Addition. func + (lhs: Float32, rhs: Float32) -> Float32 { return Float32(Builtin.fadd_FPIEEE32(lhs.value, rhs.value)) } // Binary Subtraction. func - (lhs: Float32, rhs: Float32) -> Float32 { return Float32(Builtin.fsub_FPIEEE32(lhs.value, rhs.value)) } // See Bool.swift for && and || // In C, 120 is && // In C, 110 is || // In C, 100 is ?: // In C, 90 is =, *=, += etc. // Compound assignment (with addition) func [assignment] += (lhs : [byref] Float32, rhs : Float32) { lhs = lhs + rhs } // Compound assignment (with subtraction) func [assignment] -= (lhs : [byref] Float32, rhs : Float32) { lhs = lhs - rhs } // Compound assignment (with multiplication) func [assignment] *= (lhs : [byref] Float32, rhs : Float32) { lhs = lhs * rhs } // Compound assignment (with division) func [assignment] /= (lhs : [byref] Float32, rhs : Float32) { lhs = lhs / rhs } // Compound assignment (with remainder) func [assignment] %= (lhs : [byref] Float32, rhs : Float32) { lhs = lhs % rhs } // math func [asmname="sinf"] sin(x : Float32) -> Float32 func [asmname="cosf"] cos(x : Float32) -> Float32 func [asmname="tanf"] tan(x : Float32) -> Float32 func [asmname="atanf"] atan(x : Float32) -> Float32 func [asmname="atan2f"] atan(y : Float32, x : Float32) -> Float32 func [asmname="sqrtf"] sqrt(x : Float32) -> Float32