//===----------------------------------------------------------------------===// // // This source file is part of the Swift.org open source project // // Copyright (c) 2020 Apple Inc. and the Swift project authors // Licensed under Apache License v2.0 with Runtime Library Exception // // See https://swift.org/LICENSE.txt for license information // See https://swift.org/CONTRIBUTORS.txt for the list of Swift project authors // //===----------------------------------------------------------------------===// import Swift @_implementationOnly import _SwiftConcurrencyShims // ==== Task ------------------------------------------------------------------- /// An asynchronous task (just "Task" hereafter) is the analogue of a thread for /// asynchronous functions. All asynchronous functions run as part of some task. /// /// A task can only be interacted with by code running "in" the task, /// by invoking the appropriate context sensitive static functions which operate /// on the "current" task. Because all such functions are `async` they can only /// be invoked as part of an existing task, and therefore are guaranteed to be /// effective. /// /// A task's execution can be seen as a series of periods where the task was /// running. Each such period ends at a suspension point or -- finally -- the /// completion of the task. /// /// These partial periods towards the task's completion are `PartialAsyncTask`. /// Partial tasks are generally not interacted with by end-users directly, /// unless implementing a scheduler. @available(macOS 9999, iOS 9999, watchOS 9999, tvOS 9999, *) public struct Task { internal let _task: Builtin.NativeObject // May only be created by the standard library. internal init(_ task: Builtin.NativeObject) { self._task = task } } // ==== Current Task ----------------------------------------------------------- @available(macOS 9999, iOS 9999, watchOS 9999, tvOS 9999, *) extension Task { /// Returns 'current' `Task` instance, representing the task from within which /// this function was called. /// /// All functions available on the Task public static var current: Task? { guard let _task = _getCurrentAsyncTask() else { return nil } // FIXME: This retain seems pretty wrong, however if we don't we WILL crash // with "destroying a task that never completed" in the task's destroy. // How do we solve this properly? _swiftRetain(_task) return Task(_task) } } // ==== Task Priority ---------------------------------------------------------- @available(macOS 9999, iOS 9999, watchOS 9999, tvOS 9999, *) extension Task { /// Returns the `current` task's priority. /// /// If no current `Task` is available, returns `Priority.default`. /// /// - SeeAlso: `Task.Priority` /// - SeeAlso: `Task.priority` public static var currentPriority: Priority { withUnsafeCurrentTask { task in task?.priority ?? Priority.default } } /// Returns the `current` task's priority. /// /// If no current `Task` is available, returns `Priority.default`. /// /// - SeeAlso: `Task.Priority` /// - SeeAlso: `Task.currentPriority` public var priority: Priority { getJobFlags(_task).priority } /// Task priority may inform decisions an `Executor` makes about how and when /// to schedule tasks submitted to it. /// /// ### Priority scheduling /// An executor MAY utilize priority information to attempt running higher /// priority tasks first, and then continuing to serve lower priority tasks. /// /// The exact semantics of how priority is treated are left up to each /// platform and `Executor` implementation. /// /// ### Priority inheritance /// Child tasks automatically inherit their parent task's priority. /// /// Detached tasks (created by `detach`) DO NOT inherit task priority, /// as they are "detached" from their parent tasks after all. /// /// ### Priority elevation /// In some situations the priority of a task must be elevated (or "escalated", "raised"): /// /// - if a `Task` running on behalf of an actor, and a new higher-priority /// task is enqueued to the actor, its current task must be temporarily /// elevated to the priority of the enqueued task, in order to allow the new /// task to be processed at--effectively-- the priority it was enqueued with. /// - this DOES NOT affect `Task.currentPriority()`. /// - if a task is created with a `Task.Handle`, and a higher-priority task /// calls the `await handle.get()` function the priority of this task must be /// permanently increased until the task completes. /// - this DOES affect `Task.currentPriority()`. /// /// TODO: Define the details of task priority; It is likely to be a concept /// similar to Darwin Dispatch's QoS; bearing in mind that priority is not as /// much of a thing on other platforms (i.e. server side Linux systems). public enum Priority: Int, Comparable { // Values must be same as defined by the internal `JobPriority`. case userInteractive = 0x21 case userInitiated = 0x19 case `default` = 0x15 case utility = 0x11 case background = 0x09 case unspecified = 0x00 public static func < (lhs: Priority, rhs: Priority) -> Bool { lhs.rawValue < rhs.rawValue } } } // ==== Task Handle ------------------------------------------------------------ @available(macOS 9999, iOS 9999, watchOS 9999, tvOS 9999, *) extension Task { /// A task handle refers to an in-flight `Task`, /// allowing for potentially awaiting for its result or Cancelling it. /// /// It is not a programming error to drop a handle without awaiting or cancelling it, /// i.e. the task will run regardless of the handle still being present or not. /// Dropping a handle however means losing the ability to await on the task's result /// and losing the ability to cancel it. public struct Handle: Sendable { internal let _task: Builtin.NativeObject internal init(_ task: Builtin.NativeObject) { self._task = task } /// Returns the `Task` that this handle refers to. public var task: Task { Task(_task) } /// Wait for the task to complete, returning (or throwing) its result. /// /// ### Priority /// If the task has not completed yet, its priority will be elevated to the /// priority of the current task. Note that this may not be as effective as /// creating the task with the "right" priority to in the first place. /// /// ### Cancellation /// If the awaited on task gets cancelled externally the `get()` will throw /// a cancellation error. /// /// If the task gets cancelled internally, e.g. by checking for cancellation /// and throwing a specific error or using `checkCancellation` the error /// thrown out of the task will be re-thrown here. public func get() async throws -> Success { return try await _taskFutureGetThrowing(_task) } /// Wait for the task to complete, returning its `Result`. /// /// ### Priority /// If the task has not completed yet, its priority will be elevated to the /// priority of the current task. Note that this may not be as effective as /// creating the task with the "right" priority to in the first place. /// /// ### Cancellation /// If the awaited on task gets cancelled externally the `get()` will throw /// a cancellation error. /// /// If the task gets cancelled internally, e.g. by checking for cancellation /// and throwing a specific error or using `checkCancellation` the error /// thrown out of the task will be re-thrown here. public func getResult() async -> Result { do { return .success(try await get()) } catch { return .failure(error as! Failure) // as!-safe, guaranteed to be Failure } } /// Attempt to cancel the task. /// /// Whether this function has any effect is task-dependent. /// /// For a task to respect cancellation it must cooperatively check for it /// while running. Many tasks will check for cancellation before beginning /// their "actual work", however this is not a requirement nor is it guaranteed /// how and when tasks check for cancellation in general. public func cancel() { Builtin.cancelAsyncTask(_task) } } } @available(macOS 9999, iOS 9999, watchOS 9999, tvOS 9999, *) extension Task.Handle where Failure == Never { /// Wait for the task to complete, returning its result. /// /// ### Priority /// If the task has not completed yet, its priority will be elevated to the /// priority of the current task. Note that this may not be as effective as /// creating the task with the "right" priority to in the first place. /// /// ### Cancellation /// The task this handle refers to may check for cancellation, however /// since it is not-throwing it would have to handle it using some other /// way than throwing a `CancellationError`, e.g. it could provide a neutral /// value of the `Success` type, or encode that cancellation has occurred in /// that type itself. public func get() async -> Success { return await _taskFutureGet(_task) } } @available(macOS 9999, iOS 9999, watchOS 9999, tvOS 9999, *) extension Task.Handle: Hashable { public func hash(into hasher: inout Hasher) { UnsafeRawPointer(Builtin.bridgeToRawPointer(_task)).hash(into: &hasher) } } @available(macOS 9999, iOS 9999, watchOS 9999, tvOS 9999, *) extension Task.Handle: Equatable { public static func ==(lhs: Self, rhs: Self) -> Bool { UnsafeRawPointer(Builtin.bridgeToRawPointer(lhs._task)) == UnsafeRawPointer(Builtin.bridgeToRawPointer(rhs._task)) } } // ==== Conformances ----------------------------------------------------------- @available(macOS 9999, iOS 9999, watchOS 9999, tvOS 9999, *) extension Task: Hashable { public func hash(into hasher: inout Hasher) { UnsafeRawPointer(Builtin.bridgeToRawPointer(_task)).hash(into: &hasher) } } @available(macOS 9999, iOS 9999, watchOS 9999, tvOS 9999, *) extension Task: Equatable { public static func ==(lhs: Self, rhs: Self) -> Bool { UnsafeRawPointer(Builtin.bridgeToRawPointer(lhs._task)) == UnsafeRawPointer(Builtin.bridgeToRawPointer(rhs._task)) } } // ==== Job Flags -------------------------------------------------------------- @available(macOS 9999, iOS 9999, watchOS 9999, tvOS 9999, *) extension Task { /// Flags for schedulable jobs. /// /// This is a port of the C++ FlagSet. struct JobFlags { /// Kinds of schedulable jobs. enum Kind: Int { case task = 0 } /// The actual bit representation of these flags. var bits: Int = 0 /// The kind of job described by these flags. var kind: Kind { get { Kind(rawValue: bits & 0xFF)! } set { bits = (bits & ~0xFF) | newValue.rawValue } } /// Whether this is an asynchronous task. var isAsyncTask: Bool { kind == .task } /// The priority given to the job. var priority: Priority { get { Priority(rawValue: (bits & 0xFF00) >> 8)! } set { bits = (bits & ~0xFF00) | (newValue.rawValue << 8) } } /// Whether this is a child task. var isChildTask: Bool { get { (bits & (1 << 24)) != 0 } set { if newValue { bits = bits | 1 << 24 } else { bits = (bits & ~(1 << 24)) } } } /// Whether this is a future. var isFuture: Bool { get { (bits & (1 << 25)) != 0 } set { if newValue { bits = bits | 1 << 25 } else { bits = (bits & ~(1 << 25)) } } } /// Whether this is a group child. var isGroupChildTask: Bool { get { (bits & (1 << 26)) != 0 } set { if newValue { bits = bits | 1 << 26 } else { bits = (bits & ~(1 << 26)) } } } } } // ==== Detached Tasks --------------------------------------------------------- /// Run given throwing `operation` as part of a new top-level task. /// /// Creating detached tasks should, generally, be avoided in favor of using /// `async` functions, `async let` declarations and `await` expressions - as /// those benefit from structured, bounded concurrency which is easier to reason /// about, as well as automatically inheriting the parent tasks priority, /// task-local storage, deadlines, as well as being cancelled automatically /// when their parent task is cancelled. Detached tasks do not get any of those /// benefits, and thus should only be used when an operation is impossible to /// be modelled with child tasks. /// /// ### Cancellation /// A detached task always runs to completion unless it is explicitly cancelled. /// Specifically, dropping a detached tasks `Task.Handle` does _not_ automatically /// cancel given task. /// /// Cancelling a task must be performed explicitly via `handle.cancel()`. /// /// - Note: it is generally preferable to use child tasks rather than detached /// tasks. Child tasks automatically carry priorities, task-local state, /// deadlines and have other benefits resulting from the structured /// concurrency concepts that they model. Consider using detached tasks only /// when strictly necessary and impossible to model operations otherwise. /// /// - Parameters: /// - priority: priority of the task /// - executor: the executor on which the detached closure should start /// executing on. /// - operation: the operation to execute /// - Returns: handle to the task, allowing to `await handle.get()` on the /// tasks result or `cancel` it. If the operation fails the handle will /// throw the error the operation has thrown when awaited on. @available(macOS 9999, iOS 9999, watchOS 9999, tvOS 9999, *) @discardableResult public func detach( priority: Task.Priority = .default, operation: __owned @Sendable @escaping () async -> T ) -> Task.Handle { // Set up the job flags for a new task. var flags = Task.JobFlags() flags.kind = .task flags.priority = priority flags.isFuture = true // Create the asynchronous task future. let (task, _) = Builtin.createAsyncTaskFuture(flags.bits, operation) // Enqueue the resulting job. _enqueueJobGlobal(Builtin.convertTaskToJob(task)) return Task.Handle(task) } /// Run given throwing `operation` as part of a new top-level task. /// /// Creating detached tasks should, generally, be avoided in favor of using /// `async` functions, `async let` declarations and `await` expressions - as /// those benefit from structured, bounded concurrency which is easier to reason /// about, as well as automatically inheriting the parent tasks priority, /// task-local storage, deadlines, as well as being cancelled automatically /// when their parent task is cancelled. Detached tasks do not get any of those /// benefits, and thus should only be used when an operation is impossible to /// be modelled with child tasks. /// /// ### Cancellation /// A detached task always runs to completion unless it is explicitly cancelled. /// Specifically, dropping a detached tasks `Task.Handle` does _not_ automatically /// cancel given task. /// /// Cancelling a task must be performed explicitly via `handle.cancel()`. /// /// - Note: it is generally preferable to use child tasks rather than detached /// tasks. Child tasks automatically carry priorities, task-local state, /// deadlines and have other benefits resulting from the structured /// concurrency concepts that they model. Consider using detached tasks only /// when strictly necessary and impossible to model operations otherwise. /// /// - Parameters: /// - priority: priority of the task /// - executor: the executor on which the detached closure should start /// executing on. /// - operation: the operation to execute /// - Returns: handle to the task, allowing to `await handle.get()` on the /// tasks result or `cancel` it. If the operation fails the handle will /// throw the error the operation has thrown when awaited on. @discardableResult public func detach( priority: Task.Priority = .default, operation: __owned @Sendable @escaping () async throws -> T ) -> Task.Handle { // Set up the job flags for a new task. var flags = Task.JobFlags() flags.kind = .task flags.priority = priority flags.isFuture = true // Create the asynchronous task future. let (task, _) = Builtin.createAsyncTaskFuture(flags.bits, operation) // Enqueue the resulting job. _enqueueJobGlobal(Builtin.convertTaskToJob(task)) return Task.Handle(task) } // ==== Async Handler ---------------------------------------------------------- @available(macOS 9999, iOS 9999, watchOS 9999, tvOS 9999, *) // TODO: remove this? public func _runAsyncHandler(operation: @escaping () async -> ()) { typealias ConcurrentFunctionType = @Sendable () async -> () detach( operation: unsafeBitCast(operation, to: ConcurrentFunctionType.self) ) } // ==== Async Sleep ------------------------------------------------------------ @available(macOS 9999, iOS 9999, watchOS 9999, tvOS 9999, *) extension Task { /// Suspends the current task for _at least_ the given duration /// in nanoseconds. /// /// This function does _not_ block the underlying thread. public static func sleep(_ duration: UInt64) async { // Set up the job flags for a new task. var flags = Task.JobFlags() flags.kind = .task flags.priority = .default flags.isFuture = true // Create the asynchronous task future. let (task, _) = Builtin.createAsyncTaskFuture(flags.bits, {}) // Enqueue the resulting job. _enqueueJobGlobalWithDelay(duration, Builtin.convertTaskToJob(task)) await Handle(task).get() } } // ==== UnsafeCurrentTask ------------------------------------------------------ /// Calls the given closure with the with the "current" task in which this /// function was invoked. /// /// If invoked from an asynchronous function the task will always be non-nil, /// as an asynchronous function is always running within some task. /// However if invoked from a synchronous function the task may be nil, /// meaning that the function is not executing within a task, i.e. there is no /// asynchronous context available in the call stack. /// /// It is generally not safe to escape/store the `UnsafeCurrentTask` for future /// use, as some operations on it may only be performed from the same task /// that it is representing. /// /// It is possible to obtain a `Task` fom the `UnsafeCurrentTask` which is safe /// to access from other tasks or even store for future reference e.g. equality /// checks. @available(macOS 9999, iOS 9999, watchOS 9999, tvOS 9999, *) public func withUnsafeCurrentTask(body: (UnsafeCurrentTask?) throws -> T) rethrows -> T { guard let _task = _getCurrentAsyncTask() else { return try body(nil) } // FIXME: This retain seems pretty wrong, however if we don't we WILL crash // with "destroying a task that never completed" in the task's destroy. // How do we solve this properly? _swiftRetain(_task) return try body(UnsafeCurrentTask(_task)) } /// An *unsafe* 'current' task handle. /// /// An `UnsafeCurrentTask` should not be stored for "later" access. /// /// Storing an `UnsafeCurrentTask` has no implication on the task's actual lifecycle. /// /// The sub-set of APIs of `UnsafeCurrentTask` which also exist on `Task` are /// generally safe to be invoked from any task/thread. /// /// All other APIs must not, be called 'from' any other task than the one /// represented by this handle itself. Doing so may result in undefined behavior, /// and most certainly will break invariants in other places of the program /// actively running on this task. @available(macOS 9999, iOS 9999, watchOS 9999, tvOS 9999, *) public struct UnsafeCurrentTask { internal let _task: Builtin.NativeObject // May only be created by the standard library. internal init(_ task: Builtin.NativeObject) { self._task = task } /// Returns `Task` representing the same asynchronous context as this 'UnsafeCurrentTask'. /// /// Operations on `Task` (unlike `UnsafeCurrentTask`) are safe to be called /// from any other task (or thread). public var task: Task { Task(_task) } /// Returns `true` if the task is cancelled, and should stop executing. /// /// - SeeAlso: `checkCancellation()` public var isCancelled: Bool { _taskIsCancelled(_task) } /// Returns the `current` task's priority. /// /// If no current `Task` is available, returns `Priority.default`. /// /// - SeeAlso: `Task.Priority` /// - SeeAlso: `Task.currentPriority` public var priority: Task.Priority { getJobFlags(_task).priority } } @available(macOS 9999, iOS 9999, watchOS 9999, tvOS 9999, *) extension UnsafeCurrentTask: Hashable { public func hash(into hasher: inout Hasher) { UnsafeRawPointer(Builtin.bridgeToRawPointer(_task)).hash(into: &hasher) } } @available(macOS 9999, iOS 9999, watchOS 9999, tvOS 9999, *) extension UnsafeCurrentTask: Equatable { public static func ==(lhs: Self, rhs: Self) -> Bool { UnsafeRawPointer(Builtin.bridgeToRawPointer(lhs._task)) == UnsafeRawPointer(Builtin.bridgeToRawPointer(rhs._task)) } } // ==== Internal --------------------------------------------------------------- @available(macOS 9999, iOS 9999, watchOS 9999, tvOS 9999, *) @_silgen_name("swift_task_getCurrent") func _getCurrentAsyncTask() -> Builtin.NativeObject? @available(macOS 9999, iOS 9999, watchOS 9999, tvOS 9999, *) @_silgen_name("swift_task_getJobFlags") func getJobFlags(_ task: Builtin.NativeObject) -> Task.JobFlags @available(macOS 9999, iOS 9999, watchOS 9999, tvOS 9999, *) @_silgen_name("swift_task_enqueueGlobal") @usableFromInline func _enqueueJobGlobal(_ task: Builtin.Job) @available(macOS 9999, iOS 9999, watchOS 9999, tvOS 9999, *) @_silgen_name("swift_task_enqueueGlobalWithDelay") @usableFromInline func _enqueueJobGlobalWithDelay(_ delay: UInt64, _ task: Builtin.Job) @available(*, deprecated) @_silgen_name("swift_task_runAndBlockThread") public func runAsyncAndBlock(_ asyncFun: @escaping () async -> ()) @available(macOS 9999, iOS 9999, watchOS 9999, tvOS 9999, *) @_silgen_name("swift_task_asyncMainDrainQueue") public func _asyncMainDrainQueue() -> Never @available(macOS 9999, iOS 9999, watchOS 9999, tvOS 9999, *) public func _runAsyncMain(_ asyncFun: @escaping () async throws -> ()) { #if os(Windows) detach { do { try await asyncFun() exit(0) } catch { _errorInMain(error) } } #else @MainActor @Sendable func _doMain(_ asyncFun: @escaping () async throws -> ()) async { do { try await asyncFun() } catch { _errorInMain(error) } } detach { await _doMain(asyncFun) exit(0) } #endif _asyncMainDrainQueue() } // FIXME: both of these ought to take their arguments _owned so that // we can do a move out of the future in the common case where it's // unreferenced @available(macOS 9999, iOS 9999, watchOS 9999, tvOS 9999, *) @_silgen_name("swift_task_future_wait") public func _taskFutureGet(_ task: Builtin.NativeObject) async -> T @available(macOS 9999, iOS 9999, watchOS 9999, tvOS 9999, *) @_silgen_name("swift_task_future_wait_throwing") public func _taskFutureGetThrowing(_ task: Builtin.NativeObject) async throws -> T @available(macOS 9999, iOS 9999, watchOS 9999, tvOS 9999, *) public func _runChildTask( operation: @Sendable @escaping () async throws -> T ) async -> Builtin.NativeObject { let currentTask = Builtin.getCurrentAsyncTask() // Set up the job flags for a new task. var flags = Task.JobFlags() flags.kind = .task flags.priority = getJobFlags(currentTask).priority flags.isFuture = true flags.isChildTask = true // Create the asynchronous task future. let (task, _) = Builtin.createAsyncTaskFuture( flags.bits, operation) // Enqueue the resulting job. _enqueueJobGlobal(Builtin.convertTaskToJob(task)) return task } @available(macOS 9999, iOS 9999, watchOS 9999, tvOS 9999, *) @_silgen_name("swift_task_cancel") func _taskCancel(_ task: Builtin.NativeObject) @available(macOS 9999, iOS 9999, watchOS 9999, tvOS 9999, *) @_silgen_name("swift_task_isCancelled") func _taskIsCancelled(_ task: Builtin.NativeObject) -> Bool #if _runtime(_ObjC) /// Intrinsic used by SILGen to launch a task for bridging a Swift async method /// which was called through its ObjC-exported completion-handler-based API. @available(macOS 9999, iOS 9999, watchOS 9999, tvOS 9999, *) @_alwaysEmitIntoClient @usableFromInline internal func _runTaskForBridgedAsyncMethod(_ body: @escaping () async -> Void) { // TODO: We can probably do better than detach // if we're already running on behalf of a task, // if the receiver of the method invocation is itself an Actor, or in other // situations. #if compiler(>=5.5) && $Sendable detach { await body() } #endif } #endif