//===--- PersistentParserState.cpp - Parser State Implementation ----------===// // // This source file is part of the Swift.org open source project // // Copyright (c) 2014 - 2015 Apple Inc. and the Swift project authors // Licensed under Apache License v2.0 with Runtime Library Exception // // See http://swift.org/LICENSE.txt for license information // See http://swift.org/CONTRIBUTORS.txt for the list of Swift project authors // //===----------------------------------------------------------------------===// // // This file implements parser state persistent across multiple parses. // //===----------------------------------------------------------------------===// #include "swift/AST/Expr.h" #include "swift/Parse/PersistentParserState.h" using namespace swift; void PersistentParserState::delayFunctionBodyParsing(FuncExpr *FE, SourceRange BodyRange, SourceLoc PreviousLoc) { std::unique_ptr State; State.reset(new FunctionBodyState(BodyRange, PreviousLoc, ScopeInfo.saveCurrentScope())); assert(DelayedBodies.find(FE) == DelayedBodies.end() && "Already recorded state for this body"); DelayedBodies[FE] = std::move(State); } std::unique_ptr PersistentParserState::takeBodyState(FuncExpr *FE) { assert(FE->getBodyKind() == FuncExpr::BodyKind::Unparsed); DelayedBodiesTy::iterator I = DelayedBodies.find(FE); assert(I != DelayedBodies.end() && "State should be saved"); std::unique_ptr State = std::move(I->second); DelayedBodies.erase(I); return State; }