//===--- CSSolver.cpp - Constraint Solver ---------------------------------===// // // This source file is part of the Swift.org open source project // // Copyright (c) 2014 - 2015 Apple Inc. and the Swift project authors // Licensed under Apache License v2.0 with Runtime Library Exception // // See http://swift.org/LICENSE.txt for license information // See http://swift.org/CONTRIBUTORS.txt for the list of Swift project authors // //===----------------------------------------------------------------------===// // // This file implements the constraint solver used in the type checker. // //===----------------------------------------------------------------------===// #include "ConstraintSystem.h" #include "ConstraintGraph.h" #include "llvm/ADT/Statistic.h" #include "llvm/Support/raw_ostream.h" #include "llvm/Support/SaveAndRestore.h" #include #include using namespace swift; using namespace constraints; //===--------------------------------------------------------------------===// // Constraint solver statistics //===--------------------------------------------------------------------===// #define DEBUG_TYPE "Constraint solver overall" #define JOIN(X,Y) JOIN2(X,Y) #define JOIN2(X,Y) X##Y STATISTIC(NumSolutionAttempts, "# of solution attempts"); #define CS_STATISTIC(Name, Description) \ STATISTIC(JOIN2(Overall,Name), Description); #include "ConstraintSolverStats.def" #undef DEBUG_TYPE #define DEBUG_TYPE "Constraint solver largest system" #define CS_STATISTIC(Name, Description) \ STATISTIC(JOIN2(Largest,Name), Description); #include "ConstraintSolverStats.def" STATISTIC(LargestSolutionAttemptNumber, "# of the largest solution attempt"); /// \brief Check whether the given type can be used as a binding for the given /// type variable. /// /// \returns the type to bind to, if the binding is okay. static Optional checkTypeOfBinding(ConstraintSystem &cs, TypeVariableType *typeVar, Type type) { if (!type) return Nothing; // Simplify the type. type = cs.simplifyType(type); // If the type references the type variable, don't permit the binding. SmallVector referencedTypeVars; type->getTypeVariables(referencedTypeVars); if (std::count(referencedTypeVars.begin(), referencedTypeVars.end(), typeVar)) return Nothing; // If the type is a type variable itself, don't permit the binding. // FIXME: This is a hack. We need to be smarter about whether there's enough // structure in the type to produce an interesting binding, or not. if (type->getRValueType()->is()) return Nothing; // Okay, allow the binding (with the simplified type). return type; } Solution ConstraintSystem::finalize( FreeTypeVariableBinding allowFreeTypeVariables) { // Create the solution. Solution solution(*this, CurrentScore); // Update the best score we've seen so far. if (solverState) { assert(!solverState->BestScore || CurrentScore <= *solverState->BestScore); solverState->BestScore = CurrentScore; } // For any of the type variables that has no associated fixed type, assign a // fresh generic type parameters. // FIXME: We could gather the requirements on these as well. unsigned index = 0; for (auto tv : TypeVariables) { if (getFixedType(tv)) continue; switch (allowFreeTypeVariables) { case FreeTypeVariableBinding::Disallow: llvm_unreachable("Solver left free type variables"); case FreeTypeVariableBinding::Allow: break; case FreeTypeVariableBinding::GenericParameters: assignFixedType(tv, GenericTypeParamType::get(0, index++, TC.Context)); break; } } // For each of the type variables, get its fixed type. for (auto tv : TypeVariables) { solution.typeBindings[tv] = simplifyType(tv); } // For each of the overload sets, get its overload choice. for (auto resolved = resolvedOverloadSets; resolved; resolved = resolved->Previous) { solution.overloadChoices[resolved->Locator] = { resolved->Choice, resolved->OpenedFullType, resolved->ImpliedType }; } // For each of the constraint restrictions, record it with simplified, // canonical types. if (solverState) { for (auto &restriction : solverState->constraintRestrictions) { using std::get; CanType first = simplifyType(get<0>(restriction))->getCanonicalType(); CanType second = simplifyType(get<1>(restriction))->getCanonicalType(); solution.constraintRestrictions[{first, second}] = get<2>(restriction); } } return std::move(solution); } void ConstraintSystem::applySolution(const Solution &solution) { // Update the score. CurrentScore += solution.getFixedScore(); // Assign fixed types to the type variables solved by this solution. llvm::SmallPtrSet knownTypeVariables(TypeVariables.begin(), TypeVariables.end()); for (auto binding : solution.typeBindings) { // If we haven't seen this type variable before, record it now. if (knownTypeVariables.insert(binding.first)) TypeVariables.push_back(binding.first); // If we don't already have a fixed type for this type variable, // assign the fixed type from the solution. if (!getFixedType(binding.first) && !binding.second->hasTypeVariable()) assignFixedType(binding.first, binding.second, /*updateScore=*/false); } // Register overload choices. // FIXME: Copy these directly into some kind of partial solution? for (auto overload : solution.overloadChoices) { resolvedOverloadSets = new (*this) ResolvedOverloadSetListItem{resolvedOverloadSets, Type(), overload.second.choice, overload.first, overload.second.openedFullType, overload.second.openedType}; } // Register constraint restrictions. // FIXME: Copy these directly into some kind of partial solution? for (auto restriction : solution.constraintRestrictions) { solverState->constraintRestrictions.push_back( std::make_tuple(restriction.first.first, restriction.first.second, restriction.second)); } } /// \brief Restore the type variable bindings to what they were before /// we attempted to solve this constraint system. void ConstraintSystem::restoreTypeVariableBindings(unsigned numBindings) { auto &savedBindings = *getSavedBindings(); std::for_each(savedBindings.rbegin(), savedBindings.rbegin() + numBindings, [](SavedTypeVariableBinding &saved) { saved.restore(); }); savedBindings.erase(savedBindings.end() - numBindings, savedBindings.end()); } /// \brief Enumerates all of the 'direct' supertypes of the given type. /// /// The direct supertype S of a type T is a supertype of T (e.g., T < S) /// such that there is no type U where T < U and U < S. static SmallVector enumerateDirectSupertypes(TypeChecker &tc, Type type) { SmallVector result; if (auto tupleTy = type->getAs()) { // A tuple that can be constructed from a scalar has a value of that // scalar type as its supertype. // FIXME: There is a way more general property here, where we can drop // one label from the tuple, maintaining the rest. int scalarIdx = tupleTy->getFieldForScalarInit(); if (scalarIdx >= 0) { auto &elt = tupleTy->getFields()[scalarIdx]; if (elt.isVararg()) // FIXME: Should we keep the name? result.push_back(elt.getVarargBaseTy()); else if (!elt.getName().empty()) result.push_back(elt.getType()); } } if (auto functionTy = type->getAs()) { // FIXME: Can weaken input type, but we really don't want to get in the // business of strengthening the result type. // An [auto_closure] function type can be viewed as scalar of the result // type. if (functionTy->isAutoClosure()) result.push_back(functionTy->getResult()); } if (type->mayHaveSuperclass()) { // FIXME: Can also weaken to the set of protocol constraints, but only // if there are any protocols that the type conforms to but the superclass // does not. // If there is a superclass, it is a direct supertype. if (auto superclass = tc.getSuperClassOf(type)) result.push_back(superclass); } if (auto lvalue = type->getAs()) { if (lvalue->getQualifiers().isImplicit()) { result.push_back(lvalue->getObjectType()); } } // FIXME: lots of other cases to consider! return result; } bool ConstraintSystem::simplify() { // While we have a constraint in the worklist, process it. while (!ActiveConstraints.empty()) { // Grab the next constraint from the worklist. auto *constraint = &ActiveConstraints.front(); ActiveConstraints.pop_front(); assert(constraint->isActive() && "Worklist constraint is not active?"); // Simplify this constraint. switch (simplifyConstraint(*constraint)) { case SolutionKind::Error: if (!failedConstraint) { failedConstraint = constraint; } if (solverState) solverState->retiredConstraints.push_front(constraint); break; case SolutionKind::Solved: ++solverState->NumSimplifiedConstraints; // This constraint has already been solved; retire it. if (solverState) solverState->retiredConstraints.push_front(constraint); // Remove the constraint from the constraint graph. CG.removeConstraint(constraint); break; case SolutionKind::Unsolved: ++solverState->NumUnsimplifiedConstraints; InactiveConstraints.push_back(constraint); break; } // This constraint is not active. We delay this operation until // after simplification to avoid re-insertion. constraint->setActive(false); // Check whether a constraint failed. If so, we're done. if (failedConstraint) { return true; } // If the current score is worse than the best score we've seen so far, // there's no point in continuing. So don't. if (worseThanBestSolution()) { return true; } } return false; } namespace { /// \brief Truncate the given small vector to the given new size. template void truncate(SmallVectorImpl &vec, unsigned newSize) { assert(newSize <= vec.size() && "Not a truncation!"); vec.erase(vec.begin() + newSize, vec.end()); } } // end anonymous namespace ConstraintSystem::SolverState::SolverState(ConstraintSystem &cs) : CS(cs) { ++NumSolutionAttempts; SolutionAttempt = NumSolutionAttempts; // If we're supposed to debug a specific constraint solver attempt, // turn on debugging now. ASTContext &ctx = CS.getTypeChecker().Context; LangOptions &langOpts = ctx.LangOpts; OldDebugConstraintSolver = langOpts.DebugConstraintSolver; if (langOpts.DebugConstraintSolverAttempt && langOpts.DebugConstraintSolverAttempt == SolutionAttempt) { langOpts.DebugConstraintSolver = true; llvm::raw_ostream &dbgOut = ctx.TypeCheckerDebug->getStream(); dbgOut << "---Constraint system #" << SolutionAttempt << "---\n"; CS.dump(dbgOut); } } ConstraintSystem::SolverState::~SolverState() { // Restore debugging state. LangOptions &langOpts = CS.getTypeChecker().Context.LangOpts; langOpts.DebugConstraintSolver = OldDebugConstraintSolver; // Write our local statistics back to the overall statistics. #define CS_STATISTIC(Name, Description) JOIN2(Overall,Name) += Name; #include "ConstraintSolverStats.def" // Update the "largest" statistics if this system is larger than the // previous one. // FIXME: This is not at all thread-safe. if (NumStatesExplored > LargestNumStatesExplored.Value) { LargestSolutionAttemptNumber.Value = SolutionAttempt-1; ++LargestSolutionAttemptNumber; #define CS_STATISTIC(Name, Description) \ JOIN2(Largest,Name).Value = Name-1; \ ++JOIN2(Largest,Name); #include "ConstraintSolverStats.def" } } ConstraintSystem::SolverScope::SolverScope(ConstraintSystem &cs) : cs(cs), CGScope(cs.CG) { ++cs.solverState->depth; resolvedOverloadSets = cs.resolvedOverloadSets; numTypeVariables = cs.TypeVariables.size(); numSavedBindings = cs.solverState->savedBindings.size(); firstRetired = cs.solverState->retiredConstraints.begin(); numConstraintRestrictions = cs.solverState->constraintRestrictions.size(); numGeneratedConstraints = cs.solverState->generatedConstraints.size(); PreviousScore = cs.CurrentScore; ++cs.solverState->NumStatesExplored; } ConstraintSystem::SolverScope::~SolverScope() { --cs.solverState->depth; // Erase the end of various lists. cs.resolvedOverloadSets = resolvedOverloadSets; truncate(cs.TypeVariables, numTypeVariables); // Restore bindings. cs.restoreTypeVariableBindings(cs.solverState->savedBindings.size() - numSavedBindings); // Move any remaining active constraints into the inactive list. while (!cs.ActiveConstraints.empty()) { for (auto &constraint : cs.ActiveConstraints) { constraint.setActive(false); } cs.InactiveConstraints.splice(cs.InactiveConstraints.end(), cs.ActiveConstraints); } // Add the retired constraints back into circulation. cs.InactiveConstraints.splice(cs.InactiveConstraints.end(), cs.solverState->retiredConstraints, cs.solverState->retiredConstraints.begin(), firstRetired); // Remove any constraints that were generated here. auto &generatedConstraints = cs.solverState->generatedConstraints; auto genStart = generatedConstraints.begin() + numGeneratedConstraints, genEnd = generatedConstraints.end(); for (auto genI = genStart; genI != genEnd; ++genI) { cs.InactiveConstraints.erase(ConstraintList::iterator(*genI)); } generatedConstraints.erase(genStart, genEnd); // Remove any constraint restrictions. truncate(cs.solverState->constraintRestrictions, numConstraintRestrictions); // Reset the previous score. cs.CurrentScore = PreviousScore; // Clear out other "failed" state. cs.failedConstraint = nullptr; } namespace { /// The kind of bindings that are permitted. enum class AllowedBindingKind : unsigned char { /// Only the exact type. Exact, /// Supertypes of the specified type. Supertypes, /// Subtypes of the specified type. Subtypes }; /// A potential binding from the type variable to a particular type, /// along with information that can be used to construct related /// bindings, e.g., the supertypes of a given type. struct PotentialBinding { /// The type to which the type variable can be bound. Type BindingType; /// The kind of bindings permitted. AllowedBindingKind Kind; /// The defaulted protocol associated with this binding. Optional DefaultedProtocol; }; struct PotentialBindings { /// The set of potential bindings. SmallVector Bindings; /// Whether this type variable is fully bound by one of its constraints. bool FullyBound = false; /// Whether the bindings of this type involve other type variables. bool InvolvesTypeVariables = false; /// Whether this type variable has literal bindings. bool HasLiteralBindings = false; /// Determine whether the set of bindings is non-empty. explicit operator bool() const { return !Bindings.empty(); } /// Compare two sets of bindings, where \c x < y indicates that /// \c x is a better set of bindings that \c y. friend bool operator<(const PotentialBindings &x, const PotentialBindings &y) { return std::make_tuple(x.FullyBound, x.InvolvesTypeVariables, x.HasLiteralBindings, -x.Bindings.size()) < std::make_tuple(y.FullyBound, y.InvolvesTypeVariables, y.HasLiteralBindings, -y.Bindings.size()); } }; } /// Determine whether the given type variables occurs in the given type. static bool typeVarOccursInType(ConstraintSystem &cs, TypeVariableType *typeVar, Type type, bool &involvesOtherTypeVariables) { SmallVector typeVars; type->getTypeVariables(typeVars); bool result = false; for (auto referencedTypeVar : typeVars) { if (cs.getRepresentative(referencedTypeVar) == typeVar) { result = true; if (involvesOtherTypeVariables) break; continue; } involvesOtherTypeVariables = true; } return result; } /// \brief Retrieve the set of potential type bindings for the given /// representative type variable, along with flags indicating whether /// those types should be opened. static PotentialBindings getPotentialBindings(ConstraintSystem &cs, TypeVariableType *typeVar) { assert(typeVar->getImpl().getRepresentative(nullptr) == typeVar && "not a representative"); assert(!typeVar->getImpl().getFixedType(nullptr) && "has a fixed type"); // Gather the constraints associated with this type variable. SmallVector constraints; llvm::SmallPtrSet visitedConstraints; cs.getConstraintGraph().gatherConstraints(typeVar, constraints); // Consider each of the constraints related to this type variable. PotentialBindings result; llvm::SmallPtrSet exactTypes; auto &tc = cs.getTypeChecker(); for (auto constraint : constraints) { // Only visit each constraint once. if (!visitedConstraints.insert(constraint)) continue; switch (constraint->getKind()) { case ConstraintKind::Bind: case ConstraintKind::Equal: case ConstraintKind::TrivialSubtype: case ConstraintKind::Subtype: case ConstraintKind::Conversion: // Relational constraints: break out to look for types above/below. break; case ConstraintKind::CheckedCast: // FIXME: Relational constraints for which we could perhaps do better // than the default. break; case ConstraintKind::Construction: // Can't infer anything from a construction constraint. if (result.InvolvesTypeVariables) continue; // Check whether the left-hand side involves any other type variables. // FIXME: Can we avoid simplification here? typeVarOccursInType(cs, typeVar, cs.simplifyType(constraint->getFirstType()), result.InvolvesTypeVariables); if (result.InvolvesTypeVariables) continue; // Check whether the right-hand side involves any other type variables. // FIXME: Can we avoid simplification here? typeVarOccursInType(cs, typeVar, cs.simplifyType(constraint->getSecondType()), result.InvolvesTypeVariables); continue; case ConstraintKind::Archetype: case ConstraintKind::Class: case ConstraintKind::DynamicLookupValue: // Constraints from which we can't do anything. // FIXME: Record this somehow? continue; case ConstraintKind::Conjunction: llvm_unreachable("conjunctions should have been unwrapped"); case ConstraintKind::Disjunction: // FIXME: Recurse into these constraints to see whether this // type variable is fully bound by any of them. result.InvolvesTypeVariables = true; continue; case ConstraintKind::ConformsTo: case ConstraintKind::SelfObjectOfProtocol: { // FIXME: Can we always assume that the type variable is the lower bound? TypeVariableType *lowerTypeVar = nullptr; cs.getFixedTypeRecursive(constraint->getFirstType(), lowerTypeVar, /*wantRValue=*/false); if (lowerTypeVar != typeVar) { continue; } // If there is a default literal type for this protocol, it's a // potential binding. auto defaultType = tc.getDefaultType(constraint->getProtocol(), cs.DC); if (!defaultType) continue; // Handle unspecialized types directly. if (!defaultType->isUnspecializedGeneric()) { if (!exactTypes.insert(defaultType->getCanonicalType())) continue; result.HasLiteralBindings = true; result.Bindings.push_back({defaultType, AllowedBindingKind::Subtypes, constraint->getProtocol()}); continue; } // For generic literal types, check whether we already have a // specialization of this generic within our list. // FIXME: This assumes that, e.g., the default literal // int/float/char/string types are never generic. auto nominal = defaultType->getAnyNominal(); if (!nominal) continue; bool matched = false; for (auto exactType : exactTypes) { if (auto exactNominal = exactType->getAnyNominal()) { // FIXME: Check parents? if (nominal == exactNominal) { matched = true; break; } } } if (!matched) { result.HasLiteralBindings = true; exactTypes.insert(defaultType->getCanonicalType()); result.Bindings.push_back({defaultType, AllowedBindingKind::Subtypes, constraint->getProtocol()}); } continue; } case ConstraintKind::ApplicableFunction: case ConstraintKind::BindOverload: { // If this variable is in the left-hand side, it is fully bound. // FIXME: Can we avoid simplification here by walking the graph? Is it // worthwhile? if (typeVarOccursInType(cs, typeVar, cs.simplifyType(constraint->getFirstType()), result.InvolvesTypeVariables)) { result.FullyBound = true; } continue; } case ConstraintKind::ValueMember: case ConstraintKind::TypeMember: // If our type variable shows up in the base type, there's // nothing to do. // FIXME: Can we avoid simplification here? if (typeVarOccursInType(cs, typeVar, cs.simplifyType(constraint->getFirstType()), result.InvolvesTypeVariables)) { continue; } // If the type variable is in the list of member type // variables, it is fully bound. // FIXME: Can we avoid simplification here? if (typeVarOccursInType(cs, typeVar, cs.simplifyType(constraint->getSecondType()), result.InvolvesTypeVariables)) { result.FullyBound = true; } continue; } // Handle relational constraints. assert(constraint->getClassification() == ConstraintClassification::Relational && "only relational constraints handled here"); auto first = cs.simplifyType(constraint->getFirstType()); auto second = cs.simplifyType(constraint->getSecondType()); Type type; AllowedBindingKind kind; if (first->getAs() == typeVar) { // Upper bound for this type variable. type = second; kind = AllowedBindingKind::Subtypes; } else if (second->getAs() == typeVar) { // Lower bound for this type variable. type = first; kind = AllowedBindingKind::Supertypes; } else { // Can't infer anything. if (!result.InvolvesTypeVariables) typeVarOccursInType(cs, typeVar, first, result.InvolvesTypeVariables); if (!result.InvolvesTypeVariables) typeVarOccursInType(cs, typeVar, second, result.InvolvesTypeVariables); continue; } // Check whether we can perform this binding. // FIXME: this has a super-inefficient extraneous simplifyType() in it. if (auto boundType = checkTypeOfBinding(cs, typeVar, type)) { type = *boundType; if (type->hasTypeVariable()) result.InvolvesTypeVariables = true; } else { result.InvolvesTypeVariables = true; continue; } // Don't deduce autoclosure types or single-element, non-variadic // tuples. if (constraint->getKind() == ConstraintKind::Conversion || constraint->getKind() == ConstraintKind::Subtype || constraint->getKind() == ConstraintKind::TrivialSubtype) { if (auto funcTy = type->getAs()) { if (funcTy->isAutoClosure()) type = funcTy->getResult(); } if (auto tupleTy = type->getAs()) { if (tupleTy->getNumElements() == 1 && !tupleTy->getFields()[0].isVararg()) type = tupleTy->getElementType(0); } } // Make sure we aren't trying to equate type variables with different // lvalue-binding rules. if (auto otherTypeVar = type->getAs()) { if (typeVar->getImpl().canBindToLValue() != otherTypeVar->getImpl().canBindToLValue()) continue; } if (exactTypes.insert(type->getCanonicalType())) result.Bindings.push_back({type, kind, Nothing}); } return result; } /// \brief Try each of the given type variable bindings to find solutions /// to the given constraint system. /// /// \param cs The constraint system we're solving in. /// \param depth The depth of the solution stack. /// \param typeVar The type variable we're binding. /// \param bindings The initial set of bindings to explore. /// \param solutions The set of solutions. /// /// \returns true if there are no solutions. static bool tryTypeVariableBindings( ConstraintSystem &cs, unsigned depth, TypeVariableType *typeVar, ArrayRef bindings, SmallVectorImpl &solutions, FreeTypeVariableBinding allowFreeTypeVariables) { bool anySolved = false; llvm::SmallPtrSet exploredTypes; SmallVector storedBindings; auto &tc = cs.getTypeChecker(); ++cs.solverState->NumTypeVariablesBound; for (unsigned tryCount = 0; !anySolved && !bindings.empty(); ++tryCount) { // Try each of the bindings in turn. ++cs.solverState->NumTypeVariableBindings; bool sawFirstLiteralConstraint = false; for (auto binding : bindings) { auto type = binding.BindingType; // If the type variable can't bind to an lvalue, make sure the // type we pick isn't an lvalue. if (!typeVar->getImpl().canBindToLValue()) type = type->getRValueType(); if (tc.getLangOpts().DebugConstraintSolver) { auto &log = cs.getASTContext().TypeCheckerDebug->getStream(); log.indent(depth * 2) << "(trying " << typeVar->getString() << " := " << type->getString() << "\n"; } // Try to solve the system with typeVar := type ConstraintSystem::SolverScope scope(cs); if (binding.DefaultedProtocol) { // If we were able to solve this without considering // default literals, don't bother looking at default literals. if (!sawFirstLiteralConstraint) { sawFirstLiteralConstraint = true; if (anySolved) break; } type = cs.openBindingType(type); } cs.addConstraint(ConstraintKind::Bind, typeVar, type); if (!cs.solve(solutions, allowFreeTypeVariables)) anySolved = true; if (tc.getLangOpts().DebugConstraintSolver) { auto &log = cs.getASTContext().TypeCheckerDebug->getStream(); log.indent(depth * 2) << ")\n"; } } // If we found any solution, we're done. if (anySolved) break; // None of the children had solutions, enumerate supertypes and // try again. SmallVector newBindings; // Check whether this was our first attempt. if (tryCount == 0) { // Note which bindings we already visited. for (auto binding : bindings) { exploredTypes.insert(binding.BindingType->getCanonicalType()); // If we have a protocol with a default type, look for alternative // types to the default. if (binding.DefaultedProtocol) { KnownProtocolKind knownKind = *((*binding.DefaultedProtocol)->getKnownProtocolKind()); for (auto type : cs.getAlternativeLiteralTypes(knownKind)) { if (exploredTypes.insert(type->getCanonicalType())) newBindings.push_back({type, AllowedBindingKind::Subtypes, binding.DefaultedProtocol}); } } } // If we found any new bindings, try them now. if (!newBindings.empty()) { // We have a new set of bindings; use them for our next loop. storedBindings = std::move(newBindings); bindings = storedBindings; continue; } } // Enumerate the supertypes of each of the types we tried. // FIXME: Only if we're allowed to! for (auto binding : bindings) { auto type = binding.BindingType; if (binding.Kind != AllowedBindingKind::Supertypes) continue; for (auto supertype : enumerateDirectSupertypes(cs.getTypeChecker(), type)) { // If we're not allowed to try this binding, skip it. auto simpleSuper = checkTypeOfBinding(cs, typeVar, supertype); if (!simpleSuper) continue; // If we haven't seen this supertype, add it. if (exploredTypes.insert((*simpleSuper)->getCanonicalType())) newBindings.push_back({*simpleSuper, binding.Kind, Nothing}); } } // If we didn't compute any new bindings, we're done. if (newBindings.empty()) break; // We have a new set of bindings; use them for our next loop. storedBindings = std::move(newBindings); bindings = storedBindings; } return !anySolved; } bool ConstraintSystem::solve(SmallVectorImpl &solutions, FreeTypeVariableBinding allowFreeTypeVariables) { // If there is no solver state, this is the top-level call. Create solver // state and begin recursion. if (!solverState) { // Set up solver state. SolverState state(*this); this->solverState = &state; // Solve the system. solve(solutions, allowFreeTypeVariables); // If there is more than one viable system, attempt to pick the best // solution. if (solutions.size() > 1) { if (auto best = findBestSolution(solutions, /*minimize=*/false)) { if (*best != 0) solutions[0] = std::move(solutions[*best]); solutions.erase(solutions.begin() + 1, solutions.end()); } } // Remove the solver state. this->solverState = nullptr; return solutions.size() != 1; } // If we already failed, or simplification fails, we're done. if (failedConstraint || simplify()) { return true; } else { assert(ActiveConstraints.empty() && "Active constraints remain?"); } // If there are no constraints remaining, we're done. Save this solution. if (InactiveConstraints.empty()) { // If this solution is worse than the best solution we've seen so far, // skipt it. if (worseThanBestSolution()) return true; // If any free type variables remain and we're not allowed to have them, // fail. if (allowFreeTypeVariables == FreeTypeVariableBinding::Disallow && hasFreeTypeVariables()) return true; auto solution = finalize(allowFreeTypeVariables); if (TC.getLangOpts().DebugConstraintSolver) { auto &log = getASTContext().TypeCheckerDebug->getStream(); log.indent(solverState->depth * 2) << "(found solution " << CurrentScore << ")\n"; } solutions.push_back(std::move(solution)); return false; } // Compute the connected components of the constraint graph. // FIXME: We're seeding typeVars with TypeVariables so that the // connected-components algorithm only considers those type variables within // our component. There are clearly better ways to do this. SmallVector typeVars(TypeVariables); SmallVector components; unsigned numComponents = CG.computeConnectedComponents(typeVars, components); // If we don't have more than one component, just solve the whole // system. if (numComponents < 2) { return solveSimplified(solutions, allowFreeTypeVariables); } if (TC.Context.LangOpts.DebugConstraintSolver) { auto &log = getASTContext().TypeCheckerDebug->getStream(); // Verify that the constraint graph is valid. CG.verify(); log << "---Constraint graph---\n"; CG.print(log); log << "---Connected components---\n"; CG.printConnectedComponents(log); } // Construct a mapping from type variables and constraints to their // owning component. llvm::DenseMap typeVarComponent; llvm::DenseMap constraintComponent; for (unsigned i = 0, n = typeVars.size(); i != n; ++i) { // Record the component of this type variable. typeVarComponent[typeVars[i]] = components[i]; // Record the component of each of the constraints. for (auto constraint : CG[typeVars[i]].getConstraints()) constraintComponent[constraint] = components[i]; } // Sort the constraints into buckets based on component number. std::unique_ptr constraintBuckets( new ConstraintList[numComponents]); while (!InactiveConstraints.empty()) { auto *constraint = &InactiveConstraints.front(); InactiveConstraints.pop_front(); constraintBuckets[constraintComponent[constraint]].push_back(constraint); } // Function object that returns all constraints placed into buckets // back to the list of constraints. auto returnAllConstraints = [&] { assert(InactiveConstraints.empty() && "Already have constraints?"); for (unsigned component = 0; component != numComponents; ++component) { InactiveConstraints.splice(InactiveConstraints.end(), constraintBuckets[component]); } }; // Compute the partial solutions produced for each connected component. std::unique_ptr[]> partialSolutions(new SmallVector[numComponents]); Optional PreviousBestScore = solverState->BestScore; for (unsigned component = 0; component != numComponents; ++component) { assert(InactiveConstraints.empty() && "Some constraints were not transferred?"); ++solverState->NumComponentsSplit; // Collect the constraints for this component. InactiveConstraints.splice(InactiveConstraints.end(), constraintBuckets[component]); // Collect the type variables that are not part of a different // component; this includes type variables that are part of the // component as well as already-resolved type variables. // FIXME: The latter could be avoided if we had already // substituted all of those other type variables through. llvm::SmallVector allTypeVariables = std::move(TypeVariables); for (auto typeVar : allTypeVariables) { auto known = typeVarComponent.find(typeVar); if (known != typeVarComponent.end() && known->second != component) continue; TypeVariables.push_back(typeVar); } // Solve for this component. If it fails, we're done. bool failed; if (TC.getLangOpts().DebugConstraintSolver) { auto &log = getASTContext().TypeCheckerDebug->getStream(); log.indent(solverState->depth * 2) << "(solving component #" << component << "\n"; } { SolverScope scope(*this); failed = solveSimplified(partialSolutions[component], allowFreeTypeVariables); } // Put the constraints back into their original bucket. auto &bucket = constraintBuckets[component]; bucket.splice(bucket.end(), InactiveConstraints); if (failed) { if (TC.getLangOpts().DebugConstraintSolver) { auto &log = getASTContext().TypeCheckerDebug->getStream(); log.indent(solverState->depth * 2) << "failed component #" << component << ")\n"; } TypeVariables = std::move(allTypeVariables); returnAllConstraints(); return true; } if (TC.getLangOpts().DebugConstraintSolver) { auto &log = getASTContext().TypeCheckerDebug->getStream(); log.indent(solverState->depth * 2) << "finised component #" << component << ")\n"; } assert(!partialSolutions[component].empty() &&" No solutions?"); // Move the type variables back, clear out constraints; we're // ready for the next component. TypeVariables = std::move(allTypeVariables); // For each of the partial solutions, substract off the current score. // It doesn't contribute. for (auto &solution : partialSolutions[component]) solution.getFixedScore() -= CurrentScore; // Restore the previous best score. solverState->BestScore = PreviousBestScore; } // Move the constraints back. The system is back in a normal state. returnAllConstraints(); // When there are multiple partial solutions for a given connected component, // rank those solutions to pick the best ones. This limits the number of // combinations we need to produce; in the common case, down to a single // combination. for (unsigned component = 0; component != numComponents; ++component) { auto &solutions = partialSolutions[component]; // If there's a single best solution, keep only that one. // Otherwise, the set of solutions will at least have been minimized. if (auto best = findBestSolution(solutions, /*minimize=*/true)) { if (*best > 0) solutions[0] = std::move(solutions[*best]); solutions.erase(solutions.begin() + 1, solutions.end()); } } // Produce all combinations of partial solutions. SmallVector indices(numComponents, 0); bool done = false; bool anySolutions = false; do { // Create a new solver scope in which we apply all of the partial // solutions. SolverScope scope(*this); for (unsigned i = 0; i != numComponents; ++i) applySolution(partialSolutions[i][indices[i]]); // This solution might be worse than the best solution found so far. If so, // skip it. if (!worseThanBestSolution()) { // Finalize this solution. auto solution = finalize(allowFreeTypeVariables); if (TC.getLangOpts().DebugConstraintSolver) { auto &log = getASTContext().TypeCheckerDebug->getStream(); log.indent(solverState->depth * 2) << "(composed solution " << CurrentScore << ")\n"; } // Save this solution. solutions.push_back(std::move(solution)); anySolutions = true; } // Find the next combination. for (unsigned n = numComponents; n > 0; --n) { ++indices[n-1]; // If we haven't run out of solutions yet, we're done. if (indices[n-1] < partialSolutions[n-1].size()) break; // If we ran out of solutions at the first position, we're done. if (n == 1) { done = true; break; } // Zero out the indices from here to the end. for (unsigned i = n-1; i != numComponents; ++i) indices[i] = 0; } } while (!done); return !anySolutions; } /// Whether we should short-circuit a disjunction that already has a /// solution when we encounter the given constraint. static bool shortCircuitDisjunctionAt(Constraint *constraint) { // Non-optional conversions are better than optional-to-optional // conversions. if (auto restriction = constraint->getRestriction()) { if (*restriction == ConversionRestrictionKind::OptionalToOptional) return true; } // Implicit conversions are better than checked casts. if (constraint->getKind() == ConstraintKind::CheckedCast) return true; // For a conjunction, check if any of the terms should be skipped. if (constraint->getKind() == ConstraintKind::Conjunction) for (auto nested : constraint->getNestedConstraints()) if (shortCircuitDisjunctionAt(nested)) return true; return false; } bool ConstraintSystem::solveSimplified( SmallVectorImpl &solutions, FreeTypeVariableBinding allowFreeTypeVariables) { // Collect disjunctions. SmallVector disjunctions; for (auto &constraint : InactiveConstraints) { if (constraint.getKind() == ConstraintKind::Disjunction) disjunctions.push_back(&constraint); } // Look for potential type variable bindings. TypeVariableType *bestTypeVar = nullptr; PotentialBindings bestBindings; for (auto typeVar : TypeVariables) { // Skip any type variables that are bound. if (typeVar->getImpl().hasRepresentativeOrFixed()) continue; // Get potential bindings. auto bindings = getPotentialBindings(*this, typeVar); if (!bindings) continue; // If these are the first bindings, or they are better than what // we saw before, use them instead. if (!bestTypeVar || bindings < bestBindings) { bestBindings = std::move(bindings); bestTypeVar = typeVar; } } // If we have a binding that does not involve type variables, or we have // no other option, go ahead and try the bindings for this type variable. if (bestBindings && (disjunctions.empty() || (!bestBindings.InvolvesTypeVariables && !bestBindings.FullyBound))) { return tryTypeVariableBindings(*this, solverState->depth, bestTypeVar, bestBindings.Bindings, solutions, allowFreeTypeVariables); } // If there are no disjunctions, we can't solve this system. if (disjunctions.empty()) { // If the only remaining constraints are conformance constraints // or member equality constraints, and we're allowed to have free // variables, we still have a solution. FIXME: It seems like this // should be easier to detect. Aren't there other kinds of // constraints that could show up here? if (allowFreeTypeVariables != FreeTypeVariableBinding::Disallow && hasFreeTypeVariables()) { bool anyNonConformanceConstraints = false; for (auto &constraint : InactiveConstraints) { if (constraint.getKind() == ConstraintKind::ConformsTo || constraint.getKind() == ConstraintKind::SelfObjectOfProtocol) continue; if (constraint.getKind() == ConstraintKind::TypeMember) continue; anyNonConformanceConstraints = true; break; } // If this solution is worse than the best solution we've seen so far, // skipt it. if (worseThanBestSolution()) return true; if (!anyNonConformanceConstraints) { auto solution = finalize(allowFreeTypeVariables); if (TC.getLangOpts().DebugConstraintSolver) { auto &log = getASTContext().TypeCheckerDebug->getStream(); log.indent(solverState->depth * 2) << "(found solution)\n"; } solutions.push_back(std::move(solution)); return false; } } return true; } // Pick the smallest disjunction. // FIXME: This heuristic isn't great, but it helped somewhat for // overload sets. auto disjunction = disjunctions[0]; auto bestSize = disjunction->getNestedConstraints().size(); if (bestSize > 2) { for (auto contender : llvm::makeArrayRef(disjunctions).slice(1)) { unsigned newSize = contender->getNestedConstraints().size(); if (newSize < bestSize) { bestSize = newSize; disjunction = contender; if (bestSize == 2) break; } } } // Remove this disjunction constraint from the list. auto afterDisjunction = InactiveConstraints.erase(disjunction); CG.removeConstraint(disjunction); // Try each of the constraints within the disjunction. bool anySolved = false; ++solverState->NumDisjunctions; for (auto constraint : disjunction->getNestedConstraints()) { // We already have a solution; check whether we should // short-circuit the disjunction. if (anySolved && shortCircuitDisjunctionAt(constraint)) break; // Try to solve the system with this option in the disjunction. SolverScope scope(*this); ++solverState->NumDisjunctionTerms; if (TC.getLangOpts().DebugConstraintSolver) { auto &log = getASTContext().TypeCheckerDebug->getStream(); log.indent(solverState->depth * 2) << "(assuming "; constraint->print(log, &TC.Context.SourceMgr); log << '\n'; } // Simplify this term in the disjunction. switch (simplifyConstraint(*constraint)) { case SolutionKind::Error: if (!failedConstraint) failedConstraint = constraint; solverState->retiredConstraints.push_back(constraint); break; case SolutionKind::Solved: solverState->retiredConstraints.push_back(constraint); break; case SolutionKind::Unsolved: InactiveConstraints.push_back(constraint); CG.addConstraint(constraint); break; } // Record this as a generated constraint. solverState->generatedConstraints.push_back(constraint); if (!solve(solutions, allowFreeTypeVariables)) { anySolved = true; // If we see a tuple-to-tuple conversion that succeeded, we're done. // FIXME: This should be more general. if (auto restriction = constraint->getRestriction()) { if (*restriction == ConversionRestrictionKind::TupleToTuple) break; } // Or, if we see a conversion successfully applied to a string // interpolation argument, we're done. // FIXME: Probably should be more general, as mentioned above. if (auto locator = disjunction->getLocator()) { if (!locator->getPath().empty() && locator->getPath().back().getKind() == ConstraintLocator::InterpolationArgument && constraint->getKind() == ConstraintKind::Conversion) break; } } if (TC.getLangOpts().DebugConstraintSolver) { auto &log = getASTContext().TypeCheckerDebug->getStream(); log.indent(solverState->depth * 2) << ")\n"; } } // Put the disjunction constraint back in its place. InactiveConstraints.insert(afterDisjunction, disjunction); CG.addConstraint(disjunction); return !anySolved; }