//===--- ClangTarget.swift ------------------------------------------------===// // // This source file is part of the Swift.org open source project // // Copyright (c) 2024 Apple Inc. and the Swift project authors // Licensed under Apache License v2.0 with Runtime Library Exception // // See https://swift.org/LICENSE.txt for license information // See https://swift.org/CONTRIBUTORS.txt for the list of Swift project authors // //===----------------------------------------------------------------------===// struct ClangTarget { var name: String var parentPath: RelativePath var sources: [RelativePath] var unbuildableSources: [RelativePath] var headers: [RelativePath] init( name: String, parentPath: RelativePath, sources: [RelativePath], unbuildableSources: [RelativePath] = [], headers: [RelativePath] ) { self.name = name self.parentPath = parentPath self.sources = sources self.unbuildableSources = unbuildableSources self.headers = headers } } extension RepoBuildDir { func getCSourceFilePaths(for path: RelativePath) throws -> [RelativePath] { try getAllRepoSubpaths(of: path).filter(\.isCSourceLike) } func getHeaderFilePaths(for path: RelativePath) throws -> [RelativePath] { try getAllRepoSubpaths(of: path).filter(\.isHeaderLike) } func getClangTarget( for target: ClangTargetSource, knownUnbuildables: Set ) throws -> ClangTarget? { let path = target.path let name = target.name let sourcePaths = try getCSourceFilePaths(for: path) let headers = try getHeaderFilePaths(for: path) if sourcePaths.isEmpty && headers.isEmpty { return nil } var sources: [RelativePath] = [] var unbuildableSources: [RelativePath] = [] for path in sourcePaths { // If we have no arguments, or have a known unbuildable, treat as not // buildable. We'll still include it in the project, but in a separate // target that isn't built by default. if try !clangArgs.hasBuildArgs(for: path) || knownUnbuildables.contains(path) { unbuildableSources.append(path) continue } // If we have no '.o' present for a given file, assume it's not buildable. // The 'mayHaveUnbuildableFiles' condition is really only used here to // reduce IO and only check targets we know are problematic. if target.mayHaveUnbuildableFiles, try !clangArgs.isObjectFilePresent(for: path) { log.debug("! Treating '\(path)' as unbuildable; no '.o' file") unbuildableSources.append(path) continue } sources.append(path) } return ClangTarget( name: name, parentPath: path, sources: sources, unbuildableSources: unbuildableSources, headers: headers ) } }