//===----------------------------------------------------------------------===// // // This source file is part of the Swift.org open source project // // Copyright (c) 2014 - 2017 Apple Inc. and the Swift project authors // Licensed under Apache License v2.0 with Runtime Library Exception // // See https://swift.org/LICENSE.txt for license information // See https://swift.org/CONTRIBUTORS.txt for the list of Swift project authors // //===----------------------------------------------------------------------===// // Redeclarations of all SwiftPrivate symbols with appropriate markup, // so that tools can help with migration // @available(*, unavailable, renamed:"DispatchQueue.init(label:attributes:target:)") @available(*, unavailable, message:"Use == instead") public func CGAffineTransformEqualToTransform(_ t1: CGAffineTransform, _ t2: CGAffineTransform) -> Bool { fatalError() } @available(*, unavailable, message:"Use class var white/black/clear instead") public func CGColorGetConstantColor(_ colorName: CFString?) -> CGColor? { fatalError() } @available(*, unavailable, message:"Use == instead") public func CGColorEqualToColor(_ color1: CGColor?, _ color2: CGColor?) -> Bool { fatalError() } @available(*, unavailable, renamed:"getter:CGColor.components(self:)") public func CGColorGetComponents(_ color: CGColor?) -> UnsafePointer { fatalError() } @available(*, unavailable, message:"Use colorTable.count instead") public func CGColorSpaceGetColorTableCount(_ space: CGColorSpace?) -> Int { fatalError() } @available(*, unavailable, renamed:"CGColorSpace.colorTable(self:_:)") public func CGColorSpaceGetColorTable(_ space: CGColorSpace?, _ table: UnsafeMutablePointer) { fatalError() } @available(*, unavailable, message:"Use setLineDash(self:phase:lengths:)") public func CGContextSetLineDash(_ c: CGContext?, _ phase: CGFloat, _ lengths: UnsafePointer, _ count: Int) { fatalError() } @available(*, unavailable, message:"Use move(to:) instead") public func CGContextMoveToPoint(_ c: CGContext?, _ x: CGFloat, _ y: CGFloat) { fatalError() } @available(*, unavailable, message:"Use addLine(to:) instead") public func CGContextAddLineToPoint(_ c: CGContext?, _ x: CGFloat, _ y: CGFloat) { fatalError() } @available(*, unavailable, message:"Use addCurve(to:control1:control2:) instead") public func CGContextAddCurveToPoint(_ c: CGContext?, _ cp1x: CGFloat, _ cp1y: CGFloat, _ cp2x: CGFloat, _ cp2y: CGFloat, _ x: CGFloat, _ y: CGFloat) { fatalError() } @available(*, unavailable, message:"Use addQuadCurve(to:control:)") public func CGContextAddQuadCurveToPoint(_ c: CGContext?, _ cpx: CGFloat, _ cpy: CGFloat, _ x: CGFloat, _ y: CGFloat) { fatalError() } @available(*, unavailable, message:"Use addRects(_:)") public func CGContextAddRects(_ c: CGContext?, _ rects: UnsafePointer, _ count: Int) { fatalError() } @available(*, unavailable, message:"Use addLines(between:)") public func CGContextAddLines(_ c: CGContext?, _ points: UnsafePointer, _ count: Int) { fatalError() } @available(*, unavailable, message:"Use addArc(center:radius:startAngle:endAngle:clockwise:)") public func CGContextAddArc(_ c: CGContext?, _ x: CGFloat, _ y: CGFloat, _ radius: CGFloat, _ startAngle: CGFloat, _ endAngle: CGFloat, _ clockwise: Int32) { fatalError() } @available(*, unavailable, message:"Use addArc(self:x1:y1:x2:y2:radius:)") public func CGContextAddArcToPoint(_ c: CGContext?, _ x1: CGFloat, _ y1: CGFloat, _ x2: CGFloat, _ y2: CGFloat, _ radius: CGFloat) { fatalError() } @available(*, unavailable, message:"Use fill(self:_:count:)") public func CGContextFillRects(_ c: CGContext?, _ rects: UnsafePointer, _ count: Int) { fatalError() } @available(*, unavailable, message:"Use strokeLineSegments(self:between:count:)") public func CGContextStrokeLineSegments(_ c: CGContext?, _ points: UnsafePointer, _ count: Int) { fatalError() } @available(*, unavailable, message:"Use clip(to:)") public func CGContextClipToRects(_ c: CGContext?, _ rects: UnsafePointer, _ count: Int) { fatalError() } @available(*, unavailable, message:"Use draw(_:in:)") public func CGContextDrawImage(_ c: CGContext?, _ rect: CGRect, _ image: CGImage?) { fatalError() } @available(*, unavailable, message:"Use draw(_:in:byTiling:)") public func CGContextDrawTiledImage(_ c: CGContext?, _ rect: CGRect, _ image: CGImage?) { fatalError() } @available(*, unavailable, renamed:"getter:CGContext.textPosition(self:)") public func CGContextGetTextPosition(_ c: CGContext?) -> CGPoint { fatalError() } @available(*, unavailable, message:"Use var textPosition") public func CGContextSetTextPosition(_ c: CGContext?, _ x: CGFloat, _ y: CGFloat) { fatalError() } @available(*, unavailable, message:"Use showGlyphs(_:at:)") public func CGContextShowGlyphsAtPositions(_ c: CGContext?, _ glyphs: UnsafePointer, _ Lpositions: UnsafePointer, _ count: Int) { fatalError() } @available(*, unavailable, renamed:"CGContext.fillPath(self:)") public func CGContextFillPath(_ c: CGContext?) { fatalError() } @available(*, unavailable, message:"Use fillPath(using:)") public func CGContextEOFillPath(_ c: CGContext?) { fatalError() } @available(*, unavailable, renamed:"CGContext.clip(self:)") public func CGContextClip(_ c: CGContext?) { fatalError() } @available(*, unavailable, message:"Use clip(using:)") public func CGContextEOClip(_ c: CGContext?) { fatalError() } @available(*, unavailable, renamed:"CGGetLastMouseDelta") // different type public func CGGetLastMouseDelta(_ deltaX: UnsafeMutablePointer?, _ deltaY: UnsafeMutablePointer?) { fatalError() } @available(*, unavailable, message:"Use divided(atDistance:from:)") public func CGRectDivide(_ rect: CGRect, _ slice: UnsafeMutablePointer, _ remainder: UnsafeMutablePointer, _ amount: CGFloat, _ edge: CGRectEdge) { fatalError() } @available(*, unavailable, message:"Use CGPoint.init(dictionaryRepresentation:)") public func CGPointMakeWithDictionaryRepresentation(_ dict: CFDictionary?, _ point: UnsafeMutablePointer) -> Bool { fatalError() } @available(*, unavailable, message:"Use CGSize.init(dictionaryRepresentation:)") public func CGSizeMakeWithDictionaryRepresentation(_ dict: CFDictionary?, _ size: UnsafeMutablePointer) -> Bool { fatalError() } @available(*, unavailable, message:"Use CGRect.init(dictionaryRepresentation:)") public func CGRectMakeWithDictionaryRepresentation(_ dict: CFDictionary?, _ rect: UnsafeMutablePointer) -> Bool { fatalError() } @available(*, unavailable, renamed:"CGImage.copy(self:maskingColorComponents:)") public func CGImageCreateWithMaskingColors(_ image: CGImage?, _ components: UnsafePointer) -> CGImage? { fatalError() } @available(*, unavailable, message:"Use draw(_:in:)") public func CGContextDrawLayerInRect(_ context: CGContext?, _ rect: CGRect, _ layer: CGLayer?) { fatalError() } @available(*, unavailable, message:"Use draw(_:at:)") public func CGContextDrawLayerAtPoint(_ context: CGContext?, _ point: CGPoint, _ layer: CGLayer?) { fatalError() } @available(*, unavailable, message:"Use copy(byDashingWithPhase:lengths:transform:)") public func CGPathCreateCopyByDashingPath(_ path: CGPath?, _ transform: UnsafePointer, _ phase: CGFloat, _ lengths: UnsafePointer, _ count: Int) -> CGPath? { fatalError() } @available(*, unavailable, message:"Use copy(byStroking:lineWidth:lineCap:lineJoin:miterLimit:transform:)") public func CGPathCreateCopyByStrokingPath(_ path: CGPath?, _ transform: UnsafePointer, _ lineWidth: CGFloat, _ lineCap: CGLineCap, _ lineJoin: CGLineJoin, _ miterLimit: CGFloat) -> CGPath? { fatalError() } @available(*, unavailable, message:"Use == instead") public func CGPathEqualToPath(_ path1: CGPath?, _ path2: CGPath?) -> Bool { fatalError() } @available(*, unavailable, message:"Use move(to:transform:)") public func CGPathMoveToPoint(_ path: CGMutablePath?, _ m: UnsafePointer, _ x: CGFloat, _ y: CGFloat) { fatalError() } @available(*, unavailable, message:"Use addLine(to:transform:)") public func CGPathAddLineToPoint(_ path: CGMutablePath?, _ m: UnsafePointer, _ x: CGFloat, _ y: CGFloat) { fatalError() } @available(*, unavailable, message:"Use addCurve(to:control1:control2:transform:)") public func CGPathAddCurveToPoint(_ path: CGMutablePath?, _ m: UnsafePointer, _ cp1x: CGFloat, _ cp1y: CGFloat, _ cp2x: CGFloat, _ cp2y: CGFloat, _ x: CGFloat, _ y: CGFloat) { fatalError() } @available(*, unavailable, message:"Use addQuadCurve(to:control:transform:)") public func CGPathAddQuadCurveToPoint(_ path: CGMutablePath?, _ m: UnsafePointer, _ cpx: CGFloat, _ cpy: CGFloat, _ x: CGFloat, _ y: CGFloat) { fatalError() } @available(*, unavailable, message:"Use addRect(_:transform:)") public func CGPathAddRect(_ path: CGMutablePath?, _ m: UnsafePointer, _ rect: CGRect) { fatalError() } @available(*, unavailable, message:"Use addRects(_:transform:)") public func CGPathAddRects(_ path: CGMutablePath?, _ m: UnsafePointer, _ rects: UnsafePointer, _ count: Int) { fatalError() } @available(*, unavailable, message:"Use addLines(between:transform:)") public func CGPathAddLines(_ path: CGMutablePath?, _ m: UnsafePointer, _ points: UnsafePointer, _ count: Int) { fatalError() } @available(*, unavailable, message:"Use addEllipse(rect:transform:)") public func CGPathAddEllipseInRect(_ path: CGMutablePath?, _ m: UnsafePointer, _ rect: CGRect) { fatalError() } @available(*, unavailable, message:"Use addRelativeArc(center:radius:startAngle:delta:transform:)") public func CGPathAddRelativeArc(_ path: CGMutablePath?, _ matrix: UnsafePointer, _ x: CGFloat, _ y: CGFloat, _ radius: CGFloat, _ startAngle: CGFloat, _ delta: CGFloat) { fatalError() } @available(*, unavailable, message:"Use addArc(center:radius:startAngle:endAngle:clockwise:transform:)") public func CGPathAddArc(_ path: CGMutablePath?, _ m: UnsafePointer, _ x: CGFloat, _ y: CGFloat, _ radius: CGFloat, _ startAngle: CGFloat, _ endAngle: CGFloat, _ clockwise: Bool) { fatalError() } @available(*, unavailable, message:"Use addArc(tangent1End:tangent2End:radius:transform:)") public func CGPathAddArcToPoint(_ path: CGMutablePath?, _ m: UnsafePointer, _ x1: CGFloat, _ y1: CGFloat, _ x2: CGFloat, _ y2: CGFloat, _ radius: CGFloat) { fatalError() } @available(*, unavailable, message:"Use addPath(_:transform:)") public func CGPathAddPath(_ path1: CGMutablePath?, _ m: UnsafePointer, _ path2: CGPath?) { fatalError() } @available(*, unavailable, message:"Use CGColor.white") // retyped public var kCGColorWhite: CFString { fatalError() } @available(*, unavailable, message:"Use CGColor.black") // retyped public var kCGColorBlack: CFString { fatalError() } @available(*, unavailable, message:"Use CGColor.clear") // retyped public var kCGColorClear: CFString { fatalError() } // TODO: also add migration support from previous Swift3 betas?