//===----------------------------------------------------------------------===// // // This source file is part of the Swift.org open source project // // Copyright (c) 2014 - 2017 Apple Inc. and the Swift project authors // Licensed under Apache License v2.0 with Runtime Library Exception // // See https://swift.org/LICENSE.txt for license information // See https://swift.org/CONTRIBUTORS.txt for the list of Swift project authors // //===----------------------------------------------------------------------===// @_exported import Metal // Clang module @available(macOS 10.11, iOS 8.0, tvOS 8.0, *) extension MTLBlitCommandEncoder { public func fill(buffer: MTLBuffer, range: Range, value: UInt8) { __fill(buffer, range: NSRange(location: range.lowerBound, length: range.count), value: value) } } @available(macOS 10.11, iOS 8.0, tvOS 8.0, *) extension MTLBuffer { #if os(macOS) @available(macOS, introduced: 10.11) public func didModifyRange(_ range: Range) { __didModifyRange(NSRange(location: range.lowerBound, length: range.count)) } #endif @available(macOS 10.12, iOS 10.0, tvOS 10.0, *) public func addDebugMarker(_ marker: String, range: Range) { __addDebugMarker(marker, range: NSRange(location: range.lowerBound, length: range.count)) } } @available(macOS 10.11, iOS 8.0, tvOS 8.0, *) extension MTLComputeCommandEncoder { @available(macOS 10.13, iOS 11.0, tvOS 11.0, *) public func useResources(_ resources: [MTLResource], usage: MTLResourceUsage) { __use(resources, count: resources.count, usage: usage) } @available(macOS 10.13, iOS 11.0, tvOS 11.0, *) public func useHeaps(_ heaps: [MTLHeap]) { __use(heaps, count: heaps.count) } public func setBuffers(_ buffers: [MTLBuffer?], offsets: [Int], range: Range) { __setBuffers(buffers, offsets: offsets, with: NSRange(location: range.lowerBound, length: range.count)) } public func setTextures(_ textures: [MTLTexture?], range: Range) { __setTextures(textures, with: NSRange(location: range.lowerBound, length: range.count)) } public func setSamplerStates(_ samplers: [MTLSamplerState?], range: Range) { __setSamplerStates(samplers, with: NSRange(location: range.lowerBound, length: range.count)) } public func setSamplerStates(_ samplers: [MTLSamplerState?], lodMinClamps: [Float], lodMaxClamps: [Float], range: Range) { __setSamplerStates(samplers, lodMinClamps: lodMinClamps, lodMaxClamps: lodMaxClamps, with: NSRange(location: range.lowerBound, length: range.count)) } } @available(macOS 10.11, iOS 8.0, tvOS 8.0, *) extension MTLDevice { @available(macOS 10.13, iOS 11.0, tvOS 11.0, *) public func getDefaultSamplePositions(sampleCount: Int) -> [MTLSamplePosition] { var positions = [MTLSamplePosition](repeating: MTLSamplePosition(x: 0,y: 0), count: sampleCount) __getDefaultSamplePositions(&positions, count: sampleCount) return positions } } #if os(macOS) @available(swift 4) @available(macOS 10.13, *) public func MTLCopyAllDevicesWithObserver(handler: @escaping MTLDeviceNotificationHandler) -> (devices:[MTLDevice], observer:NSObject) { var resultTuple: (devices:[MTLDevice], observer:NSObject) resultTuple.observer = NSObject() resultTuple.devices = __MTLCopyAllDevicesWithObserver(AutoreleasingUnsafeMutablePointer(&resultTuple.observer), handler) return resultTuple } #endif @available(macOS 10.12, iOS 10.0, tvOS 10.0, *) extension MTLFunctionConstantValues { public func setConstantValues(_ values: UnsafeRawPointer, type: MTLDataType, range: Range) { __setConstantValues(values, type: type, with: NSRange(location: range.lowerBound, length: range.count)) } } @available(macOS 10.13, iOS 11.0, tvOS 11.0, *) extension MTLArgumentEncoder { public func setBuffers(_ buffers: [MTLBuffer?], offsets: [Int], range: Range) { __setBuffers(buffers, offsets: offsets, with: NSRange(location: range.lowerBound, length: range.count)) } public func setTextures(_ textures: [MTLTexture?], range: Range) { __setTextures(textures, with: NSRange(location: range.lowerBound, length: range.count)) } public func setSamplerStates(_ samplers: [MTLSamplerState?], range: Range) { __setSamplerStates(samplers, with: NSRange(location: range.lowerBound, length: range.count)) } } @available(macOS 10.11, iOS 8.0, tvOS 8.0, *) extension MTLRenderCommandEncoder { @available(macOS 10.13, iOS 11.0, tvOS 11.0, *) public func useResources(_ resources: [MTLResource], usage: MTLResourceUsage) { __use(resources, count: resources.count, usage: usage) } @available(macOS 10.13, iOS 11.0, tvOS 11.0, *) public func useHeaps(_ heaps: [MTLHeap]) { __use(heaps, count: heaps.count) } #if os(macOS) @available(macOS 10.13, *) public func setViewports(_ viewports: [MTLViewport]) { __setViewports(viewports, count: viewports.count) } @available(macOS 10.13, *) public func setScissorRects(_ scissorRects: [MTLScissorRect]) { __setScissorRects(scissorRects, count: scissorRects.count) } #endif public func setVertexBuffers(_ buffers: [MTLBuffer?], offsets: [Int], range: Range) { __setVertexBuffers(buffers, offsets: offsets, with: NSRange(location: range.lowerBound, length: range.count)) } public func setVertexTextures(_ textures: [MTLTexture?], range: Range) { __setVertexTextures(textures, with: NSRange(location: range.lowerBound, length: range.count)) } public func setVertexSamplerStates(_ samplers: [MTLSamplerState?], range: Range) { __setVertexSamplerStates(samplers, with: NSRange(location: range.lowerBound, length: range.count)) } public func setVertexSamplerStates(_ samplers: [MTLSamplerState?], lodMinClamps: [Float], lodMaxClamps: [Float], range: Range) { __setVertexSamplerStates(samplers, lodMinClamps: lodMinClamps, lodMaxClamps: lodMaxClamps, with: NSRange(location: range.lowerBound, length: range.count)) } public func setFragmentBuffers(_ buffers: [MTLBuffer?], offsets: [Int], range: Range) { __setFragmentBuffers(buffers, offsets: offsets, with: NSRange(location: range.lowerBound, length: range.count)) } public func setFragmentTextures(_ textures: [MTLTexture?], range: Range) { __setFragmentTextures(textures, with: NSRange(location: range.lowerBound, length: range.count)) } public func setFragmentSamplerStates(_ samplers: [MTLSamplerState?], range: Range) { __setFragmentSamplerStates(samplers, with: NSRange(location: range.lowerBound, length: range.count)) } public func setFragmentSamplerStates(_ samplers: [MTLSamplerState?], lodMinClamps: [Float], lodMaxClamps: [Float], range: Range) { __setFragmentSamplerStates(samplers, lodMinClamps: lodMinClamps, lodMaxClamps: lodMaxClamps, with: NSRange(location: range.lowerBound, length: range.count)) } #if os(iOS) @available(iOS 11.0, *) public func setTileBuffers(_ buffers: [MTLBuffer?], offsets: [Int], range: Range) { __setTileBuffers(buffers, offsets: offsets, with: NSRange(location: range.lowerBound, length: range.count)) } @available(iOS 11.0, *) public func setTileTextures(_ textures: [MTLTexture?], range: Range) { __setTileTextures(textures, with: NSRange(location: range.lowerBound, length: range.count)) } @available(iOS 11.0, *) public func setTileSamplerStates(_ samplers: [MTLSamplerState?], range: Range) { __setTileSamplerStates(samplers, with: NSRange(location: range.lowerBound, length: range.count)) } @available(iOS 11.0, *) public func setTileSamplerStates(_ samplers: [MTLSamplerState?], lodMinClamps: [Float], lodMaxClamps: [Float], range: Range) { __setTileSamplerStates(samplers, lodMinClamps: lodMinClamps, lodMaxClamps: lodMaxClamps, with: NSRange(location: range.lowerBound, length: range.count)) } #endif } @available(macOS 10.11, iOS 8.0, tvOS 8.0, *) extension MTLRenderPassDescriptor { @available(macOS 10.13, iOS 11.0, tvOS 11.0, *) public func setSamplePositions(_ positions: [MTLSamplePosition]) { __setSamplePositions(positions, count: positions.count) } @available(macOS 10.13, iOS 11.0, tvOS 11.0, *) public func getSamplePositions() -> [MTLSamplePosition] { let numPositions = __getSamplePositions(nil, count: 0) var positions = [MTLSamplePosition](repeating: MTLSamplePosition(x: 0,y: 0), count: numPositions) __getSamplePositions(&positions, count: numPositions) return positions } } @available(macOS 10.11, iOS 8.0, tvOS 8.0, *) extension MTLTexture { @available(macOS 10.11, iOS 9.0, tvOS 9.0, *) public func makeTextureView(pixelFormat: MTLPixelFormat, textureType: MTLTextureType, levels levelRange: Range, slices sliceRange: Range) -> MTLTexture? { return __newTextureView(with: pixelFormat, textureType: textureType, levels: NSRange(location: levelRange.lowerBound, length: levelRange.count), slices: NSRange(location: sliceRange.lowerBound, length: sliceRange.count)) } }