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At the same time, drop that dependency in the new build system, so that we don't add an additional linkage for Darwin platforms compared to what we are doing in the current build system. Addresses rdar://158314427
321 lines
10 KiB
Swift
321 lines
10 KiB
Swift
//===----------------------------------------------------------------------===//
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//
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// This source file is part of the Swift.org open source project
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//
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// Copyright (c) 2022 Apple Inc. and the Swift project authors
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// Licensed under Apache License v2.0 with Runtime Library Exception
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//
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// See https://swift.org/LICENSE.txt for license information
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// See https://swift.org/CONTRIBUTORS.txt for the list of Swift project authors
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//
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//===----------------------------------------------------------------------===//
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import Swift
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#if canImport(Darwin.os.lock)
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import Darwin.os.lock
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#elseif canImport(Glibc)
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import Glibc
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#elseif canImport(Musl)
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import Musl
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#elseif canImport(Android)
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import Android
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#elseif os(Windows)
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import WinSDK
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#endif
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/// A `DistributedActorSystem` designed for local only testing.
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///
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/// It will crash on any attempt of remote communication, but can be useful
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/// for learning about `distributed actor` isolation, as well as early
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/// prototyping stages of development where a real system is not necessary yet.
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@available(SwiftStdlib 5.7, *)
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public final class LocalTestingDistributedActorSystem: DistributedActorSystem, @unchecked Sendable {
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public typealias ActorID = LocalTestingActorID
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public typealias ResultHandler = LocalTestingInvocationResultHandler
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public typealias InvocationEncoder = LocalTestingInvocationEncoder
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public typealias InvocationDecoder = LocalTestingInvocationDecoder
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public typealias SerializationRequirement = Codable
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private var activeActors: [ActorID: any DistributedActor] = [:]
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private let activeActorsLock = _Lock()
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private var idProvider: ActorIDProvider = ActorIDProvider()
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private var assignedIDs: Set<ActorID> = []
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private let assignedIDsLock = _Lock()
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public init() {}
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public func resolve<Act>(id: ActorID, as actorType: Act.Type)
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throws -> Act? where Act: DistributedActor {
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guard let anyActor = self.activeActorsLock.withLock({ self.activeActors[id] }) else {
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throw LocalTestingDistributedActorSystemError(message: "Unable to locate id '\(id)' locally")
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}
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guard let actor = anyActor as? Act else {
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throw LocalTestingDistributedActorSystemError(message: "Failed to resolve id '\(id)' as \(Act.Type.self)")
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}
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return actor
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}
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public func assignID<Act>(_ actorType: Act.Type) -> ActorID
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where Act: DistributedActor {
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let id = self.idProvider.next()
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self.assignedIDsLock.withLock {
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self.assignedIDs.insert(id)
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}
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return id
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}
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public func actorReady<Act>(_ actor: Act)
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where Act: DistributedActor, Act.ID == ActorID {
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guard self.assignedIDsLock.withLock({ self.assignedIDs.contains(actor.id) }) else {
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fatalError("Attempted to mark an unknown actor '\(actor.id)' ready")
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}
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self.activeActorsLock.withLock {
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self.activeActors[actor.id] = actor
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}
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}
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public func resignID(_ id: ActorID) {
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self.activeActorsLock.withLock {
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self.activeActors.removeValue(forKey: id)
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}
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}
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public func makeInvocationEncoder() -> InvocationEncoder {
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.init()
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}
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public func remoteCall<Act, Err, Res>(
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on actor: Act,
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target: RemoteCallTarget,
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invocation: inout InvocationEncoder,
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throwing errorType: Err.Type,
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returning returnType: Res.Type
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) async throws -> Res
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where Act: DistributedActor,
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Act.ID == ActorID,
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Err: Error,
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Res: SerializationRequirement {
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fatalError("Attempted to make remote call to \(target) on actor \(actor) using a local-only actor system")
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}
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public func remoteCallVoid<Act, Err>(
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on actor: Act,
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target: RemoteCallTarget,
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invocation: inout InvocationEncoder,
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throwing errorType: Err.Type
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) async throws
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where Act: DistributedActor,
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Act.ID == ActorID,
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Err: Error {
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fatalError("Attempted to make remote call to \(target) on actor \(actor) using a local-only actor system")
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}
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private struct ActorIDProvider {
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private var counter: Int = 0
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private let counterLock = _Lock()
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init() {}
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mutating func next() -> LocalTestingActorID {
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let id: Int = self.counterLock.withLock {
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self.counter += 1
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return self.counter
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}
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return LocalTestingActorID(id: "\(id)")
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}
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}
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}
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@available(SwiftStdlib 5.7, *)
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@available(*, deprecated, renamed: "LocalTestingActorID")
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public typealias LocalTestingActorAddress = LocalTestingActorID
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@available(SwiftStdlib 5.7, *)
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public struct LocalTestingActorID: Hashable, Sendable, Codable {
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@available(*, deprecated, renamed: "id")
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public var address: String {
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self.id
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}
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public let id: String
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@available(*, deprecated, renamed: "init(id:)")
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public init(parse id: String) {
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self.id = id
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}
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public init(id: String) {
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self.id = id
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}
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public init(from decoder: Decoder) throws {
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let container = try decoder.singleValueContainer()
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self.id = try container.decode(String.self)
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}
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public func encode(to encoder: Encoder) throws {
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var container = encoder.singleValueContainer()
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try container.encode(self.id)
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}
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}
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@available(SwiftStdlib 5.7, *)
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public struct LocalTestingInvocationEncoder: DistributedTargetInvocationEncoder {
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public typealias SerializationRequirement = Codable
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public mutating func recordGenericSubstitution<T>(_ type: T.Type) throws {
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fatalError("Attempted to call encoder method in a local-only actor system")
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}
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public mutating func recordArgument<Value: SerializationRequirement>(_ argument: RemoteCallArgument<Value>) throws {
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fatalError("Attempted to call encoder method in a local-only actor system")
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}
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public mutating func recordErrorType<E: Error>(_ type: E.Type) throws {
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fatalError("Attempted to call encoder method in a local-only actor system")
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}
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public mutating func recordReturnType<R: SerializationRequirement>(_ type: R.Type) throws {
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fatalError("Attempted to call encoder method in a local-only actor system")
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}
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public mutating func doneRecording() throws {
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fatalError("Attempted to call encoder method in a local-only actor system")
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}
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}
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@available(SwiftStdlib 5.7, *)
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public final class LocalTestingInvocationDecoder: DistributedTargetInvocationDecoder {
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public typealias SerializationRequirement = Codable
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public func decodeGenericSubstitutions() throws -> [Any.Type] {
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fatalError("Attempted to call decoder method in a local-only actor system")
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}
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public func decodeNextArgument<Argument: SerializationRequirement>() throws -> Argument {
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fatalError("Attempted to call decoder method in a local-only actor system")
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}
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public func decodeErrorType() throws -> Any.Type? {
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fatalError("Attempted to call decoder method in a local-only actor system")
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}
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public func decodeReturnType() throws -> Any.Type? {
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fatalError("Attempted to call decoder method in a local-only actor system")
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}
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}
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@available(SwiftStdlib 5.7, *)
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public struct LocalTestingInvocationResultHandler: DistributedTargetInvocationResultHandler {
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public typealias SerializationRequirement = Codable
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public func onReturn<Success: SerializationRequirement>(value: Success) async throws {
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fatalError("Attempted to call decoder method in a local-only actor system")
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}
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public func onReturnVoid() async throws {
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fatalError("Attempted to call decoder method in a local-only actor system")
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}
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public func onThrow<Err: Error>(error: Err) async throws {
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fatalError("Attempted to call decoder method in a local-only actor system")
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}
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}
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// === errors ----------------------------------------------------------------
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@available(SwiftStdlib 5.7, *)
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public struct LocalTestingDistributedActorSystemError: DistributedActorSystemError {
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public let message: String
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public init(message: String) {
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self.message = message
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}
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}
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// === lock ----------------------------------------------------------------
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@available(SwiftStdlib 5.7, *)
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@safe
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fileprivate class _Lock {
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#if os(iOS) || os(macOS) || os(tvOS) || os(watchOS) || os(visionOS)
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private let underlying: UnsafeMutablePointer<os_unfair_lock>
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#elseif os(Windows)
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private let underlying: UnsafeMutablePointer<SRWLOCK>
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#elseif os(WASI)
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// pthread is currently not available on WASI
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#elseif os(Cygwin) || os(FreeBSD) || os(OpenBSD)
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private let underlying: UnsafeMutablePointer<pthread_mutex_t?>
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#else
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private let underlying: UnsafeMutablePointer<pthread_mutex_t>
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#endif
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init() {
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#if os(iOS) || os(macOS) || os(tvOS) || os(watchOS) || os(visionOS)
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unsafe self.underlying = UnsafeMutablePointer.allocate(capacity: 1)
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unsafe self.underlying.initialize(to: os_unfair_lock())
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#elseif os(Windows)
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unsafe self.underlying = UnsafeMutablePointer.allocate(capacity: 1)
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unsafe InitializeSRWLock(self.underlying)
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#elseif os(WASI)
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// WASI environment has only a single thread
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#else
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unsafe self.underlying = UnsafeMutablePointer.allocate(capacity: 1)
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guard unsafe pthread_mutex_init(self.underlying, nil) == 0 else {
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fatalError("pthread_mutex_init failed")
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}
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#endif
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}
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deinit {
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#if os(iOS) || os(macOS) || os(tvOS) || os(watchOS) || os(visionOS)
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// `os_unfair_lock`s do not need to be explicitly destroyed
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#elseif os(Windows)
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// `SRWLOCK`s do not need to be explicitly destroyed
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#elseif os(WASI)
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// WASI environment has only a single thread
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#else
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guard unsafe pthread_mutex_destroy(self.underlying) == 0 else {
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fatalError("pthread_mutex_destroy failed")
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}
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#endif
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#if !os(WASI)
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unsafe self.underlying.deinitialize(count: 1)
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unsafe self.underlying.deallocate()
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#endif
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}
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@discardableResult
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func withLock<T>(_ body: () -> T) -> T {
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#if os(iOS) || os(macOS) || os(tvOS) || os(watchOS) || os(visionOS)
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unsafe os_unfair_lock_lock(self.underlying)
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#elseif os(Windows)
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unsafe AcquireSRWLockExclusive(self.underlying)
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#elseif os(WASI)
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// WASI environment has only a single thread
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#else
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guard unsafe pthread_mutex_lock(self.underlying) == 0 else {
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fatalError("pthread_mutex_lock failed")
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}
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#endif
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defer {
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#if os(iOS) || os(macOS) || os(tvOS) || os(watchOS) || os(visionOS)
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unsafe os_unfair_lock_unlock(self.underlying)
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#elseif os(Windows)
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unsafe ReleaseSRWLockExclusive(self.underlying)
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#elseif os(WASI)
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// WASI environment has only a single thread
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#else
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guard unsafe pthread_mutex_unlock(self.underlying) == 0 else {
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fatalError("pthread_mutex_unlock failed")
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}
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#endif
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}
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return body()
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}
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}
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