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132 lines
5.0 KiB
Swift
132 lines
5.0 KiB
Swift
//===----------------------------------------------------------------------===//
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//
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// This source file is part of the Swift.org open source project
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//
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// Copyright (c) 2014 - 2017 Apple Inc. and the Swift project authors
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// Licensed under Apache License v2.0 with Runtime Library Exception
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//
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// See https://swift.org/LICENSE.txt for license information
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// See https://swift.org/CONTRIBUTORS.txt for the list of Swift project authors
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//
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//===----------------------------------------------------------------------===//
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/// Returns a sequence formed from `first` and repeated lazy applications of
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/// `next`.
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///
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/// The first element in the sequence is always `first`, and each successive
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/// element is the result of invoking `next` with the previous element. The
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/// sequence ends when `next` returns `nil`. If `next` never returns `nil`, the
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/// sequence is infinite.
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///
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/// This function can be used to replace many cases that were previously handled
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/// using C-style `for` loops.
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///
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/// Example:
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///
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/// // Walk the elements of a tree from a node up to the root
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/// for node in sequence(first: leaf, next: { $0.parent }) {
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/// // node is leaf, then leaf.parent, then leaf.parent.parent, etc.
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/// }
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///
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/// // Iterate over all powers of two (ignoring overflow)
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/// for value in sequence(first: 1, next: { $0 * 2 }) {
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/// // value is 1, then 2, then 4, then 8, etc.
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/// }
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///
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/// - Parameter first: The first element to be returned from the sequence.
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/// - Parameter next: A closure that accepts the previous sequence element and
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/// returns the next element.
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/// - Returns: A sequence that starts with `first` and continues with every
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/// value returned by passing the previous element to `next`.
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@inlinable // generic-performance
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public func sequence<T>(first: T, next: @escaping (T) -> T?) -> UnfoldFirstSequence<T> {
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// The trivial implementation where the state is the next value to return
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// has the downside of being unnecessarily eager (it evaluates `next` one
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// step in advance). We solve this by using a boolean value to disambiguate
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// between the first value (that's computed in advance) and the rest.
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return sequence(state: (first, true), next: { (state: inout (T?, Bool)) -> T? in
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switch state {
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case (let value, true):
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state.1 = false
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return value
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case (let value?, _):
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let nextValue = next(value)
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state.0 = nextValue
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return nextValue
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case (nil, _):
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return nil
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}
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})
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}
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/// Returns a sequence formed from repeated lazy applications of `next` to a
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/// mutable `state`.
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///
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/// The elements of the sequence are obtained by invoking `next` with a mutable
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/// state. The same state is passed to all invocations of `next`, so subsequent
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/// calls will see any mutations made by previous calls. The sequence ends when
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/// `next` returns `nil`. If `next` never returns `nil`, the sequence is
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/// infinite.
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///
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/// This function can be used to replace many instances of `AnyIterator` that
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/// wrap a closure.
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///
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/// Example:
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///
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/// // Interleave two sequences that yield the same element type
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/// sequence(state: (false, seq1.makeIterator(), seq2.makeIterator()), next: { iters in
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/// iters.0 = !iters.0
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/// return iters.0 ? iters.1.next() : iters.2.next()
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/// })
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///
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/// - Parameter state: The initial state that will be passed to the closure.
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/// - Parameter next: A closure that accepts an `inout` state and returns the
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/// next element of the sequence.
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/// - Returns: A sequence that yields each successive value from `next`.
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@inlinable // generic-performance
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public func sequence<T, State>(state: State, next: @escaping (inout State) -> T?)
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-> UnfoldSequence<T, State> {
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return UnfoldSequence(_state: state, _next: next)
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}
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/// The return type of `sequence(first:next:)`.
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public typealias UnfoldFirstSequence<T> = UnfoldSequence<T, (T?, Bool)>
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/// A sequence whose elements are produced via repeated applications of a
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/// closure to some mutable state.
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///
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/// The elements of the sequence are computed lazily and the sequence may
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/// potentially be infinite in length.
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///
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/// Instances of `UnfoldSequence` are created with the functions
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/// `sequence(first:next:)` and `sequence(state:next:)`.
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@frozen // generic-performance
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public struct UnfoldSequence<Element, State>: Sequence, IteratorProtocol {
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@usableFromInline // generic-performance
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internal var _state: State
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@usableFromInline // generic-performance
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internal let _next: (inout State) -> Element?
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@usableFromInline // generic-performance
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internal var _done = false
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@inlinable // generic-performance
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public mutating func next() -> Element? {
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guard !_done else { return nil }
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if let elt = _next(&_state) {
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return elt
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} else {
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_done = true
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return nil
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}
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}
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@inlinable // generic-performance
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internal init(_state: State, _next: @escaping (inout State) -> Element?) {
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self._state = _state
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self._next = _next
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}
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}
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extension UnfoldSequence: @unchecked Sendable
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where Element: Sendable, State: Sendable {}
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