Files
swift-mirror/test/PlaygroundTransform/nested_init.swift
Chris Miles f301746f52 Simplifies PlaygroundTransform tests by moving boilerplate code to a macro.
Defines the %target-playground-build-run-swift macro in the local lit config for PlaygroundTransform which contains all the boilerplate code used by most PlaygroundTransform tests:
* Build a PlaygroundSupport module
* Build the test source into an executable, linking PlaygroundSupport
* Codesign and run the executable
2024-12-07 13:15:09 -08:00

81 lines
2.6 KiB
Swift

// -playground
// RUN: %target-playground-build-run-swift(-swift-version 5 -Xfrontend -playground) | %FileCheck %s
// RUN: %target-playground-build-run-swift(-swift-version 6 -Xfrontend -playground) | %FileCheck %s
//
// -pc-macro -playground
// RUN: %target-playground-build-run-swift(-swift-version 5 -Xfrontend -pc-macro -Xfrontend -playground) | %FileCheck %s
// RUN: %target-playground-build-run-swift(-swift-version 6 -Xfrontend -pc-macro -Xfrontend -playground) | %FileCheck %s
//
// REQUIRES: executable_test
import PlaygroundSupport
// First make sure we get results in constructors, destructors, and regular functions for an unwrapped class.
class MyClass {
init() {
let x = 1
}
func f() {
let y = 2
}
deinit {
let z = 3
}
}
do {
let c = MyClass()
c.f()
}
// CHECK: [{{.*}}] __builtin_log_scope_entry
// CHECK-NEXT: [{{.*}}] __builtin_log_scope_entry
// CHECK-NEXT: [{{.*}}] __builtin_log[x='1']
// CHECK-NEXT: [{{.*}}] __builtin_log_scope_exit
// CHECK-NEXT: [{{.*}}] __builtin_log[c='main{{.*}}.MyClass']
// CHECK-NEXT: [{{.*}}] __builtin_log_scope_entry
// CHECK-NEXT: [{{.*}}] __builtin_log[y='2']
// CHECK-NEXT: [{{.*}}] __builtin_log_scope_exit
// CHECK-NEXT: [{{.*}}] __builtin_log[c='main{{.*}}.MyClass']
// CHECK-NEXT: [{{.*}}] __builtin_log_scope_exit
// CHECK-NEXT: [{{.*}}] __builtin_log_scope_entry
// CHECK-NEXT: [{{.*}}] __builtin_log[z='3']
// CHECK-NEXT: [{{.*}}] __builtin_log_scope_exit
// Now make sure we get results in constructors, destructors, and regular functions for a wrapped class too.
struct Playground {
static func doit() {
class MyClass {
init() {
let x = 1
}
func f() {
let y = 2
}
deinit {
let z = 3
}
}
do {
let c = MyClass()
c.f()
}
}
}
Playground.doit()
// CHECK-NEXT: [{{.*}}] __builtin_log_scope_entry
// CHECK-NEXT: [{{.*}}] __builtin_log_scope_entry
// CHECK-NEXT: [{{.*}}] __builtin_log_scope_entry
// CHECK-NEXT: [{{.*}}] __builtin_log[x='1']
// CHECK-NEXT: [{{.*}}] __builtin_log_scope_exit
// CHECK-NEXT: [{{.*}}] __builtin_log[c='main{{.*}}.MyClass']
// CHECK-NEXT: [{{.*}}] __builtin_log_scope_entry
// CHECK-NEXT: [{{.*}}] __builtin_log[y='2']
// CHECK-NEXT: [{{.*}}] __builtin_log_scope_exit
// CHECK-NEXT: [{{.*}}] __builtin_log[c='main{{.*}}.MyClass']
// CHECK-NEXT: [{{.*}}] __builtin_log_scope_exit
// CHECK-NEXT: [{{.*}}] __builtin_log_scope_entry
// CHECK-NEXT: [{{.*}}] __builtin_log[z='3']
// CHECK-NEXT: [{{.*}}] __builtin_log_scope_exit
// CHECK-NEXT: [{{.*}}] __builtin_log_scope_exit