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Add a test to check that attempting to `Task.sleep(until:)` passing a time before the start of the Dispatch clocks works and doesn't wait forever. rdar://148899609
104 lines
2.8 KiB
Swift
104 lines
2.8 KiB
Swift
// RUN: %target-run-simple-swift( -target %target-swift-5.1-abi-triple %import-libdispatch -parse-as-library) | %FileCheck %s --dump-input always
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// REQUIRES: executable_test
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// REQUIRES: concurrency
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// REQUIRES: libdispatch
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// rdar://76038845
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// REQUIRES: concurrency_runtime
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// UNSUPPORTED: back_deployment_runtime
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import _Concurrency
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// FIXME: should not depend on Dispatch
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import Dispatch
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@available(SwiftStdlib 5.1, *)
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@main struct Main {
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static let pause = 500_000_000 // 500ms
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static func main() async {
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await testSleepDuration()
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await testSleepDoesNotBlock()
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await testSleepHuge()
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if #available(SwiftStdlib 5.7, *) {
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await testSleepNegative()
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}
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}
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static func testSleepDuration() async {
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let start = DispatchTime.now()
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await Task.sleep(UInt64(pause))
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let stop = DispatchTime.now()
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// assert that at least the specified time passed since calling `sleep`
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assert(stop >= (start + .nanoseconds(pause)))
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}
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static func testSleepDoesNotBlock() async {
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// FIXME: Should run on main executor
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let task = Task.detached {
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print("Run first")
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}
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await Task.sleep(UInt64(pause))
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print("Run second")
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// CHECK: Run first
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// CHECK: Run second
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await task.get()
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}
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static func testSleepHuge() async {
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// Make sure nanoseconds values about Int64.max don't get interpreted as
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// negative and fail to sleep.
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let task1 = Task.detached {
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try await Task.sleep(nanoseconds: UInt64(Int64.max) + 1)
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}
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let task2 = Task.detached {
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try await Task.sleep(nanoseconds: UInt64.max)
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}
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try! await Task.sleep(nanoseconds: UInt64(pause))
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task1.cancel()
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task2.cancel()
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// These should throw due to being canceled. If the sleeps completed then
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// the cancellation will do nothing and we won't throw, which is a failure.
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do {
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_ = try await task1.value
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fatalError("Sleep 1 completed early.")
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} catch {}
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do {
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_ = try await task2.value
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fatalError("Sleep 2 completed early.")
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} catch {}
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}
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@available(SwiftStdlib 5.7, *)
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static func testSleepNegative() async {
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// Make sure that "negative" times don't cause us to sleep forever
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let negativeDuration = Duration(secondsComponent: -60,
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attosecondsComponent: 0)
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let negativeTime = unsafe unsafeBitCast(negativeDuration,
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to: ContinuousClock.Instant.self)
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let task = Task.detached {
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try await Task.sleep(until: negativeTime)
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}
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try! await Task.sleep(nanoseconds: UInt64(pause))
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task.cancel()
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// The sleep should complete; if they throw, this is a failure.
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do {
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_ = try await task.value
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} catch {
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fatalError("Sleep tried to wait for a negative time")
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}
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}
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}
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