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* Rename 'BuildRule to 'BuildEdige' because it is the official term * NinjaParser to handle 'include' and 'rule' directives * NinjaParser to handle parse "rule name" in 'build' correctly * Make variable table a simple `[String: String]` and keep any bindings to make the substitutions possible. * Generate command line argumets using 'command' variable in the 'rule' and use it as the source of truth, istead of using random known bindings like 'FLAGS'.
76 lines
2.2 KiB
Swift
76 lines
2.2 KiB
Swift
//===--- RunnableTargets.swift --------------------------------------------===//
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//
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// This source file is part of the Swift.org open source project
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//
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// Copyright (c) 2024 Apple Inc. and the Swift project authors
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// Licensed under Apache License v2.0 with Runtime Library Exception
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//
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// See https://swift.org/LICENSE.txt for license information
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// See https://swift.org/CONTRIBUTORS.txt for the list of Swift project authors
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//
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//===----------------------------------------------------------------------===//
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/// A target that defines a runnable executable.
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struct RunnableTarget: Hashable {
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var name: String
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var ninjaTargetName: String
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var path: AbsolutePath
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}
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struct RunnableTargets {
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private var addedPaths: Set<RelativePath> = []
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private var targets: [RunnableTarget] = []
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init(from buildDir: RepoBuildDir) throws {
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for rule in try buildDir.ninjaFile.buildEdges {
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tryAddTarget(rule, buildDir: buildDir)
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}
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}
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}
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extension RunnableTargets: RandomAccessCollection {
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typealias Element = RunnableTarget
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typealias Index = Int
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var startIndex: Int { targets.startIndex }
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var endIndex: Int { targets.endIndex }
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func index(_ i: Int, offsetBy distance: Int) -> Int {
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targets.index(i, offsetBy: distance)
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}
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subscript(position: Int) -> RunnableTarget {
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targets[position]
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}
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}
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extension RunnableTargets {
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private func getRunnablePath(
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for outputs: [String]
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) -> (String, RelativePath)? {
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// We're only interested in rules with the path 'bin/<executable>'.
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for output in outputs {
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guard case let .relative(r) = AnyPath(output),
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r.components.count == 2, r.components.first == "bin"
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else { return nil }
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return (output, r)
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}
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return nil
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}
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private mutating func tryAddTarget(
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_ rule: NinjaBuildFile.BuildEdge, buildDir: RepoBuildDir
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) {
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guard let (name, path) = getRunnablePath(for: rule.outputs),
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addedPaths.insert(path).inserted else { return }
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let absPath = buildDir.path.appending(path)
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guard absPath.exists, absPath.isExecutable else { return }
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let target = RunnableTarget(
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name: path.fileName, ninjaTargetName: name, path: absPath
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)
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targets.append(target)
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}
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}
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