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Added the PDB reading code and also a `SymbolLocator` type that allows us to locate symbols for a given image. rdar://168454023
99 lines
2.7 KiB
Swift
99 lines
2.7 KiB
Swift
//===--- PDBCache.swift - PDB support for Swift ---------------------------===//
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//
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// This source file is part of the Swift.org open source project
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//
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// Copyright (c) 2024 Apple Inc. and the Swift project authors
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// Licensed under Apache License v2.0 with Runtime Library Exception
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//
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// See https://swift.org/LICENSE.txt for license information
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// See https://swift.org/CONTRIBUTORS.txt for the list of Swift project authors
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//
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//===----------------------------------------------------------------------===//
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//
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// Provides a per-thread PDB cache that improves efficiency when taking
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// multiple backtraces by avoiding loading PDBs multiple times.
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//
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//===----------------------------------------------------------------------===//
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import Swift
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#if os(macOS) || os(iOS) || os(tvOS) || os(watchOS)
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internal import Darwin
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#elseif os(Windows)
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internal import WinSDK
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#elseif canImport(Glibc)
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internal import Glibc
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#elseif canImport(Musl)
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internal import Musl
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#endif
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/// Provides a per-thread image cache for PDB processing. This means
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/// if you take multiple backtraces from a thread, you won't load the same
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/// image multiple times.
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final class PDBCache {
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var cache: [String: PDBFile] = [:]
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func purge() {
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cache = [:]
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}
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func lookup(path: String?) -> PDBFile? {
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guard let path = path else {
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return nil
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}
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if let image = cache[path] {
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return image
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}
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if let image = PDBFile(path: path) {
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cache[path] = image
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return image
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}
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return nil
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}
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#if os(Windows)
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private static var dwTlsIndex: DWORD = {
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let dwNdx = TlsAlloc()
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if dwNdx == TLS_OUT_OF_INDEXES {
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fatalError("Unable to allocate TSD for PDBCache")
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}
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return dwNdx
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}()
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#else
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private static var key: pthread_key_t = {
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var theKey = pthread_key_t()
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let err = pthread_key_create(
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&theKey,
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{ rawPtr in
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let ptr = Unmanaged<PDBCache>.fromOpaque(
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notMutable(notOptional(rawPtr))
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)
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ptr.release()
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}
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)
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if err != 0 {
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fatalError("Unable to create TSD key for PDBCache")
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}
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return theKey
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}()
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#endif
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static var threadLocal: PDBCache {
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#if os(Windows)
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guard let rawPtr = TlsGetValue(dwTlsIndex) else {
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let cache = Unmanaged<PDBCache>.passRetained(PDBCache())
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TlsSetValue(dwTlsIndex, cache.toOpaque())
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return cache.takeUnretainedValue()
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}
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#else
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guard let rawPtr = pthread_getspecific(key) else {
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let cache = Unmanaged<PDBCache>.passRetained(PDBCache())
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pthread_setspecific(key, cache.toOpaque())
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return cache.takeUnretainedValue()
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}
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#endif
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let cache = Unmanaged<PDBCache>.fromOpaque(rawPtr)
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return cache.takeUnretainedValue()
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}
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}
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