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235 lines
8.1 KiB
C++
235 lines
8.1 KiB
C++
//===--- Cleanup.cpp - Implements the Cleanup mechanics -------------------===//
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//
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// This source file is part of the Swift.org open source project
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//
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// Copyright (c) 2014 - 2016 Apple Inc. and the Swift project authors
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// Licensed under Apache License v2.0 with Runtime Library Exception
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//
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// See http://swift.org/LICENSE.txt for license information
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// See http://swift.org/CONTRIBUTORS.txt for the list of Swift project authors
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//
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//===----------------------------------------------------------------------===//
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#include "Cleanup.h"
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#include "SILGenFunction.h"
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using namespace swift;
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using namespace Lowering;
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/// Are there any active cleanups in the given range?
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static bool hasAnyActiveCleanups(DiverseStackImpl<Cleanup>::iterator begin,
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DiverseStackImpl<Cleanup>::iterator end) {
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for (; begin != end; ++begin)
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if (begin->isActive())
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return true;
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return false;
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}
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namespace {
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/// A CleanupBuffer is a location to which to temporarily copy a
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/// cleanup.
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class CleanupBuffer {
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SmallVector<char, sizeof(Cleanup) + 10 * sizeof(void*)> Data;
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public:
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CleanupBuffer(const Cleanup &cleanup) {
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size_t size = cleanup.allocated_size();
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Data.set_size(size);
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memcpy(Data.data(), reinterpret_cast<const void*>(&cleanup), size);
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}
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Cleanup &getCopy() { return *reinterpret_cast<Cleanup*>(Data.data()); }
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};
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}
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void CleanupManager::popTopDeadCleanups(CleanupsDepth end) {
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Stack.checkIterator(end);
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while (Stack.stable_begin() != end && Stack.begin()->isDead()) {
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assert(!Stack.empty());
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Stack.pop();
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Stack.checkIterator(end);
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}
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}
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void CleanupManager::emitCleanups(CleanupsDepth depth, CleanupLocation l,
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bool popCleanups) {
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auto begin = Stack.stable_begin();
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while (begin != depth) {
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auto iter = Stack.find(begin);
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Cleanup &stackCleanup = *iter;
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// Copy it off the cleanup stack in case the cleanup pushes a new cleanup
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// and the backing storage is re-allocated.
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CleanupBuffer buffer(stackCleanup);
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Cleanup &cleanup = buffer.getCopy();
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// Advance stable iterator.
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begin = Stack.stabilize(++iter);
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// Pop now.
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if (popCleanups)
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Stack.pop();
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if (cleanup.isActive() && Gen.B.hasValidInsertionPoint())
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cleanup.emit(Gen, l);
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Stack.checkIterator(begin);
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}
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}
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/// Leave a scope, with all its cleanups.
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void CleanupManager::endScope(CleanupsDepth depth, CleanupLocation l) {
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Stack.checkIterator(depth);
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// FIXME: Thread a branch through the cleanups if there are any active
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// cleanups and we have a valid insertion point.
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if (!::hasAnyActiveCleanups(Stack.begin(), Stack.find(depth))) {
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return;
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}
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// Iteratively mark cleanups dead and pop them.
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// Maybe we'd get better results if we marked them all dead in one shot?
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emitCleanups(depth, l);
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}
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bool CleanupManager::hasAnyActiveCleanups(CleanupsDepth from,
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CleanupsDepth to) {
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return ::hasAnyActiveCleanups(Stack.find(from), Stack.find(to));
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}
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bool CleanupManager::hasAnyActiveCleanups(CleanupsDepth from) {
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return ::hasAnyActiveCleanups(Stack.begin(), Stack.find(from));
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}
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/// emitBranchAndCleanups - Emit a branch to the given jump destination,
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/// threading out through any cleanups we might need to run. This does not
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/// pop the cleanup stack.
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void CleanupManager::emitBranchAndCleanups(JumpDest Dest,
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SILLocation BranchLoc,
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ArrayRef<SILValue> Args) {
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SILGenBuilder &B = Gen.getBuilder();
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assert(B.hasValidInsertionPoint() && "Emitting branch in invalid spot");
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emitCleanups(Dest.getDepth(), Dest.getCleanupLocation(), /*popCleanups=*/false);
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B.createBranch(BranchLoc, Dest.getBlock(), Args);
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}
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void CleanupManager::emitCleanupsForReturn(CleanupLocation Loc) {
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SILGenBuilder &B = Gen.getBuilder();
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assert(B.hasValidInsertionPoint() && "Emitting return in invalid spot");
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(void) B;
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emitCleanups(Stack.stable_end(), Loc, /*popCleanups=*/false);
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}
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/// Emit a new block that jumps to the specified location and runs necessary
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/// cleanups based on its level. If there are no cleanups to run, this just
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/// returns the dest block.
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SILBasicBlock *CleanupManager::emitBlockForCleanups(JumpDest Dest,
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SILLocation BranchLoc,
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ArrayRef<SILValue> Args) {
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// If there are no cleanups to run, just return the Dest block directly.
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if (!hasAnyActiveCleanups(Dest.getDepth()))
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return Dest.getBlock();
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// Otherwise, create and emit a new block.
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auto *NewBB = Gen.createBasicBlock();
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SavedInsertionPoint IPRAII(Gen, NewBB);
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emitBranchAndCleanups(Dest, BranchLoc, Args);
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return NewBB;
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}
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Cleanup &CleanupManager::initCleanup(Cleanup &cleanup,
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size_t allocSize,
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CleanupState state) {
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cleanup.allocatedSize = allocSize;
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cleanup.state = state;
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return cleanup;
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}
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void CleanupManager::setCleanupState(CleanupsDepth depth, CleanupState state) {
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auto iter = Stack.find(depth);
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assert(iter != Stack.end() && "can't change end of cleanups stack");
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setCleanupState(*iter, state);
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if (state == CleanupState::Dead && iter == Stack.begin())
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popTopDeadCleanups(InnermostScope);
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}
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void CleanupManager::forwardCleanup(CleanupsDepth handle) {
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auto iter = Stack.find(handle);
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assert(iter != Stack.end() && "can't change end of cleanups stack");
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Cleanup &cleanup = *iter;
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assert(cleanup.isActive() && "forwarding inactive or dead cleanup?");
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CleanupState newState = (cleanup.getState() == CleanupState::Active
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? CleanupState::Dead
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: CleanupState::Dormant);
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setCleanupState(cleanup, newState);
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if (newState == CleanupState::Dead && iter == Stack.begin())
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popTopDeadCleanups(InnermostScope);
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}
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void CleanupManager::setCleanupState(Cleanup &cleanup, CleanupState state) {
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assert(Gen.B.hasValidInsertionPoint() &&
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"changing cleanup state at invalid IP");
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// Do the transition now to avoid doing it in N places below.
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CleanupState oldState = cleanup.getState();
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(void)oldState;
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cleanup.setState(state);
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assert(state != oldState && "trivial cleanup state change");
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assert(oldState != CleanupState::Dead && "changing state of dead cleanup");
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// Our current cleanup emission logic, where we don't try to re-use
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// cleanup emissions between various branches, doesn't require any
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// code to be emitted at transition points.
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}
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void CleanupStateRestorationScope::pushCleanupState(CleanupHandle handle,
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CleanupState newState) {
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// Don't put the cleanup in a state we can't restore it from.
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assert(newState != CleanupState::Dead && "cannot restore cleanup from death");
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auto iter = Cleanups.Stack.find(handle);
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assert(iter != Cleanups.Stack.end() && "can't change end of cleanups stack");
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Cleanup &cleanup = *iter;
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assert(cleanup.getState() != CleanupState::Dead &&
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"changing state of dead cleanup");
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CleanupState oldState = cleanup.getState();
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cleanup.setState(newState);
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SavedStates.push_back({handle, oldState});
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}
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void
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CleanupStateRestorationScope::pushCurrentCleanupState(CleanupHandle handle) {
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auto iter = Cleanups.Stack.find(handle);
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assert(iter != Cleanups.Stack.end() && "can't change end of cleanups stack");
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Cleanup &cleanup = *iter;
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assert(cleanup.getState() != CleanupState::Dead &&
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"changing state of dead cleanup");
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CleanupState oldState = cleanup.getState();
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SavedStates.push_back({handle, oldState});
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}
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void CleanupStateRestorationScope::pop() {
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// Restore cleanup states in the opposite order in which we saved them.
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for (auto i = SavedStates.rbegin(), e = SavedStates.rend(); i != e; ++i) {
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CleanupHandle handle = i->first;
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CleanupState stateToRestore = i->second;
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auto iter = Cleanups.Stack.find(handle);
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assert(iter != Cleanups.Stack.end() && "can't change end of cleanups stack");
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Cleanup &cleanup = *iter;
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assert(cleanup.getState() != CleanupState::Dead &&
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"changing state of dead cleanup");
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cleanup.setState(stateToRestore);
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}
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}
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