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83 lines
2.6 KiB
Swift
83 lines
2.6 KiB
Swift
//===----------------------------------------------------------------------===//
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//
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// This source file is part of the Swift.org open source project
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//
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// Copyright (c) 2014 - 2016 Apple Inc. and the Swift project authors
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// Licensed under Apache License v2.0 with Runtime Library Exception
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//
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// See http://swift.org/LICENSE.txt for license information
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// See http://swift.org/CONTRIBUTORS.txt for the list of Swift project authors
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//
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//===----------------------------------------------------------------------===//
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import SwiftShims
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public func _stdlib_getHardwareConcurrency() -> Int {
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// This is effectively a re-export of this shims function
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// for consumers of the unstable library (like unittest) to
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// use.
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return _swift_stdlib_getHardwareConcurrency()
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}
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/// An atomic counter for contended applications.
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///
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/// This is a struct to prevent extra retains/releases. You are required to
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/// call `deinit()` to release the owned memory.
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public struct _stdlib_ShardedAtomicCounter {
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// Using an array causes retains/releases, which create contention on the
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// reference count.
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// FIXME: guard every element against false sharing.
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var _shardsPtr: UnsafeMutablePointer<Int>
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var _shardsCount: Int
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public init() {
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let hardwareConcurrency = _stdlib_getHardwareConcurrency()
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let count = max(8, hardwareConcurrency * hardwareConcurrency)
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let shards = UnsafeMutablePointer<Int>(allocatingCapacity: count)
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for i in 0..<count {
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(shards + i).initialize(with: 0)
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}
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self._shardsPtr = shards
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self._shardsCount = count
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}
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public func `deinit`() {
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self._shardsPtr.deinitialize(count: self._shardsCount)
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self._shardsPtr.deallocateCapacity(self._shardsCount)
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}
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public func add(operand: Int, randomInt: Int) {
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let shardIndex = Int(UInt(bitPattern: randomInt) % UInt(self._shardsCount))
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_swift_stdlib_atomicFetchAddInt(
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object: self._shardsPtr + shardIndex, operand: operand)
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}
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// FIXME: non-atomic as a whole!
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public func getSum() -> Int {
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var result = 0
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let shards = self._shardsPtr
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let count = self._shardsCount
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for i in 0..<count {
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result += _swift_stdlib_atomicLoadInt(object: shards + i)
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}
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return result
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}
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public struct PRNG {
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var _state: Int
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public init() {
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_state = Int(Int32(bitPattern: rand32()))
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}
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public mutating func randomInt() -> Int {
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var result = 0
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for _ in 0..<Int._sizeInBits {
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result = (result << 1) | (_state & 1)
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_state = (_state >> 1) ^ (-(_state & 1) & Int(bitPattern: 0xD0000001))
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}
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return result
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}
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}
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}
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