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547 lines
19 KiB
Swift
547 lines
19 KiB
Swift
//===--- ManagedBuffer.swift - variable-sized buffer of aligned memory ----===//
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//
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// This source file is part of the Swift.org open source project
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//
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// Copyright (c) 2014 - 2016 Apple Inc. and the Swift project authors
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// Licensed under Apache License v2.0 with Runtime Library Exception
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//
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// See http://swift.org/LICENSE.txt for license information
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// See http://swift.org/CONTRIBUTORS.txt for the list of Swift project authors
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//
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//===----------------------------------------------------------------------===//
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import SwiftShims
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/// A common base class for classes that need to be non-`@objc`,
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/// recognizably in the type system.
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///
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/// - SeeAlso: `isUniquelyReferenced`
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public class NonObjectiveCBase {
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public init() {}
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}
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/// A base class of `ManagedBuffer<Value,Element>`, used during
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/// instance creation.
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///
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/// During instance creation, in particular during
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/// `ManagedBuffer.create`'s call to initialize, `ManagedBuffer`'s
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/// `value` property is as-yet uninitialized, and therefore
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/// `ManagedProtoBuffer` does not offer access to the as-yet
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/// uninitialized `value` property of `ManagedBuffer`.
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public class ManagedProtoBuffer<Value, Element> : NonObjectiveCBase {
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/// The actual number of elements that can be stored in this object.
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///
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/// This value may be nontrivial to compute; it is usually a good
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/// idea to store this information in the "value" area when
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/// an instance is created.
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public final var capacity: Int {
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let p = ManagedBufferPointer<Value,Element>(self)
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return p.capacity
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}
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/// Call `body` with an `UnsafeMutablePointer` to the stored
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/// `Value`.
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///
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/// - Note: This pointer is only valid for the duration of the
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/// call to `body`.
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public final func withUnsafeMutablePointerToValue<R>(
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body: (UnsafeMutablePointer<Value>) -> R
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) -> R {
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return withUnsafeMutablePointers { (v, e) in return body(v) }
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}
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/// Call `body` with an `UnsafeMutablePointer` to the `Element`
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/// storage.
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///
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/// - Note: This pointer is only valid for the duration of the
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/// call to `body`.
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public final func withUnsafeMutablePointerToElements<R>(
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body: (UnsafeMutablePointer<Element>) -> R
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) -> R {
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return withUnsafeMutablePointers { return body($0.1) }
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}
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/// Call `body` with `UnsafeMutablePointer`s to the stored `Value`
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/// and raw `Element` storage.
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///
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/// - Note: These pointers are only valid for the duration of the
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/// call to `body`.
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public final func withUnsafeMutablePointers<R>(
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body: (_: UnsafeMutablePointer<Value>, _: UnsafeMutablePointer<Element>) -> R
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) -> R {
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return ManagedBufferPointer(self).withUnsafeMutablePointers(body)
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}
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//===--- internal/private API -------------------------------------------===//
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/// Make ordinary initialization unavailable
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internal init(_doNotCallMe: ()) {
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_sanityCheckFailure("Only initialize these by calling create")
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}
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}
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/// A class whose instances contain a property of type `Value` and raw
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/// storage for an array of `Element`, whose size is determined at
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/// instance creation.
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///
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/// Note that the `Element` array is suitably-aligned **raw memory**.
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/// You are expected to construct and---if necessary---destroy objects
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/// there yourself, using the APIs on `UnsafeMutablePointer<Element>`.
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/// Typical usage stores a count and capacity in `Value` and destroys
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/// any live elements in the `deinit` of a subclass.
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/// - Note: Subclasses must not have any stored properties; any storage
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/// needed should be included in `Value`.
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public class ManagedBuffer<Value, Element>
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: ManagedProtoBuffer<Value, Element> {
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/// Create a new instance of the most-derived class, calling
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/// `initializeValue` on the partially-constructed object to
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/// generate an initial `Value`.
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public final class func create(
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minimumCapacity minimumCapacity: Int,
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initialValue: (ManagedProtoBuffer<Value, Element>) -> Value
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) -> ManagedBuffer<Value, Element> {
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let p = ManagedBufferPointer<Value,Element>(
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bufferClass: self,
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minimumCapacity: minimumCapacity,
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initialValue: { buffer, _ in
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initialValue(
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unsafeDowncast(buffer, to: ManagedProtoBuffer<Value, Element>.self))
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})
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return unsafeDowncast(p.buffer, to: ManagedBuffer<Value, Element>.self)
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}
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/// Destroy the stored Value.
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deinit {
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ManagedBufferPointer(self).withUnsafeMutablePointerToValue { $0.deinitialize() }
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}
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/// The stored `Value` instance.
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public final var value: Value {
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unsafeAddress {
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return ManagedBufferPointer(self).withUnsafeMutablePointerToValue { UnsafePointer($0) }
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}
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unsafeMutableAddress {
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return ManagedBufferPointer(self).withUnsafeMutablePointerToValue { $0 }
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}
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}
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}
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/// Contains a buffer object, and provides access to an instance of
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/// `Value` and contiguous storage for an arbitrary number of
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/// `Element` instances stored in that buffer.
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///
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/// For most purposes, the `ManagedBuffer` class works fine for this
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/// purpose, and can simply be used on its own. However, in cases
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/// where objects of various different classes must serve as storage,
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/// `ManagedBufferPointer` is needed.
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///
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/// A valid buffer class is non-`@objc`, with no declared stored
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/// properties. Its `deinit` must destroy its
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/// stored `Value` and any constructed `Element`s.
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///
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/// Example Buffer Class
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/// --------------------
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///
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/// class MyBuffer<Element> { // non-@objc
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/// typealias Manager = ManagedBufferPointer<(Int,String), Element>
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/// deinit {
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/// Manager(unsafeBufferObject: self).withUnsafeMutablePointers {
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/// (pointerToValue, pointerToElements) -> Void in
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/// pointerToElements.deinitialize(count: self.count)
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/// pointerToValue.deinitialize()
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/// }
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/// }
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///
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/// // All properties are *computed* based on members of the Value
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/// var count: Int {
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/// return Manager(unsafeBufferObject: self).value.0
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/// }
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/// var name: String {
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/// return Manager(unsafeBufferObject: self).value.1
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/// }
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/// }
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///
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public struct ManagedBufferPointer<Value, Element> : Equatable {
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/// Create with new storage containing an initial `Value` and space
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/// for at least `minimumCapacity` `element`s.
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///
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/// - parameter bufferClass: The class of the object used for storage.
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/// - parameter minimumCapacity: The minimum number of `Element`s that
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/// must be able to be stored in the new buffer.
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/// - parameter initialValue: A function that produces the initial
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/// `Value` instance stored in the buffer, given the `buffer`
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/// object and a function that can be called on it to get the actual
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/// number of allocated elements.
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///
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/// - Precondition: `minimumCapacity >= 0`, and the type indicated by
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/// `bufferClass` is a non-`@objc` class with no declared stored
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/// properties. The `deinit` of `bufferClass` must destroy its
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/// stored `Value` and any constructed `Element`s.
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public init(
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bufferClass: AnyClass,
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minimumCapacity: Int,
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initialValue: (buffer: AnyObject, capacity: (AnyObject) -> Int) -> Value
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) {
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self = ManagedBufferPointer(bufferClass: bufferClass, minimumCapacity: minimumCapacity)
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// initialize the value field
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withUnsafeMutablePointerToValue {
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$0.initialize(with:
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initialValue(
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buffer: self.buffer,
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capacity: {
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ManagedBufferPointer(unsafeBufferObject: $0).capacity
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}))
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}
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// FIXME: workaround for <rdar://problem/18619176>. If we don't
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// access value somewhere, its addressor gets linked away
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_ = value
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}
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/// Manage the given `buffer`.
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///
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/// - Precondition: `buffer` is an instance of a non-`@objc` class whose
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/// `deinit` destroys its stored `Value` and any constructed `Element`s.
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public init(unsafeBufferObject buffer: AnyObject) {
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ManagedBufferPointer._checkValidBufferClass(buffer.dynamicType)
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self._nativeBuffer = Builtin.castToNativeObject(buffer)
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}
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/// Internal version for use by _ContiguousArrayBuffer where we know that we
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/// have a valid buffer class.
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/// This version of the init function gets called from
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/// _ContiguousArrayBuffer's deinit function. Since 'deinit' does not get
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/// specialized with current versions of the compiler, we can't get rid of the
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/// _debugPreconditions in _checkValidBufferClass for any array. Since we know
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/// for the _ContiguousArrayBuffer that this check must always succeed we omit
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/// it in this specialized constructor.
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internal init(_uncheckedUnsafeBufferObject buffer: AnyObject) {
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ManagedBufferPointer._sanityCheckValidBufferClass(buffer.dynamicType)
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self._nativeBuffer = Builtin.castToNativeObject(buffer)
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}
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/// The stored `Value` instance.
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public var value: Value {
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unsafeAddress {
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return UnsafePointer(_valuePointer)
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}
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unsafeMutableAddress {
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return _valuePointer
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}
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}
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/// Returns the object instance being used for storage.
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public var buffer: AnyObject {
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return Builtin.castFromNativeObject(_nativeBuffer)
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}
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/// The actual number of elements that can be stored in this object.
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///
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/// This value may be nontrivial to compute; it is usually a good
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/// idea to store this information in the "value" area when
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/// an instance is created.
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public var capacity: Int {
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return (_capacityInBytes &- _My._elementOffset) / strideof(Element)
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}
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/// Call `body` with an `UnsafeMutablePointer` to the stored
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/// `Value`.
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///
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/// - Note: This pointer is only valid
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/// for the duration of the call to `body`.
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public func withUnsafeMutablePointerToValue<R>(
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body: (UnsafeMutablePointer<Value>) -> R
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) -> R {
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return withUnsafeMutablePointers { (v, e) in return body(v) }
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}
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/// Call `body` with an `UnsafeMutablePointer` to the `Element`
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/// storage.
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///
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/// - Note: This pointer is only valid for the duration of the
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/// call to `body`.
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public func withUnsafeMutablePointerToElements<R>(
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body: (UnsafeMutablePointer<Element>) -> R
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) -> R {
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return withUnsafeMutablePointers { return body($0.1) }
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}
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/// Call `body` with `UnsafeMutablePointer`s to the stored `Value`
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/// and raw `Element` storage.
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///
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/// - Note: These pointers are only valid for the duration of the
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/// call to `body`.
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public func withUnsafeMutablePointers<R>(
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body: (_: UnsafeMutablePointer<Value>, _: UnsafeMutablePointer<Element>) -> R
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) -> R {
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let result = body(_valuePointer, _elementPointer)
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_fixLifetime(_nativeBuffer)
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return result
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}
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/// Returns `true` iff `self` holds the only strong reference to its buffer.
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///
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/// See `isUniquelyReferenced` for details.
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public mutating func holdsUniqueReference() -> Bool {
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return _isUnique(&_nativeBuffer)
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}
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/// Returns `true` iff either `self` holds the only strong reference
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/// to its buffer or the pinned has been 'pinned'.
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///
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/// See `isUniquelyReferenced` for details.
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public mutating func holdsUniqueOrPinnedReference() -> Bool {
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return _isUniqueOrPinned(&_nativeBuffer)
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}
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//===--- internal/private API -------------------------------------------===//
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/// Create with new storage containing space for an initial `Value`
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/// and at least `minimumCapacity` `element`s.
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///
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/// - parameter bufferClass: The class of the object used for storage.
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/// - parameter minimumCapacity: The minimum number of `Element`s that
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/// must be able to be stored in the new buffer.
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///
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/// - Precondition: `minimumCapacity >= 0`, and the type indicated by
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/// `bufferClass` is a non-`@objc` class with no declared stored
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/// properties. The `deinit` of `bufferClass` must destroy its
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/// stored `Value` and any constructed `Element`s.
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internal init(
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bufferClass: AnyClass,
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minimumCapacity: Int
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) {
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ManagedBufferPointer._checkValidBufferClass(bufferClass, creating: true)
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_precondition(
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minimumCapacity >= 0,
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"ManagedBufferPointer must have non-negative capacity")
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self.init(
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_uncheckedBufferClass: bufferClass, minimumCapacity: minimumCapacity)
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}
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/// Internal version for use by _ContiguousArrayBuffer.init where we know that
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/// we have a valid buffer class and that the capacity is >= 0.
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internal init(
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_uncheckedBufferClass: AnyClass,
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minimumCapacity: Int
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) {
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ManagedBufferPointer._sanityCheckValidBufferClass(_uncheckedBufferClass, creating: true)
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_sanityCheck(
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minimumCapacity >= 0,
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"ManagedBufferPointer must have non-negative capacity")
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let totalSize = _My._elementOffset
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+ minimumCapacity * strideof(Element.self)
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let newBuffer: AnyObject = _swift_bufferAllocate(
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bufferType: _uncheckedBufferClass,
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size: totalSize,
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alignmentMask: _My._alignmentMask)
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self._nativeBuffer = Builtin.castToNativeObject(newBuffer)
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}
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/// Manage the given `buffer`.
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///
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/// - Note: It is an error to use the `value` property of the resulting
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/// instance unless it has been initialized.
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internal init(_ buffer: ManagedProtoBuffer<Value, Element>) {
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_nativeBuffer = Builtin.castToNativeObject(buffer)
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}
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internal typealias _My = ManagedBufferPointer
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internal static func _checkValidBufferClass(
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bufferClass: AnyClass, creating: Bool = false
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) {
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_stdlibAssert(
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_class_getInstancePositiveExtentSize(bufferClass) == sizeof(_HeapObject.self)
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|| (
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!creating
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&& _class_getInstancePositiveExtentSize(bufferClass)
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== _valueOffset + sizeof(Value.self)),
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"ManagedBufferPointer buffer class has illegal stored properties"
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)
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_stdlibAssert(
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_usesNativeSwiftReferenceCounting(bufferClass),
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"ManagedBufferPointer buffer class must be non-@objc"
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)
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}
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internal static func _sanityCheckValidBufferClass(
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bufferClass: AnyClass, creating: Bool = false
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) {
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_sanityCheck(
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_class_getInstancePositiveExtentSize(bufferClass) == sizeof(_HeapObject.self)
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|| (
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!creating
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&& _class_getInstancePositiveExtentSize(bufferClass)
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== _valueOffset + sizeof(Value.self)),
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"ManagedBufferPointer buffer class has illegal stored properties"
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)
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_sanityCheck(
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_usesNativeSwiftReferenceCounting(bufferClass),
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"ManagedBufferPointer buffer class must be non-@objc"
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)
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}
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/// The required alignment for allocations of this type, minus 1
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internal static var _alignmentMask: Int {
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return max(
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alignof(_HeapObject.self),
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max(alignof(Value.self), alignof(Element.self))) &- 1
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}
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/// The actual number of bytes allocated for this object.
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internal var _capacityInBytes: Int {
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return _swift_stdlib_malloc_size(_address)
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}
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/// The address of this instance in a convenient pointer-to-bytes form
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internal var _address: UnsafePointer<UInt8> {
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return UnsafePointer(Builtin.bridgeToRawPointer(_nativeBuffer))
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}
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/// Offset from the allocated storage for `self` to the stored `Value`
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internal static var _valueOffset: Int {
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return _roundUp(
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sizeof(_HeapObject.self),
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toAlignment: alignof(Value.self))
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}
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/// An **unmanaged** pointer to the storage for the `Value`
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/// instance. Not safe to use without _fixLifetime calls to
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/// guarantee it doesn't dangle
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internal var _valuePointer: UnsafeMutablePointer<Value> {
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return UnsafeMutablePointer(_address + _My._valueOffset)
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}
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/// An **unmanaged** pointer to the storage for `Element`s. Not
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/// safe to use without _fixLifetime calls to guarantee it doesn't
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/// dangle.
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internal var _elementPointer: UnsafeMutablePointer<Element> {
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return UnsafeMutablePointer(_address + _My._elementOffset)
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}
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/// Offset from the allocated storage for `self` to the `Element` storage
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internal static var _elementOffset: Int {
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return _roundUp(
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_valueOffset + sizeof(Value.self),
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toAlignment: alignof(Element.self))
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}
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internal var _nativeBuffer: Builtin.NativeObject
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}
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public func == <Value, Element>(
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lhs: ManagedBufferPointer<Value, Element>,
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rhs: ManagedBufferPointer<Value, Element>
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) -> Bool {
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return lhs._address == rhs._address
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}
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// FIXME: when our calling convention changes to pass self at +0,
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// inout should be dropped from the arguments to these functions.
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/// Returns `true` iff `object` is a non-`@objc` class instance with
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/// a single strong reference.
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///
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/// * Does *not* modify `object`; the use of `inout` is an
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/// implementation artifact.
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/// * If `object` is an Objective-C class instance, returns `false`.
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/// * Weak references do not affect the result of this function.
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///
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/// Useful for implementing the copy-on-write optimization for the
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/// deep storage of value types:
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///
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/// mutating func modifyMe(arg: X) {
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/// if isUniquelyReferencedNonObjC(&myStorage) {
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/// myStorage.modifyInPlace(arg)
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/// }
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/// else {
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/// myStorage = self.createModified(myStorage, arg)
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/// }
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/// }
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///
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/// This function is safe to use for `mutating` functions in
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/// multithreaded code because a false positive would imply that there
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/// is already a user-level data race on the value being mutated.
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public func isUniquelyReferencedNonObjC<T : AnyObject>(object: inout T) -> Bool
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{
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return _isUnique(&object)
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}
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internal func isUniquelyReferencedOrPinnedNonObjC<T : AnyObject>(object: inout T) -> Bool {
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return _isUniqueOrPinned(&object)
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}
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/// Returns `true` iff `object` is a non-`@objc` class instance with a single
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/// strong reference.
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///
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/// * Does *not* modify `object`; the use of `inout` is an
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/// implementation artifact.
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/// * Weak references do not affect the result of this function.
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///
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|
/// Useful for implementing the copy-on-write optimization for the
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/// deep storage of value types:
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///
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/// mutating func modifyMe(arg: X) {
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/// if isUniquelyReferenced(&myStorage) {
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/// myStorage.modifyInPlace(arg)
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/// }
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/// else {
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/// myStorage = myStorage.createModified(arg)
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/// }
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/// }
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///
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|
/// This function is safe to use for `mutating` functions in
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|
/// multithreaded code because a false positive would imply that there
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/// is already a user-level data race on the value being mutated.
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|
public func isUniquelyReferenced<T : NonObjectiveCBase>(
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object: inout T
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) -> Bool {
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return _isUnique(&object)
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}
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|
|
/// Returns `true` iff `object` is a non-`@objc` class instance with
|
|
/// a single strong reference.
|
|
///
|
|
/// * Does *not* modify `object`; the use of `inout` is an
|
|
/// implementation artifact.
|
|
/// * If `object` is an Objective-C class instance, returns `false`.
|
|
/// * Weak references do not affect the result of this function.
|
|
///
|
|
/// Useful for implementing the copy-on-write optimization for the
|
|
/// deep storage of value types:
|
|
///
|
|
/// mutating func modifyMe(arg: X) {
|
|
/// if isUniquelyReferencedNonObjC(&myStorage) {
|
|
/// myStorage.modifyInPlace(arg)
|
|
/// }
|
|
/// else {
|
|
/// myStorage = self.createModified(myStorage, arg)
|
|
/// }
|
|
/// }
|
|
///
|
|
/// This function is safe to use for `mutating` functions in
|
|
/// multithreaded code because a false positive would imply that there
|
|
/// is already a user-level data race on the value being mutated.
|
|
public func isUniquelyReferencedNonObjC<T : AnyObject>(
|
|
object: inout T?
|
|
) -> Bool {
|
|
return _isUnique(&object)
|
|
}
|
|
|
|
extension ManagedBufferPointer {
|
|
@available(*, unavailable, renamed="capacity")
|
|
public var allocatedElementCount: Int {
|
|
fatalError("unavailable function can't be called")
|
|
}
|
|
}
|