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102 lines
2.7 KiB
Swift
102 lines
2.7 KiB
Swift
// RUN: %target-run-simple-swift
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// REQUIRES: executable_test
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// REQUIRES: objc_interop
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// UNSUPPORTED: OS=watchos
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import StdlibUnittest
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// Also import modules which are used by StdlibUnittest internally. This
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// workaround is needed to link all required libraries in case we compile
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// StdlibUnittest with -sil-serialize-all.
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import SwiftPrivate
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#if _runtime(_ObjC)
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import ObjectiveC
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#endif
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import GameplayKit
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// GameplayKit is only available on iOS 9.0 and above, OS X 10.11 and above, and
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// tvOS 9.0 and above.
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var GamePlayKitTests = TestSuite("GameplayKit")
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if #available(OSX 10.11, iOS 9.0, tvOS 9.0, *) {
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class TestComponent : GKComponent {}
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class OtherTestComponent : GKComponent {}
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class TestState1 : GKState {}
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class TestState2 : GKState {}
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GamePlayKitTests.test("GKEntity.componentForClass()") {
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let entity = GKEntity()
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entity.addComponent(TestComponent())
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do {
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var componentForTestComponent =
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entity.componentForClass(TestComponent.self)
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var componentForOtherTestComponent_nil =
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entity.componentForClass(OtherTestComponent.self)
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expectNotEmpty(componentForTestComponent)
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expectType(Optional<TestComponent>.self, &componentForTestComponent)
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expectEmpty(componentForOtherTestComponent_nil)
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}
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entity.removeComponent(for: TestComponent.self)
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entity.addComponent(OtherTestComponent())
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do {
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var componentForOtherTestComponent =
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entity.componentForClass(OtherTestComponent.self)
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var componentForTestComponent_nil =
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entity.componentForClass(TestComponent.self)
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expectNotEmpty(componentForOtherTestComponent)
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expectType(Optional<OtherTestComponent>.self, &componentForOtherTestComponent)
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expectEmpty(componentForTestComponent_nil)
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}
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}
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GamePlayKitTests.test("GKStateMachine.stateForClass()") {
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do {
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// Construct a state machine with a custom subclass as the only state.
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let stateMachine = GKStateMachine(
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states: [TestState1()])
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var stateForTestState1 =
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stateMachine.stateForClass(TestState1.self)
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var stateForTestState2_nil =
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stateMachine.stateForClass(TestState2.self)
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expectNotEmpty(stateForTestState1)
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expectType(Optional<TestState1>.self, &stateForTestState1)
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expectEmpty(stateForTestState2_nil)
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}
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do {
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// Construct a state machine with a custom subclass as the only state.
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let stateMachine = GKStateMachine(
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states: [TestState2()])
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var stateForTestState2 =
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stateMachine.stateForClass(TestState2.self)
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var stateForTestState1_nil =
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stateMachine.stateForClass(TestState1.self)
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expectNotEmpty(stateForTestState2)
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expectType(Optional<TestState2>.self, &stateForTestState2)
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expectEmpty(stateForTestState1_nil)
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}
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}
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} // if #available(OSX 10.11, iOS 9.0, tvOS 9.0, *)
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runAllTests()
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