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85 lines
3.8 KiB
Swift
85 lines
3.8 KiB
Swift
// RUN: %empty-directory(%t)
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// RUN: %target-swift-frontend-emit-module -emit-module-path %t/FakeDistributedActorSystems.swiftmodule -module-name FakeDistributedActorSystems -target %target-swift-6.0-abi-triple %S/../Inputs/FakeDistributedActorSystems.swift -plugin-path %swift-plugin-dir
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// RUN: %target-build-swift -module-name ActorsFramework -target %target-swift-6.0-abi-triple -j2 -parse-as-library -I %t %s %S/../Inputs/FakeDistributedActorSystems.swift -plugin-path %swift-plugin-dir -o %t/a.out
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// RUN: %target-codesign %t/a.out
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// RUN: env %env-SWIFT_DUMP_ACCESSIBLE_FUNCTIONS=true %target-run %t/a.out 2>&1 | %FileCheck %s --color --dump-input=always
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// REQUIRES: executable_test
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// REQUIRES: concurrency
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// REQUIRES: distributed
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// rdar://76038845
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// UNSUPPORTED: use_os_stdlib
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// UNSUPPORTED: back_deployment_runtime
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// FIXME(distributed): Distributed actors currently have some issues on windows, isRemote always returns false. rdar://82593574
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// UNSUPPORTED: OS=windows-msvc
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import Distributed
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import FakeDistributedActorSystems
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// ==== Known actor system -----------------------------------------------------
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public struct Response: Codable, Sendable {
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let resp: Int
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public init(resp: Int) {
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self.resp = resp
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}
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}
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public struct Provider: Codable, Sendable {
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let r1: Int
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public init(r1: Int) {
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self.r1 = r1
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}
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}
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@Resolvable
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public protocol DistributedNotificationService: DistributedActor
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where ActorSystem == FakeRoundtripActorSystem {
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distributed func getArray(a1: [Int], a2: String?) async throws -> [Response]
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}
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distributed actor DistributedNotificationServiceImpl: DistributedNotificationService {
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typealias ActorSystem = FakeRoundtripActorSystem
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distributed func getArray(a1: [Int], a2: String?) async throws -> [Response] {
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[] // mock impl is enough
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}
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}
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// ==== ------------------------------------------------------------------------
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@main struct Main {
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static func main() async throws {
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let roundtripSystem = FakeRoundtripActorSystem()
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let real: any DistributedNotificationService = DistributedNotificationServiceImpl(
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actorSystem: roundtripSystem)
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let proxy: any DistributedNotificationService =
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try $DistributedNotificationService.resolve(id: real.id, using: roundtripSystem)
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_ = try await proxy.getArray(a1: [], a2: "")
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// CHECK: ==== Accessible Function Records ====
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// CHECK: Record name: $s15ActorsFramework30DistributedNotificationServicePAA0C001_C9ActorStubRzrlE8getArray2a12a2SayAA8ResponseVGSaySiG_SSSgtYaKFTE
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// CHECK: Demangled: distributed thunk (extension in ActorsFramework):ActorsFramework.DistributedNotificationService< where A: Distributed._DistributedActorStub>.getArray(a1: Swift.Array<Swift.Int>, a2: Swift.Optional<Swift.String>) async throws -> Swift.Array<ActorsFramework.Response>
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// CHECK: Function Ptr: [[PTR:0x.*]]
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// CHECK: Flags.IsDistributed: 1
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// CHECK: Record name: $s15ActorsFramework34DistributedNotificationServiceImplC8getArray2a12a2SayAA8ResponseVGSaySiG_SSSgtYaKFTE
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// CHECK: Demangled: distributed thunk ActorsFramework.DistributedNotificationServiceImpl.getArray(a1: Swift.Array<Swift.Int>, a2: Swift.Optional<Swift.String>) async throws -> Swift.Array<ActorsFramework.Response>
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// CHECK: Function Ptr: [[PTR:0x.*]]
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// CHECK: Flags.IsDistributed: 1
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// CHECK: Record name: $s15ActorsFramework31$DistributedNotificationServiceC8getArray2a12a2SayAA8ResponseVGSaySiG_SSSgtYaKFTE
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// CHECK: Demangled: distributed thunk ActorsFramework.$DistributedNotificationService.getArray(a1: Swift.Array<Swift.Int>, a2: Swift.Optional<Swift.String>) async throws -> Swift.Array<ActorsFramework.Response>
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// CHECK: Function Ptr: [[PTR:0x.*]]
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// CHECK: Flags.IsDistributed: 1
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// CHECK: Record count: 3
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// CHECK: ==== End of Accessible Function Records ====
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}
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}
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