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Instead of using `if` in case of checking if `index < end` in `next` function of Stack. We can use `guard` statement to make it more readable and concise.
132 lines
3.9 KiB
Swift
132 lines
3.9 KiB
Swift
//===--- Stack.swift - defines the Stack data structure -------------------===//
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//
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// This source file is part of the Swift.org open source project
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//
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// Copyright (c) 2014 - 2022 Apple Inc. and the Swift project authors
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// Licensed under Apache License v2.0 with Runtime Library Exception
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//
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// See https://swift.org/LICENSE.txt for license information
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// See https://swift.org/CONTRIBUTORS.txt for the list of Swift project authors
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//
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//===----------------------------------------------------------------------===//
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import OptimizerBridging
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import SIL
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/// A very efficient implementation of a stack, which can also be iterated over.
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///
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/// A Stack is the best choice for things like worklists, etc., if no random
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/// access is needed.
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/// Compared to Array, it does not require any memory allocations, because it
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/// uses a recycling bump pointer allocator for allocating the slabs.
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/// All operations have (almost) zero cost.
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///
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/// This type should be a move-only type, but unfortunately we don't have move-only
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/// types yet. Therefore it's needed to call `deinitialize()` explicitly to
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/// destruct this data structure, e.g. in a `defer {}` block.
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struct Stack<Element> : CollectionLikeSequence {
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private let bridgedContext: BridgedPassContext
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private var firstSlab = BridgedPassContext.Slab(nil)
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private var lastSlab = BridgedPassContext.Slab(nil)
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private var endIndex: Int = 0
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private static var slabCapacity: Int {
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BridgedPassContext.Slab.getCapacity() / MemoryLayout<Element>.stride
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}
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private static func bind(_ slab: BridgedPassContext.Slab) -> UnsafeMutablePointer<Element> {
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return UnsafeMutableRawPointer(slab.data!).bindMemory(to: Element.self, capacity: Stack.slabCapacity)
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}
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struct Iterator : IteratorProtocol {
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var slab: BridgedPassContext.Slab
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var index: Int
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let lastSlab: BridgedPassContext.Slab
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let endIndex: Int
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mutating func next() -> Element? {
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let end = (slab.data == lastSlab.data ? endIndex : slabCapacity)
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guard index < end else { return nil }
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let elem = Stack.bind(slab)[index]
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index += 1
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if index >= end && slab.data != lastSlab.data {
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slab = slab.getNext()
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index = 0
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}
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return elem
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}
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}
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init(_ context: some Context) { self.bridgedContext = context._bridged }
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func makeIterator() -> Iterator {
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return Iterator(slab: firstSlab, index: 0, lastSlab: lastSlab, endIndex: endIndex)
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}
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var first: Element? {
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isEmpty ? nil : Stack.bind(firstSlab)[0]
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}
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var last: Element? {
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isEmpty ? nil : Stack.bind(lastSlab)[endIndex &- 1]
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}
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mutating func push(_ element: Element) {
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if endIndex >= Stack.slabCapacity {
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lastSlab = bridgedContext.allocSlab(lastSlab)
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endIndex = 0
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} else if firstSlab.data == nil {
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assert(endIndex == 0)
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firstSlab = bridgedContext.allocSlab(lastSlab)
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lastSlab = firstSlab
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}
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(Stack.bind(lastSlab) + endIndex).initialize(to: element)
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endIndex += 1
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}
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/// The same as `push` to provide an Array-like append API.
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mutating func append(_ element: Element) { push(element) }
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mutating func append<S: Sequence>(contentsOf other: S) where S.Element == Element {
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for elem in other {
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append(elem)
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}
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}
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var isEmpty: Bool { return endIndex == 0 }
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mutating func pop() -> Element? {
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if isEmpty {
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return nil
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}
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assert(endIndex > 0)
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endIndex -= 1
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let elem = (Stack.bind(lastSlab) + endIndex).move()
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if endIndex == 0 {
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if lastSlab.data == firstSlab.data {
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_ = bridgedContext.freeSlab(lastSlab)
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firstSlab.data = nil
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lastSlab.data = nil
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endIndex = 0
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} else {
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lastSlab = bridgedContext.freeSlab(lastSlab)
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endIndex = Stack.slabCapacity
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}
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}
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return elem
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}
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mutating func removeAll() {
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while pop() != nil { }
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}
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/// TODO: once we have move-only types, make this a real deinit.
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mutating func deinitialize() { removeAll() }
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}
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