mirror of
https://github.com/apple/swift.git
synced 2025-12-14 20:36:38 +01:00
For now, it still applies to Optionals and Pointers, but this commit removes it from everything else. Swift SVN r19888
667 lines
16 KiB
Swift
667 lines
16 KiB
Swift
//===----------------------------------------------------------------------===//
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//
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// This source file is part of the Swift.org open source project
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//
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// Copyright (c) 2014 - 2015 Apple Inc. and the Swift project authors
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// Licensed under Apache License v2.0 with Runtime Library Exception
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//
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// See http://swift.org/LICENSE.txt for license information
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// See http://swift.org/CONTRIBUTORS.txt for the list of Swift project authors
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//
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//===----------------------------------------------------------------------===//
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public func minElement<
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R : SequenceType
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where R.Generator.Element : Comparable>(range: R)
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-> R.Generator.Element {
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var g = range.generate()
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var result = g.next()!
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for e in GeneratorSequence(g) {
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if e < result { result = e }
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}
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return result
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}
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public func maxElement<
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R : SequenceType
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where R.Generator.Element : Comparable>(range: R)
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-> R.Generator.Element {
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var g = range.generate()
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var result = g.next()!
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for e in GeneratorSequence(g) {
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if e > result { result = e }
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}
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return result
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}
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// Returns the first index where value appears in domain or nil if
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// domain doesn't contain the value. O(countElements(domain))
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public func find<
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C: CollectionType where C.Generator.Element : Equatable
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>(domain: C, value: C.Generator.Element) -> C.Index? {
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for i in indices(domain) {
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if domain[i] == value {
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return i
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}
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}
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return nil
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}
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func _insertionSort<
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C: MutableCollectionType where C.Index: BidirectionalIndexType
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>(
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inout elements: C,
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range: Range<C.Index>,
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inout less: (C.Generator.Element, C.Generator.Element)->Bool
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) {
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if !range.isEmpty {
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let start = range.startIndex
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// Keep track of the end of the initial sequence of sorted
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// elements.
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var sortedEnd = start
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// One element is trivially already-sorted, thus pre-increment
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// Continue until the sorted elements cover the whole sequence
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while (++sortedEnd != range.endIndex) {
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// get the first unsorted element
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var x: C.Generator.Element = elements[sortedEnd]
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// Look backwards for x's position in the sorted sequence,
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// moving elements forward to make room.
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var i = sortedEnd
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do {
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let predecessor: C.Generator.Element = elements[i.predecessor()]
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// if x doesn't belong before y, we've found its position
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if !less(x, predecessor) {
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break
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}
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// Move y forward
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elements[i] = predecessor
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}
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while --i != start
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if i != sortedEnd {
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// Plop x into position
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elements[i] = x
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}
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}
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}
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}
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/// Partition a non empty range into two partially sorted regions and return
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/// the index of the pivot:
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/// [start..idx), pivot ,[idx..end)
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public func partition<
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C: MutableCollectionType where C.Index: RandomAccessIndexType
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>(
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inout elements: C,
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range: Range<C.Index>,
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inout less: (C.Generator.Element, C.Generator.Element)->Bool
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) -> C.Index {
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_precondition(
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range.startIndex != range.endIndex, "Can't partition an empty range")
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// Variables i and j point to the next element to be visited.
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var i = range.startIndex
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var j = range.endIndex.predecessor()
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// The first element is the pivot.
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let pivot = elements[range.startIndex]
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i++
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// Continue to swap until all elements were visited and placed in one
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// of the partitions.
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while i.distanceTo(j) >= 0 {
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while less(elements[i], pivot) {
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i++
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if (i.distanceTo(j) < 0) { break }
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}
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while less(pivot, elements[j]) {
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j--
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// We don't need to check if j is greater than zero because we placed
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// our pivot at startIndex and comparing with pivot ends this loop.
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}
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if i.distanceTo(j) >= 0 {
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swap(&elements[i], &elements[j])
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i++
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j--
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}
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}
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// Swap the pivot in between the two partitions.
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swap(&elements[i.predecessor()], &elements[range.startIndex])
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return i.predecessor()
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}
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func _quickSort<
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C: MutableCollectionType where C.Index: RandomAccessIndexType
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>(
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inout elements: C,
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range: Range<C.Index>,
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less: (C.Generator.Element, C.Generator.Element)->Bool
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) {
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var comp = less
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_quickSortImpl(&elements, range, &comp)
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}
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func _quickSortImpl<
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C: MutableCollectionType where C.Index: RandomAccessIndexType
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>(
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inout elements: C,
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range: Range<C.Index>,
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inout less: (C.Generator.Element, C.Generator.Element)->Bool
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) {
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// Insertion sort is better at handling smaller regions.
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let cnt = count(range)
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if cnt < 20 {
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_insertionSort(&elements, range, &less)
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return
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}
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// Partition and sort.
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let part_idx : C.Index = partition(&elements, range, &less)
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_quickSortImpl(&elements, range.startIndex..<part_idx, &less);
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_quickSortImpl(&elements, (part_idx.successor())..<range.endIndex, &less);
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}
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struct Less<T: Comparable> {
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static func compare(x: T, _ y: T) -> Bool {
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return x < y
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}
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}
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public func sort<
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C: MutableCollectionType where C.Index: RandomAccessIndexType
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>(
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inout collection: C,
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predicate: (C.Generator.Element, C.Generator.Element) -> Bool
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) {
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_quickSort(&collection, indices(collection), predicate)
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}
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public func sort<
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C: MutableCollectionType
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where C.Index: RandomAccessIndexType, C.Generator.Element: Comparable
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>(
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inout collection: C
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) {
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_quickSort(&collection, indices(collection))
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}
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public func sort<T>(inout array: [T], predicate: (T, T) -> Bool) {
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return array.withUnsafeMutableStorage {
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a in sort(&a, predicate)
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return
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}
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}
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// The functions below are a copy of the functions above except that
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// they don't accept a predicate and they are hardcoded to use the less-than
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// comparator.
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public func sort<T : Comparable>(inout array: [T]) {
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return array.withUnsafeMutableStorage {
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a in sort(&a)
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return
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}
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}
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public func sorted<
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C: MutableCollectionType where C.Index: RandomAccessIndexType
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>(
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source: C,
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predicate: (C.Generator.Element, C.Generator.Element) -> Bool
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) -> C {
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var result = source
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sort(&result, predicate)
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return result
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}
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public func sorted<
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C: MutableCollectionType
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where C.Generator.Element: Comparable, C.Index: RandomAccessIndexType
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>(source: C) -> C {
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var result = source
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sort(&result)
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return result
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}
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public func sorted<
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S: SequenceType
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>(
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source: S,
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predicate: (S.Generator.Element, S.Generator.Element) -> Bool
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) -> [S.Generator.Element] {
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var result = Array(source)
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sort(&result, predicate)
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return result
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}
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public func sorted<
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S: SequenceType
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where S.Generator.Element: Comparable
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>(
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source: S
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) -> [S.Generator.Element] {
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var result = Array(source)
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sort(&result)
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return result
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}
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func _insertionSort<
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C: MutableCollectionType where C.Index: RandomAccessIndexType,
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C.Generator.Element: Comparable>(
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inout elements: C,
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range: Range<C.Index>) {
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if !range.isEmpty {
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let start = range.startIndex
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// Keep track of the end of the initial sequence of sorted
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// elements.
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var sortedEnd = start
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// One element is trivially already-sorted, thus pre-increment
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// Continue until the sorted elements cover the whole sequence
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while (++sortedEnd != range.endIndex) {
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// get the first unsorted element
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var x: C.Generator.Element = elements[sortedEnd]
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// Look backwards for x's position in the sorted sequence,
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// moving elements forward to make room.
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var i = sortedEnd
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do {
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let predecessor: C.Generator.Element = elements[i.predecessor()]
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// if x doesn't belong before y, we've found its position
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if !Less.compare(x, predecessor) {
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break
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}
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// Move y forward
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elements[i] = predecessor
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}
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while --i != start
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if i != sortedEnd {
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// Plop x into position
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elements[i] = x
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}
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}
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}
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}
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/// Partition a non empty range into two partially sorted regions and return
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/// the index of the pivot:
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/// [start..idx), pivot ,[idx..end)
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public func partition<
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C: MutableCollectionType where C.Generator.Element: Comparable
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, C.Index: RandomAccessIndexType
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>(
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inout elements: C,
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range: Range<C.Index>) -> C.Index {
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// Variables i and j point to the next element to be visited.
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var i = range.startIndex
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var j = range.endIndex.predecessor()
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// The first element is the pivot.
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let pivot = elements[range.startIndex]
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i++
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// Continue to swap until all elements were visited and placed in one
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// of the partitions.
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while i.distanceTo(j) >= 0 {
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while Less.compare(elements[i], pivot) {
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i++
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if (i.distanceTo(j) < 0) { break }
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}
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while Less.compare(pivot, elements[j]) {
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// We don't need to check if j is greater than zero because we placed
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// our pivot at startIndex and comparing with pivot ends this loop.
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j--
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}
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if i.distanceTo(j) >= 0 {
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swap(&elements[i], &elements[j])
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i++
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j--
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}
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}
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// Swap the pivot in between the two partitions.
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swap(&elements[i.predecessor()], &elements[range.startIndex])
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return i.predecessor()
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}
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func _quickSort<
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C: MutableCollectionType
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where C.Generator.Element: Comparable, C.Index: RandomAccessIndexType
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>(
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inout elements: C,
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range: Range<C.Index>) {
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_quickSortImpl(&elements, range)
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}
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func _quickSortImpl<
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C: MutableCollectionType
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where C.Generator.Element: Comparable, C.Index: RandomAccessIndexType
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>(
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inout elements: C, range: Range<C.Index>
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) {
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// Insertion sort is better at handling smaller regions.
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let cnt = count(range)
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if cnt < 20 {
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_insertionSort(&elements, range)
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return
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}
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// Partition and sort.
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let part_idx : C.Index = partition(&elements, range)
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_quickSortImpl(&elements, range.startIndex..<part_idx);
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_quickSortImpl(&elements, (part_idx.successor())..<range.endIndex);
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}
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//// End of non-predicate sort functions.
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public func swap<T>(inout a : T, inout b : T) {
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// Semantically equivalent to (a, b) = (b, a).
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// Microoptimized to avoid retain/release traffic.
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let p1 = Builtin.addressof(&a)
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let p2 = Builtin.addressof(&b)
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// Take from P1.
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let tmp : T = Builtin.take(p1)
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// Transfer P2 into P1.
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Builtin.initialize(Builtin.take(p2) as T, p1)
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// Initialize P2.
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Builtin.initialize(tmp, p2)
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}
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public func min<T : Comparable>(x: T, y: T) -> T {
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var r = x
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if y < x {
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r = y
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}
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return r
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}
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public func min<T : Comparable>(x: T, y: T, z: T, rest: T...) -> T {
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var r = x
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if y < x {
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r = y
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}
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if z < r {
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r = z
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}
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for t in rest {
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if t < r {
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r = t
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}
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}
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return r
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}
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public func max<T : Comparable>(x: T, y: T) -> T {
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var r = y
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if y < x {
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r = x
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}
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return r
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}
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public func max<T : Comparable>(x: T, y: T, z: T, rest: T...) -> T {
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var r = y
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if y < x {
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r = x
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}
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if r < z {
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r = z
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}
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for t in rest {
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if t >= r {
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r = t
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}
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}
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return r
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}
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public func split<Seq: Sliceable, R:BooleanType>(
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seq: Seq,
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isSeparator: (Seq.Generator.Element)->R,
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maxSplit: Int = Int.max,
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allowEmptySlices: Bool = false
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) -> [Seq.SubSlice] {
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var result = Array<Seq.SubSlice>()
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// FIXME: could be simplified pending <rdar://problem/15032945>
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// (ternary operator not resolving some/none)
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var startIndex: Optional<Seq.Index>
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= allowEmptySlices ? .Some(seq.startIndex) : .None
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var splits = 0
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for j in indices(seq) {
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if isSeparator(seq[j]) {
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if startIndex {
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var i = startIndex!
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result.append(seq[i..<j])
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startIndex = .Some(j.successor())
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if ++splits >= maxSplit {
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break
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}
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if !allowEmptySlices {
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startIndex = .None
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}
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}
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}
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else {
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if !startIndex {
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startIndex = .Some(j)
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}
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}
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}
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switch startIndex {
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case .Some(var i):
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result.append(seq[i..<seq.endIndex])
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default:
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()
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}
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return result
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}
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|
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/// Return true iff the the initial elements of `s` are equal to `prefix`.
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public func startsWith<
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S0: SequenceType, S1: SequenceType
|
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where
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S0.Generator.Element == S1.Generator.Element,
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S0.Generator.Element : Equatable
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>(s: S0, prefix: S1) -> Bool
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{
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var prefixGenerator = prefix.generate()
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for e0 in s {
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var e1 = prefixGenerator.next()
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if !e1 { return true }
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if e0 != e1! {
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return false
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}
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}
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return prefixGenerator.next() ? false : true
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}
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|
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public struct EnumerateGenerator<
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Base: GeneratorType
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> : GeneratorType, SequenceType {
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public typealias Element = (index: Int, element: Base.Element)
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var base: Base
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var count: Int
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init(_ base: Base) {
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self.base = base
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count = 0
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}
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public mutating func next() -> Element? {
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var b = base.next()
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if !b { return .None }
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return .Some((index: count++, element: b!))
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}
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|
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// Every GeneratorType is also a single-pass SequenceType
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public typealias Generator = EnumerateGenerator<Base>
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public func generate() -> Generator {
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return self
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}
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}
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|
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public func enumerate<Seq : SequenceType>(
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seq: Seq
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) -> EnumerateGenerator<Seq.Generator> {
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return EnumerateGenerator(seq.generate())
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}
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|
|
|
|
/// Return true iff `a1` and `a2` contain the same elements.
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|
public func equal<
|
|
S1 : SequenceType, S2 : SequenceType
|
|
where
|
|
S1.Generator.Element == S2.Generator.Element,
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S1.Generator.Element : Equatable
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|
>(a1: S1, a2: S2) -> Bool
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{
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|
var g1 = a1.generate()
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|
var g2 = a2.generate()
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while true {
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var e1 = g1.next()
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var e2 = g2.next()
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if e1 && e2 {
|
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if e1! != e2! {
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return false
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}
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}
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else {
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return !e1 == !e2
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}
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}
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}
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|
|
/// Return true iff `a1` and `a2` contain the same elements, using
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|
/// `pred` as equality `==` comparison.
|
|
public func equal<
|
|
S1 : SequenceType, S2 : SequenceType
|
|
where
|
|
S1.Generator.Element == S2.Generator.Element
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>(a1: S1, a2: S2,
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predicate: (S1.Generator.Element, S1.Generator.Element) -> Bool) -> Bool
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{
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var g1 = a1.generate()
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var g2 = a2.generate()
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while true {
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var e1 = g1.next()
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var e2 = g2.next()
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if e1 && e2 {
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if !predicate(e1!, e2!) {
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return false
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}
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}
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else {
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return !e1 == !e2
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}
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}
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}
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|
|
/// Return true iff a1 precedes a2 in a lexicographical ("dictionary")
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|
/// ordering, using "<" as the comparison between elements.
|
|
public func lexicographicalCompare<
|
|
S1 : SequenceType, S2 : SequenceType
|
|
where
|
|
S1.Generator.Element == S2.Generator.Element,
|
|
S1.Generator.Element : Comparable>(
|
|
a1: S1, a2: S2) -> Bool {
|
|
var g1 = a1.generate()
|
|
var g2 = a2.generate()
|
|
while true {
|
|
var e1_ = g1.next()
|
|
var e2_ = g2.next()
|
|
if let e1 = e1_ {
|
|
if let e2 = e2_ {
|
|
if e1 < e2 {
|
|
return true
|
|
}
|
|
if e2 < e1 {
|
|
return false
|
|
}
|
|
continue // equivalent
|
|
}
|
|
return false
|
|
}
|
|
return e2_.getLogicValue()
|
|
}
|
|
}
|
|
|
|
/// Return true iff `a1` precedes `a2` in a lexicographical ("dictionary")
|
|
/// ordering, using `less` as the comparison between elements.
|
|
public func lexicographicalCompare<
|
|
S1 : SequenceType, S2 : SequenceType
|
|
where
|
|
S1.Generator.Element == S2.Generator.Element
|
|
>(
|
|
a1: S1, a2: S2,
|
|
less: (S1.Generator.Element,S1.Generator.Element)->Bool
|
|
) -> Bool {
|
|
var g1 = a1.generate()
|
|
var g2 = a2.generate()
|
|
while true {
|
|
var e1_ = g1.next()
|
|
var e2_ = g2.next()
|
|
if let e1 = e1_ {
|
|
if let e2 = e2_ {
|
|
if less(e1, e2) {
|
|
return true
|
|
}
|
|
if less(e2, e1) {
|
|
return false
|
|
}
|
|
continue // equivalent
|
|
}
|
|
return false
|
|
}
|
|
return e2_.getLogicValue()
|
|
}
|
|
}
|
|
|
|
/// Return `true` iff an element in `seq` satisfies `predicate`.
|
|
public func contains<
|
|
S: SequenceType, L: BooleanType
|
|
>(seq: S, predicate: (S.Generator.Element)->L) -> Bool {
|
|
for a in seq {
|
|
if predicate(a) {
|
|
return true
|
|
}
|
|
}
|
|
return false
|
|
}
|
|
|
|
/// Return `true` iff `x` is in `seq`.
|
|
public func contains<
|
|
S: SequenceType where S.Generator.Element: Equatable
|
|
>(seq: S, x: S.Generator.Element) -> Bool {
|
|
return contains(seq, { $0 == x })
|
|
}
|
|
|
|
public func reduce<S: SequenceType, U>(
|
|
sequence: S, initial: U, combine: (U, S.Generator.Element)->U
|
|
) -> U {
|
|
var result = initial
|
|
for element in sequence {
|
|
result = combine(result, element)
|
|
}
|
|
return result
|
|
}
|