Files
swift-mirror/stdlib/public/Darwin/CoreGraphics/Private.swift
Saleem Abdulrasool 41d9c2cc59 stdlib: restructure for OS family layout of SDK overlay
The SDK directory is now confusing as the Windows target also has a SDK
overlay.  In order to make this more uniform, move the SDK directory to
Darwin which covers the fact that this covers the XNU family of OSes.
The Windows directory contains the SDK overlay for the Windows target.
2018-12-06 11:32:05 -08:00

230 lines
11 KiB
Swift

//===----------------------------------------------------------------------===//
//
// This source file is part of the Swift.org open source project
//
// Copyright (c) 2014 - 2017 Apple Inc. and the Swift project authors
// Licensed under Apache License v2.0 with Runtime Library Exception
//
// See https://swift.org/LICENSE.txt for license information
// See https://swift.org/CONTRIBUTORS.txt for the list of Swift project authors
//
//===----------------------------------------------------------------------===//
// Redeclarations of all SwiftPrivate symbols with appropriate markup,
// so that tools can help with migration
// @available(*, unavailable, renamed:"DispatchQueue.init(label:attributes:target:)")
@available(*, unavailable, message:"Use == instead")
public func CGAffineTransformEqualToTransform(_ t1: CGAffineTransform, _ t2: CGAffineTransform) -> Bool
{ fatalError() }
@available(*, unavailable, message:"Use class var white/black/clear instead")
public func CGColorGetConstantColor(_ colorName: CFString?) -> CGColor?
{ fatalError() }
@available(*, unavailable, message:"Use == instead")
public func CGColorEqualToColor(_ color1: CGColor?, _ color2: CGColor?) -> Bool
{ fatalError() }
@available(*, unavailable, renamed:"getter:CGColor.components(self:)")
public func CGColorGetComponents(_ color: CGColor?) -> UnsafePointer<CGFloat>
{ fatalError() }
@available(*, unavailable, message:"Use colorTable.count instead")
public func CGColorSpaceGetColorTableCount(_ space: CGColorSpace?) -> Int
{ fatalError() }
@available(*, unavailable, renamed:"CGColorSpace.colorTable(self:_:)")
public func CGColorSpaceGetColorTable(_ space: CGColorSpace?, _ table: UnsafeMutablePointer<UInt8>)
{ fatalError() }
@available(*, unavailable, message:"Use setLineDash(self:phase:lengths:)")
public func CGContextSetLineDash(_ c: CGContext?, _ phase: CGFloat, _ lengths: UnsafePointer<CGFloat>, _ count: Int)
{ fatalError() }
@available(*, unavailable, message:"Use move(to:) instead")
public func CGContextMoveToPoint(_ c: CGContext?, _ x: CGFloat, _ y: CGFloat)
{ fatalError() }
@available(*, unavailable, message:"Use addLine(to:) instead")
public func CGContextAddLineToPoint(_ c: CGContext?, _ x: CGFloat, _ y: CGFloat)
{ fatalError() }
@available(*, unavailable, message:"Use addCurve(to:control1:control2:) instead")
public func CGContextAddCurveToPoint(_ c: CGContext?, _ cp1x: CGFloat, _ cp1y: CGFloat, _ cp2x: CGFloat, _ cp2y: CGFloat, _ x: CGFloat, _ y: CGFloat)
{ fatalError() }
@available(*, unavailable, message:"Use addQuadCurve(to:control:)")
public func CGContextAddQuadCurveToPoint(_ c: CGContext?, _ cpx: CGFloat, _ cpy: CGFloat, _ x: CGFloat, _ y: CGFloat)
{ fatalError() }
@available(*, unavailable, message:"Use addRects(_:)")
public func CGContextAddRects(_ c: CGContext?, _ rects: UnsafePointer<CGRect>, _ count: Int)
{ fatalError() }
@available(*, unavailable, message:"Use addLines(between:)")
public func CGContextAddLines(_ c: CGContext?, _ points: UnsafePointer<CGPoint>, _ count: Int)
{ fatalError() }
@available(*, unavailable, message:"Use addArc(center:radius:startAngle:endAngle:clockwise:)")
public func CGContextAddArc(_ c: CGContext?, _ x: CGFloat, _ y: CGFloat, _ radius: CGFloat, _ startAngle: CGFloat, _ endAngle: CGFloat, _ clockwise: Int32)
{ fatalError() }
@available(*, unavailable, message:"Use addArc(self:x1:y1:x2:y2:radius:)")
public func CGContextAddArcToPoint(_ c: CGContext?, _ x1: CGFloat, _ y1: CGFloat, _ x2: CGFloat, _ y2: CGFloat, _ radius: CGFloat)
{ fatalError() }
@available(*, unavailable, message:"Use fill(self:_:count:)")
public func CGContextFillRects(_ c: CGContext?, _ rects: UnsafePointer<CGRect>, _ count: Int)
{ fatalError() }
@available(*, unavailable, message:"Use strokeLineSegments(self:between:count:)")
public func CGContextStrokeLineSegments(_ c: CGContext?, _ points: UnsafePointer<CGPoint>, _ count: Int)
{ fatalError() }
@available(*, unavailable, message:"Use clip(to:)")
public func CGContextClipToRects(_ c: CGContext?, _ rects: UnsafePointer<CGRect>, _ count: Int)
{ fatalError() }
@available(*, unavailable, message:"Use draw(_:in:)")
public func CGContextDrawImage(_ c: CGContext?, _ rect: CGRect, _ image: CGImage?)
{ fatalError() }
@available(*, unavailable, message:"Use draw(_:in:byTiling:)")
public func CGContextDrawTiledImage(_ c: CGContext?, _ rect: CGRect, _ image: CGImage?)
{ fatalError() }
@available(*, unavailable, renamed:"getter:CGContext.textPosition(self:)")
public func CGContextGetTextPosition(_ c: CGContext?) -> CGPoint
{ fatalError() }
@available(*, unavailable, message:"Use var textPosition")
public func CGContextSetTextPosition(_ c: CGContext?, _ x: CGFloat, _ y: CGFloat)
{ fatalError() }
@available(*, unavailable, message:"Use showGlyphs(_:at:)")
public func CGContextShowGlyphsAtPositions(_ c: CGContext?, _ glyphs: UnsafePointer<CGGlyph>, _ Lpositions: UnsafePointer<CGPoint>, _ count: Int)
{ fatalError() }
@available(*, unavailable, renamed:"CGContext.fillPath(self:)")
public func CGContextFillPath(_ c: CGContext?)
{ fatalError() }
@available(*, unavailable, message:"Use fillPath(using:)")
public func CGContextEOFillPath(_ c: CGContext?)
{ fatalError() }
@available(*, unavailable, renamed:"CGContext.clip(self:)")
public func CGContextClip(_ c: CGContext?)
{ fatalError() }
@available(*, unavailable, message:"Use clip(using:)")
public func CGContextEOClip(_ c: CGContext?)
{ fatalError() }
@available(*, unavailable, renamed:"CGGetLastMouseDelta") // different type
public func CGGetLastMouseDelta(_ deltaX: UnsafeMutablePointer<Int32>?, _ deltaY: UnsafeMutablePointer<Int32>?)
{ fatalError() }
@available(*, unavailable, message:"Use divided(atDistance:from:)")
public func CGRectDivide(_ rect: CGRect, _ slice: UnsafeMutablePointer<CGRect>, _ remainder: UnsafeMutablePointer<CGRect>, _ amount: CGFloat, _ edge: CGRectEdge)
{ fatalError() }
@available(*, unavailable, message:"Use CGPoint.init(dictionaryRepresentation:)")
public func CGPointMakeWithDictionaryRepresentation(_ dict: CFDictionary?, _ point: UnsafeMutablePointer<CGPoint>) -> Bool
{ fatalError() }
@available(*, unavailable, message:"Use CGSize.init(dictionaryRepresentation:)")
public func CGSizeMakeWithDictionaryRepresentation(_ dict: CFDictionary?, _ size: UnsafeMutablePointer<CGSize>) -> Bool
{ fatalError() }
@available(*, unavailable, message:"Use CGRect.init(dictionaryRepresentation:)")
public func CGRectMakeWithDictionaryRepresentation(_ dict: CFDictionary?, _ rect: UnsafeMutablePointer<CGRect>) -> Bool
{ fatalError() }
@available(*, unavailable, renamed:"CGImage.copy(self:maskingColorComponents:)")
public func CGImageCreateWithMaskingColors(_ image: CGImage?, _ components: UnsafePointer<CGFloat>) -> CGImage?
{ fatalError() }
@available(*, unavailable, message:"Use draw(_:in:)")
public func CGContextDrawLayerInRect(_ context: CGContext?, _ rect: CGRect, _ layer: CGLayer?)
{ fatalError() }
@available(*, unavailable, message:"Use draw(_:at:)")
public func CGContextDrawLayerAtPoint(_ context: CGContext?, _ point: CGPoint, _ layer: CGLayer?)
{ fatalError() }
@available(*, unavailable, message:"Use copy(byDashingWithPhase:lengths:transform:)")
public func CGPathCreateCopyByDashingPath(_ path: CGPath?, _ transform: UnsafePointer<CGAffineTransform>, _ phase: CGFloat, _ lengths: UnsafePointer<CGFloat>, _ count: Int) -> CGPath?
{ fatalError() }
@available(*, unavailable, message:"Use copy(byStroking:lineWidth:lineCap:lineJoin:miterLimit:transform:)")
public func CGPathCreateCopyByStrokingPath(_ path: CGPath?, _ transform: UnsafePointer<CGAffineTransform>, _ lineWidth: CGFloat, _ lineCap: CGLineCap, _ lineJoin: CGLineJoin, _ miterLimit: CGFloat) -> CGPath?
{ fatalError() }
@available(*, unavailable, message:"Use == instead")
public func CGPathEqualToPath(_ path1: CGPath?, _ path2: CGPath?) -> Bool
{ fatalError() }
@available(*, unavailable, message:"Use move(to:transform:)")
public func CGPathMoveToPoint(_ path: CGMutablePath?, _ m: UnsafePointer<CGAffineTransform>, _ x: CGFloat, _ y: CGFloat)
{ fatalError() }
@available(*, unavailable, message:"Use addLine(to:transform:)")
public func CGPathAddLineToPoint(_ path: CGMutablePath?, _ m: UnsafePointer<CGAffineTransform>, _ x: CGFloat, _ y: CGFloat)
{ fatalError() }
@available(*, unavailable, message:"Use addCurve(to:control1:control2:transform:)")
public func CGPathAddCurveToPoint(_ path: CGMutablePath?, _ m: UnsafePointer<CGAffineTransform>, _ cp1x: CGFloat, _ cp1y: CGFloat, _ cp2x: CGFloat, _ cp2y: CGFloat, _ x: CGFloat, _ y: CGFloat)
{ fatalError() }
@available(*, unavailable, message:"Use addQuadCurve(to:control:transform:)")
public func CGPathAddQuadCurveToPoint(_ path: CGMutablePath?, _ m: UnsafePointer<CGAffineTransform>, _ cpx: CGFloat, _ cpy: CGFloat, _ x: CGFloat, _ y: CGFloat)
{ fatalError() }
@available(*, unavailable, message:"Use addRect(_:transform:)")
public func CGPathAddRect(_ path: CGMutablePath?, _ m: UnsafePointer<CGAffineTransform>, _ rect: CGRect)
{ fatalError() }
@available(*, unavailable, message:"Use addRects(_:transform:)")
public func CGPathAddRects(_ path: CGMutablePath?, _ m: UnsafePointer<CGAffineTransform>, _ rects: UnsafePointer<CGRect>, _ count: Int)
{ fatalError() }
@available(*, unavailable, message:"Use addLines(between:transform:)")
public func CGPathAddLines(_ path: CGMutablePath?, _ m: UnsafePointer<CGAffineTransform>, _ points: UnsafePointer<CGPoint>, _ count: Int)
{ fatalError() }
@available(*, unavailable, message:"Use addEllipse(rect:transform:)")
public func CGPathAddEllipseInRect(_ path: CGMutablePath?, _ m: UnsafePointer<CGAffineTransform>, _ rect: CGRect)
{ fatalError() }
@available(*, unavailable, message:"Use addRelativeArc(center:radius:startAngle:delta:transform:)")
public func CGPathAddRelativeArc(_ path: CGMutablePath?, _ matrix: UnsafePointer<CGAffineTransform>, _ x: CGFloat, _ y: CGFloat, _ radius: CGFloat, _ startAngle: CGFloat, _ delta: CGFloat)
{ fatalError() }
@available(*, unavailable, message:"Use addArc(center:radius:startAngle:endAngle:clockwise:transform:)")
public func CGPathAddArc(_ path: CGMutablePath?, _ m: UnsafePointer<CGAffineTransform>, _ x: CGFloat, _ y: CGFloat, _ radius: CGFloat, _ startAngle: CGFloat, _ endAngle: CGFloat, _ clockwise: Bool)
{ fatalError() }
@available(*, unavailable, message:"Use addArc(tangent1End:tangent2End:radius:transform:)")
public func CGPathAddArcToPoint(_ path: CGMutablePath?, _ m: UnsafePointer<CGAffineTransform>, _ x1: CGFloat, _ y1: CGFloat, _ x2: CGFloat, _ y2: CGFloat, _ radius: CGFloat)
{ fatalError() }
@available(*, unavailable, message:"Use addPath(_:transform:)")
public func CGPathAddPath(_ path1: CGMutablePath?, _ m: UnsafePointer<CGAffineTransform>, _ path2: CGPath?)
{ fatalError() }
@available(*, unavailable, message:"Use CGColor.white") // retyped
public var kCGColorWhite: CFString
{ fatalError() }
@available(*, unavailable, message:"Use CGColor.black") // retyped
public var kCGColorBlack: CFString
{ fatalError() }
@available(*, unavailable, message:"Use CGColor.clear") // retyped
public var kCGColorClear: CFString
{ fatalError() }
// TODO: also add migration support from previous Swift3 betas?