Files
swift-mirror/stdlib/public/Darwin/GameplayKit/CMakeLists.txt
Alex Langford 184d942ba0 [CMake] add_swift_target_library shouldn't implicitly set INSTALL_IN_TARGET
This makes it more explicit what the install component of a target
library is if you don't see one (and its marked as IS_SDK_OVERLAY).
Explicit in this case makes more sense, as you don't have to rely on
knowledge of how `add_swift_target_library` is implemented to understand
what component is used to install the target.
2019-08-02 13:51:52 -07:00

22 lines
1.3 KiB
CMake

cmake_minimum_required(VERSION 3.4.3)
include("../../../../cmake/modules/StandaloneOverlay.cmake")
add_swift_target_library(swiftGameplayKit ${SWIFT_SDK_OVERLAY_LIBRARY_BUILD_TYPES} IS_SDK_OVERLAY
GameplayKit.swift
"${SWIFT_SOURCE_DIR}/stdlib/linker-support/magic-symbols-for-install-name.c"
SWIFT_COMPILE_FLAGS ${SWIFT_RUNTIME_SWIFT_COMPILE_FLAGS} ${SWIFT_STANDARD_LIBRARY_SWIFT_FLAGS}
LINK_FLAGS "${SWIFT_RUNTIME_SWIFT_LINK_FLAGS}"
TARGET_SDKS OSX IOS IOS_SIMULATOR TVOS TVOS_SIMULATOR
SWIFT_MODULE_DEPENDS_OSX Darwin CoreImage CoreGraphics Metal Dispatch IOKit GLKit SceneKit simd Foundation CoreData SpriteKit QuartzCore AppKit ModelIO XPC CoreFoundation ObjectiveC # auto-updated
SWIFT_MODULE_DEPENDS_IOS Darwin CoreImage CoreGraphics Metal UIKit Dispatch GLKit SceneKit simd Foundation SpriteKit QuartzCore ModelIO CoreFoundation ObjectiveC # auto-updated
SWIFT_MODULE_DEPENDS_TVOS Darwin CoreImage CoreGraphics Metal UIKit Dispatch GLKit SceneKit simd Foundation SpriteKit QuartzCore ModelIO CoreFoundation ObjectiveC # auto-updated
FRAMEWORK_DEPENDS_WEAK GameplayKit
DEPLOYMENT_VERSION_OSX ${SWIFTLIB_DEPLOYMENT_VERSION_GAMEPLAYKIT_OSX}
DEPLOYMENT_VERSION_IOS ${SWIFTLIB_DEPLOYMENT_VERSION_GAMEPLAYKIT_IOS}
DEPLOYMENT_VERSION_TVOS ${SWIFTLIB_DEPLOYMENT_VERSION_GAMEPLAYKIT_TVOS}
INSTALL_IN_COMPONENT sdk-overlay
)