Files
swift-mirror/stdlib/public/core/ContiguousArrayBuffer.swift
Erik Eckstein 1201d96cb2 stdlib: Use builtin tail-allocated arrays instead of ManagedBuffer to allocate contiguous array buffers.
This reduces the amount of SIL generated for array operations significantly.
The generated code should be mostly the same (modulo different inlining decisions).
2016-09-14 14:54:18 -07:00

690 lines
22 KiB
Swift

//===----------------------------------------------------------------------===//
//
// This source file is part of the Swift.org open source project
//
// Copyright (c) 2014 - 2016 Apple Inc. and the Swift project authors
// Licensed under Apache License v2.0 with Runtime Library Exception
//
// See http://swift.org/LICENSE.txt for license information
// See http://swift.org/CONTRIBUTORS.txt for the list of Swift project authors
//
//===----------------------------------------------------------------------===//
import SwiftShims
/// Class used whose sole instance is used as storage for empty
/// arrays. The instance is defined in the runtime and statically
/// initialized. See stdlib/runtime/GlobalObjects.cpp for details.
/// Because it's statically referenced, it requires non-lazy realization
/// by the Objective-C runtime.
@objc_non_lazy_realization
internal final class _EmptyArrayStorage
: _ContiguousArrayStorageBase {
init(_doNotCallMe: ()) {
_sanityCheckFailure("creating instance of _EmptyArrayStorage")
}
#if _runtime(_ObjC)
override func _withVerbatimBridgedUnsafeBuffer<R>(
_ body: (UnsafeBufferPointer<AnyObject>) throws -> R
) rethrows -> R? {
return try body(UnsafeBufferPointer(start: nil, count: 0))
}
// FIXME(ABI): remove 'Void' arguments here and elsewhere in this file, they
// are a workaround for an old compiler limitation.
override func _getNonVerbatimBridgedCount(_ dummy: Void) -> Int {
return 0
}
override func _getNonVerbatimBridgedHeapBuffer(
_ dummy: Void
) -> _HeapBuffer<Int, AnyObject> {
return _HeapBuffer<Int, AnyObject>(
_HeapBufferStorage<Int, AnyObject>.self, 0, 0)
}
#endif
override func canStoreElements(ofDynamicType _: Any.Type) -> Bool {
return false
}
/// A type that every element in the array is.
override var staticElementType: Any.Type {
return Void.self
}
}
/// The empty array prototype. We use the same object for all empty
/// `[Native]Array<Element>`s.
internal var _emptyArrayStorage : _EmptyArrayStorage {
return Builtin.bridgeFromRawPointer(
Builtin.addressof(&_swiftEmptyArrayStorage))
}
// FIXME: This whole class is a workaround for
// <rdar://problem/18560464> Can't override generic method in generic
// subclass. If it weren't for that bug, we'd override
// _withVerbatimBridgedUnsafeBuffer directly in
// _ContiguousArrayStorage<Element>.
class _ContiguousArrayStorage1 : _ContiguousArrayStorageBase {
#if _runtime(_ObjC)
/// If the `Element` is bridged verbatim, invoke `body` on an
/// `UnsafeBufferPointer` to the elements and return the result.
/// Otherwise, return `nil`.
final override func _withVerbatimBridgedUnsafeBuffer<R>(
_ body: (UnsafeBufferPointer<AnyObject>) throws -> R
) rethrows -> R? {
var result: R? = nil
try self._withVerbatimBridgedUnsafeBufferImpl {
result = try body($0)
}
return result
}
/// If `Element` is bridged verbatim, invoke `body` on an
/// `UnsafeBufferPointer` to the elements.
internal func _withVerbatimBridgedUnsafeBufferImpl(
_ body: (UnsafeBufferPointer<AnyObject>) throws -> Void
) rethrows {
_sanityCheckFailure(
"Must override _withVerbatimBridgedUnsafeBufferImpl in derived classes")
}
#endif
}
// The class that implements the storage for a ContiguousArray<Element>
@_versioned
final class _ContiguousArrayStorage<Element> : _ContiguousArrayStorage1 {
deinit {
_elementPointer.deinitialize(count: countAndCapacity.count)
_fixLifetime(self)
}
#if _runtime(_ObjC)
/// If `Element` is bridged verbatim, invoke `body` on an
/// `UnsafeBufferPointer` to the elements.
internal final override func _withVerbatimBridgedUnsafeBufferImpl(
_ body: (UnsafeBufferPointer<AnyObject>) throws -> Void
) rethrows {
if _isBridgedVerbatimToObjectiveC(Element.self) {
let count = countAndCapacity.count
let elements = UnsafeRawPointer(_elementPointer)
.assumingMemoryBound(to: AnyObject.self)
defer { _fixLifetime(self) }
try body(UnsafeBufferPointer(start: elements, count: count))
}
}
/// Returns the number of elements in the array.
///
/// - Precondition: `Element` is bridged non-verbatim.
override internal func _getNonVerbatimBridgedCount(_ dummy: Void) -> Int {
_sanityCheck(
!_isBridgedVerbatimToObjectiveC(Element.self),
"Verbatim bridging should be handled separately")
return countAndCapacity.count
}
/// Bridge array elements and return a new buffer that owns them.
///
/// - Precondition: `Element` is bridged non-verbatim.
override internal func _getNonVerbatimBridgedHeapBuffer(_ dummy: Void) ->
_HeapBuffer<Int, AnyObject> {
_sanityCheck(
!_isBridgedVerbatimToObjectiveC(Element.self),
"Verbatim bridging should be handled separately")
let count = countAndCapacity.count
let result = _HeapBuffer<Int, AnyObject>(
_HeapBufferStorage<Int, AnyObject>.self, count, count)
let resultPtr = result.baseAddress
let p = _elementPointer
for i in 0..<count {
(resultPtr + i).initialize(to: _bridgeAnythingToObjectiveC(p[i]))
}
_fixLifetime(self)
return result
}
#endif
/// Returns `true` if the `proposedElementType` is `Element` or a subclass of
/// `Element`. We can't store anything else without violating type
/// safety; for example, the destructor has static knowledge that
/// all of the elements can be destroyed as `Element`.
override func canStoreElements(
ofDynamicType proposedElementType: Any.Type
) -> Bool {
#if _runtime(_ObjC)
return proposedElementType is Element.Type
#else
// FIXME: Dynamic casts don't currently work without objc.
// rdar://problem/18801510
return false
#endif
}
/// A type that every element in the array is.
override var staticElementType: Any.Type {
return Element.self
}
internal final var _elementPointer : UnsafeMutablePointer<Element> {
return UnsafeMutablePointer(Builtin.projectTailElems(self, Element.self))
}
}
@_fixed_layout
internal struct _ContiguousArrayBuffer<Element> : _ArrayBufferProtocol {
/// Make a buffer with uninitialized elements. After using this
/// method, you must either initialize the `count` elements at the
/// result's `.firstElementAddress` or set the result's `.count`
/// to zero.
internal init(
_uninitializedCount uninitializedCount: Int,
minimumCapacity: Int
) {
let realMinimumCapacity = Swift.max(uninitializedCount, minimumCapacity)
if realMinimumCapacity == 0 {
self = _ContiguousArrayBuffer<Element>()
}
else {
_storage = Builtin.allocWithTailElems_1(
_ContiguousArrayStorage<Element>.self,
realMinimumCapacity._builtinWordValue, Element.self)
let storageAddr = UnsafeMutableRawPointer(Builtin.bridgeToRawPointer(_storage))
let endAddr = storageAddr + _swift_stdlib_malloc_size(storageAddr)
let realCapacity = endAddr.assumingMemoryBound(to: Element.self) - firstElementAddress
_initStorageHeader(
count: uninitializedCount, capacity: realCapacity)
}
}
/// Initialize using the given uninitialized `storage`.
/// The storage is assumed to be uninitialized. The returned buffer has the
/// body part of the storage initialized, but not the elements.
///
/// - Warning: The result has uninitialized elements.
///
/// - Warning: storage may have been stack-allocated, so it's
/// crucial not to call, e.g., `malloc_size` on it.
internal init(count: Int, storage: _ContiguousArrayStorage<Element>) {
_storage = storage
_initStorageHeader(count: count, capacity: count)
}
internal init(_ storage: _ContiguousArrayStorageBase) {
_storage = storage
}
/// Initialize the body part of our storage.
///
/// - Warning: does not initialize elements
internal func _initStorageHeader(count: Int, capacity: Int) {
#if _runtime(_ObjC)
let verbatim = _isBridgedVerbatimToObjectiveC(Element.self)
#else
let verbatim = false
#endif
// We can initialize by assignment because _ArrayBody is a trivial type,
// i.e. contains no references.
_storage.countAndCapacity = _ArrayBody(
count: count,
capacity: capacity,
elementTypeIsBridgedVerbatim: verbatim)
}
/// True, if the array is native and does not need a deferred type check.
internal var arrayPropertyIsNativeTypeChecked: Bool {
return true
}
/// A pointer to the first element.
internal var firstElementAddress: UnsafeMutablePointer<Element> {
return UnsafeMutablePointer(Builtin.projectTailElems(_storage,
Element.self))
}
internal var firstElementAddressIfContiguous: UnsafeMutablePointer<Element>? {
return firstElementAddress
}
/// Call `body(p)`, where `p` is an `UnsafeBufferPointer` over the
/// underlying contiguous storage.
internal func withUnsafeBufferPointer<R>(
_ body: (UnsafeBufferPointer<Element>) throws -> R
) rethrows -> R {
defer { _fixLifetime(self) }
return try body(UnsafeBufferPointer(start: firstElementAddress,
count: count))
}
/// Call `body(p)`, where `p` is an `UnsafeMutableBufferPointer`
/// over the underlying contiguous storage.
internal mutating func withUnsafeMutableBufferPointer<R>(
_ body: (UnsafeMutableBufferPointer<Element>) throws -> R
) rethrows -> R {
defer { _fixLifetime(self) }
return try body(
UnsafeMutableBufferPointer(start: firstElementAddress, count: count))
}
//===--- _ArrayBufferProtocol conformance -----------------------------------===//
/// Create an empty buffer.
internal init() {
_storage = _emptyArrayStorage
}
internal init(_buffer buffer: _ContiguousArrayBuffer, shiftedToStartIndex: Int) {
_sanityCheck(shiftedToStartIndex == 0, "shiftedToStartIndex must be 0")
self = buffer
}
internal mutating func requestUniqueMutableBackingBuffer(
minimumCapacity: Int
) -> _ContiguousArrayBuffer<Element>? {
if _fastPath(isUniquelyReferenced() && capacity >= minimumCapacity) {
return self
}
return nil
}
internal mutating func isMutableAndUniquelyReferenced() -> Bool {
return isUniquelyReferenced()
}
internal mutating func isMutableAndUniquelyReferencedOrPinned() -> Bool {
return isUniquelyReferencedOrPinned()
}
/// If this buffer is backed by a `_ContiguousArrayBuffer`
/// containing the same number of elements as `self`, return it.
/// Otherwise, return `nil`.
internal func requestNativeBuffer() -> _ContiguousArrayBuffer<Element>? {
return self
}
@_versioned
internal func getElement(_ i: Int) -> Element {
_sanityCheck(i >= 0 && i < count, "Array index out of range")
return firstElementAddress[i]
}
/// Get or set the value of the ith element.
internal subscript(i: Int) -> Element {
get {
return getElement(i)
}
nonmutating set {
_sanityCheck(i >= 0 && i < count, "Array index out of range")
// FIXME: Manually swap because it makes the ARC optimizer happy. See
// <rdar://problem/16831852> check retain/release order
// firstElementAddress[i] = newValue
var nv = newValue
let tmp = nv
nv = firstElementAddress[i]
firstElementAddress[i] = tmp
}
}
/// The number of elements the buffer stores.
internal var count: Int {
get {
return _storage.countAndCapacity.count
}
nonmutating set {
_sanityCheck(newValue >= 0)
_sanityCheck(
newValue <= capacity,
"Can't grow an array buffer past its capacity")
_storage.countAndCapacity.count = newValue
}
}
/// Traps unless the given `index` is valid for subscripting, i.e.
/// `0 index < count`.
@inline(__always)
func _checkValidSubscript(_ index : Int) {
_precondition(
(index >= 0) && (index < count),
"Index out of range"
)
}
/// The number of elements the buffer can store without reallocation.
internal var capacity: Int {
return _storage.countAndCapacity.capacity
}
/// Copy the elements in `bounds` from this buffer into uninitialized
/// memory starting at `target`. Return a pointer "past the end" of the
/// just-initialized memory.
@discardableResult
internal func _copyContents(
subRange bounds: Range<Int>,
initializing target: UnsafeMutablePointer<Element>
) -> UnsafeMutablePointer<Element> {
_sanityCheck(bounds.lowerBound >= 0)
_sanityCheck(bounds.upperBound >= bounds.lowerBound)
_sanityCheck(bounds.upperBound <= count)
let initializedCount = bounds.upperBound - bounds.lowerBound
target.initialize(
from: firstElementAddress + bounds.lowerBound, count: initializedCount)
_fixLifetime(owner)
return target + initializedCount
}
/// Returns a `_SliceBuffer` containing the given `bounds` of values
/// from this buffer.
internal subscript(bounds: Range<Int>) -> _SliceBuffer<Element> {
get {
return _SliceBuffer(
owner: _storage,
subscriptBaseAddress: subscriptBaseAddress,
indices: bounds,
hasNativeBuffer: true)
}
set {
fatalError("not implemented")
}
}
/// Returns `true` iff this buffer's storage is uniquely-referenced.
///
/// - Note: This does not mean the buffer is mutable. Other factors
/// may need to be considered, such as whether the buffer could be
/// some immutable Cocoa container.
internal mutating func isUniquelyReferenced() -> Bool {
return _isUnique(&_storage)
}
/// Returns `true` iff this buffer's storage is either
/// uniquely-referenced or pinned. NOTE: this does not mean
/// the buffer is mutable; see the comment on isUniquelyReferenced.
internal mutating func isUniquelyReferencedOrPinned() -> Bool {
return _isUniqueOrPinned(&_storage)
}
#if _runtime(_ObjC)
/// Convert to an NSArray.
///
/// - Precondition: `Element` is bridged to Objective-C.
///
/// - Complexity: O(1).
internal func _asCocoaArray() -> _NSArrayCore {
if count == 0 {
return _emptyArrayStorage
}
if _isBridgedVerbatimToObjectiveC(Element.self) {
return _storage
}
return _SwiftDeferredNSArray(_nativeStorage: _storage)
}
#endif
/// An object that keeps the elements stored in this buffer alive.
internal var owner: AnyObject {
return _storage
}
/// An object that keeps the elements stored in this buffer alive.
internal var nativeOwner: AnyObject {
return _storage
}
/// A value that identifies the storage used by the buffer.
///
/// Two buffers address the same elements when they have the same
/// identity and count.
internal var identity: UnsafeRawPointer {
return UnsafeRawPointer(firstElementAddress)
}
/// Returns `true` iff we have storage for elements of the given
/// `proposedElementType`. If not, we'll be treated as immutable.
func canStoreElements(ofDynamicType proposedElementType: Any.Type) -> Bool {
return _storage.canStoreElements(ofDynamicType: proposedElementType)
}
/// Returns `true` if the buffer stores only elements of type `U`.
///
/// - Precondition: `U` is a class or `@objc` existential.
///
/// - Complexity: O(*n*)
func storesOnlyElementsOfType<U>(
_: U.Type
) -> Bool {
_sanityCheck(_isClassOrObjCExistential(U.self))
if _fastPath(_storage.staticElementType is U.Type) {
// Done in O(1)
return true
}
// Check the elements
for x in self {
if !(x is U) {
return false
}
}
return true
}
internal var _storage: _ContiguousArrayStorageBase
}
/// Append the elements of `rhs` to `lhs`.
internal func += <Element, C : Collection>(
lhs: inout _ContiguousArrayBuffer<Element>, rhs: C
) where C.Iterator.Element == Element {
let oldCount = lhs.count
let newCount = oldCount + numericCast(rhs.count)
if _fastPath(newCount <= lhs.capacity) {
lhs.count = newCount
(lhs.firstElementAddress + oldCount).initialize(from: rhs)
}
else {
var newLHS = _ContiguousArrayBuffer<Element>(
_uninitializedCount: newCount,
minimumCapacity: _growArrayCapacity(lhs.capacity))
newLHS.firstElementAddress.moveInitialize(
from: lhs.firstElementAddress, count: oldCount)
lhs.count = 0
swap(&lhs, &newLHS)
(lhs.firstElementAddress + oldCount).initialize(from: rhs)
}
}
extension _ContiguousArrayBuffer : RandomAccessCollection {
/// The position of the first element in a non-empty collection.
///
/// In an empty collection, `startIndex == endIndex`.
internal var startIndex: Int {
return 0
}
/// The collection's "past the end" position.
///
/// `endIndex` is not a valid argument to `subscript`, and is always
/// reachable from `startIndex` by zero or more applications of
/// `index(after:)`.
internal var endIndex: Int {
return count
}
internal typealias Indices = CountableRange<Int>
}
extension Sequence {
public func _copyToContiguousArray() -> ContiguousArray<Iterator.Element> {
return _copySequenceToContiguousArray(self)
}
}
internal func _copySequenceToContiguousArray<
S : Sequence
>(_ source: S) -> ContiguousArray<S.Iterator.Element> {
let initialCapacity = source.underestimatedCount
var builder =
_UnsafePartiallyInitializedContiguousArrayBuffer<S.Iterator.Element>(
initialCapacity: initialCapacity)
var iterator = source.makeIterator()
// FIXME(performance): use _copyContents(initializing:).
// Add elements up to the initial capacity without checking for regrowth.
for _ in 0..<initialCapacity {
builder.addWithExistingCapacity(iterator.next()!)
}
// Add remaining elements, if any.
while let element = iterator.next() {
builder.add(element)
}
return builder.finish()
}
extension Collection {
public func _copyToContiguousArray() -> ContiguousArray<Iterator.Element> {
return _copyCollectionToContiguousArray(self)
}
}
extension _ContiguousArrayBuffer {
internal func _copyToContiguousArray() -> ContiguousArray<Element> {
return ContiguousArray(_buffer: self)
}
}
/// This is a fast implementation of _copyToContiguousArray() for collections.
///
/// It avoids the extra retain, release overhead from storing the
/// ContiguousArrayBuffer into
/// _UnsafePartiallyInitializedContiguousArrayBuffer. Since we do not support
/// ARC loops, the extra retain, release overhead cannot be eliminated which
/// makes assigning ranges very slow. Once this has been implemented, this code
/// should be changed to use _UnsafePartiallyInitializedContiguousArrayBuffer.
internal func _copyCollectionToContiguousArray<
C : Collection
>(_ source: C) -> ContiguousArray<C.Iterator.Element>
{
let count: Int = numericCast(source.count)
if count == 0 {
return ContiguousArray()
}
let result = _ContiguousArrayBuffer<C.Iterator.Element>(
_uninitializedCount: count,
minimumCapacity: 0)
var p = result.firstElementAddress
var i = source.startIndex
for _ in 0..<count {
// FIXME(performance): use _copyContents(initializing:).
p.initialize(to: source[i])
source.formIndex(after: &i)
p += 1
}
_expectEnd(i, source)
return ContiguousArray(_buffer: result)
}
/// A "builder" interface for initializing array buffers.
///
/// This presents a "builder" interface for initializing an array buffer
/// element-by-element. The type is unsafe because it cannot be deinitialized
/// until the buffer has been finalized by a call to `finish`.
internal struct _UnsafePartiallyInitializedContiguousArrayBuffer<Element> {
internal var result: _ContiguousArrayBuffer<Element>
internal var p: UnsafeMutablePointer<Element>
internal var remainingCapacity: Int
/// Initialize the buffer with an initial size of `initialCapacity`
/// elements.
@inline(__always) // For performance reasons.
init(initialCapacity: Int) {
if initialCapacity == 0 {
result = _ContiguousArrayBuffer()
} else {
result = _ContiguousArrayBuffer(
_uninitializedCount: initialCapacity,
minimumCapacity: 0)
}
p = result.firstElementAddress
remainingCapacity = result.capacity
}
/// Add an element to the buffer, reallocating if necessary.
@inline(__always) // For performance reasons.
mutating func add(_ element: Element) {
if remainingCapacity == 0 {
// Reallocate.
let newCapacity = max(_growArrayCapacity(result.capacity), 1)
var newResult = _ContiguousArrayBuffer<Element>(
_uninitializedCount: newCapacity, minimumCapacity: 0)
p = newResult.firstElementAddress + result.capacity
remainingCapacity = newResult.capacity - result.capacity
newResult.firstElementAddress.moveInitialize(
from: result.firstElementAddress, count: result.capacity)
result.count = 0
swap(&result, &newResult)
}
addWithExistingCapacity(element)
}
/// Add an element to the buffer, which must have remaining capacity.
@inline(__always) // For performance reasons.
mutating func addWithExistingCapacity(_ element: Element) {
_sanityCheck(remainingCapacity > 0,
"_UnsafePartiallyInitializedContiguousArrayBuffer has no more capacity")
remainingCapacity -= 1
p.initialize(to: element)
p += 1
}
/// Finish initializing the buffer, adjusting its count to the final
/// number of elements.
///
/// Returns the fully-initialized buffer. `self` is reset to contain an
/// empty buffer and cannot be used afterward.
@inline(__always) // For performance reasons.
mutating func finish() -> ContiguousArray<Element> {
// Adjust the initialized count of the buffer.
result.count = result.capacity - remainingCapacity
return finishWithOriginalCount()
}
/// Finish initializing the buffer, assuming that the number of elements
/// exactly matches the `initialCount` for which the initialization was
/// started.
///
/// Returns the fully-initialized buffer. `self` is reset to contain an
/// empty buffer and cannot be used afterward.
@inline(__always) // For performance reasons.
mutating func finishWithOriginalCount() -> ContiguousArray<Element> {
_sanityCheck(remainingCapacity == result.capacity - result.count,
"_UnsafePartiallyInitializedContiguousArrayBuffer has incorrect count")
var finalResult = _ContiguousArrayBuffer<Element>()
swap(&finalResult, &result)
remainingCapacity = 0
return ContiguousArray(_buffer: finalResult)
}
}