Files
swift-mirror/stdlib/public/Distributed/DistributedActorSystem.swift
2022-03-17 20:05:31 +09:00

510 lines
22 KiB
Swift

//===----------------------------------------------------------------------===//
//
// This source file is part of the Swift.org open source project
//
// Copyright (c) 2020-2021 Apple Inc. and the Swift project authors
// Licensed under Apache License v2.0 with Runtime Library Exception
//
// See https://swift.org/LICENSE.txt for license information
// See https://swift.org/CONTRIBUTORS.txt for the list of Swift project authors
//
//===----------------------------------------------------------------------===//
import Swift
import _Concurrency
/// A distributed actor system
@available(SwiftStdlib 5.7, *)
public protocol DistributedActorSystem: Sendable {
/// The identity used by actors that communicate via this transport
associatedtype ActorID: Sendable & Hashable
associatedtype InvocationEncoder: DistributedTargetInvocationEncoder
associatedtype InvocationDecoder: DistributedTargetInvocationDecoder
/// The serialization requirement that will be applied to all distributed targets used with this system.
associatedtype SerializationRequirement
where SerializationRequirement == InvocationEncoder.SerializationRequirement,
SerializationRequirement == InvocationDecoder.SerializationRequirement
// ==== ---------------------------------------------------------------------
// - MARK: Resolving actors by identity
/// Resolve a local or remote actor address to a real actor instance, or throw if unable to.
/// The returned value is either a local actor or proxy to a remote actor.
///
/// Resolving an actor is called when a specific distributed actors `init(from:)`
/// decoding initializer is invoked. Once the actor's identity is deserialized
/// using the `decodeIdentity(from:)` call, it is fed into this function, which
/// is responsible for resolving the identity to a remote or local actor reference.
///
/// If the resolve fails, meaning that it cannot locate a local actor managed for
/// this identity, managed by this transport, nor can a remote actor reference
/// be created for this identity on this transport, then this function must throw.
///
/// If this function returns correctly, the returned actor reference is immediately
/// usable. It may not necessarily imply the strict *existence* of a remote actor
/// the identity was pointing towards, e.g. when a remote system allocates actors
/// lazily as they are first time messaged to, however this should not be a concern
/// of the sending side.
///
/// Detecting liveness of such remote actors shall be offered / by transport libraries
/// by other means, such as "watching an actor for termination" or similar.
func resolve<Act>(id: ActorID, as actorType: Act.Type) throws -> Act?
where Act: DistributedActor,
Act.ID == ActorID
// ==== ---------------------------------------------------------------------
// - MARK: Actor Lifecycle
/// Create an `ActorID` for the passed actor type.
///
/// This function is invoked by an distributed actor during its initialization,
/// and the returned address value is stored along with it for the time of its
/// lifetime.
///
/// The address MUST uniquely identify the actor, and allow resolving it.
/// E.g. if an actor is created under address `addr1` then immediately invoking
/// `system.resolve(id: addr1, as: Greeter.self)` MUST return a reference
/// to the same actor.
func assignID<Act>(_ actorType: Act.Type) -> ActorID
where Act: DistributedActor,
Act.ID == ActorID
/// Invoked during a distributed actor's initialization, as soon as it becomes fully initialized.
///
/// The system is expected to store the reference to this actor, and maintain an `ActorID: DistributedActor`
/// mapping for the purpose of implementing the `resolve(id:as:)` method.
///
/// The system usually should NOT retain the passed reference, and it will be informed via
/// `resignID(_:)` when the actor has been deallocated so it can remove the stale reference from its
/// internal `ActorID: DistributedActor` mapping.
///
/// The `actor.id` of the passed actor must be an `ActorID` that this system previously has assigned.
///
/// If `actorReady` gets called with some unknown ID, it should crash immediately as it signifies some
/// very unexpected use of the system.
///
/// - Parameter actor: reference to the (local) actor that was just fully initialized.
func actorReady<Act>(_ actor: Act)
where Act: DistributedActor,
Act.ID == ActorID
/// Called during when a distributed actor is deinitialized, or fails to initialize completely (e.g. by throwing
/// out of an `init` that did not completely initialize all of the the actors stored properties yet).
///
/// This method is guaranteed to be called at-most-once for a given id (assuming IDs are unique,
/// and not re-cycled by the system), i.e. if it is called during a failure to initialize completely,
/// the call from the actor's deinitalizer will not happen (as under these circumstances, `deinit` will be run).
///
/// If `resignID` gets called with some unknown ID, it should crash immediately as it signifies some
/// very unexpected use of the system.
///
/// - Parameter id: the id of an actor managed by this system that has begun its `deinit`.
func resignID(_ id: ActorID)
// ==== ---------------------------------------------------------------------
// - MARK: Remote Method Invocations
/// Invoked by the Swift runtime when a distributed remote call is about to be made.
///
/// The returned `DistributedTargetInvocation` will be populated with all
/// arguments, generic substitutions, and specific error and return types
/// that are associated with this specific invocation.
func makeInvocationEncoder() -> InvocationEncoder
// /// Invoked by the Swift runtime when making a remote call.
// ///
// /// The `arguments` are the arguments container that was previously created
// /// by `makeInvocationEncoder` and has been populated with all arguments.
// ///
// /// This method should perform the actual remote function call, and await for its response.
// ///
// /// ## Errors
// /// This method is allowed to throw because of underlying transport or serialization errors,
// /// as well as by re-throwing the error received from the remote callee (if able to).
// func remoteCall<Act, Err, Res>(
// on actor: Act,
// target: RemoteCallTarget,
// invocation: inout InvocationEncoder,
// throwing: Err.Type,
// returning: Res.Type
// ) async throws -> Res
// where Act: DistributedActor,
// Act.ID == ActorID,
// Err: Error,
// Res: SerializationRequirement
// /// Invoked by the Swift runtime when making a remote call.
// ///
// /// The `arguments` are the arguments container that was previously created
// /// by `makeInvocationEncoder` and has been populated with all arguments.
// ///
// /// This method should perform the actual remote function call, and await for its response.
// ///
// /// ## Errors
// /// This method is allowed to throw because of underlying transport or serialization errors,
// /// as well as by re-throwing the error received from the remote callee (if able to).
// func remoteCallVoid<Act, Err>(
// on actor: Act,
// target: RemoteCallTarget,
// invocation: inout InvocationEncoder,
// throwing: Err.Type
// ) async throws -> Res
// where Act: DistributedActor,
// Act.ID == ActorID,
// Err: Error
}
// ==== ----------------------------------------------------------------------------------------------------------------
// MARK: Execute Distributed Methods
@available(SwiftStdlib 5.7, *)
extension DistributedActorSystem {
/// Prepare and execute a call to the distributed function identified by the passed arguments,
/// on the passed `actor`, and collect its results using the `ResultHandler`.
///
/// This method encapsulates multiple steps that are invoked in executing a distributed function,
/// into one very efficient implementation. The steps involved are:
///
/// - looking up the distributed function based on its name
/// - decoding, in an efficient manner, all arguments from the `Args` container into a well-typed representation
/// - using that representation to perform the call on the target method
///
/// The reason for this API using a `ResultHandler` rather than returning values directly,
/// is that thanks to this approach it can avoid any existential boxing, and can serve the most
/// latency sensitive-use-cases.
public func executeDistributedTarget<Act, ResultHandler>(
on actor: Act,
target: RemoteCallTarget,
invocationDecoder: inout InvocationDecoder,
handler: ResultHandler
) async throws where Act: DistributedActor,
// Act.ID == ActorID, // FIXME(distributed): can we bring this back?
ResultHandler: DistributedTargetInvocationResultHandler {
// NOTE: Implementation could be made more efficient because we still risk
// demangling a RemoteCallTarget identity (if it is a mangled name) multiple
// times. We would prefer to store if it is a mangled name, demangle, and
// always refer to that demangled repr perhaps? We do cache the resulting
// pretty formatted name of the call target, but perhaps we can do better.
// Get the expected parameter count of the func
let targetName = target.identifier
let nameUTF8 = Array(targetName.utf8)
// Gen the generic environment (if any) associated with the target.
let genericEnv = nameUTF8.withUnsafeBufferPointer { nameUTF8 in
_getGenericEnvironmentOfDistributedTarget(nameUTF8.baseAddress!,
UInt(nameUTF8.endIndex))
}
var substitutionsBuffer: UnsafeMutablePointer<Any.Type>? = nil
var witnessTablesBuffer: UnsafeRawPointer? = nil
var numWitnessTables: Int = 0
defer {
substitutionsBuffer?.deallocate()
witnessTablesBuffer?.deallocate()
}
if let genericEnv = genericEnv {
let subs = try invocationDecoder.decodeGenericSubstitutions()
for item in subs {
print("SUB: \(item)")
}
if subs.isEmpty {
throw ExecuteDistributedTargetError(
message: "Cannot call generic method without generic argument substitutions")
}
substitutionsBuffer = .allocate(capacity: subs.count)
for (offset, substitution) in subs.enumerated() {
let element = substitutionsBuffer?.advanced(by: offset)
element?.initialize(to: substitution)
}
(witnessTablesBuffer, numWitnessTables) = _getWitnessTablesFor(environment: genericEnv,
genericArguments: substitutionsBuffer!)
if numWitnessTables < 0 {
throw ExecuteDistributedTargetError(
message: "Generic substitutions \(subs) do not satisfy generic requirements of \(target) (\(targetName))")
}
}
let paramCount = nameUTF8.withUnsafeBufferPointer { nameUTF8 in
__getParameterCount(nameUTF8.baseAddress!, UInt(nameUTF8.endIndex))
}
guard paramCount >= 0 else {
throw ExecuteDistributedTargetError(
message: """
Failed to decode distributed invocation target expected parameter count,
error code: \(paramCount)
mangled name: \(targetName)
""")
}
// Prepare buffer for the parameter types to be decoded into:
let argumentTypesBuffer = UnsafeMutableBufferPointer<Any.Type>.allocate(capacity: Int(paramCount))
defer {
argumentTypesBuffer.deallocate()
}
// Demangle and write all parameter types into the prepared buffer
let decodedNum = nameUTF8.withUnsafeBufferPointer { nameUTF8 in
__getParameterTypeInfo(
nameUTF8.baseAddress!, UInt(nameUTF8.endIndex),
genericEnv,
substitutionsBuffer,
argumentTypesBuffer.baseAddress!._rawValue, Int(paramCount))
}
// Fail if the decoded parameter types count seems off and fishy
guard decodedNum == paramCount else {
throw ExecuteDistributedTargetError(
message: """
Failed to decode the expected number of params of distributed invocation target, error code: \(decodedNum)
(decoded: \(decodedNum), expected params: \(paramCount)
mangled name: \(targetName)
""")
}
// Copy the types from the buffer into a Swift Array
var argumentTypes: [Any.Type] = []
do {
argumentTypes.reserveCapacity(Int(decodedNum))
for argumentType in argumentTypesBuffer {
argumentTypes.append(argumentType)
}
}
// Decode the return type
func allocateReturnTypeBuffer<R>(_: R.Type) -> UnsafeRawPointer? {
return UnsafeRawPointer(UnsafeMutablePointer<R>.allocate(capacity: 1))
}
guard let returnTypeFromTypeInfo: Any.Type = _getReturnTypeInfo(mangledMethodName: targetName,
genericEnv: genericEnv,
genericArguments: substitutionsBuffer) else {
throw ExecuteDistributedTargetError(
message: "Failed to decode distributed target return type")
}
guard let resultBuffer = _openExistential(returnTypeFromTypeInfo, do: allocateReturnTypeBuffer) else {
throw ExecuteDistributedTargetError(
message: "Failed to allocate buffer for distributed target return type")
}
func destroyReturnTypeBuffer<R>(_: R.Type) {
resultBuffer.assumingMemoryBound(to: R.self).deallocate()
}
defer {
_openExistential(returnTypeFromTypeInfo, do: destroyReturnTypeBuffer)
}
do {
let returnType = try invocationDecoder.decodeReturnType() ?? returnTypeFromTypeInfo
// let errorType = try invocation.decodeErrorType() // TODO(distributed): decide how to use?
// Execute the target!
try await _executeDistributedTarget(
on: actor,
targetName, UInt(targetName.count),
argumentDecoder: &invocationDecoder,
argumentTypes: argumentTypesBuffer.baseAddress!._rawValue,
resultBuffer: resultBuffer._rawValue,
substitutions: UnsafeRawPointer(substitutionsBuffer),
witnessTables: witnessTablesBuffer,
numWitnessTables: UInt(numWitnessTables)
)
func onReturn<R>(_ resultTy: R.Type) async throws {
try await handler.onReturn/*<R>*/(value: resultBuffer.load(as: resultTy))
}
try await _openExistential(returnType, do: onReturn)
} catch {
try await handler.onThrow(error: error)
}
}
}
/// Represents a 'target' of a distributed call, such as a `distributed func` or
/// `distributed` computed property. Identification schemes may vary between
/// systems, and are subject to evolution.
///
/// Actor systems generally should treat the `identifier` as an opaque string,
/// and pass it along to the remote system for in their `remoteCall`
/// implementation. Alternative approaches are possible, where the identifiers
/// are either compressed, cached, or represented in other ways, as long as the
/// recipient system is able to determine which target was intended to be
/// invoked.
///
/// The string representation will attempt to pretty print the target identifier,
/// however its exact format is not specified and may change in future versions.
@available(SwiftStdlib 5.7, *)
public struct RemoteCallTarget: CustomStringConvertible, Hashable {
private let _identifier: String
public init(_ identifier: String) {
self._identifier = identifier
}
/// The underlying identifier of the target, returned as-is.
public var identifier: String {
return _identifier
}
/// Attempts to pretty format the underlying target identifier.
/// If unable to, returns the raw underlying identifier.
public var description: String {
if let name = _getFunctionFullNameFromMangledName(mangledName: _identifier) {
return name
} else {
return "\(_identifier)"
}
}
}
@available(SwiftStdlib 5.7, *)
@_silgen_name("swift_distributed_execute_target")
func _executeDistributedTarget<D: DistributedTargetInvocationDecoder>(
on actor: AnyObject, // DistributedActor
_ targetName: UnsafePointer<UInt8>, _ targetNameLength: UInt,
argumentDecoder: inout D,
argumentTypes: Builtin.RawPointer,
resultBuffer: Builtin.RawPointer,
substitutions: UnsafeRawPointer?,
witnessTables: UnsafeRawPointer?,
numWitnessTables: UInt
) async throws
/// Used to encode an invocation of a distributed target (method or computed property).
///
/// ## Forming an invocation
///
/// On the sending-side an instance of an invocation is constructed by the runtime,
/// and calls to: `recordGenericSubstitution`, `recordArgument`, `recordReturnType`,
/// `recordErrorType`, and finally `doneRecording` are made (in this order).
///
/// If the return type of the target is `Void` the `recordReturnType` is not invoked.
///
/// If the error type thrown by the target is not defined the `recordErrorType` is not invoked.
///
/// An invocation implementation may decide to perform serialization right-away in the
/// `record...` invocations, or it may choose to delay doing so until the invocation is passed
/// to the `remoteCall`. This decision largely depends on if serialization is allowed to happen
/// on the caller's task, and if any smarter encoding can be used once all parameter calls have been
/// recorded (e.g. it may be possible to run-length encode values of certain types etc.)
///
/// Once encoded, the system should use some underlying transport mechanism to send the
/// bytes serialized by the invocation to the remote peer.
///
/// ## Decoding an invocation
/// Since every actor system is going to deal with a concrete invocation type, they may
/// implement decoding them whichever way is most optimal for the given system.
///
/// Once decided, the invocation must be passed to `executeDistributedTarget`
/// which will decode the substitutions, argument values, return and error types (in that order).
///
/// Note that the decoding will be provided the specific types that the sending side used to preform the call,
/// so decoding can rely on simply invoking e.g. `Codable` (if that is the `SerializationRequirement`) decoding
/// entry points on the provided types.
@available(SwiftStdlib 5.7, *)
public protocol DistributedTargetInvocationEncoder {
associatedtype SerializationRequirement
/// The arguments must be encoded order-preserving, and once `decodeGenericSubstitutions`
/// is called, the substitutions must be returned in the same order in which they were recorded.
mutating func recordGenericSubstitution<T>(_ type: T.Type) throws
// /// Ad-hoc requirement
// ///
// /// Record an argument of `Argument` type.
// /// This will be invoked for every argument of the target, in declaration order.
// mutating func recordArgument<Argument: SerializationRequirement>(_ argument: Argument) throws
/// Record the error type of the distributed method.
/// This method will not be invoked if the target is not throwing.
mutating func recordErrorType<E: Error>(_ type: E.Type) throws
// /// Ad-hoc requirement
// ///
// /// Record the return type of the distributed method.
// /// This method will not be invoked if the target is returning `Void`.
// mutating func recordReturnType<R: SerializationRequirement>(_ type: R.Type) throws
mutating func doneRecording() throws
}
@available(SwiftStdlib 5.7, *)
public
/// Decoder that must be provided to `executeDistributedTarget` and is used
/// by the Swift runtime to decode arguments of the invocation.
@available(SwiftStdlib 5.7, *)
public protocol DistributedTargetInvocationDecoder {
associatedtype SerializationRequirement
mutating func decodeGenericSubstitutions() throws -> [Any.Type]
// /// Ad-hoc protocol requirement
// ///
// /// Attempt to decode the next argument from the underlying buffers into pre-allocated storage
// /// pointed at by 'pointer'.
// ///
// /// This method should throw if it has no more arguments available, if decoding the argument failed,
// /// or, optionally, if the argument type we're trying to decode does not match the stored type.
// ///
// /// The result of the decoding operation must be stored into the provided 'pointer' rather than
// /// returning a value. This pattern allows the runtime to use a heavily optimized, pre-allocated
// /// buffer for all the arguments and their expected types. The 'pointer' passed here is a pointer
// /// to a "slot" in that pre-allocated buffer. That buffer will then be passed to a thunk that
// /// performs the actual distributed (local) instance method invocation.
// mutating func decodeNextArgument<Argument: SerializationRequirement>() throws -> Argument
mutating func decodeErrorType() throws -> Any.Type?
mutating func decodeReturnType() throws -> Any.Type?
}
@available(SwiftStdlib 5.7, *)
public protocol DistributedTargetInvocationResultHandler {
associatedtype SerializationRequirement
// FIXME(distributed): these must be ad-hoc protocol requirements, because Res: SerializationRequirement !!!
func onReturn<Res>(value: Res) async throws
func onReturnVoid() async throws
func onThrow<Err: Error>(error: Err) async throws
}
/******************************************************************************/
/******************************** Errors **************************************/
/******************************************************************************/
/// Error protocol to which errors thrown by any `DistributedActorSystem` should conform.
@available(SwiftStdlib 5.7, *)
public protocol DistributedActorSystemError: Error {}
@available(SwiftStdlib 5.7, *)
public struct ExecuteDistributedTargetError: DistributedActorSystemError {
let message: String
public init(message: String) {
self.message = message
}
}
@available(SwiftStdlib 5.7, *)
public struct DistributedActorCodingError: DistributedActorSystemError {
public let message: String
public init(message: String) {
self.message = message
}
public static func missingActorSystemUserInfo<Act>(_ actorType: Act.Type) -> Self
where Act: DistributedActor {
.init(message: "Missing DistributedActorSystem userInfo while decoding")
}
}