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Replaces SearchPathOptions::RuntimeLibraryImportPath with an equivalent std::vector of paths. Also reimplements SearchPathOptions::SkipRuntimeLibraryImportPaths to cause the list of runtime library import paths to be empty, rather than exiting early from SerializedModuleLoader::findModule().
105 lines
3.3 KiB
C++
105 lines
3.3 KiB
C++
//===--- SearchPathOptions.h ------------------------------------*- C++ -*-===//
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//
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// This source file is part of the Swift.org open source project
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//
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// Copyright (c) 2014 - 2017 Apple Inc. and the Swift project authors
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// Licensed under Apache License v2.0 with Runtime Library Exception
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//
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// See https://swift.org/LICENSE.txt for license information
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// See https://swift.org/CONTRIBUTORS.txt for the list of Swift project authors
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//
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//===----------------------------------------------------------------------===//
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#ifndef SWIFT_AST_SEARCHPATHOPTIONS_H
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#define SWIFT_AST_SEARCHPATHOPTIONS_H
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#include "llvm/ADT/Hashing.h"
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#include <string>
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#include <vector>
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namespace swift {
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/// Options for controlling search path behavior.
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class SearchPathOptions {
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public:
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/// Path to the SDK which is being built against.
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std::string SDKPath;
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/// Path(s) which should be searched for modules.
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///
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/// Do not add values to this directly. Instead, use
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/// \c ASTContext::addSearchPath.
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std::vector<std::string> ImportSearchPaths;
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/// Path(s) to virtual filesystem overlay YAML files.
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std::vector<std::string> VFSOverlayFiles;
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struct FrameworkSearchPath {
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std::string Path;
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bool IsSystem = false;
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FrameworkSearchPath(StringRef path, bool isSystem)
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: Path(path), IsSystem(isSystem) {}
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friend bool operator ==(const FrameworkSearchPath &LHS,
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const FrameworkSearchPath &RHS) {
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return LHS.Path == RHS.Path && LHS.IsSystem == RHS.IsSystem;
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}
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friend bool operator !=(const FrameworkSearchPath &LHS,
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const FrameworkSearchPath &RHS) {
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return !(LHS == RHS);
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}
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};
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/// Path(s) which should be searched for frameworks.
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///
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/// Do not add values to this directly. Instead, use
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/// \c ASTContext::addSearchPath.
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std::vector<FrameworkSearchPath> FrameworkSearchPaths;
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/// Path(s) which should be searched for libraries.
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///
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/// This is used in immediate modes. It is safe to add paths to this directly.
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std::vector<std::string> LibrarySearchPaths;
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/// Path to search for compiler-relative header files.
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std::string RuntimeResourcePath;
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/// Path to search for compiler-relative stdlib dylibs.
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std::string RuntimeLibraryPath;
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/// Paths to search for stdlib modules. One of these will be compiler-relative.
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std::vector<std::string> RuntimeLibraryImportPaths;
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/// Don't look in for compiler-provided modules.
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bool SkipRuntimeLibraryImportPaths = false;
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/// Return a hash code of any components from these options that should
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/// contribute to a Swift Bridging PCH hash.
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llvm::hash_code getPCHHashComponents() const {
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using llvm::hash_value;
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using llvm::hash_combine;
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auto Code = hash_value(SDKPath);
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for (auto Import : ImportSearchPaths) {
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Code = hash_combine(Code, Import);
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}
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for (auto VFSFile : VFSOverlayFiles) {
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Code = hash_combine(Code, VFSFile);
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}
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for (const auto &FrameworkPath : FrameworkSearchPaths) {
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Code = hash_combine(Code, FrameworkPath.Path);
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}
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for (auto LibraryPath : LibrarySearchPaths) {
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Code = hash_combine(Code, LibraryPath);
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}
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Code = hash_combine(Code, RuntimeResourcePath);
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for (auto RuntimeLibraryImportPath : RuntimeLibraryImportPaths) {
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Code = hash_combine(Code, RuntimeLibraryImportPath);
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}
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return Code;
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}
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};
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}
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#endif
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