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The ConstraintSystem class is on the order of 1000s of bytes in size on the stacka nd is causing issues with dispatch's 64k stack limit. This changes most Small data types which store data on the stack to non small heap based data types.
668 lines
23 KiB
C++
668 lines
23 KiB
C++
//===--- CSStep.h - Constraint Solver Steps -------------------------------===//
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//
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// This source file is part of the Swift.org open source project
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//
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// Copyright (c) 2014 - 2018 Apple Inc. and the Swift project authors
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// Licensed under Apache License v2.0 with Runtime Library Exception
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//
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// See https://swift.org/LICENSE.txt for license information
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// See https://swift.org/CONTRIBUTORS.txt for the list of Swift project authors
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//
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//===----------------------------------------------------------------------===//
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//
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// This file implements the \c SolverStep class and its related types,
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// which is used by constraint solver to do iterative solving.
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//
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//===----------------------------------------------------------------------===//
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#ifndef SWIFT_SEMA_CSSTEP_H
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#define SWIFT_SEMA_CSSTEP_H
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#include "Constraint.h"
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#include "ConstraintSystem.h"
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#include "swift/AST/Types.h"
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#include "llvm/ADT/ArrayRef.h"
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#include "llvm/ADT/Optional.h"
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#include "llvm/ADT/STLExtras.h"
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#include "llvm/ADT/SmallVector.h"
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#include "llvm/Support/raw_ostream.h"
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#include <memory>
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using namespace llvm;
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namespace swift {
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namespace constraints {
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class SolverStep;
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class ComponentStep;
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/// Represents available states which every
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/// given step could be in during it's lifetime.
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enum class StepState { Setup, Ready, Running, Suspended, Done };
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/// Represents result of the step execution,
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/// and can only be constructed by `SolverStep`.
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struct StepResult {
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using Kind = ConstraintSystem::SolutionKind;
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friend class SolverStep;
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private:
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Kind ResultKind;
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SmallVector<std::unique_ptr<SolverStep>, 4> NextSteps;
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StepResult(Kind kind) : ResultKind(kind) {}
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StepResult(Kind kind, std::unique_ptr<SolverStep> step) : ResultKind(kind) {
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NextSteps.push_back(std::move(step));
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}
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StepResult(Kind kind, SmallVectorImpl<std::unique_ptr<SolverStep>> &followup)
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: ResultKind(kind), NextSteps(std::move(followup)) {}
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public:
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StepResult() = delete;
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Kind getKind() const { return ResultKind; }
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void transfer(SmallVectorImpl<std::unique_ptr<SolverStep>> &workList) {
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workList.reserve(NextSteps.size());
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for (auto &step : NextSteps)
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workList.push_back(std::move(step));
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}
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private:
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static StepResult success() { return StepResult(Kind::Solved); }
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static StepResult failure() { return StepResult(Kind::Error); }
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static StepResult unsolved(std::unique_ptr<SolverStep> singleStep) {
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return StepResult(Kind::Unsolved, std::move(singleStep));
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}
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static StepResult
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unsolved(SmallVectorImpl<std::unique_ptr<SolverStep>> &followup) {
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return StepResult(Kind::Unsolved, followup);
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}
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};
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/// Represents a single independently solvable part of
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/// the constraint system. And is a base class for all
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/// different types of steps there are.
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class SolverStep {
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friend class ConstraintSystem;
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protected:
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ConstraintSystem &CS;
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StepState State = StepState::Setup;
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/// Once step is complete this is a container to hold finalized solutions.
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SmallVectorImpl<Solution> &Solutions;
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public:
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explicit SolverStep(ConstraintSystem &cs,
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SmallVectorImpl<Solution> &solutions)
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: CS(cs), Solutions(solutions) {}
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virtual ~SolverStep() {}
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/// \returns The current state of this step.
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StepState getState() const { return State; }
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/// Run preliminary setup (if needed) right
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/// before taking this step for the first time.
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virtual void setup() {}
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/// Try to move solver forward by simplifying constraints if possible.
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/// Such simplication might lead to either producing a solution, or
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/// creating a set of "follow-up" more granular steps to execute.
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///
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/// \param prevFailed Indicate whether previous step
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/// has failed (returned StepResult::Kind = Error),
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/// this is useful to propagate failures when
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/// unsolved steps are re-taken.
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///
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/// \returns status and any follow-up steps to take before considering
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/// this step solved or failed.
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virtual StepResult take(bool prevFailed) = 0;
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/// Try to resume previously suspended step.
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///
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/// This happens after "follow-up" steps are done
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/// and all of the required information should be
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/// available to re-take this step.
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///
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/// \param prevFailed Indicate whether previous step
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/// has failed (returned StepResult::Kind = Error),
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/// this is useful to propagate failures when
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/// unsolved steps are re-taken.
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///
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/// \returns status and any follow-up steps to take before considering
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/// this step solved or failed.
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virtual StepResult resume(bool prevFailed) = 0;
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virtual void print(llvm::raw_ostream &Out) = 0;
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protected:
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/// Transition this step into one of the available states.
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///
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/// This is primarily driven by execution of the step itself and
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/// the solver, while it executes the work list.
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///
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/// \param newState The new state this step should be in.
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void transitionTo(StepState newState) {
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#ifndef NDEBUG
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// Make sure that ordering of the state transitions is correct,
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// because `setup -> ready -> running [-> suspended]* -> done`
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// is the only reasonable state transition path.
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switch (State) {
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case StepState::Setup:
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assert(newState == StepState::Ready);
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break;
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case StepState::Ready:
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assert(newState == StepState::Running);
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break;
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case StepState::Running:
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assert(newState == StepState::Suspended || newState == StepState::Done);
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break;
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case StepState::Suspended:
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assert(newState == StepState::Running);
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break;
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case StepState::Done:
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llvm_unreachable("step is already done.");
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}
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#endif
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State = newState;
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}
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StepResult done(bool isSuccess) {
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transitionTo(StepState::Done);
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return isSuccess ? StepResult::success() : StepResult::failure();
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}
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StepResult replaceWith(std::unique_ptr<SolverStep> replacement) {
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transitionTo(StepState::Done);
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return StepResult(StepResult::Kind::Solved, std::move(replacement));
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}
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StepResult suspend(std::unique_ptr<SolverStep> followup) {
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transitionTo(StepState::Suspended);
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return StepResult::unsolved(std::move(followup));
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}
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StepResult suspend(SmallVectorImpl<std::unique_ptr<SolverStep>> &followup) {
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transitionTo(StepState::Suspended);
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return StepResult::unsolved(followup);
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}
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/// Erase constraint from the constraint system (include constraint graph)
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/// and return the constraint which follows it.
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ConstraintList::iterator erase(Constraint *constraint) {
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CS.CG.removeConstraint(constraint);
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return CS.InactiveConstraints.erase(constraint);
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}
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void restore(ConstraintList::iterator &iterator, Constraint *constraint) {
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CS.InactiveConstraints.insert(iterator, constraint);
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CS.CG.addConstraint(constraint);
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}
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ResolvedOverloadSetListItem *getResolvedOverloads() const {
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return CS.resolvedOverloadSets;
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}
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void recordDisjunctionChoice(ConstraintLocator *disjunctionLocator,
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unsigned index) const {
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CS.recordDisjunctionChoice(disjunctionLocator, index);
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}
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Score getCurrentScore() const { return CS.CurrentScore; }
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Optional<Score> getBestScore() const { return CS.solverState->BestScore; }
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void filterSolutions(SmallVectorImpl<Solution> &solutions, bool minimize) {
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if (!CS.retainAllSolutions())
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CS.filterSolutions(solutions, minimize);
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}
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/// Check whether constraint solver is running in "debug" mode,
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/// which should output diagnostic information.
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bool isDebugMode() const { return CS.TC.getLangOpts().DebugConstraintSolver; }
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llvm::raw_ostream &getDebugLogger(bool indent = true) const {
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auto &log = CS.getASTContext().TypeCheckerDebug->getStream();
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return indent ? log.indent(CS.solverState->depth * 2) : log;
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}
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};
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/// `SplitterStep` is responsible for running connected components
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/// algorithm to determine how many independent sub-systems there are.
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/// Once that's done it would create one `ComponentStep` per such
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/// sub-system, and move to try to solve each and then merge partial
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/// solutions produced by components into complete solution(s).
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class SplitterStep final : public SolverStep {
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// Set of constraints associated with each component, after
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// component steps are complete, all of the constraints are
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// returned back to the work-list in their original order.
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SmallVector<ConstraintList, 4> Components;
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// Partial solutions associated with given step, each element
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// of the array presents a disjoint component (or follow-up step)
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// that current step has been split into.
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std::unique_ptr<SmallVector<Solution, 4>[]> PartialSolutions = nullptr;
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SmallVector<Constraint *, 4> OrphanedConstraints;
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public:
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SplitterStep(ConstraintSystem &cs, SmallVectorImpl<Solution> &solutions)
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: SolverStep(cs, solutions) {}
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StepResult take(bool prevFailed) override;
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StepResult resume(bool prevFailed) override;
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void print(llvm::raw_ostream &Out) override {
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Out << "SplitterStep with #" << Components.size() << " components\n";
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}
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private:
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/// If current step needs follow-up steps to get completely solved,
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/// let's compute them using connected components algorithm.
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void computeFollowupSteps(
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SmallVectorImpl<std::unique_ptr<ComponentStep>> &componentSteps);
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/// Once all of the follow-up steps are complete, let's try
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/// to merge resulting solutions together, to form final solution(s)
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/// for this step.
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///
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/// \returns true if there are any solutions, false otherwise.
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bool mergePartialSolutions() const;
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};
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/// `ComponentStep` represents a set of type variables and related
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/// constraints which could be solved independently. It's further
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/// simplified into "binding" steps which attempt type variable and
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/// disjunction choices.
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class ComponentStep final : public SolverStep {
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class Scope {
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ConstraintSystem &CS;
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ConstraintSystem::SolverScope *SolverScope;
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std::vector<TypeVariableType *> TypeVars;
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ConstraintSystem::SolverScope *PrevPartialScope = nullptr;
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// The component this scope is associated with.
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ComponentStep &Component;
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public:
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Scope(ComponentStep &component);
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~Scope() {
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delete SolverScope; // rewind back all of the changes.
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CS.solverState->PartialSolutionScope = PrevPartialScope;
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// return all of the saved type variables back to the system.
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CS.TypeVariables = std::move(TypeVars);
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// return all of the saved constraints back to the component.
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auto &constraints = *Component.Constraints;
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constraints.splice(constraints.end(), CS.InactiveConstraints);
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}
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};
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/// The position of the component in the set of
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/// components produced by "split" step.
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unsigned Index;
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/// Indicates whether this is only component produced
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/// by "split" step. This information opens optimization
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/// opportunity, because if there are no other components,
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/// constraint system doesn't have to pruned from
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/// unrelated type variables and their constraints.
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bool IsSingle;
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/// The score associated with constraint system before
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/// the component step is taken.
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Score OriginalScore;
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/// The original best score computed before any of the
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/// component steps belonging to the same "split" are taken.
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Optional<Score> OriginalBestScore;
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/// If this step depends on other smaller steps to be solved first
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/// we need to keep active scope until all of the work is done.
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std::unique_ptr<Scope> ComponentScope = nullptr;
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/// Type variables and constraints "in scope" of this step.
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std::vector<TypeVariableType *> TypeVars;
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/// Constraints "in scope" of this step.
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ConstraintList *Constraints;
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/// Number of disjunction constraints associated with this step,
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/// used to aid in ordering of the components.
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unsigned NumDisjunctions = 0;
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/// Constraint which doesn't have any free type variables associated
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/// with it, which makes it disconnected in the graph.
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Constraint *OrphanedConstraint = nullptr;
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public:
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ComponentStep(ConstraintSystem &cs, unsigned index, bool single,
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ConstraintList *constraints,
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SmallVectorImpl<Solution> &solutions)
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: SolverStep(cs, solutions), Index(index), IsSingle(single),
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OriginalScore(getCurrentScore()), OriginalBestScore(getBestScore()),
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Constraints(constraints) {}
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/// Record a type variable as associated with this step.
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void record(TypeVariableType *typeVar) { TypeVars.push_back(typeVar); }
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/// Record a constraint as associated with this step.
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void record(Constraint *constraint) {
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Constraints->push_back(constraint);
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if (constraint->getKind() == ConstraintKind::Disjunction)
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++NumDisjunctions;
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}
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/// Record a constraint as associated with this step but which doesn't
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/// have any free type variables associated with it.
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void recordOrphan(Constraint *constraint) {
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assert(!OrphanedConstraint);
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OrphanedConstraint = constraint;
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}
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StepResult take(bool prevFailed) override;
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StepResult resume(bool prevFailed) override;
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// The number of disjunction constraints associated with this component.
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unsigned disjunctionCount() const { return NumDisjunctions; }
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void print(llvm::raw_ostream &Out) override {
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Out << "ComponentStep with at #" << Index << '\n';
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}
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private:
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void setupScope() {
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// If this is a single component, there is no need
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// to preliminary modify constraint system or log anything.
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if (IsSingle)
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return;
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if (isDebugMode())
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getDebugLogger() << "(solving component #" << Index << '\n';
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ComponentScope = llvm::make_unique<Scope>(*this);
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// If this component has oprhaned constraint attached,
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// let's return it to the graph.
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CS.CG.setOrphanedConstraint(OrphanedConstraint);
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}
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};
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template <typename P> class BindingStep : public SolverStep {
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using Scope = ConstraintSystem::SolverScope;
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P Producer;
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protected:
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/// Indicates whether any of the attempted bindings
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/// produced a solution.
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bool AnySolved = false;
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/// Active binding (scope + choice) which is currently
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/// being attempted, helps to rewind state of the
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/// constraint system back to original before attempting
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/// next binding, if any.
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Optional<std::pair<std::unique_ptr<Scope>, typename P::Element>> ActiveChoice;
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BindingStep(ConstraintSystem &cs, P producer,
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SmallVectorImpl<Solution> &solutions)
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: SolverStep(cs, solutions), Producer(std::move(producer)) {}
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public:
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StepResult take(bool prevFailed) override {
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while (auto choice = Producer()) {
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if (shouldSkip(*choice))
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continue;
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if (shouldStopAt(*choice))
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break;
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if (isDebugMode()) {
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auto &log = getDebugLogger();
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log << "(attempting ";
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choice->print(log, &CS.getASTContext().SourceMgr);
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log << '\n';
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}
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{
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auto scope = llvm::make_unique<Scope>(CS);
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if (attempt(*choice)) {
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ActiveChoice.emplace(std::move(scope), *choice);
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return suspend(llvm::make_unique<SplitterStep>(CS, Solutions));
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}
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}
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if (isDebugMode())
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getDebugLogger() << ")\n";
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// If this binding didn't match, let's check if we've attempted
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// enough bindings to stop, because some producers might need
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// to compute next step of bindings to try, which we'd want to avoid.
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if (shouldStopAfter(*choice))
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break;
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}
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return done(/*isSuccess=*/AnySolved);
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}
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protected:
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/// Attempt to apply given binding choice to constraint system.
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/// This action is going to establish "active choice" of this step
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/// to point to a given choice.
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///
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/// \param choice The choice to attempt.
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///
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/// \return true if the choice has been accepted and system can be
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/// simplified further, false otherwise.
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virtual bool attempt(const typename P::Element &choice) = 0;
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/// Check whether attempting this choice could be avoided,
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/// which could speed-up solving.
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virtual bool shouldSkip(const typename P::Element &choice) const = 0;
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/// Check whether attempting binding choices should be stopped,
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/// because optimal solution has already been found.
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virtual bool shouldStopAt(const typename P::Element &choice) const = 0;
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/// Check whether attempting binding choices should be stopped,
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/// after current choice has been attempted, because optimal
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/// solution has already been found,
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virtual bool shouldStopAfter(const typename P::Element &choice) const {
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return false;
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}
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bool needsToComputeNext() const { return Producer.needsToComputeNext(); }
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ConstraintLocator *getLocator() const { return Producer.getLocator(); }
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};
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class TypeVariableStep final : public BindingStep<TypeVarBindingProducer> {
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using BindingContainer = ConstraintSystem::PotentialBindings;
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using Binding = ConstraintSystem::PotentialBinding;
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TypeVariableType *TypeVar;
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// A set of the initial bindings to consider, which is
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// also a source of follow-up "computed" bindings such
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// as supertypes, defaults etc.
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SmallVector<Binding, 4> InitialBindings;
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/// Indicates whether source of one of the previously
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/// attempted bindings was a literal constraint. This
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/// is useful for a performance optimization to stop
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/// attempting other bindings in certain conditions.
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bool SawFirstLiteralConstraint = false;
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public:
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TypeVariableStep(ConstraintSystem &cs, BindingContainer &bindings,
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SmallVectorImpl<Solution> &solutions)
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: BindingStep(cs, {cs, bindings}, solutions), TypeVar(bindings.TypeVar),
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InitialBindings(bindings.Bindings.begin(), bindings.Bindings.end()) {}
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void setup() override;
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StepResult resume(bool prevFailed) override;
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void print(llvm::raw_ostream &Out) override {
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Out << "TypeVariableStep for " << TypeVar->getString() << " with #"
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<< InitialBindings.size() << " initial bindings\n";
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}
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protected:
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bool attempt(const TypeVariableBinding &choice) override;
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bool shouldSkip(const TypeVariableBinding &choice) const override {
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// If this is a defaultable binding and we have found solutions,
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// don't explore the default binding.
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return AnySolved && choice.isDefaultable();
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}
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/// Check whether attempting type variable binding choices should
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/// be stopped, because optimal solution has already been found.
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bool shouldStopAt(const TypeVariableBinding &choice) const override {
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|
// If we were able to solve this without considering
|
|
// default literals, don't bother looking at default literals.
|
|
return AnySolved && choice.hasDefaultedProtocol() &&
|
|
!SawFirstLiteralConstraint;
|
|
}
|
|
|
|
bool shouldStopAfter(const TypeVariableBinding &choice) const override {
|
|
// If there has been at least one solution so far
|
|
// at a current batch of bindings is done it's a
|
|
// success because each new batch would be less
|
|
// and less precise.
|
|
return AnySolved && needsToComputeNext();
|
|
}
|
|
};
|
|
|
|
class DisjunctionStep final : public BindingStep<DisjunctionChoiceProducer> {
|
|
Constraint *Disjunction;
|
|
SmallVector<Constraint *, 4> DisabledChoices;
|
|
ConstraintList::iterator AfterDisjunction;
|
|
|
|
Optional<Score> BestNonGenericScore;
|
|
Optional<std::pair<Constraint *, Score>> LastSolvedChoice;
|
|
|
|
public:
|
|
DisjunctionStep(ConstraintSystem &cs, Constraint *disjunction,
|
|
SmallVectorImpl<Solution> &solutions)
|
|
: BindingStep(cs, {cs, disjunction}, solutions), Disjunction(disjunction),
|
|
AfterDisjunction(erase(disjunction)) {
|
|
assert(Disjunction->getKind() == ConstraintKind::Disjunction);
|
|
pruneOverloadSet(Disjunction);
|
|
++cs.solverState->NumDisjunctions;
|
|
}
|
|
|
|
~DisjunctionStep() override {
|
|
// Rewind back any changes left after attempting last choice.
|
|
ActiveChoice.reset();
|
|
// Return disjunction constraint back to the system.
|
|
restore(AfterDisjunction, Disjunction);
|
|
// Re-enable previously disabled overload choices.
|
|
for (auto *choice : DisabledChoices)
|
|
choice->setEnabled();
|
|
}
|
|
|
|
StepResult resume(bool prevFailed) override;
|
|
|
|
void print(llvm::raw_ostream &Out) override {
|
|
Out << "DisjunctionStep for ";
|
|
Disjunction->print(Out, &CS.getASTContext().SourceMgr);
|
|
Out << '\n';
|
|
}
|
|
|
|
private:
|
|
bool shouldSkip(const DisjunctionChoice &choice) const override;
|
|
|
|
/// Whether we should short-circuit a disjunction that already has a
|
|
/// solution when we encounter the given choice.
|
|
///
|
|
/// FIXME: This is performance hack, which should go away.
|
|
///
|
|
/// \params choice The disjunction choice we are about to attempt.
|
|
///
|
|
/// \returns true if disjunction step should be considered complete,
|
|
/// false otherwise.
|
|
bool shouldStopAt(const DisjunctionChoice &choice) const override;
|
|
bool shortCircuitDisjunctionAt(Constraint *currentChoice,
|
|
Constraint *lastSuccessfulChoice) const;
|
|
|
|
/// Attempt to apply given disjunction choice to constraint system.
|
|
/// This action is going to establish "active choice" of this disjunction
|
|
/// to point to a given choice.
|
|
///
|
|
/// \param choice The choice to attempt.
|
|
///
|
|
/// \return true if the choice has been accepted and system can be
|
|
/// simplified further, false otherwise.
|
|
bool attempt(const DisjunctionChoice &choice) override;
|
|
|
|
// Check if selected disjunction has a representative
|
|
// this might happen when there are multiple binary operators
|
|
// chained together. If so, disable choices which differ
|
|
// from currently selected representative.
|
|
void pruneOverloadSet(Constraint *disjunction) {
|
|
auto *choice = disjunction->getNestedConstraints().front();
|
|
auto *typeVar = choice->getFirstType()->getAs<TypeVariableType>();
|
|
if (!typeVar)
|
|
return;
|
|
|
|
auto *repr = typeVar->getImpl().getRepresentative(nullptr);
|
|
if (!repr || repr == typeVar)
|
|
return;
|
|
|
|
for (auto *resolved = getResolvedOverloads(); resolved;
|
|
resolved = resolved->Previous) {
|
|
if (!resolved->BoundType->isEqual(repr))
|
|
continue;
|
|
|
|
auto &representative = resolved->Choice;
|
|
if (!representative.isDecl())
|
|
return;
|
|
|
|
// Disable all of the overload choices which are different from
|
|
// the one which is currently picked for representative.
|
|
for (auto *constraint : disjunction->getNestedConstraints()) {
|
|
auto choice = constraint->getOverloadChoice();
|
|
if (!choice.isDecl() || choice.getDecl() == representative.getDecl())
|
|
continue;
|
|
|
|
constraint->setDisabled();
|
|
DisabledChoices.push_back(constraint);
|
|
}
|
|
break;
|
|
}
|
|
};
|
|
|
|
// Figure out which of the solutions has the smallest score.
|
|
static Optional<Score> getBestScore(SmallVectorImpl<Solution> &solutions) {
|
|
assert(!solutions.empty());
|
|
Score bestScore = solutions.front().getFixedScore();
|
|
if (solutions.size() == 1)
|
|
return bestScore;
|
|
|
|
for (unsigned i = 1, n = solutions.size(); i != n; ++i) {
|
|
auto &score = solutions[i].getFixedScore();
|
|
if (score < bestScore)
|
|
bestScore = score;
|
|
}
|
|
return bestScore;
|
|
}
|
|
};
|
|
|
|
} // end namespace constraints
|
|
} // end namespace swift
|
|
|
|
#endif // SWIFT_SEMA_CSSTEP_H
|