Files
swift-mirror/stdlib/public/Darwin/Accelerate/vDSP_Reduction.swift
Stephen Canon e6406d878d Drop @inline(__always) from Accelerate overlay; it doesn't do what you want. (#24641)
@inline(__always) does not imply inlinable, which means that it effectively does nothing in the context of the Accelerate overlay. I have replaced all of these with @inlinable where that can be done as a one-line change. Functions that switch over open enums and more complex API (DCT, DFT, FFT) will require more sophisticated corrections, which we can undertake in later commits. For now, they have been rolled back to simply being normal public API.
2019-05-09 17:10:34 -04:00

697 lines
21 KiB
Swift

//===----------------------------------------------------------------------===//
//
// This source file is part of the Swift.org open source project
//
// Copyright (c) 2014 - 2019 Apple Inc. and the Swift project authors
// Licensed under Apache License v2.0 with Runtime Library Exception
//
// See https://swift.org/LICENSE.txt for license information
// See https://swift.org/CONTRIBUTORS.txt for the list of Swift project authors
//
//===----------------------------------------------------------------------===//
extension vDSP {
// MARK: Maximum
/// Returns vector maximum value; single-precision.
///
/// - Parameter vector: The input vector.
/// - Returns: The maximum value in `vector`.
@inlinable
@available(iOS 9999, macOS 9999, tvOS 9999, watchOS 9999, *)
public static func maximum<U>(_ vector: U) -> Float
where
U: AccelerateBuffer,
U.Element == Float {
let n = vDSP_Length(vector.count)
var output = Float.nan
vector.withUnsafeBufferPointer { v in
vDSP_maxv(v.baseAddress!, 1,
&output,
n)
}
return output
}
/// Returns vector maximum value; single-precision.
///
/// - Parameter vector: The input vector.
/// - Returns: The maximum value in `vector`.
@inlinable
@available(iOS 9999, macOS 9999, tvOS 9999, watchOS 9999, *)
public static func maximum<U>(_ vector: U) -> Double
where
U: AccelerateBuffer,
U.Element == Double {
let n = vDSP_Length(vector.count)
var output = Double.nan
vector.withUnsafeBufferPointer { v in
vDSP_maxvD(v.baseAddress!, 1,
&output,
n)
}
return output
}
// MARK: Maximum magnitude
/// Returns vector maximum magnitude; single-precision.
///
/// - Parameter vector: The input vector.
/// - Returns: The maximum magnitude in `vector`.
@inlinable
@available(iOS 9999, macOS 9999, tvOS 9999, watchOS 9999, *)
public static func maximumMagnitude<U>(_ vector: U) -> Float
where
U: AccelerateBuffer,
U.Element == Float {
let n = vDSP_Length(vector.count)
var output = Float.nan
vector.withUnsafeBufferPointer { v in
vDSP_maxmgv(v.baseAddress!, 1,
&output,
n)
}
return output
}
/// Returns vector maximum magnitude; double-precision.
///
/// - Parameter vector: The input vector.
/// - Returns: The maximum magnitude in `vector`.
@inlinable
@available(iOS 9999, macOS 9999, tvOS 9999, watchOS 9999, *)
public static func maximumMagnitude<U>(_ vector: U) -> Double
where
U: AccelerateBuffer,
U.Element == Double {
let n = vDSP_Length(vector.count)
var output = Double.nan
vector.withUnsafeBufferPointer { v in
vDSP_maxmgvD(v.baseAddress!, 1,
&output,
n)
}
return output
}
// MARK: Minimum
/// Returns vector minimum value; single-precision.
///
/// - Parameter vector: The input vector.
/// - Returns: The minimum value in `vector`.
@inlinable
@available(iOS 9999, macOS 9999, tvOS 9999, watchOS 9999, *)
public static func minimum<U>(_ vector: U) -> Float
where
U: AccelerateBuffer,
U.Element == Float {
let n = vDSP_Length(vector.count)
var output = Float.nan
vector.withUnsafeBufferPointer { v in
vDSP_minv(v.baseAddress!, 1,
&output,
n)
}
return output
}
/// Returns vector minimum value; single-precision.
///
/// - Parameter vector: The input vector.
/// - Returns: The minimum value in `vector`.
@inlinable
@available(iOS 9999, macOS 9999, tvOS 9999, watchOS 9999, *)
public static func minimum<U>(_ vector: U) -> Double
where
U: AccelerateBuffer,
U.Element == Double {
let n = vDSP_Length(vector.count)
var output = Double.nan
vector.withUnsafeBufferPointer { v in
vDSP_minvD(v.baseAddress!, 1,
&output,
n)
}
return output
}
// MARK: Summation
/// Returns vector sum; single-precision.
///
/// - Parameter vector: The input vector.
/// - Returns: The sum of values in `vector`.
@inlinable
@available(iOS 9999, macOS 9999, tvOS 9999, watchOS 9999, *)
public static func sum<U>(_ vector: U) -> Float
where
U: AccelerateBuffer,
U.Element == Float {
let n = vDSP_Length(vector.count)
var output = Float.nan
vector.withUnsafeBufferPointer { v in
vDSP_sve(v.baseAddress!, 1,
&output,
n)
}
return output
}
/// Returns vector sum; double-precision.
///
/// - Parameter vector: The input vector.
/// - Returns: The sum of values in `vector`.
@inlinable
@available(iOS 9999, macOS 9999, tvOS 9999, watchOS 9999, *)
public static func sum<U>(_ vector: U) -> Double
where
U: AccelerateBuffer,
U.Element == Double {
let n = vDSP_Length(vector.count)
var output = Double.nan
vector.withUnsafeBufferPointer { v in
vDSP_sveD(v.baseAddress!, 1,
&output,
n)
}
return output
}
/// Returns vector sum of squares; single-precision.
///
/// - Parameter vector: The input vector.
/// - Returns: The sum of squares in `vector`.
@inlinable
@available(iOS 9999, macOS 9999, tvOS 9999, watchOS 9999, *)
public static func sumOfSquares<U>(_ vector: U) -> Float
where
U: AccelerateBuffer,
U.Element == Float {
let n = vDSP_Length(vector.count)
var output = Float.nan
vector.withUnsafeBufferPointer { v in
vDSP_svesq(v.baseAddress!, 1,
&output,
n)
}
return output
}
/// Returns vector sum of squares; double-precision.
///
/// - Parameter vector: The input vector.
/// - Returns: The sum of squares in `vector`.
@inlinable
@available(iOS 9999, macOS 9999, tvOS 9999, watchOS 9999, *)
public static func sumOfSquares<U>(_ vector: U) -> Double
where
U: AccelerateBuffer,
U.Element == Double {
let n = vDSP_Length(vector.count)
var output = Double.nan
vector.withUnsafeBufferPointer { v in
vDSP_svesqD(v.baseAddress!, 1,
&output,
n)
}
return output
}
/// Returns sum of elements and sum of elements' squares; single-precision.
///
/// - Parameter vector: The input vector.
/// - Returns: The sum of values and the sum of squares in `vector`.
@inlinable
@available(iOS 9999, macOS 9999, tvOS 9999, watchOS 9999, *)
public static func sumAndSumOfSquares<U>(_ vector: U) -> (elementsSum: Float, squaresSum: Float)
where
U: AccelerateBuffer,
U.Element == Float {
let n = vDSP_Length(vector.count)
var sum = Float.nan
var sumOfSquares = Float.nan
vector.withUnsafeBufferPointer { v in
vDSP_sve_svesq(v.baseAddress!, 1,
&sum,
&sumOfSquares,
n)
}
return (elementsSum: sum, squaresSum: sumOfSquares)
}
/// Returns sum of elements and sum of elements' squares; double-precision.
///
/// - Parameter vector: The input vector.
/// - Returns: The sum of values and the sum of squares in `vector`.
@inlinable
@available(iOS 9999, macOS 9999, tvOS 9999, watchOS 9999, *)
public static func sumAndSumOfSquares<U>(_ vector: U) -> (elementsSum: Double, squaresSum: Double)
where
U: AccelerateBuffer,
U.Element == Double {
let n = vDSP_Length(vector.count)
var sum = Double.nan
var sumOfSquares = Double.nan
vector.withUnsafeBufferPointer { v in
vDSP_sve_svesqD(v.baseAddress!, 1,
&sum,
&sumOfSquares,
n)
}
return (elementsSum: sum, squaresSum: sumOfSquares)
}
/// Returns vector sum of magnitudes; single-precision.
///
/// - Parameter vector: The input vector.
/// - Returns: The sum of magnitudes in `vector`.
@inlinable
@available(iOS 9999, macOS 9999, tvOS 9999, watchOS 9999, *)
public static func sumOfMagnitudes<U>(_ vector: U) -> Float
where
U: AccelerateBuffer,
U.Element == Float {
let n = vDSP_Length(vector.count)
var output = Float.nan
vector.withUnsafeBufferPointer { v in
vDSP_svemg(v.baseAddress!, 1,
&output,
n)
}
return output
}
/// Returns vector sum of magnitudes; double-precision.
///
/// - Parameter vector: The input vector.
/// - Returns: The sum of magnitudes in `vector`.
@inlinable
@available(iOS 9999, macOS 9999, tvOS 9999, watchOS 9999, *)
public static func sumOfMagnitudes<U>(_ vector: U) -> Double
where
U: AccelerateBuffer,
U.Element == Double {
let n = vDSP_Length(vector.count)
var output = Double.nan
vector.withUnsafeBufferPointer { v in
vDSP_svemgD(v.baseAddress!, 1,
&output,
n)
}
return output
}
}
extension vDSP {
// MARK: Maximum with index
/// Returns vector maximum with index; single-precision.
///
/// - Parameter vector: The input vector.
/// - Returns: A tuple containing the maximum value and its index.
@inlinable
@available(iOS 9999, macOS 9999, tvOS 9999, watchOS 9999, *)
public static func indexOfMaximum<U>(_ vector: U) -> (UInt, Float)
where
U: AccelerateBuffer,
U.Element == Float {
let n = vDSP_Length(vector.count)
var output = Float.nan
var index: vDSP_Length = 0
vector.withUnsafeBufferPointer { v in
vDSP_maxvi(v.baseAddress!, 1,
&output,
&index,
n)
}
return (index, output)
}
/// Returns vector maximum with index; double-precision.
///
/// - Parameter vector: The input vector.
/// - Returns: A tuple containing the maximum value and its index.
@inlinable
@available(iOS 9999, macOS 9999, tvOS 9999, watchOS 9999, *)
public static func indexOfMaximum<U>(_ vector: U) -> (UInt, Double)
where
U: AccelerateBuffer,
U.Element == Double {
let n = vDSP_Length(vector.count)
var output = Double.nan
var index: vDSP_Length = 0
vector.withUnsafeBufferPointer { v in
vDSP_maxviD(v.baseAddress!, 1,
&output,
&index,
n)
}
return (index, output)
}
// MARK: Maximum magnitude with index
/// Returns vector maximum magnitude with index; single-precision.
///
/// - Parameter vector: The input vector.
/// - Returns: A tuple containing the maximum magnitude and its index.
@inlinable
@available(iOS 9999, macOS 9999, tvOS 9999, watchOS 9999, *)
public static func indexOfMaximumMagnitude<U>(_ vector: U) -> (UInt, Float)
where
U: AccelerateBuffer,
U.Element == Float {
let n = vDSP_Length(vector.count)
var output = Float.nan
var index: vDSP_Length = 0
vector.withUnsafeBufferPointer { v in
vDSP_maxmgvi(v.baseAddress!, 1,
&output,
&index,
n)
}
return (index, output)
}
/// Returns vector maximum magnitude with index; double-precision.
///
/// - Parameter vector: The input vector.
/// - Returns: A tuple containing the maximum magnitude and its index.
@inlinable
@available(iOS 9999, macOS 9999, tvOS 9999, watchOS 9999, *)
public static func indexOfMaximumMagnitude<U>(_ vector: U) -> (UInt, Double)
where
U: AccelerateBuffer,
U.Element == Double {
let n = vDSP_Length(vector.count)
var output = Double.nan
var index: vDSP_Length = 0
vector.withUnsafeBufferPointer { v in
vDSP_maxmgviD(v.baseAddress!, 1,
&output,
&index,
n)
}
return (index, output)
}
// MARK: Minimum with index
/// Returns vector minimum with index; single-precision.
///
/// - Parameter vector: The input vector.
/// - Returns: A tuple containing the minimum value and its index.
@inlinable
@available(iOS 9999, macOS 9999, tvOS 9999, watchOS 9999, *)
public static func indexOfMinimum<U>(_ vector: U) -> (UInt, Float)
where
U: AccelerateBuffer,
U.Element == Float {
let n = vDSP_Length(vector.count)
var output = Float.nan
var index: vDSP_Length = 0
vector.withUnsafeBufferPointer { v in
vDSP_minvi(v.baseAddress!, 1,
&output,
&index,
n)
}
return (index, output)
}
/// Returns vector minimum with index; double-precision.
///
/// - Parameter vector: The input vector.
/// - Returns: A tuple containing the minimum value and its index.
@inlinable
@available(iOS 9999, macOS 9999, tvOS 9999, watchOS 9999, *)
public static func indexOfMinimum<U>(_ vector: U) -> (UInt, Double)
where
U: AccelerateBuffer,
U.Element == Double {
let n = vDSP_Length(vector.count)
var output = Double.nan
var index: vDSP_Length = 0
vector.withUnsafeBufferPointer { v in
vDSP_minviD(v.baseAddress!, 1,
&output,
&index,
n)
}
return (index, output)
}
}
extension vDSP {
// MARK: Mean Square (vDSP_measqv)
/// Returns the mean square of the supplied single-precision vector.
///
/// - Parameter vector: The input vector.
@inlinable
@available(iOS 9999, macOS 9999, tvOS 9999, watchOS 9999, *)
public static func meanSquare<U>(_ vector: U) -> Float
where
U: AccelerateBuffer,
U.Element == Float {
let n = vDSP_Length(vector.count)
var output = Float.nan
vector.withUnsafeBufferPointer { v in
vDSP_measqv(v.baseAddress!, 1,
&output,
n)
}
return output
}
/// Returns the mean square of the supplied double-precision vector.
///
/// - Parameter vector: The input vector.
@inlinable
@available(iOS 9999, macOS 9999, tvOS 9999, watchOS 9999, *)
public static func meanSquare<U>(_ vector: U) -> Double
where
U: AccelerateBuffer,
U.Element == Double {
let n = vDSP_Length(vector.count)
var output = Double.nan
vector.withUnsafeBufferPointer { v in
vDSP_measqvD(v.baseAddress!, 1,
&output,
n)
}
return output
}
// MARK: Mean Magnitude
/// Returns the mean magnitude of the supplied single-precision vector.
///
/// - Parameter vector: The input vector.
@inlinable
@available(iOS 9999, macOS 9999, tvOS 9999, watchOS 9999, *)
public static func meanMagnitude<U>(_ vector: U) -> Float
where
U: AccelerateBuffer,
U.Element == Float {
let n = vDSP_Length(vector.count)
var output = Float.nan
vector.withUnsafeBufferPointer { v in
vDSP_meamgv(v.baseAddress!, 1,
&output,
n)
}
return output
}
/// Returns the mean magnitude of the supplied double-precision vector.
///
/// - Parameter vector: The input vector.
@inlinable
@available(iOS 9999, macOS 9999, tvOS 9999, watchOS 9999, *)
public static func meanMagnitude<U>(_ vector: U) -> Double
where
U: AccelerateBuffer,
U.Element == Double {
let n = vDSP_Length(vector.count)
var output = Double.nan
vector.withUnsafeBufferPointer { v in
vDSP_meamgvD(v.baseAddress!, 1,
&output,
n)
}
return output
}
// MARK: Mean
/// Returns the mean magnitude of the supplied single-precision vector.
///
/// - Parameter vector: The input vector.
@inlinable
@available(iOS 9999, macOS 9999, tvOS 9999, watchOS 9999, *)
public static func mean<U>(_ vector: U) -> Float
where
U: AccelerateBuffer,
U.Element == Float {
let n = vDSP_Length(vector.count)
var output = Float.nan
vector.withUnsafeBufferPointer { v in
vDSP_meanv(v.baseAddress!, 1,
&output,
n)
}
return output
}
/// Returns the mean of the supplied double-precision vector.
///
/// - Parameter vector: The input vector.
@inlinable
@available(iOS 9999, macOS 9999, tvOS 9999, watchOS 9999, *)
public static func mean<U>(_ vector: U) -> Double
where
U: AccelerateBuffer,
U.Element == Double {
let n = vDSP_Length(vector.count)
var output = Double.nan
vector.withUnsafeBufferPointer { v in
vDSP_meanvD(v.baseAddress!, 1,
&output,
n)
}
return output
}
// MARK: Root Mean Square
/// Returns the root-mean-square of the supplied single-precision vector.
///
/// - Parameter vector: The input vector.
@inlinable
@available(iOS 9999, macOS 9999, tvOS 9999, watchOS 9999, *)
public static func rootMeanSquare<U>(_ vector: U) -> Float
where
U: AccelerateBuffer,
U.Element == Float {
let n = vDSP_Length(vector.count)
var output = Float.nan
vector.withUnsafeBufferPointer { v in
vDSP_rmsqv(v.baseAddress!, 1,
&output,
n)
}
return output
}
/// Returns the root-mean-square of the supplied double-precision vector.
///
/// - Parameter vector: The input vector.
@inlinable
@available(iOS 9999, macOS 9999, tvOS 9999, watchOS 9999, *)
public static func rootMeanSquare<U>(_ vector: U) -> Double
where
U: AccelerateBuffer,
U.Element == Double {
let n = vDSP_Length(vector.count)
var output = Double.nan
vector.withUnsafeBufferPointer { v in
vDSP_rmsqvD(v.baseAddress!, 1,
&output,
n)
}
return output
}
}