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* Accelerate vImage Swift Overlays A suite of functions, enumerations, and option sets to make working with vImage in Swift simpler. * vImage_Buffer - new initializers to instantiate and initialize buffers with a single function call. * vImage_Buffer - new functions to copy buffers and create CGImage instances from contents. * vImage_CGImageFormat - new initializers. * vImage_CGImageFormat - new equivalence operator. * vImageConverter - methods to wrap free functions. * vImageConverter - new make and convert functions. * vImageCVImageFormat - new make functions. * vImageCVImageFormat - methods to wrap free functions. * vImage_Error - errorDescription function. * vImage flags as an option set. * Add new methods for generating CV -> CG and CG -> CV converters. * update comments: `height` and `width` to `size`. * `vImage_CGImageFormat.componentCount` should be `Int`. * `vImage_CGImageFormat.componentCount` should be `Int` * Move `self.init()` to after the size check for kvImageNoAllocate init. * Buffer initializers to width and height rather than size. * change vImage_CGImageFormat lightweight initializer to accept Int for `bitsPerComponent` and `bitsPerPixel`. * Flesh out docs for vImage_Buffer.size * Remove faux initializer in favor of new static function: `preferredAlignmentAndRowBytes`. * Change functions to use proper error handling rather than inout error codes. * Removed `flags` from basic init. The only real flag to pass here is print diagnostics to console, and I now throw proper errors. * Tests to check error throwing for buffer copy. * remove unnecessary import, add missing docs. * Add comments to error enums. * Fix bug creating string from format code. * Make `vImageCVImageFormat.formatCode` a `UInt32`. * Remove equivalence operator from `CGImageFormat`.
82 lines
3.0 KiB
Swift
82 lines
3.0 KiB
Swift
//===----------------------------------------------------------------------===//
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//
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// This source file is part of the Swift.org open source project
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//
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// Copyright (c) 2014 - 2019 Apple Inc. and the Swift project authors
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// Licensed under Apache License v2.0 with Runtime Library Exception
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//
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// See https://swift.org/LICENSE.txt for license information
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// See https://swift.org/CONTRIBUTORS.txt for the list of Swift project authors
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//
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//===----------------------------------------------------------------------===//
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//===----------------------------------------------------------------------===//
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//
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// vImage_CGImageFormat
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//
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//===----------------------------------------------------------------------===//
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@available(iOS 9999, OSX 9999, tvOS 9999, watchOS 9999, *)
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extension vImage_CGImageFormat {
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/// Initializes an image format from a Core Graphics image.
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///
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/// - Parameter cgImage: The image from which to derive the image format.
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///
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/// - Returns: An initialized `vImage_CGImageFormat`.
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public init?(cgImage: CGImage) {
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guard
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let colorSpace = cgImage.colorSpace else {
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return nil
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}
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self = vImage_CGImageFormat(
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bitsPerComponent: UInt32(cgImage.bitsPerComponent),
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bitsPerPixel: UInt32(cgImage.bitsPerPixel),
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colorSpace: Unmanaged.passRetained(colorSpace),
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bitmapInfo: cgImage.bitmapInfo,
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version: 0,
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decode: nil,
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renderingIntent: cgImage.renderingIntent)
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}
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/// Initializes an image format.
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///
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/// - Parameter bitsPerComponent: The number of bits needed to represent one
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/// channel of data in one pixel.
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/// - Parameter bitsPerPixel: The number of bits needed to represent one pixel.
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/// - Parameter colorSpace: The color space for the format.
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/// - Parameter bitmapInfo: The component information describing the color channels.
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/// - Parameter renderingIntent: A rendering intent constant that specifies how
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/// Core Graphics should handle colors that are not located within the gamut of the
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/// destination color space of a graphics context.
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///
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/// - Returns: An initialized `vImage_CGImageFormat`.
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public init?(bitsPerComponent: Int,
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bitsPerPixel: Int,
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colorSpace: CGColorSpace,
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bitmapInfo: CGBitmapInfo,
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renderingIntent: CGColorRenderingIntent = .defaultIntent) {
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if bitsPerComponent < 1 || bitsPerPixel < 0 {
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return nil
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}
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self = vImage_CGImageFormat(
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bitsPerComponent: UInt32(bitsPerComponent),
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bitsPerPixel: UInt32(bitsPerPixel),
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colorSpace: Unmanaged.passRetained(colorSpace),
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bitmapInfo: bitmapInfo,
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version: 0,
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decode: nil,
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renderingIntent: renderingIntent)
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}
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/// The number of color channels.
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public var componentCount: Int {
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var mutableSelf = self
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return Int(vImageCGImageFormat_GetComponentCount(&mutableSelf))
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}
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}
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