Files
swift-mirror/stdlib/public/Darwin/Dispatch/Dispatch.swift
Saleem Abdulrasool 41d9c2cc59 stdlib: restructure for OS family layout of SDK overlay
The SDK directory is now confusing as the Windows target also has a SDK
overlay.  In order to make this more uniform, move the SDK directory to
Darwin which covers the fact that this covers the XNU family of OSes.
The Windows directory contains the SDK overlay for the Windows target.
2018-12-06 11:32:05 -08:00

181 lines
5.5 KiB
Swift

//===----------------------------------------------------------------------===//
//
// This source file is part of the Swift.org open source project
//
// Copyright (c) 2014 - 2017 Apple Inc. and the Swift project authors
// Licensed under Apache License v2.0 with Runtime Library Exception
//
// See https://swift.org/LICENSE.txt for license information
// See https://swift.org/CONTRIBUTORS.txt for the list of Swift project authors
//
//===----------------------------------------------------------------------===//
@_exported import Dispatch
import _SwiftDispatchOverlayShims
/// dispatch_assert
@available(macOS 10.12, iOS 10.0, tvOS 10.0, watchOS 3.0, *)
public enum DispatchPredicate {
case onQueue(DispatchQueue)
case onQueueAsBarrier(DispatchQueue)
case notOnQueue(DispatchQueue)
}
@available(macOS 10.12, iOS 10.0, tvOS 10.0, watchOS 3.0, *)
public func _dispatchPreconditionTest(_ condition: DispatchPredicate) -> Bool {
switch condition {
case .onQueue(let q):
__dispatch_assert_queue(q)
case .onQueueAsBarrier(let q):
__dispatch_assert_queue_barrier(q)
case .notOnQueue(let q):
__dispatch_assert_queue_not(q)
}
return true
}
@_transparent
@available(macOS 10.12, iOS 10.0, tvOS 10.0, watchOS 3.0, *)
public func dispatchPrecondition(condition: @autoclosure () -> DispatchPredicate) {
// precondition is able to determine release-vs-debug asserts where the overlay
// cannot, so formulating this into a call that we can call with precondition()
precondition(_dispatchPreconditionTest(condition()), "dispatchPrecondition failure")
}
/// qos_class_t
public struct DispatchQoS : Equatable {
public let qosClass: QoSClass
public let relativePriority: Int
@available(macOS 10.10, iOS 8.0, *)
public static let background = DispatchQoS(qosClass: .background, relativePriority: 0)
@available(macOS 10.10, iOS 8.0, *)
public static let utility = DispatchQoS(qosClass: .utility, relativePriority: 0)
@available(macOS 10.10, iOS 8.0, *)
public static let `default` = DispatchQoS(qosClass: .default, relativePriority: 0)
@available(macOS 10.10, iOS 8.0, *)
public static let userInitiated = DispatchQoS(qosClass: .userInitiated, relativePriority: 0)
@available(macOS 10.10, iOS 8.0, *)
public static let userInteractive = DispatchQoS(qosClass: .userInteractive, relativePriority: 0)
public static let unspecified = DispatchQoS(qosClass: .unspecified, relativePriority: 0)
public enum QoSClass {
@available(macOS 10.10, iOS 8.0, *)
case background
@available(macOS 10.10, iOS 8.0, *)
case utility
@available(macOS 10.10, iOS 8.0, *)
case `default`
@available(macOS 10.10, iOS 8.0, *)
case userInitiated
@available(macOS 10.10, iOS 8.0, *)
case userInteractive
case unspecified
@available(macOS 10.10, iOS 8.0, *)
public init?(rawValue: qos_class_t) {
switch rawValue {
case QOS_CLASS_BACKGROUND: self = .background
case QOS_CLASS_UTILITY: self = .utility
case QOS_CLASS_DEFAULT: self = .default
case QOS_CLASS_USER_INITIATED: self = .userInitiated
case QOS_CLASS_USER_INTERACTIVE: self = .userInteractive
case QOS_CLASS_UNSPECIFIED: self = .unspecified
default: return nil
}
}
@available(macOS 10.10, iOS 8.0, *)
public var rawValue: qos_class_t {
switch self {
case .background: return QOS_CLASS_BACKGROUND
case .utility: return QOS_CLASS_UTILITY
case .default: return QOS_CLASS_DEFAULT
case .userInitiated: return QOS_CLASS_USER_INITIATED
case .userInteractive: return QOS_CLASS_USER_INTERACTIVE
case .unspecified: return QOS_CLASS_UNSPECIFIED
}
}
}
public init(qosClass: QoSClass, relativePriority: Int) {
self.qosClass = qosClass
self.relativePriority = relativePriority
}
public static func ==(a: DispatchQoS, b: DispatchQoS) -> Bool {
return a.qosClass == b.qosClass && a.relativePriority == b.relativePriority
}
}
///
@_frozen
public enum DispatchTimeoutResult {
case success
case timedOut
}
/// dispatch_group
extension DispatchGroup {
public func notify(qos: DispatchQoS = .unspecified, flags: DispatchWorkItemFlags = [], queue: DispatchQueue, execute work: @escaping @convention(block) () -> Void) {
if #available(macOS 10.10, iOS 8.0, *), qos != .unspecified || !flags.isEmpty {
let item = DispatchWorkItem(qos: qos, flags: flags, block: work)
_swift_dispatch_group_notify(self, queue, item._block)
} else {
_swift_dispatch_group_notify(self, queue, work)
}
}
@available(macOS 10.10, iOS 8.0, *)
public func notify(queue: DispatchQueue, work: DispatchWorkItem) {
_swift_dispatch_group_notify(self, queue, work._block)
}
public func wait() {
_ = __dispatch_group_wait(self, DispatchTime.distantFuture.rawValue)
}
public func wait(timeout: DispatchTime) -> DispatchTimeoutResult {
return __dispatch_group_wait(self, timeout.rawValue) == 0 ? .success : .timedOut
}
public func wait(wallTimeout timeout: DispatchWallTime) -> DispatchTimeoutResult {
return __dispatch_group_wait(self, timeout.rawValue) == 0 ? .success : .timedOut
}
}
/// dispatch_semaphore
extension DispatchSemaphore {
@discardableResult
public func signal() -> Int {
return __dispatch_semaphore_signal(self)
}
public func wait() {
_ = __dispatch_semaphore_wait(self, DispatchTime.distantFuture.rawValue)
}
public func wait(timeout: DispatchTime) -> DispatchTimeoutResult {
return __dispatch_semaphore_wait(self, timeout.rawValue) == 0 ? .success : .timedOut
}
public func wait(wallTimeout: DispatchWallTime) -> DispatchTimeoutResult {
return __dispatch_semaphore_wait(self, wallTimeout.rawValue) == 0 ? .success : .timedOut
}
}