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Old Swift and new Swift runtimes and overlays need to coexist in the same process. This means there must not be any classes which have the same ObjC runtime name in old and new, because the ObjC runtime doesn't like name collisions. When possible without breaking source compatibility, classes were renamed in Swift, which results in a different ObjC name. Public classes were renamed only on the ObjC side using the @_objcRuntimeName attribute. This is similar to the work done in pull request #19295. That only renamed @objc classes. This renames all of the others, since even pure Swift classes still get an ObjC name. rdar://problem/46646438
371 lines
9.9 KiB
Swift
371 lines
9.9 KiB
Swift
//===----------------------------------------------------------------------===//
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//
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// This source file is part of the Swift.org open source project
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//
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// Copyright (c) 2014 - 2018 Apple Inc. and the Swift project authors
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// Licensed under Apache License v2.0 with Runtime Library Exception
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//
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// See https://swift.org/LICENSE.txt for license information
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// See https://swift.org/CONTRIBUTORS.txt for the list of Swift project authors
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//
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//===----------------------------------------------------------------------===//
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/// This protocol is only used for compile-time checks that
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/// every buffer type implements all required operations.
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internal protocol _SetBuffer {
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associatedtype Element
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associatedtype Index
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var startIndex: Index { get }
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var endIndex: Index { get }
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func index(after i: Index) -> Index
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func index(for element: Element) -> Index?
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var count: Int { get }
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func contains(_ member: Element) -> Bool
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func element(at i: Index) -> Element
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}
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extension Set {
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@usableFromInline
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@_fixed_layout
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internal struct _Variant {
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@usableFromInline
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internal var object: _BridgeStorage<__RawSetStorage>
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@inlinable
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@inline(__always)
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init(dummy: ()) {
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#if arch(i386) || arch(arm)
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self.init(native: _NativeSet())
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#else
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self.object = _BridgeStorage(taggedPayload: 0)
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#endif
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}
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@inlinable
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@inline(__always)
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init(native: __owned _NativeSet<Element>) {
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self.object = _BridgeStorage(native: native._storage)
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}
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#if _runtime(_ObjC)
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@inlinable
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@inline(__always)
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init(cocoa: __owned __CocoaSet) {
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self.object = _BridgeStorage(objC: cocoa.object)
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}
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#endif
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}
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}
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extension Set._Variant {
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#if _runtime(_ObjC)
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@usableFromInline
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@_transparent
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internal var guaranteedNative: Bool {
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return _canBeClass(Element.self) == 0
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}
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#endif
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@inlinable
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internal mutating func isUniquelyReferenced() -> Bool {
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return object.isUniquelyReferencedUnflaggedNative()
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}
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#if _runtime(_ObjC)
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@usableFromInline @_transparent
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internal var isNative: Bool {
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if guaranteedNative { return true }
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return object.isUnflaggedNative
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}
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#endif
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@usableFromInline @_transparent
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internal var asNative: _NativeSet<Element> {
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get {
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return _NativeSet(object.unflaggedNativeInstance)
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}
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set {
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self = .init(native: newValue)
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}
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_modify {
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var native = _NativeSet<Element>(object.unflaggedNativeInstance)
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self = .init(dummy: ())
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defer {
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// This is in a defer block because yield might throw, and we need to
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// preserve Set's storage invariants when that happens.
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object = .init(native: native._storage)
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}
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yield &native
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}
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}
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#if _runtime(_ObjC)
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@inlinable
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internal var asCocoa: __CocoaSet {
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return __CocoaSet(object.objCInstance)
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}
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#endif
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/// Reserves enough space for the specified number of elements to be stored
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/// without reallocating additional storage.
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internal mutating func reserveCapacity(_ capacity: Int) {
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#if _runtime(_ObjC)
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guard isNative else {
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let cocoa = asCocoa
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let capacity = Swift.max(cocoa.count, capacity)
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self = .init(native: _NativeSet(cocoa, capacity: capacity))
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return
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}
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#endif
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let isUnique = isUniquelyReferenced()
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asNative.reserveCapacity(capacity, isUnique: isUnique)
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}
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/// The number of elements that can be stored without expanding the current
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/// storage.
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///
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/// For bridged storage, this is equal to the current count of the
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/// collection, since any addition will trigger a copy of the elements into
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/// newly allocated storage. For native storage, this is the element count
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/// at which adding any more elements will exceed the load factor.
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@inlinable
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internal var capacity: Int {
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#if _runtime(_ObjC)
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guard isNative else {
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return asCocoa.count
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}
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#endif
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return asNative.capacity
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}
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}
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extension Set._Variant: _SetBuffer {
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@usableFromInline
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internal typealias Index = Set<Element>.Index
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@inlinable
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internal var startIndex: Index {
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#if _runtime(_ObjC)
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guard isNative else {
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return Index(_cocoa: asCocoa.startIndex)
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}
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#endif
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return asNative.startIndex
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}
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@inlinable
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internal var endIndex: Index {
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#if _runtime(_ObjC)
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guard isNative else {
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return Index(_cocoa: asCocoa.endIndex)
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}
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#endif
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return asNative.endIndex
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}
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@inlinable
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internal func index(after index: Index) -> Index {
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#if _runtime(_ObjC)
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guard isNative else {
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return Index(_cocoa: asCocoa.index(after: index._asCocoa))
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}
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#endif
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return asNative.index(after: index)
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}
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@inlinable
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internal func formIndex(after index: inout Index) {
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#if _runtime(_ObjC)
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guard isNative else {
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let isUnique = index._isUniquelyReferenced()
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asCocoa.formIndex(after: &index._asCocoa, isUnique: isUnique)
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return
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}
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#endif
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index = asNative.index(after: index)
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}
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@inlinable
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@inline(__always)
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internal func index(for element: Element) -> Index? {
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#if _runtime(_ObjC)
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guard isNative else {
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let cocoaElement = _bridgeAnythingToObjectiveC(element)
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guard let index = asCocoa.index(for: cocoaElement) else { return nil }
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return Index(_cocoa: index)
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}
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#endif
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return asNative.index(for: element)
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}
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@inlinable
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internal var count: Int {
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@inline(__always)
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get {
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#if _runtime(_ObjC)
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guard isNative else {
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return asCocoa.count
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}
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#endif
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return asNative.count
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}
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}
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@inlinable
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@inline(__always)
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internal func contains(_ member: Element) -> Bool {
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#if _runtime(_ObjC)
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guard isNative else {
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return asCocoa.contains(_bridgeAnythingToObjectiveC(member))
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}
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#endif
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return asNative.contains(member)
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}
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@inlinable
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@inline(__always)
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internal func element(at index: Index) -> Element {
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#if _runtime(_ObjC)
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guard isNative else {
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let cocoaMember = asCocoa.element(at: index._asCocoa)
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return _forceBridgeFromObjectiveC(cocoaMember, Element.self)
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}
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#endif
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return asNative.element(at: index)
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}
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}
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extension Set._Variant {
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@inlinable
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internal mutating func update(with value: __owned Element) -> Element? {
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#if _runtime(_ObjC)
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guard isNative else {
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// Make sure we have space for an extra element.
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var native = _NativeSet<Element>(asCocoa, capacity: asCocoa.count + 1)
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let old = native.update(with: value, isUnique: true)
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self = .init(native: native)
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return old
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}
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#endif
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let isUnique = self.isUniquelyReferenced()
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return asNative.update(with: value, isUnique: isUnique)
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}
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@inlinable
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internal mutating func insert(
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_ element: __owned Element
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) -> (inserted: Bool, memberAfterInsert: Element) {
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#if _runtime(_ObjC)
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guard isNative else {
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// Make sure we have space for an extra element.
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let cocoaMember = _bridgeAnythingToObjectiveC(element)
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let cocoa = asCocoa
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if let m = cocoa.member(for: cocoaMember) {
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return (false, _forceBridgeFromObjectiveC(m, Element.self))
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}
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var native = _NativeSet<Element>(cocoa, capacity: cocoa.count + 1)
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native.insertNew(element, isUnique: true)
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self = .init(native: native)
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return (true, element)
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}
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#endif
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let (bucket, found) = asNative.find(element)
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if found {
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return (false, asNative.uncheckedElement(at: bucket))
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}
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let isUnique = self.isUniquelyReferenced()
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asNative.insertNew(element, at: bucket, isUnique: isUnique)
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return (true, element)
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}
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@inlinable
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@discardableResult
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internal mutating func remove(at index: Index) -> Element {
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#if _runtime(_ObjC)
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guard isNative else {
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// We have to migrate the data first. But after we do so, the Cocoa
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// index becomes useless, so get the element first.
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let cocoa = asCocoa
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let cocoaMember = cocoa.member(for: index._asCocoa)
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let nativeMember = _forceBridgeFromObjectiveC(cocoaMember, Element.self)
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return _migrateToNative(cocoa, removing: nativeMember)
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}
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#endif
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let isUnique = isUniquelyReferenced()
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let bucket = asNative.validatedBucket(for: index)
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return asNative.uncheckedRemove(at: bucket, isUnique: isUnique)
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}
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@inlinable
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@discardableResult
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internal mutating func remove(_ member: Element) -> Element? {
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#if _runtime(_ObjC)
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guard isNative else {
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let cocoa = asCocoa
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let cocoaMember = _bridgeAnythingToObjectiveC(member)
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guard cocoa.contains(cocoaMember) else { return nil }
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return _migrateToNative(cocoa, removing: member)
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}
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#endif
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let (bucket, found) = asNative.find(member)
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guard found else { return nil }
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let isUnique = isUniquelyReferenced()
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return asNative.uncheckedRemove(at: bucket, isUnique: isUnique)
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}
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#if _runtime(_ObjC)
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@inlinable
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internal mutating func _migrateToNative(
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_ cocoa: __CocoaSet,
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removing member: Element
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) -> Element {
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// FIXME(performance): fuse data migration and element deletion into one
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// operation.
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var native = _NativeSet<Element>(cocoa)
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let (bucket, found) = native.find(member)
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_precondition(found, "Bridging did not preserve equality")
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let old = native.uncheckedRemove(at: bucket, isUnique: true)
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_precondition(member == old, "Bridging did not preserve equality")
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self = .init(native: native)
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return old
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}
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#endif
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@inlinable
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internal mutating func removeAll(keepingCapacity keepCapacity: Bool) {
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if !keepCapacity {
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self = .init(native: _NativeSet<Element>())
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return
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}
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guard count > 0 else { return }
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#if _runtime(_ObjC)
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guard isNative else {
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self = .init(native: _NativeSet(capacity: asCocoa.count))
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return
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}
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#endif
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let isUnique = isUniquelyReferenced()
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asNative.removeAll(isUnique: isUnique)
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}
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}
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extension Set._Variant {
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/// Returns an iterator over the elements.
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///
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/// - Complexity: O(1).
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@inlinable
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@inline(__always)
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internal __consuming func makeIterator() -> Set<Element>.Iterator {
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#if _runtime(_ObjC)
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guard isNative else {
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return Set.Iterator(_cocoa: asCocoa.makeIterator())
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}
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#endif
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return Set.Iterator(_native: asNative.makeIterator())
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}
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}
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