Files
swift-mirror/stdlib/public/core/SetVariant.swift
Mike Ash fa5888fb3f [Stdlib][Overlays] Rename various classes to avoid conflicting ObjC names.
Old Swift and new Swift runtimes and overlays need to coexist in the same process. This means there must not be any classes which have the same ObjC runtime name in old and new, because the ObjC runtime doesn't like name collisions.

When possible without breaking source compatibility, classes were renamed in Swift, which results in a different ObjC name.

Public classes were renamed only on the ObjC side using the @_objcRuntimeName attribute.

This is similar to the work done in pull request #19295. That only renamed @objc classes. This renames all of the others, since even pure Swift classes still get an ObjC name.

rdar://problem/46646438
2019-01-15 12:21:20 -05:00

371 lines
9.9 KiB
Swift

//===----------------------------------------------------------------------===//
//
// This source file is part of the Swift.org open source project
//
// Copyright (c) 2014 - 2018 Apple Inc. and the Swift project authors
// Licensed under Apache License v2.0 with Runtime Library Exception
//
// See https://swift.org/LICENSE.txt for license information
// See https://swift.org/CONTRIBUTORS.txt for the list of Swift project authors
//
//===----------------------------------------------------------------------===//
/// This protocol is only used for compile-time checks that
/// every buffer type implements all required operations.
internal protocol _SetBuffer {
associatedtype Element
associatedtype Index
var startIndex: Index { get }
var endIndex: Index { get }
func index(after i: Index) -> Index
func index(for element: Element) -> Index?
var count: Int { get }
func contains(_ member: Element) -> Bool
func element(at i: Index) -> Element
}
extension Set {
@usableFromInline
@_fixed_layout
internal struct _Variant {
@usableFromInline
internal var object: _BridgeStorage<__RawSetStorage>
@inlinable
@inline(__always)
init(dummy: ()) {
#if arch(i386) || arch(arm)
self.init(native: _NativeSet())
#else
self.object = _BridgeStorage(taggedPayload: 0)
#endif
}
@inlinable
@inline(__always)
init(native: __owned _NativeSet<Element>) {
self.object = _BridgeStorage(native: native._storage)
}
#if _runtime(_ObjC)
@inlinable
@inline(__always)
init(cocoa: __owned __CocoaSet) {
self.object = _BridgeStorage(objC: cocoa.object)
}
#endif
}
}
extension Set._Variant {
#if _runtime(_ObjC)
@usableFromInline
@_transparent
internal var guaranteedNative: Bool {
return _canBeClass(Element.self) == 0
}
#endif
@inlinable
internal mutating func isUniquelyReferenced() -> Bool {
return object.isUniquelyReferencedUnflaggedNative()
}
#if _runtime(_ObjC)
@usableFromInline @_transparent
internal var isNative: Bool {
if guaranteedNative { return true }
return object.isUnflaggedNative
}
#endif
@usableFromInline @_transparent
internal var asNative: _NativeSet<Element> {
get {
return _NativeSet(object.unflaggedNativeInstance)
}
set {
self = .init(native: newValue)
}
_modify {
var native = _NativeSet<Element>(object.unflaggedNativeInstance)
self = .init(dummy: ())
defer {
// This is in a defer block because yield might throw, and we need to
// preserve Set's storage invariants when that happens.
object = .init(native: native._storage)
}
yield &native
}
}
#if _runtime(_ObjC)
@inlinable
internal var asCocoa: __CocoaSet {
return __CocoaSet(object.objCInstance)
}
#endif
/// Reserves enough space for the specified number of elements to be stored
/// without reallocating additional storage.
internal mutating func reserveCapacity(_ capacity: Int) {
#if _runtime(_ObjC)
guard isNative else {
let cocoa = asCocoa
let capacity = Swift.max(cocoa.count, capacity)
self = .init(native: _NativeSet(cocoa, capacity: capacity))
return
}
#endif
let isUnique = isUniquelyReferenced()
asNative.reserveCapacity(capacity, isUnique: isUnique)
}
/// The number of elements that can be stored without expanding the current
/// storage.
///
/// For bridged storage, this is equal to the current count of the
/// collection, since any addition will trigger a copy of the elements into
/// newly allocated storage. For native storage, this is the element count
/// at which adding any more elements will exceed the load factor.
@inlinable
internal var capacity: Int {
#if _runtime(_ObjC)
guard isNative else {
return asCocoa.count
}
#endif
return asNative.capacity
}
}
extension Set._Variant: _SetBuffer {
@usableFromInline
internal typealias Index = Set<Element>.Index
@inlinable
internal var startIndex: Index {
#if _runtime(_ObjC)
guard isNative else {
return Index(_cocoa: asCocoa.startIndex)
}
#endif
return asNative.startIndex
}
@inlinable
internal var endIndex: Index {
#if _runtime(_ObjC)
guard isNative else {
return Index(_cocoa: asCocoa.endIndex)
}
#endif
return asNative.endIndex
}
@inlinable
internal func index(after index: Index) -> Index {
#if _runtime(_ObjC)
guard isNative else {
return Index(_cocoa: asCocoa.index(after: index._asCocoa))
}
#endif
return asNative.index(after: index)
}
@inlinable
internal func formIndex(after index: inout Index) {
#if _runtime(_ObjC)
guard isNative else {
let isUnique = index._isUniquelyReferenced()
asCocoa.formIndex(after: &index._asCocoa, isUnique: isUnique)
return
}
#endif
index = asNative.index(after: index)
}
@inlinable
@inline(__always)
internal func index(for element: Element) -> Index? {
#if _runtime(_ObjC)
guard isNative else {
let cocoaElement = _bridgeAnythingToObjectiveC(element)
guard let index = asCocoa.index(for: cocoaElement) else { return nil }
return Index(_cocoa: index)
}
#endif
return asNative.index(for: element)
}
@inlinable
internal var count: Int {
@inline(__always)
get {
#if _runtime(_ObjC)
guard isNative else {
return asCocoa.count
}
#endif
return asNative.count
}
}
@inlinable
@inline(__always)
internal func contains(_ member: Element) -> Bool {
#if _runtime(_ObjC)
guard isNative else {
return asCocoa.contains(_bridgeAnythingToObjectiveC(member))
}
#endif
return asNative.contains(member)
}
@inlinable
@inline(__always)
internal func element(at index: Index) -> Element {
#if _runtime(_ObjC)
guard isNative else {
let cocoaMember = asCocoa.element(at: index._asCocoa)
return _forceBridgeFromObjectiveC(cocoaMember, Element.self)
}
#endif
return asNative.element(at: index)
}
}
extension Set._Variant {
@inlinable
internal mutating func update(with value: __owned Element) -> Element? {
#if _runtime(_ObjC)
guard isNative else {
// Make sure we have space for an extra element.
var native = _NativeSet<Element>(asCocoa, capacity: asCocoa.count + 1)
let old = native.update(with: value, isUnique: true)
self = .init(native: native)
return old
}
#endif
let isUnique = self.isUniquelyReferenced()
return asNative.update(with: value, isUnique: isUnique)
}
@inlinable
internal mutating func insert(
_ element: __owned Element
) -> (inserted: Bool, memberAfterInsert: Element) {
#if _runtime(_ObjC)
guard isNative else {
// Make sure we have space for an extra element.
let cocoaMember = _bridgeAnythingToObjectiveC(element)
let cocoa = asCocoa
if let m = cocoa.member(for: cocoaMember) {
return (false, _forceBridgeFromObjectiveC(m, Element.self))
}
var native = _NativeSet<Element>(cocoa, capacity: cocoa.count + 1)
native.insertNew(element, isUnique: true)
self = .init(native: native)
return (true, element)
}
#endif
let (bucket, found) = asNative.find(element)
if found {
return (false, asNative.uncheckedElement(at: bucket))
}
let isUnique = self.isUniquelyReferenced()
asNative.insertNew(element, at: bucket, isUnique: isUnique)
return (true, element)
}
@inlinable
@discardableResult
internal mutating func remove(at index: Index) -> Element {
#if _runtime(_ObjC)
guard isNative else {
// We have to migrate the data first. But after we do so, the Cocoa
// index becomes useless, so get the element first.
let cocoa = asCocoa
let cocoaMember = cocoa.member(for: index._asCocoa)
let nativeMember = _forceBridgeFromObjectiveC(cocoaMember, Element.self)
return _migrateToNative(cocoa, removing: nativeMember)
}
#endif
let isUnique = isUniquelyReferenced()
let bucket = asNative.validatedBucket(for: index)
return asNative.uncheckedRemove(at: bucket, isUnique: isUnique)
}
@inlinable
@discardableResult
internal mutating func remove(_ member: Element) -> Element? {
#if _runtime(_ObjC)
guard isNative else {
let cocoa = asCocoa
let cocoaMember = _bridgeAnythingToObjectiveC(member)
guard cocoa.contains(cocoaMember) else { return nil }
return _migrateToNative(cocoa, removing: member)
}
#endif
let (bucket, found) = asNative.find(member)
guard found else { return nil }
let isUnique = isUniquelyReferenced()
return asNative.uncheckedRemove(at: bucket, isUnique: isUnique)
}
#if _runtime(_ObjC)
@inlinable
internal mutating func _migrateToNative(
_ cocoa: __CocoaSet,
removing member: Element
) -> Element {
// FIXME(performance): fuse data migration and element deletion into one
// operation.
var native = _NativeSet<Element>(cocoa)
let (bucket, found) = native.find(member)
_precondition(found, "Bridging did not preserve equality")
let old = native.uncheckedRemove(at: bucket, isUnique: true)
_precondition(member == old, "Bridging did not preserve equality")
self = .init(native: native)
return old
}
#endif
@inlinable
internal mutating func removeAll(keepingCapacity keepCapacity: Bool) {
if !keepCapacity {
self = .init(native: _NativeSet<Element>())
return
}
guard count > 0 else { return }
#if _runtime(_ObjC)
guard isNative else {
self = .init(native: _NativeSet(capacity: asCocoa.count))
return
}
#endif
let isUnique = isUniquelyReferenced()
asNative.removeAll(isUnique: isUnique)
}
}
extension Set._Variant {
/// Returns an iterator over the elements.
///
/// - Complexity: O(1).
@inlinable
@inline(__always)
internal __consuming func makeIterator() -> Set<Element>.Iterator {
#if _runtime(_ObjC)
guard isNative else {
return Set.Iterator(_cocoa: asCocoa.makeIterator())
}
#endif
return Set.Iterator(_native: asNative.makeIterator())
}
}