Files
swift-mirror/lib/Sema/CSStep.h
Pavel Yaskevich 4debf30f58 [CSStep] Conjunction: Propagate fix and hole scores to outer solution
While producing a combined solution, let's reflect the number of
fixes and holes discovered in the conjunction, that way it would
be possible to filter solutions and keep track of the fact that
there were issues in the conjunction.
2022-05-18 00:32:14 -07:00

1040 lines
35 KiB
C++

//===--- CSStep.h - Constraint Solver Steps -------------------------------===//
//
// This source file is part of the Swift.org open source project
//
// Copyright (c) 2014 - 2018 Apple Inc. and the Swift project authors
// Licensed under Apache License v2.0 with Runtime Library Exception
//
// See https://swift.org/LICENSE.txt for license information
// See https://swift.org/CONTRIBUTORS.txt for the list of Swift project authors
//
//===----------------------------------------------------------------------===//
//
// This file implements the \c SolverStep class and its related types,
// which is used by constraint solver to do iterative solving.
//
//===----------------------------------------------------------------------===//
#ifndef SWIFT_SEMA_CSSTEP_H
#define SWIFT_SEMA_CSSTEP_H
#include "swift/AST/Types.h"
#include "swift/Sema/Constraint.h"
#include "swift/Sema/ConstraintGraph.h"
#include "swift/Sema/ConstraintSystem.h"
#include "llvm/ADT/ArrayRef.h"
#include "llvm/ADT/Optional.h"
#include "llvm/ADT/STLExtras.h"
#include "llvm/ADT/SmallVector.h"
#include "llvm/Support/SaveAndRestore.h"
#include "llvm/Support/raw_ostream.h"
#include <memory>
using namespace llvm;
namespace swift {
namespace constraints {
class SolverStep;
class ComponentStep;
/// Represents available states which every
/// given step could be in during it's lifetime.
enum class StepState { Setup, Ready, Running, Suspended, Done };
/// Represents result of the step execution,
/// and can only be constructed by `SolverStep`.
struct StepResult {
using Kind = ConstraintSystem::SolutionKind;
friend class SolverStep;
private:
Kind ResultKind;
SmallVector<std::unique_ptr<SolverStep>, 4> NextSteps;
StepResult(Kind kind) : ResultKind(kind) {}
StepResult(Kind kind, std::unique_ptr<SolverStep> step) : ResultKind(kind) {
NextSteps.push_back(std::move(step));
}
StepResult(Kind kind, SmallVectorImpl<std::unique_ptr<SolverStep>> &followup)
: ResultKind(kind), NextSteps(std::move(followup)) {}
public:
StepResult() = delete;
Kind getKind() const { return ResultKind; }
void transfer(SmallVectorImpl<std::unique_ptr<SolverStep>> &workList) {
workList.reserve(NextSteps.size());
for (auto &step : NextSteps)
workList.push_back(std::move(step));
}
private:
static StepResult success() { return StepResult(Kind::Solved); }
static StepResult failure() { return StepResult(Kind::Error); }
static StepResult unsolved(std::unique_ptr<SolverStep> singleStep) {
return StepResult(Kind::Unsolved, std::move(singleStep));
}
static StepResult
unsolved(SmallVectorImpl<std::unique_ptr<SolverStep>> &followup) {
return StepResult(Kind::Unsolved, followup);
}
};
/// Represents a single independently solvable part of
/// the constraint system. And is a base class for all
/// different types of steps there are.
class SolverStep {
friend class ConstraintSystem;
protected:
ConstraintSystem &CS;
StepState State = StepState::Setup;
/// Once step is complete this is a container to hold finalized solutions.
SmallVectorImpl<Solution> &Solutions;
public:
explicit SolverStep(ConstraintSystem &cs,
SmallVectorImpl<Solution> &solutions)
: CS(cs), Solutions(solutions) {}
virtual ~SolverStep() {}
/// \returns The current state of this step.
StepState getState() const { return State; }
/// Run preliminary setup (if needed) right
/// before taking this step for the first time.
virtual void setup() {}
/// Try to move solver forward by simplifying constraints if possible.
/// Such simplification might lead to either producing a solution, or
/// creating a set of "follow-up" more granular steps to execute.
///
/// \param prevFailed Indicate whether previous step
/// has failed (returned StepResult::Kind = Error),
/// this is useful to propagate failures when
/// unsolved steps are re-taken.
///
/// \returns status and any follow-up steps to take before considering
/// this step solved or failed.
virtual StepResult take(bool prevFailed) = 0;
/// Try to resume previously suspended step.
///
/// This happens after "follow-up" steps are done
/// and all of the required information should be
/// available to re-take this step.
///
/// \param prevFailed Indicate whether previous step
/// has failed (returned StepResult::Kind = Error),
/// this is useful to propagate failures when
/// unsolved steps are re-taken.
///
/// \returns status and any follow-up steps to take before considering
/// this step solved or failed.
virtual StepResult resume(bool prevFailed) = 0;
virtual void print(llvm::raw_ostream &Out) = 0;
protected:
/// Transition this step into one of the available states.
///
/// This is primarily driven by execution of the step itself and
/// the solver, while it executes the work list.
///
/// \param newState The new state this step should be in.
void transitionTo(StepState newState) {
#ifndef NDEBUG
// Make sure that ordering of the state transitions is correct,
// because `setup -> ready -> running [-> suspended]* -> done`
// is the only reasonable state transition path.
switch (State) {
case StepState::Setup:
assert(newState == StepState::Ready);
break;
case StepState::Ready:
assert(newState == StepState::Running);
break;
case StepState::Running:
assert(newState == StepState::Suspended || newState == StepState::Done);
break;
case StepState::Suspended:
assert(newState == StepState::Running);
break;
case StepState::Done:
llvm_unreachable("step is already done.");
}
#endif
State = newState;
}
StepResult done(bool isSuccess) {
transitionTo(StepState::Done);
return isSuccess ? StepResult::success() : StepResult::failure();
}
StepResult replaceWith(std::unique_ptr<SolverStep> replacement) {
transitionTo(StepState::Done);
return StepResult(StepResult::Kind::Solved, std::move(replacement));
}
StepResult suspend(std::unique_ptr<SolverStep> followup) {
transitionTo(StepState::Suspended);
return StepResult::unsolved(std::move(followup));
}
StepResult suspend(SmallVectorImpl<std::unique_ptr<SolverStep>> &followup) {
transitionTo(StepState::Suspended);
return StepResult::unsolved(followup);
}
/// Erase constraint from the constraint system (include constraint graph)
/// and return the constraint which follows it.
ConstraintList::iterator erase(Constraint *constraint) {
CS.CG.removeConstraint(constraint);
return CS.InactiveConstraints.erase(constraint);
}
void restore(ConstraintList::iterator &iterator, Constraint *constraint) {
CS.InactiveConstraints.insert(iterator, constraint);
CS.CG.addConstraint(constraint);
}
void recordDisjunctionChoice(ConstraintLocator *disjunctionLocator,
unsigned index) const {
CS.recordDisjunctionChoice(disjunctionLocator, index);
}
Score getCurrentScore() const { return CS.CurrentScore; }
Optional<Score> getBestScore() const { return CS.solverState->BestScore; }
void filterSolutions(SmallVectorImpl<Solution> &solutions, bool minimize) {
CS.filterSolutions(solutions, minimize);
}
llvm::raw_ostream &getDebugLogger(bool indent = true) const {
auto &log = llvm::errs();
return indent ? log.indent(CS.solverState->depth * 2) : log;
}
};
/// `SplitterStep` is responsible for running connected components
/// algorithm to determine how many independent sub-systems there are.
/// Once that's done it would create one `ComponentStep` per such
/// sub-system, and move to try to solve each and then merge partial
/// solutions produced by components into complete solution(s).
class SplitterStep final : public SolverStep {
// Set of constraints associated with each component, after
// component steps are complete, all of the constraints are
// returned back to the work-list in their original order.
SmallVector<ConstraintList, 4> Components;
// Partial solutions associated with given step, each element
// of the array presents a disjoint component (or follow-up step)
// that current step has been split into.
std::unique_ptr<SmallVector<Solution, 4>[]> PartialSolutions = nullptr;
SmallVector<Constraint *, 4> OrphanedConstraints;
/// Whether to include the partial results of this component in the final
/// merged results.
SmallVector<bool, 4> IncludeInMergedResults;
public:
SplitterStep(ConstraintSystem &cs, SmallVectorImpl<Solution> &solutions)
: SolverStep(cs, solutions) {}
StepResult take(bool prevFailed) override;
StepResult resume(bool prevFailed) override;
void print(llvm::raw_ostream &Out) override {
Out << "SplitterStep with #" << Components.size() << " components\n";
}
private:
/// If current step needs follow-up steps to get completely solved,
/// let's compute them using connected components algorithm.
void computeFollowupSteps(
SmallVectorImpl<std::unique_ptr<SolverStep>> &steps);
/// Once all of the follow-up steps are complete, let's try
/// to merge resulting solutions together, to form final solution(s)
/// for this step.
///
/// \returns true if there are any solutions, false otherwise.
bool mergePartialSolutions() const;
};
/// `DependentComponentSplitterStep` is responsible for composing the partial
/// solutions from other components (on which this component depends) into
/// the inputs based on which we can solve a particular component.
class DependentComponentSplitterStep final : public SolverStep {
/// Constraints "in scope" of this step.
ConstraintList *Constraints;
/// Index into the parent splitter step.
unsigned Index;
/// The component that has dependencies.
ConstraintGraph::Component Component;
/// Array containing all of the partial solutions for the parent split.
MutableArrayRef<SmallVector<Solution, 4>> AllPartialSolutions;
/// The solutions computed the \c ComponentSteps created for each partial
/// solution combinations. Will be merged into the final \c Solutions vector
/// in \c resume.
std::vector<std::unique_ptr<SmallVector<Solution, 2>>> ContextualSolutions;
/// Take all of the constraints in this component and put them into
/// \c Constraints.
void injectConstraints() {
for (auto constraint : Component.getConstraints()) {
Constraints->erase(constraint);
Constraints->push_back(constraint);
}
}
public:
DependentComponentSplitterStep(
ConstraintSystem &cs,
ConstraintList *constraints,
unsigned index,
ConstraintGraph::Component &&component,
MutableArrayRef<SmallVector<Solution, 4>> allPartialSolutions)
: SolverStep(cs, allPartialSolutions[index]), Constraints(constraints),
Index(index), Component(std::move(component)),
AllPartialSolutions(allPartialSolutions) {
assert(!Component.getDependencies().empty() && "Should use ComponentStep");
injectConstraints();
}
StepResult take(bool prevFailed) override;
StepResult resume(bool prevFailed) override;
void print(llvm::raw_ostream &Out) override;
};
/// `ComponentStep` represents a set of type variables and related
/// constraints which could be solved independently. It's further
/// simplified into "binding" steps which attempt type variable and
/// disjunction choices.
class ComponentStep final : public SolverStep {
class Scope {
ConstraintSystem &CS;
ConstraintSystem::SolverScope *SolverScope;
SetVector<TypeVariableType *> TypeVars;
ConstraintSystem::SolverScope *PrevPartialScope = nullptr;
// The component this scope is associated with.
ComponentStep &Component;
public:
Scope(ComponentStep &component);
~Scope() {
delete SolverScope; // rewind back all of the changes.
CS.solverState->PartialSolutionScope = PrevPartialScope;
// return all of the saved type variables back to the system.
CS.TypeVariables = std::move(TypeVars);
// return all of the saved constraints back to the component.
auto &constraints = *Component.Constraints;
constraints.splice(constraints.end(), CS.InactiveConstraints);
}
};
/// The position of the component in the set of
/// components produced by "split" step.
unsigned Index;
/// Indicates whether this is only component produced
/// by "split" step. This information opens optimization
/// opportunity, because if there are no other components,
/// constraint system doesn't have to pruned from
/// unrelated type variables and their constraints.
bool IsSingle;
/// The score associated with constraint system before
/// the component step is taken.
Score OriginalScore;
/// The original best score computed before any of the
/// component steps belonging to the same "split" are taken.
Optional<Score> OriginalBestScore;
/// If this step depends on other smaller steps to be solved first
/// we need to keep active scope until all of the work is done.
std::unique_ptr<Scope> ComponentScope = nullptr;
/// Type variables and constraints "in scope" of this step.
TinyPtrVector<TypeVariableType *> TypeVars;
/// Constraints "in scope" of this step.
ConstraintList *Constraints;
/// The set of partial solutions that should be composed before evaluating
/// this component.
SmallVector<const Solution *, 2> DependsOnPartialSolutions;
/// Constraint which doesn't have any free type variables associated
/// with it, which makes it disconnected in the graph.
Constraint *OrphanedConstraint = nullptr;
public:
/// Create a single component step.
ComponentStep(ConstraintSystem &cs, unsigned index,
ConstraintList *constraints,
SmallVectorImpl<Solution> &solutions)
: SolverStep(cs, solutions), Index(index), IsSingle(true),
OriginalScore(getCurrentScore()), OriginalBestScore(getBestScore()),
Constraints(constraints) {}
/// Create a component step from a constraint graph component.
ComponentStep(ConstraintSystem &cs, unsigned index,
ConstraintList *constraints,
ConstraintGraph::Component &&component,
SmallVectorImpl<Solution> &solutions)
: SolverStep(cs, solutions), Index(index), IsSingle(false),
OriginalScore(getCurrentScore()), OriginalBestScore(getBestScore()),
Constraints(constraints) {
if (component.isOrphaned()) {
assert(component.getConstraints().size() == 1);
OrphanedConstraint = component.getConstraints().front();
} else {
assert(component.typeVars.size() > 0);
}
TypeVars = std::move(component.typeVars);
for (auto constraint : component.getConstraints()) {
constraints->erase(constraint);
Constraints->push_back(constraint);
}
assert(component.getDependencies().empty());
}
/// Create a component step that composes existing partial solutions before
/// solving constraints.
ComponentStep(
ConstraintSystem &cs, unsigned index,
ConstraintList *constraints,
const ConstraintGraph::Component &component,
llvm::SmallVectorImpl<const Solution *> &&dependsOnPartialSolutions,
SmallVectorImpl<Solution> &solutions)
: SolverStep(cs, solutions), Index(index), IsSingle(false),
OriginalScore(getCurrentScore()), OriginalBestScore(getBestScore()),
Constraints(constraints),
DependsOnPartialSolutions(std::move(dependsOnPartialSolutions)) {
TypeVars = component.typeVars;
assert(DependsOnPartialSolutions.size() ==
component.getDependencies().size());
for (auto constraint : component.getConstraints()) {
constraints->erase(constraint);
Constraints->push_back(constraint);
}
}
StepResult take(bool prevFailed) override;
StepResult resume(bool prevFailed) override { return finalize(!prevFailed); }
void print(llvm::raw_ostream &Out) override {
Out << "ComponentStep with at #" << Index << '\n';
}
private:
void setupScope() {
// If this is a single component, there is no need
// to preliminary modify constraint system or log anything.
if (IsSingle)
return;
if (CS.isDebugMode())
getDebugLogger() << "(solving component #" << Index << '\n';
ComponentScope = std::make_unique<Scope>(*this);
// If this component has orphaned constraint attached,
// let's return it to the graph.
CS.CG.setOrphanedConstraint(OrphanedConstraint);
}
/// Finalize current component by either cleanup if sub-tasks
/// have failed, or solution generation and minimization.
StepResult finalize(bool isSuccess);
};
template <typename P> class BindingStep : public SolverStep {
protected:
using Scope = ConstraintSystem::SolverScope;
P Producer;
/// Indicates whether any of the attempted bindings
/// produced a solution.
bool AnySolved = false;
/// Active binding (scope + choice) which is currently
/// being attempted, helps to rewind state of the
/// constraint system back to original before attempting
/// next binding, if any.
Optional<std::pair<std::unique_ptr<Scope>, typename P::Element>> ActiveChoice;
BindingStep(ConstraintSystem &cs, P producer,
SmallVectorImpl<Solution> &solutions)
: SolverStep(cs, solutions), Producer(std::move(producer)) {}
public:
StepResult take(bool prevFailed) override {
// Before attempting the next choice, let's check whether the constraint
// system is too complex already.
if (CS.isTooComplex(Solutions))
return done(/*isSuccess=*/false);
while (auto choice = Producer()) {
if (shouldSkip(*choice))
continue;
if (shouldStopAt(*choice))
break;
if (CS.isDebugMode()) {
auto &log = getDebugLogger();
log << "(attempting ";
choice->print(log, &CS.getASTContext().SourceMgr);
log << '\n';
}
{
auto scope = std::make_unique<Scope>(CS);
if (attempt(*choice)) {
ActiveChoice.emplace(std::move(scope), *choice);
return suspend(std::make_unique<SplitterStep>(CS, Solutions));
}
}
if (CS.isDebugMode())
getDebugLogger() << ")\n";
// If this binding didn't match, let's check if we've attempted
// enough bindings to stop, because some producers might need
// to compute next step of bindings to try, which we'd want to avoid.
if (shouldStopAfter(*choice))
break;
}
return done(/*isSuccess=*/AnySolved);
}
protected:
/// Attempt to apply given binding choice to constraint system.
/// This action is going to establish "active choice" of this step
/// to point to a given choice.
///
/// \param choice The choice to attempt.
///
/// \return true if the choice has been accepted and system can be
/// simplified further, false otherwise.
virtual bool attempt(const typename P::Element &choice) = 0;
/// Check whether attempting this choice could be avoided,
/// which could speed-up solving.
virtual bool shouldSkip(const typename P::Element &choice) const = 0;
/// Check whether attempting binding choices should be stopped,
/// because optimal solution has already been found.
virtual bool shouldStopAt(const typename P::Element &choice) const = 0;
/// Check whether attempting binding choices should be stopped,
/// after current choice has been attempted, because optimal
/// solution has already been found,
virtual bool shouldStopAfter(const typename P::Element &choice) const {
return false;
}
bool needsToComputeNext() const { return Producer.needsToComputeNext(); }
ConstraintLocator *getLocator() const { return Producer.getLocator(); }
};
class TypeVariableStep final : public BindingStep<TypeVarBindingProducer> {
using BindingContainer = inference::BindingSet;
using Binding = inference::PotentialBinding;
TypeVariableType *TypeVar;
/// Indicates whether source of one of the previously
/// attempted bindings was a literal constraint. This
/// is useful for a performance optimization to stop
/// attempting other bindings in certain conditions.
bool SawFirstLiteralConstraint = false;
public:
TypeVariableStep(BindingContainer &bindings,
SmallVectorImpl<Solution> &solutions)
: BindingStep(bindings.getConstraintSystem(), {bindings}, solutions),
TypeVar(bindings.getTypeVariable()) {}
void setup() override;
StepResult resume(bool prevFailed) override;
void print(llvm::raw_ostream &Out) override {
PrintOptions PO;
PO.PrintTypesForDebugging = true;
Out << "TypeVariableStep for " << TypeVar->getString(PO) << '\n';
}
protected:
bool attempt(const TypeVariableBinding &choice) override;
bool shouldSkip(const TypeVariableBinding &choice) const override {
// If this is a defaultable binding and we have found solutions,
// don't explore the default binding.
return AnySolved && choice.isDefaultable();
}
/// Check whether attempting type variable binding choices should
/// be stopped, because optimal solution has already been found.
bool shouldStopAt(const TypeVariableBinding &choice) const override {
// Let's always attempt default types inferred from literals in diagnostic
// mode because that could lead to better diagnostics if the problem is
// contextual like argument/parameter conversion or collection element
// mismatch.
if (CS.shouldAttemptFixes())
return false;
// If we were able to solve this without considering
// default literals, don't bother looking at default literals.
return AnySolved && choice.hasDefaultedProtocol() &&
!SawFirstLiteralConstraint;
}
bool shouldStopAfter(const TypeVariableBinding &choice) const override {
// Let's always attempt additional bindings in diagnostic mode, as that
// could lead to better diagnostic for e.g trying the unwrapped type.
if (CS.shouldAttemptFixes())
return false;
// If there has been at least one solution so far
// at a current batch of bindings is done it's a
// success because each new batch would be less
// and less precise.
return AnySolved && needsToComputeNext();
}
};
class DisjunctionStep final : public BindingStep<DisjunctionChoiceProducer> {
Constraint *Disjunction;
SmallVector<Constraint *, 4> DisabledChoices;
ConstraintList::iterator AfterDisjunction;
Optional<Score> BestNonGenericScore;
Optional<std::pair<Constraint *, Score>> LastSolvedChoice;
public:
DisjunctionStep(ConstraintSystem &cs, Constraint *disjunction,
SmallVectorImpl<Solution> &solutions)
: BindingStep(cs, {cs, disjunction}, solutions), Disjunction(disjunction),
AfterDisjunction(erase(disjunction)) {
assert(Disjunction->getKind() == ConstraintKind::Disjunction);
pruneOverloadSet(Disjunction);
++cs.solverState->NumDisjunctions;
}
~DisjunctionStep() override {
// Rewind back any changes left after attempting last choice.
ActiveChoice.reset();
// Return disjunction constraint back to the system.
restore(AfterDisjunction, Disjunction);
// Re-enable previously disabled overload choices.
for (auto *choice : DisabledChoices)
choice->setEnabled();
}
StepResult resume(bool prevFailed) override;
void print(llvm::raw_ostream &Out) override {
Out << "DisjunctionStep for ";
Disjunction->print(Out, &CS.getASTContext().SourceMgr);
Out << '\n';
}
private:
bool shouldSkip(const DisjunctionChoice &choice) const override;
/// Whether we should short-circuit a disjunction that already has a
/// solution when we encounter the given choice.
///
/// FIXME: This is performance hack, which should go away.
///
/// \params choice The disjunction choice we are about to attempt.
///
/// \returns true if disjunction step should be considered complete,
/// false otherwise.
bool shouldStopAt(const DisjunctionChoice &choice) const override;
bool shortCircuitDisjunctionAt(Constraint *currentChoice,
Constraint *lastSuccessfulChoice) const;
bool shouldSkipGenericOperators() const {
if (!BestNonGenericScore)
return false;
// Let's skip generic overload choices only in case if
// non-generic score indicates that there were no forced
// unwrappings of optional(s), no unavailable overload
// choices present in the solution, no fixes required,
// and there are no non-trivial function conversions.
auto &score = BestNonGenericScore->Data;
return (score[SK_ForceUnchecked] == 0 && score[SK_Unavailable] == 0 &&
score[SK_Fix] == 0 && score[SK_FunctionConversion] == 0);
}
/// Attempt to apply given disjunction choice to constraint system.
/// This action is going to establish "active choice" of this disjunction
/// to point to a given choice.
///
/// \param choice The choice to attempt.
///
/// \return true if the choice has been accepted and system can be
/// simplified further, false otherwise.
bool attempt(const DisjunctionChoice &choice) override;
// Check if selected disjunction has a representative
// this might happen when there are multiple binary operators
// chained together. If so, disable choices which differ
// from currently selected representative.
void pruneOverloadSet(Constraint *disjunction) {
auto *choice = disjunction->getNestedConstraints().front();
if (choice->getKind() != ConstraintKind::BindOverload)
return;
auto *typeVar = choice->getFirstType()->getAs<TypeVariableType>();
if (!typeVar)
return;
auto *repr = typeVar->getImpl().getRepresentative(nullptr);
if (!repr || repr == typeVar)
return;
for (auto overload : CS.getResolvedOverloads()) {
auto resolved = overload.second;
if (!resolved.boundType->isEqual(repr))
continue;
auto &representative = resolved.choice;
if (!representative.isDecl())
return;
// Disable all of the overload choices which are different from
// the one which is currently picked for representative.
for (auto *constraint : disjunction->getNestedConstraints()) {
auto choice = constraint->getOverloadChoice();
if (!choice.isDecl() || choice.getDecl() == representative.getDecl())
continue;
constraint->setDisabled();
DisabledChoices.push_back(constraint);
}
break;
}
};
// Figure out which of the solutions has the smallest score.
static Optional<Score> getBestScore(SmallVectorImpl<Solution> &solutions) {
if (solutions.empty())
return None;
Score bestScore = solutions.front().getFixedScore();
if (solutions.size() == 1)
return bestScore;
for (unsigned i = 1, n = solutions.size(); i != n; ++i) {
auto &score = solutions[i].getFixedScore();
if (score < bestScore)
bestScore = score;
}
return bestScore;
}
};
class ConjunctionStep : public BindingStep<ConjunctionElementProducer> {
/// Snapshot of the constraint system before conjunction.
class SolverSnapshot {
ConstraintSystem &CS;
/// The conjunction this snapshot belongs to.
Constraint *Conjunction;
Optional<llvm::SaveAndRestore<DeclContext *>> DC = None;
llvm::SetVector<TypeVariableType *> TypeVars;
ConstraintList Constraints;
/// If this conjunction has to be solved in isolation,
/// this scope would be initialized once all of the
/// elements are successfully solved to continue solving
/// along the current path as-if there was no conjunction.
std::unique_ptr<Scope> IsolationScope = nullptr;
public:
SolverSnapshot(ConstraintSystem &cs, Constraint *conjunction)
: CS(cs), Conjunction(conjunction),
TypeVars(std::move(cs.TypeVariables)) {
auto *locator = Conjunction->getLocator();
// If this conjunction represents a closure, we need to
// switch declaration context over to it.
if (locator->directlyAt<ClosureExpr>()) {
DC.emplace(CS.DC, castToExpr<ClosureExpr>(locator->getAnchor()));
}
auto &CG = CS.getConstraintGraph();
// Remove all of the current inactive constraints.
Constraints.splice(Constraints.end(), CS.InactiveConstraints);
// Clear constraint graph.
for (auto &constraint : Constraints)
CG.removeConstraint(&constraint);
}
void setupOuterContext(Solution solution) {
// Re-add type variables and constraints back
// to the constraint system.
restore();
// Establish isolation scope so that conjunction solution
// and follow-up steps could be rolled back.
IsolationScope = std::make_unique<Scope>(CS);
// Apply solution inferred for the conjunction.
applySolution(solution);
// Add constraints to the graph after solution
// has been applied to make sure that all type
// information is available to incremental inference.
for (auto &constraint : CS.InactiveConstraints)
CS.CG.addConstraint(&constraint);
}
bool isScoped() const { return bool(IsolationScope); }
~SolverSnapshot() {
if (!IsolationScope)
restore();
IsolationScope.reset();
// Re-add all of the constraint to the constraint
// graph after scope has been rolled back, to make
// make sure the original (before conjunction)
// state is completely restored.
updateConstraintGraph();
}
private:
void restore() {
DC.reset();
CS.TypeVariables = std::move(TypeVars);
CS.InactiveConstraints.splice(CS.InactiveConstraints.end(), Constraints);
}
void updateConstraintGraph() {
auto &CG = CS.getConstraintGraph();
for (auto &constraint : CS.InactiveConstraints)
CG.addConstraint(&constraint);
}
void applySolution(const Solution &solution) {
CS.applySolution(solution);
if (!CS.shouldAttemptFixes())
return;
// If inference succeeded, we are done.
auto score = solution.getFixedScore();
if (score.Data[SK_Fix] == 0)
return;
// If this conjunction represents a closure and inference
// has failed, let's bind all of unresolved type variables
// in its interface type to holes to avoid extraneous
// fixes produced by outer context.
auto locator = Conjunction->getLocator();
if (locator->directlyAt<ClosureExpr>()) {
auto closureTy =
CS.getClosureType(castToExpr<ClosureExpr>(locator->getAnchor()));
CS.simplifyType(closureTy).visit([&](Type componentTy) {
if (auto *typeVar = componentTy->getAs<TypeVariableType>()) {
CS.assignFixedType(
typeVar, PlaceholderType::get(CS.getASTContext(), typeVar));
}
});
}
}
};
/// Best solution solver reached so far.
Optional<Score> BestScore;
/// The score established before conjunction is attempted.
Score CurrentScore;
/// The number of constraint solver scopes already explored
/// before accepting this conjunction.
llvm::SaveAndRestore<unsigned> OuterScopeCount;
/// The number of milliseconds until outer constraint system
/// is considered "too complex" if timer is enabled.
Optional<std::pair<ExpressionTimer::AnchorType, unsigned>>
OuterTimeRemaining = None;
/// Conjunction constraint associated with this step.
Constraint *Conjunction;
/// Position of the conjunction in the inactive constraints
/// list which is required to re-instate it to the system
/// after this step is done.
ConstraintList::iterator AfterConjunction;
/// Indicates that one of the elements failed inference.
bool HadFailure = false;
/// If conjunction has to be solved in isolation, this
/// variable would capture the snapshot of the constraint
/// system step before conjunction step.
Optional<SolverSnapshot> Snapshot;
/// A set of previously deduced solutions. This is used upon
/// successful solution of an isolated conjunction to introduce
/// all of the inferred information back into the outer context.
SmallVectorImpl<Solution> &OuterSolutions;
/// Solutions produced while attempting elements of an isolated conjunction.
///
/// Note that this is what `BindingStep` is initialized with
/// in isolated mode.
SmallVector<Solution, 4> IsolatedSolutions;
public:
ConjunctionStep(ConstraintSystem &cs, Constraint *conjunction,
SmallVectorImpl<Solution> &solutions)
: BindingStep(cs, {cs, conjunction},
conjunction->isIsolated() ? IsolatedSolutions : solutions),
BestScore(getBestScore()), CurrentScore(getCurrentScore()),
OuterScopeCount(cs.CountScopes, 0), Conjunction(conjunction),
AfterConjunction(erase(conjunction)), OuterSolutions(solutions) {
assert(conjunction->getKind() == ConstraintKind::Conjunction);
// Make a snapshot of the constraint system state before conjunction.
if (conjunction->isIsolated())
Snapshot.emplace(cs, conjunction);
if (cs.Timer) {
auto remainingTime = cs.Timer->getRemainingProcessTimeInMillis();
OuterTimeRemaining.emplace(cs.Timer->getAnchor(), remainingTime);
}
}
~ConjunctionStep() override {
assert(!bool(ActiveChoice));
// Return all of the type variables and constraints back.
Snapshot.reset();
// Restore conjunction constraint.
restore(AfterConjunction, Conjunction);
// Restore best score only if conjunction fails because
// successful outcome should keep a score set by `restoreOuterState`.
if (HadFailure) {
auto solutionScore = Score();
restoreBestScore();
restoreCurrentScore(solutionScore);
}
if (OuterTimeRemaining) {
auto anchor = OuterTimeRemaining->first;
auto remainingTime = OuterTimeRemaining->second;
CS.Timer.emplace(anchor, CS, remainingTime);
}
}
StepResult resume(bool prevFailed) override;
void print(llvm::raw_ostream &Out) override {
Out << "ConjunctionStep for ";
Conjunction->print(Out, &CS.getASTContext().SourceMgr);
Out << '\n';
}
protected:
bool attempt(const ConjunctionElement &element) override;
/// Conjunction can't skip elements.
bool shouldSkip(const ConjunctionElement &element) const override {
return false;
}
/// Conjunction can't reject attempting any of its elements.
bool shouldStopAt(const ConjunctionElement &element) const override {
return false;
}
/// Conjunctions only stop after first failure.
///
/// TODO: In diagnostic mode conjunction evaluation should stop
/// after first element failure and consider the rest to
/// be solved, in order to produce good diagnostics.
bool shouldStopAfter(const ConjunctionElement &element) const override {
return HadFailure;
}
void markAsFailed() {
HadFailure = true;
// During performance mode, failure to infer a type for one
// of the elements automatically fails whole conjunction.
//
// TODO: In diagnostic mode, let's consider this conjunction
// a success if at least one of its elements was solved
// successfully by use of fixes, and ignore the rest.
AnySolved = false;
}
private:
/// Restore best and current scores as they were before conjunction.
void restoreCurrentScore(const Score &solutionScore) const {
CS.CurrentScore = CurrentScore;
CS.increaseScore(SK_Fix, solutionScore.Data[SK_Fix]);
CS.increaseScore(SK_Hole, solutionScore.Data[SK_Hole]);
}
void restoreBestScore() const { CS.solverState->BestScore = BestScore; }
// Restore constraint system state before conjunction.
//
// Note that this doesn't include conjunction constraint
// itself because we don't want to re-solve it.
void restoreOuterState(const Score &solutionScore) const;
};
} // end namespace constraints
} // end namespace swift
#endif // SWIFT_SEMA_CSSTEP_H