Files
swift-mirror/include/swift/Frontend/FrontendOptions.h
Sean Callanan 3b95376949 Added a new AST transformation pass called the
"Playground Transform."  This is an
instrumentation pass that adds calls to a
function called playground_log at locations of
interest.  Roughly speaking, these locations are

- Initialization of variables
- Modification of variables
- Expressions returning values
- Application of mutating methods on objects

The playground transform currently only finds
modifications of variables, but the intent is to
make all of these cases work.

It is enabled by a frontend option, and can
also be invoked by calling

swift::performPlaygroundTransform(SF)

which is the way LLDB, its main client, will
use it.

The frontend option is intended for testing,
and indeed I will add tests for this
transformation in the coming week as I bring
more functionality online.


Swift SVN r14801
2014-03-07 22:59:19 +00:00

177 lines
5.4 KiB
C++

//===--- FrontendOptions.h --------------------------------------*- C++ -*-===//
//
// This source file is part of the Swift.org open source project
//
// Copyright (c) 2014 - 2015 Apple Inc. and the Swift project authors
// Licensed under Apache License v2.0 with Runtime Library Exception
//
// See http://swift.org/LICENSE.txt for license information
// See http://swift.org/CONTRIBUTORS.txt for the list of Swift project authors
//
//===----------------------------------------------------------------------===//
#ifndef SWIFT_FRONTEND_FRONTENDOPTIONS_H
#define SWIFT_FRONTEND_FRONTENDOPTIONS_H
#include "swift/AST/Module.h"
#include "swift/Basic/Optional.h"
#include <string>
#include <vector>
namespace llvm {
class MemoryBuffer;
}
namespace swift {
class SelectedInput {
public:
/// The index of the input, in either FrontendOptions::InputFilenames or
/// FrontendOptions::InputBuffers, depending on this SelectedInput's
/// InputKind.
unsigned Index;
enum class InputKind {
/// Denotes a file input, in FrontendOptions::InputFilenames
Filename,
/// Denotes a buffer input, in FrontendOptions::InputBuffers
Buffer,
};
/// The kind of input which this SelectedInput represents.
InputKind Kind;
SelectedInput(unsigned Index, InputKind Kind = InputKind::Filename)
: Index(Index), Kind(Kind) {}
/// \returns true if the SelectedInput's Kind is a filename
bool isFilename() const { return Kind == InputKind::Filename; }
/// \returns true if the SelectedInput's Kind is a buffer
bool isBuffer() const { return Kind == InputKind::Buffer; }
};
/// Options for controlling the behavior of the frontend.
class FrontendOptions {
public:
/// The names of input files to the frontend.
std::vector<std::string> InputFilenames;
/// Input buffers which may override the file contents of input files.
std::vector<llvm::MemoryBuffer *> InputBuffers;
/// The input for which output should be generated. If not set, output will
/// be generated for the whole module.
Optional<SelectedInput> PrimaryInput;
/// The kind of input on which the frontend should operate.
SourceFileKind InputKind = SourceFileKind::Main;
/// The name of the primary output file which should be created
/// by the frontend.
std::string OutputFilename;
/// The name of the module which the frontend is building.
std::string ModuleName;
/// The path to which we should emit a serialized module.
std::string ModuleOutputPath;
/// The name of the library to link against when using this module.
std::string ModuleLinkName;
/// The path to which we should emit an Objective-C header for the module.
std::string ObjCHeaderOutputPath;
/// Path to a file which should contain serialized diagnostics for this
/// frontend invocation.
std::string SerializedDiagnosticsPath;
/// Arguments which should be passed in immediate mode.
std::vector<std::string> ImmediateArgv;
/// \brief A list of arguments to forward to LLVM's option processing; this
/// should only be used for debugging and experimental features.
std::vector<std::string> LLVMArgs;
enum ActionType {
Parse, ///< Parse and type-check only
DumpParse, ///< Parse only and dump AST
DumpAST, ///< Parse, type-check, and dump AST
PrintAST, ///< Parse, type-check, and pretty-print AST
EmitSILGen, ///< Emit raw SIL
EmitSIL, ///< Emit canonical SIL
EmitModuleOnly, ///< Emit module only
Immediate, ///< Immediate mode
REPL, ///< REPL mode
EmitAssembly, ///< Emit assembly
EmitIR, ///< Emit LLVM IR
EmitBC, ///< Emit LLVM BC
EmitObject, ///< Emit object file
};
/// Indicates the action the user requested that the frontend perform.
ActionType RequestedAction = Parse;
/// Indicates that type-checking should be disabled.
bool ParseOnly = false;
/// Indicates that the input(s) should be parsed as the Swift stdlib.
bool ParseStdlib = false;
/// Indicates whether function body parsing should be delayed
/// until the end of all files.
bool DelayedFunctionBodyParsing = false;
/// Indicates whether or not an import statement can pick up a Swift source
/// file (as opposed to a module file).
bool EnableSourceImport = false;
/// Indicates that the frontend should emit "verbose" SIL
/// (if asked to emit SIL).
bool EmitVerboseSIL = false;
/// Indicates that all generated SIL should be serialized into a module,
/// not just code considered fragile.
bool SILSerializeAll = false;
/// Indicates whether or not the frontend should print statistics upon
/// termination.
bool PrintStats = false;
/// Indicates whether the playground transformation should be applied.
bool Playground = false;
/// Indicates whether standard help should be shown.
bool PrintHelp = false;
/// Indicates whether full help (including "hidden" options) should be shown.
bool PrintHelpHidden = false;
/// An enum with different modes for automatically crashing at defined times.
enum class DebugCrashMode {
None, ///< Don't automatically crash.
AssertAfterParse, ///< Automatically assert after parsing.
CrashAfterParse, ///< Automatically crash after parsing.
};
/// Indicates a debug crash mode for the frontend.
DebugCrashMode CrashMode = DebugCrashMode::None;
/// Indicates whether the RequestedAction has output.
bool actionHasOutput();
/// Indicates whether the RequestedAction will immediately run code.
bool actionIsImmediate();
};
}
#endif