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assert() and fatalError() These functions are meant to be used in user code. They are enabled in debug mode and disabled in release or fast mode. _precondition() and _preconditionFailure() These functions are meant to be used in library code to check preconditions at the api boundry. They are enabled in debug mode (with a verbose message) and release mode (trap). In fast mode they are disabled. _debugPrecondition() and _debugPreconditionFailure() These functions are meant to be used in library code to check preconditions that are not neccesarily comprehensive for safety (UnsafePointer can be null or an invalid pointer but we can't check both). They are enabled only in debug mode. _sanityCheck() and _fatalError() These are meant to be used for internal consistency checks. They are only enabled when the library is build with -DSWIFT_STDLIB_INTERNAL_CHECKS=ON. I modified the code in the standard library to the best of my judgement. rdar://16477198 Swift SVN r18212
66 lines
2.2 KiB
Swift
66 lines
2.2 KiB
Swift
//===--- ArrayBody.swift - Data needed once per array ---------------------===//
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//
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// This source file is part of the Swift.org open source project
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//
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// Copyright (c) 2014 - 2015 Apple Inc. and the Swift project authors
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// Licensed under Apache License v2.0 with Runtime Library Exception
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//
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// See http://swift.org/LICENSE.txt for license information
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// See http://swift.org/CONTRIBUTORS.txt for the list of Swift project authors
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//
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//===----------------------------------------------------------------------===//
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//
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// Array storage begins with a Body and ends with a sequence of
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// contiguous Elements. This struct describes the Body part.
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//
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//===----------------------------------------------------------------------===//
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struct _ArrayBody {
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init(count: Int, capacity: Int, elementTypeIsBridgedVerbatim: Bool = false) {
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_sanityCheck(count >= 0)
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_sanityCheck(capacity >= 0)
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self.count = count
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self._capacityAndFlags
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= (UInt(capacity) << 1) | (elementTypeIsBridgedVerbatim ? 1 : 0)
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}
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/// In principle CountAndCapacity shouldn't need to be default
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/// constructed, but since we want to claim all the allocated
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/// capacity after a new buffer is allocated, it's typical to want
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/// to update it immediately after construction.
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init() {
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self.count = 0
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self._capacityAndFlags = 0
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}
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/// The number of elements stored in this Array
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var count: Int
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/// The number of elements that can be stored in this Array without
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/// reallocation.
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var capacity: Int {
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return Int(_capacityAndFlags >> 1)
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}
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/// Is the Element type bitwise-compatible with some Objective-C
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/// class? The answer is---in principle---statically-knowable, but
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/// I don't expect to be able to get this information to the
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/// optimizer before 1.0 ships, so we store it in a bit here to
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/// avoid the cost of calls into the runtime that compute the
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/// answer.
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var elementTypeIsBridgedVerbatim: Bool {
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get {
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return (_capacityAndFlags & 0x1) != 0
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}
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set {
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_capacityAndFlags
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= newValue ? _capacityAndFlags | 1 : _capacityAndFlags & ~1
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}
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}
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/// Storage optimization: compresses capacity and
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/// elementTypeIsBridgedVerbatim together.
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var _capacityAndFlags: UInt
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}
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