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not an alignment value. Assert that various entrypoints get an alignment mask. Get everything uniformly passing an assertion about dealloating an object with the correct allocation size; don't actually enable the assertion yet, though. rdar://16989632 Swift SVN r18550
230 lines
7.0 KiB
Swift
230 lines
7.0 KiB
Swift
//===----------------------------------------------------------------------===//
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//
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// This source file is part of the Swift.org open source project
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//
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// Copyright (c) 2014 - 2015 Apple Inc. and the Swift project authors
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// Licensed under Apache License v2.0 with Runtime Library Exception
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//
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// See http://swift.org/LICENSE.txt for license information
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// See http://swift.org/CONTRIBUTORS.txt for the list of Swift project authors
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//
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//===----------------------------------------------------------------------===//
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import SwiftShims
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typealias _HeapObject = SwiftShims.HeapObject
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// Provides a common type off of which to hang swift_bufferAllocate.
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// If you introduce a new most-derived subclass of this, you need
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// to define __deallocate in it.
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@objc class HeapBufferStorageBase {}
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@asmname("swift_bufferAllocate")
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func swift_bufferAllocate(
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bufferType: HeapBufferStorageBase.Type, size: Int, alignMask: Int) -> AnyObject
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@asmname("malloc_size")
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func c_malloc_size(heapMemory: UnsafePointer<Void>) -> Int
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/// A class containing an ivar "value" of type Value, and
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/// containing storage for an array of Element whose size is
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/// determined at create time.
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///
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/// The analogous C++-ish class template would be::
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///
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/// template <class Value, class Element>
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/// struct HeapBuffer {
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/// Value value;
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/// Element elementStorage[]; // length determined at creation time
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///
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/// HeapBuffer() = delete
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/// static shared_ptr<HeapBuffer> create(Value init, int capacity);
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/// }
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///
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/// Note that the Element array is RAW MEMORY. You are expected to
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/// construct and---if necessary---destroy Elements there yourself,
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/// either in a derived class, or it can be in some manager object
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/// that owns the HeapBuffer.
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@objc class HeapBufferStorage<Value,Element> : HeapBufferStorageBase {
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typealias Buffer = HeapBuffer<Value, Element>
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deinit {
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Buffer(self)._value.destroy()
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}
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func __getInstanceSizeAndAlignMask() -> (Int,Int) {
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return Buffer(self)._allocatedSizeAndAlignMask()
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}
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}
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@asmname("_swift_isUniquelyReferenced")
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func _swift_isUniquelyReferenced(_: UnsafePointer<HeapObject>) -> Bool
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// Return true if x is the only (strong) reference to the given RawBuffer
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//
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// This is an inout function for two reasons:
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//
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// 1. You should only call it when about to mutate the object.
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// Doing so otherwise implies a race condition if the buffer is
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// shared across threads.
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//
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// 2. When it is not an inout function, self is passed by
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// value... thus bumping the reference count and disturbing the
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// result we are trying to observe, Dr. Heisenberg!
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//
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// NOTE: this is not as safe as it could be; class types that come
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// from Cocoa don't have a reference count stored inline where we're
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// checking for it. However, we have no way to restrict T to being a
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// native Swift class, and in fact we have no reasonable way of
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// getting a class pointer out of some other types, such as an enum
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// whose first case is a native Swift object and is statically known
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// to be in that case, without affecting its reference count. Instead
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// we accept everything; reinterpretCast will at least catch
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// inappropriately-sized things at runtime.
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func isUniquelyReferenced<T>(inout x: T) -> Bool {
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return _swift_isUniquelyReferenced(reinterpretCast(x))
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}
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struct HeapBuffer<Value, Element> : LogicValue, Equatable {
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typealias Storage = HeapBufferStorage<Value, Element>
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let storage: Storage?
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static func _valueOffset() -> Int {
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return roundUpToAlignment(sizeof(_HeapObject.self), alignof(Value.self))
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}
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static func _elementOffset() -> Int {
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return roundUpToAlignment(_valueOffset() + sizeof(Value.self),
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alignof(Element.self))
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}
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static func _requiredAlignMask() -> Int {
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// We can't use max here because it can allocate an array.
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let heapAlign = alignof(_HeapObject.self) - 1
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let valueAlign = alignof(Value.self) - 1
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let elementAlign = alignof(Element.self) - 1
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return (heapAlign < valueAlign
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? (valueAlign < elementAlign ? elementAlign : valueAlign)
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: (heapAlign < elementAlign ? elementAlign : heapAlign))
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}
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var _address: UnsafePointer<Int8> {
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return UnsafePointer(
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Builtin.bridgeToRawPointer(self as Builtin.NativeObject))
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}
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var _value: UnsafePointer<Value> {
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return UnsafePointer(
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HeapBuffer._valueOffset() + _address)
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}
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var elementStorage: UnsafePointer<Element> {
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return UnsafePointer(HeapBuffer._elementOffset() + _address)
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}
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func _allocatedSize() -> Int {
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return c_malloc_size(UnsafePointer(_address))
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}
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func _allocatedAlignMask() -> Int {
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return HeapBuffer._requiredAlignMask()
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}
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func _allocatedSizeAndAlignMask() -> (Int, Int) {
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return (_allocatedSize(), _allocatedAlignMask())
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}
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/// Return the actual number of `Elements` we can possibly store.
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func _capacity() -> Int {
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return (_allocatedSize() - HeapBuffer._elementOffset())
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/ Int(Builtin.strideof(Element.self))
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}
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init() {
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self.storage = .None
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}
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init(_ storage: Storage) {
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self.storage = storage
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}
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/// Create a `HeapBuffer` with `self.value = initializer` and
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/// `self._capacity() >= capacity`.
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init(
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_ storageClass: HeapBufferStorageBase.Type,
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_ initializer: Value, _ capacity: Int
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) {
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_sanityCheck(capacity >= 0)
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let totalSize = HeapBuffer._elementOffset() +
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capacity * Int(Builtin.strideof(Element.self))
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let alignMask = HeapBuffer._requiredAlignMask()
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self.storage = reinterpretCast(
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swift_bufferAllocate(storageClass, totalSize, alignMask))
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self._value.initialize(initializer)
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}
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var value : Value {
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get {
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return _value.memory
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}
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nonmutating set(newValue) {
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_value.memory = newValue
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}
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}
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func getLogicValue() -> Bool {
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return storage.getLogicValue()
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}
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subscript(i: Int) -> Element {
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get {
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return elementStorage[i]
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}
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nonmutating set(newValue) {
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elementStorage[i] = newValue
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}
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}
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@conversion
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func __conversion() -> Builtin.NativeObject {
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return reinterpretCast(storage)
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}
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static func fromNativeObject(x: Builtin.NativeObject) -> HeapBuffer {
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return HeapBuffer(Builtin.castFromNativeObject(x) as Storage)
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}
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mutating func isUniquelyReferenced() -> Bool {
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if !storage {
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return false
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}
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var workaroundForRadar16119895 = reinterpretCast(storage) as COpaquePointer
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return Swift.isUniquelyReferenced(&workaroundForRadar16119895)
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}
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}
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// HeapBuffers are equal when they reference the same buffer
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func == <Value, Element> (
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lhs: HeapBuffer<Value, Element>,
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rhs: HeapBuffer<Value, Element>) -> Bool {
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return (lhs as Builtin.NativeObject) == (rhs as Builtin.NativeObject)
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}
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// OnHeap<T>
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//
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// A way to store a value on the heap. These values are likely to be
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// implicitly shared, so it's safest if they're immutable.
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//
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struct OnHeap<T> {
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typealias Buffer = HeapBuffer<T, Void>
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init(_ value: T) {
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_storage = HeapBuffer(Buffer.Storage.self, value, 0)
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}
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@conversion func __conversion() -> T {
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return _storage._value.memory
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}
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var _storage: Buffer
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}
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