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This is a tool specifically designed to generate Xcode projects for the Swift repo (as well as a couple of adjacent repos such as LLVM and Clang). It aims to provide a much more user-friendly experience than the CMake Xcode generation (`build-script --xcode`).
76 lines
2.2 KiB
Swift
76 lines
2.2 KiB
Swift
//===--- RunnableTargets.swift --------------------------------------------===//
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//
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// This source file is part of the Swift.org open source project
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//
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// Copyright (c) 2024 Apple Inc. and the Swift project authors
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// Licensed under Apache License v2.0 with Runtime Library Exception
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//
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// See https://swift.org/LICENSE.txt for license information
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// See https://swift.org/CONTRIBUTORS.txt for the list of Swift project authors
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//
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//===----------------------------------------------------------------------===//
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/// A target that defines a runnable executable.
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struct RunnableTarget: Hashable {
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var name: String
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var ninjaTargetName: String
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var path: AbsolutePath
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}
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struct RunnableTargets {
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private var addedPaths: Set<RelativePath> = []
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private var targets: [RunnableTarget] = []
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init(from buildDir: RepoBuildDir) throws {
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for rule in try buildDir.ninjaFile.buildRules {
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tryAddTarget(rule, buildDir: buildDir)
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}
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}
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}
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extension RunnableTargets: RandomAccessCollection {
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typealias Element = RunnableTarget
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typealias Index = Int
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var startIndex: Int { targets.startIndex }
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var endIndex: Int { targets.endIndex }
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func index(_ i: Int, offsetBy distance: Int) -> Int {
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targets.index(i, offsetBy: distance)
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}
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subscript(position: Int) -> RunnableTarget {
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targets[position]
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}
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}
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extension RunnableTargets {
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private func getRunnablePath(
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for outputs: [String]
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) -> (String, RelativePath)? {
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// We're only interested in rules with the path 'bin/<executable>'.
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for output in outputs {
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guard case let .relative(r) = AnyPath(output),
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r.components.count == 2, r.components.first == "bin"
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else { return nil }
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return (output, r)
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}
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return nil
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}
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private mutating func tryAddTarget(
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_ rule: NinjaBuildFile.BuildRule, buildDir: RepoBuildDir
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) {
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guard let (name, path) = getRunnablePath(for: rule.outputs),
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addedPaths.insert(path).inserted else { return }
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let absPath = buildDir.path.appending(path)
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guard absPath.exists, absPath.isExecutable else { return }
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let target = RunnableTarget(
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name: path.fileName, ninjaTargetName: name, path: absPath
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)
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targets.append(target)
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}
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}
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