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getPlatformNameForTriple isn't currently being used anywhere elsee, but this seems more consistent. No functionality change. Swift SVN r17002
40 lines
1.3 KiB
C++
40 lines
1.3 KiB
C++
//===--- Platform.h - Helpers related to target platforms -------*- C++ -*-===//
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//
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// This source file is part of the Swift.org open source project
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//
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// Copyright (c) 2014 - 2015 Apple Inc. and the Swift project authors
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// Licensed under Apache License v2.0 with Runtime Library Exception
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//
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// See http://swift.org/LICENSE.txt for license information
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// See http://swift.org/CONTRIBUTORS.txt for the list of Swift project authors
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//
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//===----------------------------------------------------------------------===//
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#ifndef SWIFT_BASIC_PLATFORM_H
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#define SWIFT_BASIC_PLATFORM_H
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#include "swift/Basic/LLVM.h"
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#include "llvm/ADT/StringRef.h"
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namespace llvm {
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class Triple;
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}
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namespace swift {
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/// Returns true if the given triple represents iOS running in a simulator.
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bool tripleIsiOSSimulator(const llvm::Triple &triple);
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/// Returns the platform name for a given target triple.
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///
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/// For example, the iOS simulator has the name "iphonesimulator", while real
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/// iOS uses "iphoneos". OS X is "macosx". (These names are intended to be
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/// compatible with Xcode's SDKs.)
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///
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/// If the triple does not correspond to a known platform, the empty string is
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/// returned.
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StringRef getPlatformNameForTriple(const llvm::Triple &triple);
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}
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#endif // SWIFT_BASIC_PLATFORM_H
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