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assert() and fatalError() These functions are meant to be used in user code. They are enabled in debug mode and disabled in release or fast mode. _precondition() and _preconditionFailure() These functions are meant to be used in library code to check preconditions at the api boundry. They are enabled in debug mode (with a verbose message) and release mode (trap). In fast mode they are disabled. _debugPrecondition() and _debugPreconditionFailure() These functions are meant to be used in library code to check preconditions that are not neccesarily comprehensive for safety (UnsafePointer can be null or an invalid pointer but we can't check both). They are enabled only in debug mode. _sanityCheck() and _fatalError() These are meant to be used for internal consistency checks. They are only enabled when the library is build with -DSWIFT_STDLIB_INTERNAL_CHECKS=ON. I modified the code in the standard library to the best of my judgement. rdar://16477198 Swift SVN r18212
198 lines
5.2 KiB
Swift
198 lines
5.2 KiB
Swift
@exported import SpriteKit
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// SpriteKit defines SKColor using a macro.
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#if os(OSX)
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typealias SKColor = NSColor
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#elseif os(iOS)
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typealias SKColor = UIColor
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#endif
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#if os(OSX)
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// this class only exists to allow AnyObject lookup of _copyImageData
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// since that method only exists in a private header in SpriteKit, the lookup
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// mechanism by default fails to accept it as a valid AnyObject call
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@objc class _SpriteKitMethodProvider : NSObject {
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init() { _fatalError("don't touch me") }
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@objc func _copyImageData() -> NSData! { return nil }
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}
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// HACK - these four mirrors do the exact same thing, they should be one and the same
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// and use an AnyObject, or some T : NSObject as their ivar type, but that causes
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// the compiler to crash - as a result, four mirrors it is
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struct _SKShapeNodeMirror : Mirror {
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var _value : SKShapeNode
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init(_ _v : SKShapeNode) {
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_value = _v
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}
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var value : Any { return (_value as Any)}
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var valueType: Any.Type { return (_value as Any).dynamicType }
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var objectIdentifier: ObjectIdentifier? { return .None }
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var count: Int { return 0 }
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subscript(_: Int) -> (String,Mirror) { _fatalError("don't ask") }
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var summary: String { return _value.description }
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var quickLookObject: QuickLookObject? {
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// this code comes straight from the quicklooks
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if let data = (_value as AnyObject)._copyImageData?() {
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// we could send a Raw, but I don't want to make a copy of the bytes for no good reason
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// make an NSImage out of them and send that
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let img = NSImage(data: data)
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return .Some(.Sprite(img))
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}
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return nil
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}
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var disposition : MirrorDisposition { get { return .Aggregate } }
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}
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struct _SKSpriteNodeMirror : Mirror {
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var _value : SKSpriteNode
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init(_ _v : SKSpriteNode) {
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_value = _v
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}
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var value : Any { return (_value as Any)}
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var valueType: Any.Type { return (_value as Any).dynamicType }
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var objectIdentifier: ObjectIdentifier? { return .None }
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var count: Int { return 0 }
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subscript(_: Int) -> (String,Mirror) { _fatalError("don't ask") }
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var summary: String { return _value.description }
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var quickLookObject: QuickLookObject? {
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// this code comes straight from the quicklooks
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if let data = (_value as AnyObject)._copyImageData?() {
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// we could send a Raw, but I don't want to make a copy of the bytes for no good reason
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// make an NSImage out of them and send that
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let img = NSImage(data: data)
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return .Some(.Sprite(img))
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}
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return nil
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}
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var disposition : MirrorDisposition { get { return .Aggregate } }
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}
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struct _SKTextureAtlasMirror : Mirror {
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var _value : SKTextureAtlas
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init(_ _v : SKTextureAtlas) {
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_value = _v
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}
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var value : Any { return (_value as Any)}
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var valueType: Any.Type { return (_value as Any).dynamicType }
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var objectIdentifier: ObjectIdentifier? { return .None }
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var count: Int { return 0 }
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subscript(_: Int) -> (String,Mirror) { _fatalError("don't ask") }
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var summary: String { return _value.description }
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var quickLookObject: QuickLookObject? {
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// this code comes straight from the quicklooks
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if let data = (_value as AnyObject)._copyImageData?() {
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// we could send a Raw, but I don't want to make a copy of the bytes for no good reason
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// make an NSImage out of them and send that
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let img = NSImage(data: data)
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return .Some(.Sprite(img))
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}
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return nil
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}
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var disposition : MirrorDisposition { get { return .Aggregate } }
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}
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struct _SKTextureMirror : Mirror {
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var _value : SKTexture
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init(_ _v : SKTexture) {
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_value = _v
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}
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var value : Any { return (_value as Any)}
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var valueType: Any.Type { return (_value as Any).dynamicType }
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var objectIdentifier: ObjectIdentifier? { return .None }
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var count: Int { return 0 }
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subscript(_: Int) -> (String,Mirror) { _fatalError("don't ask") }
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var summary: String { return _value.description }
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var quickLookObject: QuickLookObject? {
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// this code comes straight from the quicklooks
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if let data = (_value as AnyObject)._copyImageData?() {
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// we could send a Raw, but I don't want to make a copy of the bytes for no good reason
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// make an NSImage out of them and send that
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let img = NSImage(data: data)
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return .Some(.Sprite(img))
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}
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return nil
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}
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var disposition : MirrorDisposition { get { return .Aggregate } }
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}
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extension SKShapeNode : Reflectable {
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func getMirror() -> Mirror {
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return _SKShapeNodeMirror(self)
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}
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}
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extension SKSpriteNode : Reflectable {
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func getMirror() -> Mirror {
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return _SKSpriteNodeMirror(self)
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}
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}
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extension SKTextureAtlas : Reflectable {
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func getMirror() -> Mirror {
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return _SKTextureAtlasMirror(self)
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}
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}
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extension SKTexture : Reflectable {
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func getMirror() -> Mirror {
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return _SKTextureMirror(self)
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}
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}
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#elseif os(iOS)
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// FIXME: we want to interop nicely with SpriteKit on iOS as well
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#endif
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extension SKNode {
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subscript (name: String) -> SKNode[] {
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var nodes = SKNode[]()
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enumerateChildNodesWithName(name) { node, stop in
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if let n = node { nodes.append(n) }
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}
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return nodes
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}
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}
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