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246 lines
9.7 KiB
C++
246 lines
9.7 KiB
C++
///===--- DispatchGlobalExecutor.inc ------------------------*- C++ -*--===///
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///
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/// This source file is part of the Swift.org open source project
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///
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/// Copyright (c) 2014 - 2020 Apple Inc. and the Swift project authors
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/// Licensed under Apache License v2.0 with Runtime Library Exception
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///
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/// See https:///swift.org/LICENSE.txt for license information
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/// See https:///swift.org/CONTRIBUTORS.txt for the list of Swift project authors
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///
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///===------------------------------------------------------------------===///
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///
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/// The implementation of the global executor when using Dispatch.
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///
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/// This file is included into GlobalExecutor.cpp only when Dispatch
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/// integration is enabled. It is expected to define the following
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/// functions:
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/// swift_task_enqueueGlobalImpl
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/// swift_task_enqueueGlobalWithDelayImpl
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/// swift_task_enqueueMainExecutorImpl
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/// as well as any Dispatch-specific functions for the runtime.
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///
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///===------------------------------------------------------------------===///
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#if SWIFT_CONCURRENCY_ENABLE_DISPATCH
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#include <dispatch/dispatch.h>
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#if !defined(_WIN32)
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#include <dlfcn.h>
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#endif
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#endif
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// Ensure that Job's layout is compatible with what Dispatch expects.
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// Note: MinimalDispatchObjectHeader just has the fields we care about, it is
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// not complete and should not be used for anything other than these asserts.
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struct MinimalDispatchObjectHeader {
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const void *VTable;
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int Opaque0;
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int Opaque1;
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void *Linkage;
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};
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static_assert(
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offsetof(Job, metadata) == offsetof(MinimalDispatchObjectHeader, VTable),
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"Job Metadata field must match location of Dispatch VTable field.");
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static_assert(offsetof(Job, SchedulerPrivate[Job::DispatchLinkageIndex]) ==
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offsetof(MinimalDispatchObjectHeader, Linkage),
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"Dispatch Linkage field must match Job "
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"SchedulerPrivate[DispatchLinkageIndex].");
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/// The function passed to dispatch_async_f to execute a job.
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static void __swift_run_job(void *_job) {
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Job *job = (Job*) _job;
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auto metadata =
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reinterpret_cast<const DispatchClassMetadata *>(job->metadata);
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metadata->VTableInvoke(job, nullptr, 0);
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}
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/// The type of a function pointer for enqueueing a Job object onto a dispatch
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/// queue.
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typedef void (*dispatchEnqueueFuncType)(dispatch_queue_t queue, void *obj,
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dispatch_qos_class_t qos);
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/// Initialize dispatchEnqueueFunc and then call through to the proper
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/// implementation.
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static void initializeDispatchEnqueueFunc(dispatch_queue_t queue, void *obj,
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dispatch_qos_class_t qos);
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/// A function pointer to the function used to enqueue a Job onto a dispatch
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/// queue. Initially set to initializeDispatchEnqueueFunc, so that the first
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/// call will initialize it. initializeDispatchEnqueueFunc sets it to point
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/// either to dispatch_async_swift_job when it's available, otherwise to
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/// dispatchEnqueueDispatchAsync.
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static std::atomic<dispatchEnqueueFuncType> dispatchEnqueueFunc{
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initializeDispatchEnqueueFunc};
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/// A small adapter that dispatches a Job onto a queue using dispatch_async_f.
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static void dispatchEnqueueDispatchAsync(dispatch_queue_t queue, void *obj,
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dispatch_qos_class_t qos) {
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dispatch_async_f(queue, obj, __swift_run_job);
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}
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static void initializeDispatchEnqueueFunc(dispatch_queue_t queue, void *obj,
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dispatch_qos_class_t qos) {
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dispatchEnqueueFuncType func = nullptr;
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// Always fall back to plain dispatch_async_f on Windows for now, and
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// also for back-deployed concurrency.
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#if !defined(_WIN32) && !defined(SWIFT_CONCURRENCY_BACK_DEPLOYMENT)
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if (runtime::environment::concurrencyEnableJobDispatchIntegration())
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func = reinterpret_cast<dispatchEnqueueFuncType>(
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dlsym(RTLD_NEXT, "dispatch_async_swift_job"));
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#endif
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if (!func)
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func = dispatchEnqueueDispatchAsync;
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dispatchEnqueueFunc.store(func, std::memory_order_relaxed);
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func(queue, obj, qos);
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}
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/// Enqueue a Job onto a dispatch queue using dispatchEnqueueFunc.
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static void dispatchEnqueue(dispatch_queue_t queue, Job *job,
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dispatch_qos_class_t qos, void *executorQueue) {
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job->SchedulerPrivate[Job::DispatchQueueIndex] = executorQueue;
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dispatchEnqueueFunc.load(std::memory_order_relaxed)(queue, job, qos);
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}
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static constexpr size_t globalQueueCacheCount =
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static_cast<size_t>(JobPriority::UserInteractive) + 1;
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static std::atomic<dispatch_queue_t> globalQueueCache[globalQueueCacheCount];
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#if defined(SWIFT_CONCURRENCY_BACK_DEPLOYMENT) || !defined(__APPLE__)
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extern "C" void dispatch_queue_set_width(dispatch_queue_t dq, long width);
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#endif
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static dispatch_queue_t getGlobalQueue(JobPriority priority) {
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size_t numericPriority = static_cast<size_t>(priority);
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if (numericPriority >= globalQueueCacheCount)
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swift_Concurrency_fatalError(0, "invalid job priority %#zx");
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#ifdef SWIFT_CONCURRENCY_BACK_DEPLOYMENT
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std::memory_order loadOrder = std::memory_order_acquire;
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#else
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std::memory_order loadOrder = std::memory_order_relaxed;
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#endif
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auto *ptr = &globalQueueCache[numericPriority];
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auto queue = ptr->load(loadOrder);
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if (SWIFT_LIKELY(queue))
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return queue;
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#if defined(SWIFT_CONCURRENCY_BACK_DEPLOYMENT) || !defined(__APPLE__)
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const int DISPATCH_QUEUE_WIDTH_MAX_LOGICAL_CPUS = -3;
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// Create a new cooperative concurrent queue and swap it in.
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dispatch_queue_attr_t newQueueAttr = dispatch_queue_attr_make_with_qos_class(
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DISPATCH_QUEUE_CONCURRENT, (dispatch_qos_class_t)priority, 0);
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dispatch_queue_t newQueue = dispatch_queue_create(
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"Swift global concurrent queue", newQueueAttr);
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dispatch_queue_set_width(newQueue, DISPATCH_QUEUE_WIDTH_MAX_LOGICAL_CPUS);
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if (!ptr->compare_exchange_strong(queue, newQueue,
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/*success*/ std::memory_order_release,
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/*failure*/ std::memory_order_acquire)) {
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dispatch_release(newQueue);
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return queue;
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}
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return newQueue;
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#else
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// If we don't have a queue cached for this priority, cache it now. This may
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// race with other threads doing this at the same time for this priority, but
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// that's OK, they'll all end up writing the same value.
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queue = dispatch_get_global_queue((dispatch_qos_class_t)priority,
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/*flags*/ 0);
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// Unconditionally store it back in the cache. If we raced with another
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// thread, we'll just overwrite the entry with the same value.
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ptr->store(queue, std::memory_order_relaxed);
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#endif
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return queue;
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}
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SWIFT_CC(swift)
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static void swift_task_enqueueGlobalImpl(Job *job) {
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assert(job && "no job provided");
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// We really want four things from the global execution service:
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// - Enqueuing work should have minimal runtime and memory overhead.
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// - Adding work should never result in an "explosion" where many
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// more threads are created than the available cores.
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// - Jobs should run on threads with an appropriate priority.
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// - Thread priorities should temporarily elevatable to avoid
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// priority inversions.
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//
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// Of these, the first two are the most important. Many programs
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// do not rely on high-usage priority scheduling, and many priority
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// inversions can be avoided at a higher level (albeit with some
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// performance cost, e.g. by creating higher-priority tasks to run
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// critical sections that contend with high-priority work). In
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// contrast, if the async feature adds too much overhead, or if
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// heavy use of it leads to thread explosions and memory exhaustion,
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// programmers will have no choice but to stop using it. So if
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// goals are in conflict, it's best to focus on core properties over
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// priority-inversion avoidance.
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// We currently use Dispatch for our thread pool on all platforms.
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// Dispatch currently backs its serial queues with a global
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// concurrent queue that is prone to thread explosions when a flood
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// of jobs are added to it. That problem does not apply equally
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// to the global concurrent queues returned by dispatch_get_global_queue,
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// which are not strictly CPU-limited but are at least much more
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// cautious about adding new threads. We cannot safely elevate
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// the priorities of work added to this queue using Dispatch's public
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// API, but as discussed above, that is less important than avoiding
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// performance problems.
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JobPriority priority = job->getPriority();
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auto queue = getGlobalQueue(priority);
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dispatchEnqueue(queue, job, (dispatch_qos_class_t)priority,
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DISPATCH_QUEUE_GLOBAL_EXECUTOR);
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}
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SWIFT_CC(swift)
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static void swift_task_enqueueGlobalWithDelayImpl(JobDelay delay,
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Job *job) {
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assert(job && "no job provided");
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dispatch_function_t dispatchFunction = &__swift_run_job;
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void *dispatchContext = job;
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JobPriority priority = job->getPriority();
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auto queue = getGlobalQueue(priority);
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job->SchedulerPrivate[Job::DispatchQueueIndex] =
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DISPATCH_QUEUE_GLOBAL_EXECUTOR;
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dispatch_time_t when = dispatch_time(DISPATCH_TIME_NOW, delay);
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dispatch_after_f(when, queue, dispatchContext, dispatchFunction);
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}
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SWIFT_CC(swift)
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static void swift_task_enqueueMainExecutorImpl(Job *job) {
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assert(job && "no job provided");
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JobPriority priority = job->getPriority();
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// This is an inline function that compiles down to a pointer to a global.
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auto mainQueue = dispatch_get_main_queue();
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dispatchEnqueue(mainQueue, job, (dispatch_qos_class_t)priority, mainQueue);
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}
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void swift::swift_task_enqueueOnDispatchQueue(Job *job,
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HeapObject *_queue) {
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JobPriority priority = job->getPriority();
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auto queue = reinterpret_cast<dispatch_queue_t>(_queue);
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dispatchEnqueue(queue, job, (dispatch_qos_class_t)priority, queue);
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}
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