Files
swift-mirror/stdlib/core/Algorithm.swift
Dave Abrahams 6d1095f44e Protocol names end in "Type," "ible," or "able"
Mechanically add "Type" to the end of any protocol names that don't end
in "Type," "ible," or "able."  Also, drop "Type" from the end of any
associated type names, except for those of the *LiteralConvertible
protocols.

There are obvious improvements to make in some of these names, which can
be handled with separate commits.

Fixes <rdar://problem/17165920> Protocols `Integer` etc should get
uglier names.

Swift SVN r19883
2014-07-12 17:29:57 +00:00

667 lines
16 KiB
Swift

//===----------------------------------------------------------------------===//
//
// This source file is part of the Swift.org open source project
//
// Copyright (c) 2014 - 2015 Apple Inc. and the Swift project authors
// Licensed under Apache License v2.0 with Runtime Library Exception
//
// See http://swift.org/LICENSE.txt for license information
// See http://swift.org/CONTRIBUTORS.txt for the list of Swift project authors
//
//===----------------------------------------------------------------------===//
public func minElement<
R : SequenceType
where R.Generator.Element : Comparable>(range: R)
-> R.Generator.Element {
var g = range.generate()
var result = g.next()!
for e in GeneratorSequence(g) {
if e < result { result = e }
}
return result
}
public func maxElement<
R : SequenceType
where R.Generator.Element : Comparable>(range: R)
-> R.Generator.Element {
var g = range.generate()
var result = g.next()!
for e in GeneratorSequence(g) {
if e > result { result = e }
}
return result
}
// Returns the first index where value appears in domain or nil if
// domain doesn't contain the value. O(countElements(domain))
public func find<
C: CollectionType where C.Generator.Element : Equatable
>(domain: C, value: C.Generator.Element) -> C.Index? {
for i in indices(domain) {
if domain[i] == value {
return i
}
}
return nil
}
func _insertionSort<
C: MutableCollectionType where C.Index: BidirectionalIndexType
>(
inout elements: C,
range: Range<C.Index>,
inout less: (C.Generator.Element, C.Generator.Element)->Bool
) {
if range {
let start = range.startIndex
// Keep track of the end of the initial sequence of sorted
// elements.
var sortedEnd = start
// One element is trivially already-sorted, thus pre-increment
// Continue until the sorted elements cover the whole sequence
while (++sortedEnd != range.endIndex) {
// get the first unsorted element
var x: C.Generator.Element = elements[sortedEnd]
// Look backwards for x's position in the sorted sequence,
// moving elements forward to make room.
var i = sortedEnd
do {
let predecessor: C.Generator.Element = elements[i.predecessor()]
// if x doesn't belong before y, we've found its position
if !less(x, predecessor) {
break
}
// Move y forward
elements[i] = predecessor
}
while --i != start
if i != sortedEnd {
// Plop x into position
elements[i] = x
}
}
}
}
/// Partition a non empty range into two partially sorted regions and return
/// the index of the pivot:
/// [start..idx), pivot ,[idx..end)
public func partition<
C: MutableCollectionType where C.Index: RandomAccessIndexType
>(
inout elements: C,
range: Range<C.Index>,
inout less: (C.Generator.Element, C.Generator.Element)->Bool
) -> C.Index {
_precondition(
range.startIndex != range.endIndex, "Can't partition an empty range")
// Variables i and j point to the next element to be visited.
var i = range.startIndex
var j = range.endIndex.predecessor()
// The first element is the pivot.
let pivot = elements[range.startIndex]
i++
// Continue to swap until all elements were visited and placed in one
// of the partitions.
while i.distanceTo(j) >= 0 {
while less(elements[i], pivot) {
i++
if (i.distanceTo(j) < 0) { break }
}
while less(pivot, elements[j]) {
j--
// We don't need to check if j is greater than zero because we placed
// our pivot at startIndex and comparing with pivot ends this loop.
}
if i.distanceTo(j) >= 0 {
swap(&elements[i], &elements[j])
i++
j--
}
}
// Swap the pivot in between the two partitions.
swap(&elements[i.predecessor()], &elements[range.startIndex])
return i.predecessor()
}
func _quickSort<
C: MutableCollectionType where C.Index: RandomAccessIndexType
>(
inout elements: C,
range: Range<C.Index>,
less: (C.Generator.Element, C.Generator.Element)->Bool
) {
var comp = less
_quickSortImpl(&elements, range, &comp)
}
func _quickSortImpl<
C: MutableCollectionType where C.Index: RandomAccessIndexType
>(
inout elements: C,
range: Range<C.Index>,
inout less: (C.Generator.Element, C.Generator.Element)->Bool
) {
// Insertion sort is better at handling smaller regions.
let cnt = count(range)
if cnt < 20 {
_insertionSort(&elements, range, &less)
return
}
// Partition and sort.
let part_idx : C.Index = partition(&elements, range, &less)
_quickSortImpl(&elements, range.startIndex..<part_idx, &less);
_quickSortImpl(&elements, (part_idx.successor())..<range.endIndex, &less);
}
struct Less<T: Comparable> {
static func compare(x: T, _ y: T) -> Bool {
return x < y
}
}
public func sort<
C: MutableCollectionType where C.Index: RandomAccessIndexType
>(
inout collection: C,
predicate: (C.Generator.Element, C.Generator.Element) -> Bool
) {
_quickSort(&collection, indices(collection), predicate)
}
public func sort<
C: MutableCollectionType
where C.Index: RandomAccessIndexType, C.Generator.Element: Comparable
>(
inout collection: C
) {
_quickSort(&collection, indices(collection))
}
public func sort<T>(inout array: [T], predicate: (T, T) -> Bool) {
return array.withUnsafeMutableStorage {
a in sort(&a, predicate)
return
}
}
// The functions below are a copy of the functions above except that
// they don't accept a predicate and they are hardcoded to use the less-than
// comparator.
public func sort<T : Comparable>(inout array: [T]) {
return array.withUnsafeMutableStorage {
a in sort(&a)
return
}
}
public func sorted<
C: MutableCollectionType where C.Index: RandomAccessIndexType
>(
source: C,
predicate: (C.Generator.Element, C.Generator.Element) -> Bool
) -> C {
var result = source
sort(&result, predicate)
return result
}
public func sorted<
C: MutableCollectionType
where C.Generator.Element: Comparable, C.Index: RandomAccessIndexType
>(source: C) -> C {
var result = source
sort(&result)
return result
}
public func sorted<
S: SequenceType
>(
source: S,
predicate: (S.Generator.Element, S.Generator.Element) -> Bool
) -> [S.Generator.Element] {
var result = Array(source)
sort(&result, predicate)
return result
}
public func sorted<
S: SequenceType
where S.Generator.Element: Comparable
>(
source: S
) -> [S.Generator.Element] {
var result = Array(source)
sort(&result)
return result
}
func _insertionSort<
C: MutableCollectionType where C.Index: RandomAccessIndexType,
C.Generator.Element: Comparable>(
inout elements: C,
range: Range<C.Index>) {
if range {
let start = range.startIndex
// Keep track of the end of the initial sequence of sorted
// elements.
var sortedEnd = start
// One element is trivially already-sorted, thus pre-increment
// Continue until the sorted elements cover the whole sequence
while (++sortedEnd != range.endIndex) {
// get the first unsorted element
var x: C.Generator.Element = elements[sortedEnd]
// Look backwards for x's position in the sorted sequence,
// moving elements forward to make room.
var i = sortedEnd
do {
let predecessor: C.Generator.Element = elements[i.predecessor()]
// if x doesn't belong before y, we've found its position
if !Less.compare(x, predecessor) {
break
}
// Move y forward
elements[i] = predecessor
}
while --i != start
if i != sortedEnd {
// Plop x into position
elements[i] = x
}
}
}
}
/// Partition a non empty range into two partially sorted regions and return
/// the index of the pivot:
/// [start..idx), pivot ,[idx..end)
public func partition<
C: MutableCollectionType where C.Generator.Element: Comparable
, C.Index: RandomAccessIndexType
>(
inout elements: C,
range: Range<C.Index>) -> C.Index {
// Variables i and j point to the next element to be visited.
var i = range.startIndex
var j = range.endIndex.predecessor()
// The first element is the pivot.
let pivot = elements[range.startIndex]
i++
// Continue to swap until all elements were visited and placed in one
// of the partitions.
while i.distanceTo(j) >= 0 {
while Less.compare(elements[i], pivot) {
i++
if (i.distanceTo(j) < 0) { break }
}
while Less.compare(pivot, elements[j]) {
// We don't need to check if j is greater than zero because we placed
// our pivot at startIndex and comparing with pivot ends this loop.
j--
}
if i.distanceTo(j) >= 0 {
swap(&elements[i], &elements[j])
i++
j--
}
}
// Swap the pivot in between the two partitions.
swap(&elements[i.predecessor()], &elements[range.startIndex])
return i.predecessor()
}
func _quickSort<
C: MutableCollectionType
where C.Generator.Element: Comparable, C.Index: RandomAccessIndexType
>(
inout elements: C,
range: Range<C.Index>) {
_quickSortImpl(&elements, range)
}
func _quickSortImpl<
C: MutableCollectionType
where C.Generator.Element: Comparable, C.Index: RandomAccessIndexType
>(
inout elements: C, range: Range<C.Index>
) {
// Insertion sort is better at handling smaller regions.
let cnt = count(range)
if cnt < 20 {
_insertionSort(&elements, range)
return
}
// Partition and sort.
let part_idx : C.Index = partition(&elements, range)
_quickSortImpl(&elements, range.startIndex..<part_idx);
_quickSortImpl(&elements, (part_idx.successor())..<range.endIndex);
}
//// End of non-predicate sort functions.
public func swap<T>(inout a : T, inout b : T) {
// Semantically equivalent to (a, b) = (b, a).
// Microoptimized to avoid retain/release traffic.
let p1 = Builtin.addressof(&a)
let p2 = Builtin.addressof(&b)
// Take from P1.
let tmp : T = Builtin.take(p1)
// Transfer P2 into P1.
Builtin.initialize(Builtin.take(p2) as T, p1)
// Initialize P2.
Builtin.initialize(tmp, p2)
}
public func min<T : Comparable>(x: T, y: T) -> T {
var r = x
if y < x {
r = y
}
return r
}
public func min<T : Comparable>(x: T, y: T, z: T, rest: T...) -> T {
var r = x
if y < x {
r = y
}
if z < r {
r = z
}
for t in rest {
if t < r {
r = t
}
}
return r
}
public func max<T : Comparable>(x: T, y: T) -> T {
var r = y
if y < x {
r = x
}
return r
}
public func max<T : Comparable>(x: T, y: T, z: T, rest: T...) -> T {
var r = y
if y < x {
r = x
}
if r < z {
r = z
}
for t in rest {
if t >= r {
r = t
}
}
return r
}
public func split<Seq: Sliceable, R:LogicValueType>(
seq: Seq,
isSeparator: (Seq.Generator.Element)->R,
maxSplit: Int = Int.max,
allowEmptySlices: Bool = false
) -> [Seq.SubSlice] {
var result = Array<Seq.SubSlice>()
// FIXME: could be simplified pending <rdar://problem/15032945>
// (ternary operator not resolving some/none)
var startIndex: Optional<Seq.Index>
= allowEmptySlices ? .Some(seq.startIndex) : .None
var splits = 0
for j in indices(seq) {
if isSeparator(seq[j]) {
if startIndex {
var i = startIndex!
result.append(seq[i..<j])
startIndex = .Some(j.successor())
if ++splits >= maxSplit {
break
}
if !allowEmptySlices {
startIndex = .None
}
}
}
else {
if !startIndex {
startIndex = .Some(j)
}
}
}
switch startIndex {
case .Some(var i):
result.append(seq[i..<seq.endIndex])
default:
()
}
return result
}
/// Return true iff the the initial elements of `s` are equal to `prefix`.
public func startsWith<
S0: SequenceType, S1: SequenceType
where
S0.Generator.Element == S1.Generator.Element,
S0.Generator.Element : Equatable
>(s: S0, prefix: S1) -> Bool
{
var prefixGenerator = prefix.generate()
for e0 in s {
var e1 = prefixGenerator.next()
if !e1 { return true }
if e0 != e1! {
return false
}
}
return prefixGenerator.next() ? false : true
}
public struct EnumerateGenerator<
Base: GeneratorType
> : GeneratorType, SequenceType {
public typealias Element = (index: Int, element: Base.Element)
var base: Base
var count: Int
init(_ base: Base) {
self.base = base
count = 0
}
public mutating func next() -> Element? {
var b = base.next()
if !b { return .None }
return .Some((index: count++, element: b!))
}
// Every GeneratorType is also a single-pass SequenceType
public typealias Generator = EnumerateGenerator<Base>
public func generate() -> Generator {
return self
}
}
public func enumerate<Seq : SequenceType>(
seq: Seq
) -> EnumerateGenerator<Seq.Generator> {
return EnumerateGenerator(seq.generate())
}
/// Return true iff `a1` and `a2` contain the same elements.
public func equal<
S1 : SequenceType, S2 : SequenceType
where
S1.Generator.Element == S2.Generator.Element,
S1.Generator.Element : Equatable
>(a1: S1, a2: S2) -> Bool
{
var g1 = a1.generate()
var g2 = a2.generate()
while true {
var e1 = g1.next()
var e2 = g2.next()
if e1 && e2 {
if e1! != e2! {
return false
}
}
else {
return !e1 == !e2
}
}
}
/// Return true iff `a1` and `a2` contain the same elements, using
/// `pred` as equality `==` comparison.
public func equal<
S1 : SequenceType, S2 : SequenceType
where
S1.Generator.Element == S2.Generator.Element
>(a1: S1, a2: S2,
predicate: (S1.Generator.Element, S1.Generator.Element) -> Bool) -> Bool
{
var g1 = a1.generate()
var g2 = a2.generate()
while true {
var e1 = g1.next()
var e2 = g2.next()
if e1 && e2 {
if !predicate(e1!, e2!) {
return false
}
}
else {
return !e1 == !e2
}
}
}
/// Return true iff a1 precedes a2 in a lexicographical ("dictionary")
/// ordering, using "<" as the comparison between elements.
public func lexicographicalCompare<
S1 : SequenceType, S2 : SequenceType
where
S1.Generator.Element == S2.Generator.Element,
S1.Generator.Element : Comparable>(
a1: S1, a2: S2) -> Bool {
var g1 = a1.generate()
var g2 = a2.generate()
while true {
var e1_ = g1.next()
var e2_ = g2.next()
if let e1 = e1_ {
if let e2 = e2_ {
if e1 < e2 {
return true
}
if e2 < e1 {
return false
}
continue // equivalent
}
return false
}
return e2_.getLogicValue()
}
}
/// Return true iff `a1` precedes `a2` in a lexicographical ("dictionary")
/// ordering, using `less` as the comparison between elements.
public func lexicographicalCompare<
S1 : SequenceType, S2 : SequenceType
where
S1.Generator.Element == S2.Generator.Element
>(
a1: S1, a2: S2,
less: (S1.Generator.Element,S1.Generator.Element)->Bool
) -> Bool {
var g1 = a1.generate()
var g2 = a2.generate()
while true {
var e1_ = g1.next()
var e2_ = g2.next()
if let e1 = e1_ {
if let e2 = e2_ {
if less(e1, e2) {
return true
}
if less(e2, e1) {
return false
}
continue // equivalent
}
return false
}
return e2_.getLogicValue()
}
}
/// Return `true` iff an element in `seq` satisfies `predicate`.
public func contains<
S: SequenceType, L: LogicValueType
>(seq: S, predicate: (S.Generator.Element)->L) -> Bool {
for a in seq {
if predicate(a) {
return true
}
}
return false
}
/// Return `true` iff `x` is in `seq`.
public func contains<
S: SequenceType where S.Generator.Element: Equatable
>(seq: S, x: S.Generator.Element) -> Bool {
return contains(seq, { $0 == x })
}
public func reduce<S: SequenceType, U>(
sequence: S, initial: U, combine: (U, S.Generator.Element)->U
) -> U {
var result = initial
for element in sequence {
result = combine(result, element)
}
return result
}