mirror of
https://github.com/apple/swift.git
synced 2025-12-14 20:36:38 +01:00
65 lines
1.7 KiB
Swift
65 lines
1.7 KiB
Swift
//===--- ProtocolDispatch2.swift ------------------------------------------===//
|
|
//
|
|
// This source file is part of the Swift.org open source project
|
|
//
|
|
// Copyright (c) 2014 - 2016 Apple Inc. and the Swift project authors
|
|
// Licensed under Apache License v2.0 with Runtime Library Exception
|
|
//
|
|
// See http://swift.org/LICENSE.txt for license information
|
|
// See http://swift.org/CONTRIBUTORS.txt for the list of Swift project authors
|
|
//
|
|
//===----------------------------------------------------------------------===//
|
|
// This is a simple benchmark that tests the performance of calls to
|
|
// existential methods.
|
|
//===----------------------------------------------------------------------===//
|
|
|
|
|
|
import TestsUtils
|
|
import Foundation
|
|
|
|
protocol Pingable { func ping() -> Int; func pong() -> Int}
|
|
|
|
struct Game : Pingable {
|
|
func zero() -> Int { return 0}
|
|
func ping() -> Int { return 1}
|
|
func pong() -> Int { return 2}
|
|
func puff() -> Int { return 3}
|
|
}
|
|
|
|
@inline(never)
|
|
func use_protocol(_ val : Int,_ game1 : Pingable, _ game2 : Pingable) -> Int {
|
|
var t = game1.ping() + game1.pong()
|
|
if (val % 2 == 0) {
|
|
t += game1.pong() + game1.ping()
|
|
}
|
|
t += game1.ping() + game1.pong()
|
|
|
|
t += game2.ping() + game2.pong()
|
|
if (val % 2 == 0) {
|
|
t += game2.pong() + game2.ping()
|
|
}
|
|
t += game2.ping() + game2.pong()
|
|
|
|
return t
|
|
}
|
|
|
|
@inline(never)
|
|
func wrapper(_ val : Int,_ game1 : Pingable, _ game2 : Pingable) -> Int {
|
|
return use_protocol(val, game1, game2)
|
|
}
|
|
|
|
@inline(never)
|
|
public func run_ProtocolDispatch2(_ N: Int) {
|
|
var c = 0
|
|
let g1 = Game()
|
|
let g2 = Game()
|
|
for _ in 1...N {
|
|
c = 0
|
|
for i in 1...5000 {
|
|
c += wrapper(i, g1, g2)
|
|
}
|
|
}
|
|
CheckResults(c == 75000, "IncorrectResults in ProtoDispatch")
|
|
}
|
|
|