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IsPattern coercions aren't properly implemented since they rely on doing a runtime cast, which can fail for things like function subtyping. Make clients choose what behavior they want. Unfortunately we need to preserve the current behavior in places since it's relied upon for things like exhaustivity checking. We ought to properly implement coercion handling, then we should be able to remove this.
548 lines
19 KiB
C++
548 lines
19 KiB
C++
//===----------------------------------------------------------------------===//
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//
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// This source file is part of the Swift.org open source project
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//
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// Copyright (c) 2014 - 2023 Apple Inc. and the Swift project authors
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// Licensed under Apache License v2.0 with Runtime Library Exception
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//
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// See https://swift.org/LICENSE.txt for license information
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// See https://swift.org/CONTRIBUTORS.txt for the list of Swift project authors
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//
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//===----------------------------------------------------------------------===//
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#include "AsyncRefactoring.h"
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#include "Utils.h"
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#include "swift/Basic/Assertions.h"
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using namespace swift;
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using namespace swift::refactoring::asyncrefactorings;
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// The single Decl* subject of a switch statement, or nullptr if none
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static Decl *singleSwitchSubject(const SwitchStmt *Switch) {
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if (auto *DRE = dyn_cast<DeclRefExpr>(Switch->getSubjectExpr()))
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return DRE->getDecl();
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return nullptr;
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}
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static FuncDecl *isOperator(const BinaryExpr *BE) {
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auto *AE = dyn_cast<ApplyExpr>(BE->getFn());
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if (AE) {
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auto *Callee = AE->getCalledValue();
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if (Callee && Callee->isOperator() && isa<FuncDecl>(Callee))
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return cast<FuncDecl>(Callee);
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}
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return nullptr;
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}
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static ConditionPath flippedConditionPath(ConditionPath Path) {
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switch (Path) {
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case ConditionPath::SUCCESS:
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return ConditionPath::FAILURE;
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case ConditionPath::FAILURE:
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return ConditionPath::SUCCESS;
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}
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llvm_unreachable("Unhandled case in switch!");
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}
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void CallbackClassifier::classifyInto(
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ClassifiedBlocks &Blocks, const ClosureCallbackParams &Params,
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llvm::DenseSet<SwitchStmt *> &HandledSwitches, DiagnosticEngine &DiagEngine,
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BraceStmt *Body) {
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assert(!Body->getElements().empty() && "Cannot classify empty body");
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CallbackClassifier Classifier(Blocks, Params, HandledSwitches, DiagEngine);
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Classifier.classifyNodes(Body->getElements(), Body->getRBraceLoc());
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}
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bool CallbackClassifier::tryClassifyNode(ASTNode Node) {
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auto *Statement = Node.dyn_cast<Stmt *>();
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if (!Statement)
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return false;
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if (auto *IS = dyn_cast<IfStmt>(Statement)) {
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NodesToPrint TempNodes;
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if (auto *BS = dyn_cast<BraceStmt>(IS->getThenStmt())) {
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TempNodes = NodesToPrint::inBraceStmt(BS);
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} else {
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TempNodes = NodesToPrint({IS->getThenStmt()}, /*commentLocs*/ {});
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}
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classifyConditional(IS, IS->getCond(), std::move(TempNodes),
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IS->getElseStmt());
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return true;
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} else if (auto *GS = dyn_cast<GuardStmt>(Statement)) {
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classifyConditional(GS, GS->getCond(), NodesToPrint(), GS->getBody());
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return true;
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} else if (auto *SS = dyn_cast<SwitchStmt>(Statement)) {
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classifySwitch(SS);
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return true;
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} else if (auto *RS = dyn_cast<ReturnStmt>(Statement)) {
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// We can look through an implicit Void return of a SingleValueStmtExpr,
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// as that's semantically a statement.
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if (RS->hasResult() && RS->isImplicit()) {
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auto Ty = RS->getResult()->getType();
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if (Ty && Ty->isVoid()) {
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if (auto *SVE = dyn_cast<SingleValueStmtExpr>(RS->getResult()))
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return tryClassifyNode(SVE->getStmt());
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}
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}
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}
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return false;
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}
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bool CallbackClassifier::classifyNode(ASTNode Node) {
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auto DidClassify = tryClassifyNode(Node);
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if (!DidClassify)
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CurrentBlock->addNode(Node);
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return DiagEngine.hadAnyError();
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}
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void CallbackClassifier::classifyNodes(ArrayRef<ASTNode> Nodes,
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SourceLoc EndCommentLoc) {
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for (auto Node : Nodes) {
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auto HadError = classifyNode(Node);
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if (HadError)
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return;
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}
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// Make sure to pick up any trailing comments.
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CurrentBlock->addPossibleCommentLoc(EndCommentLoc);
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}
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bool CallbackClassifier::hasForceUnwrappedErrorParam(ArrayRef<ASTNode> Nodes) {
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auto *ErrParam = Params.getErrParam();
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if (!ErrParam)
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return false;
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class ErrUnwrapFinder : public ASTWalker {
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const ParamDecl *ErrParam;
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bool FoundUnwrap = false;
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public:
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explicit ErrUnwrapFinder(const ParamDecl *ErrParam) : ErrParam(ErrParam) {}
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bool foundUnwrap() const { return FoundUnwrap; }
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MacroWalking getMacroWalkingBehavior() const override {
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return MacroWalking::Arguments;
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}
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PreWalkResult<Expr *> walkToExprPre(Expr *E) override {
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// Don't walk into ternary conditionals as they may have additional
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// conditions such as err != nil that make a force unwrap now valid.
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if (isa<TernaryExpr>(E))
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return Action::SkipNode(E);
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auto *FVE = dyn_cast<ForceValueExpr>(E);
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if (!FVE)
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return Action::Continue(E);
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auto *DRE = dyn_cast<DeclRefExpr>(FVE->getSubExpr());
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if (!DRE)
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return Action::Continue(E);
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if (DRE->getDecl() != ErrParam)
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return Action::Continue(E);
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// If we find the node we're looking for, make a note of it, and abort
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// the walk.
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FoundUnwrap = true;
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return Action::Stop();
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}
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PreWalkResult<Stmt *> walkToStmtPre(Stmt *S) override {
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// Don't walk into new explicit scopes, we only want to consider force
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// unwraps in the immediate conditional body.
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if (!S->isImplicit() && startsNewScope(S))
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return Action::SkipNode(S);
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return Action::Continue(S);
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}
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PreWalkAction walkToDeclPre(Decl *D) override {
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// Don't walk into new explicit DeclContexts.
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return Action::VisitNodeIf(D->isImplicit() || !isa<DeclContext>(D));
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}
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};
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for (auto Node : Nodes) {
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ErrUnwrapFinder walker(ErrParam);
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Node.walk(walker);
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if (walker.foundUnwrap())
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return true;
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}
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return false;
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}
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std::optional<ClassifiedCondition>
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CallbackClassifier::classifyCallbackCondition(const CallbackCondition &Cond,
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const NodesToPrint &SuccessNodes,
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Stmt *ElseStmt) {
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if (!Cond.isValid())
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return std::nullopt;
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// If the condition involves a refutable pattern, we can't currently handle
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// it.
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if (Cond.BindPattern &&
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Cond.BindPattern->isRefutablePattern(/*allowIsPatternCoercion*/ true)) {
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return std::nullopt;
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}
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auto *SubjectParam = dyn_cast<ParamDecl>(Cond.Subject);
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if (!SubjectParam)
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return std::nullopt;
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// For certain types of condition, they need to be certain kinds of params.
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auto CondType = *Cond.Type;
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switch (CondType) {
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case ConditionType::NOT_NIL:
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case ConditionType::NIL:
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if (!Params.isUnwrappableParam(SubjectParam))
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return std::nullopt;
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break;
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case ConditionType::IS_TRUE:
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case ConditionType::IS_FALSE:
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if (!Params.isSuccessParam(SubjectParam))
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return std::nullopt;
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break;
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case ConditionType::SUCCESS_PATTERN:
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case ConditionType::FAILURE_PATTEN:
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if (SubjectParam != Params.getResultParam())
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return std::nullopt;
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break;
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}
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// Let's start with a success path, and flip any negative conditions.
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auto Path = ConditionPath::SUCCESS;
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// If it's an error param, that's a flip.
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if (SubjectParam == Params.getErrParam())
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Path = flippedConditionPath(Path);
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// If we have a nil, false, or failure condition, that's a flip.
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switch (CondType) {
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case ConditionType::NIL:
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case ConditionType::IS_FALSE:
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case ConditionType::FAILURE_PATTEN:
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Path = flippedConditionPath(Path);
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break;
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case ConditionType::IS_TRUE:
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case ConditionType::NOT_NIL:
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case ConditionType::SUCCESS_PATTERN:
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break;
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}
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// If we have a bool condition, it could be an Obj-C style flag check, which
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// we do some extra checking for. Otherwise, we're done.
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if (CondType != ConditionType::IS_TRUE &&
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CondType != ConditionType::IS_FALSE) {
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return ClassifiedCondition(Cond, Path, /*ObjCFlagCheck*/ false);
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}
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// Check to see if we have a known bool flag parameter that indicates
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// success or failure.
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if (auto KnownBoolFlag = Params.getKnownBoolFlagParam()) {
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if (KnownBoolFlag->Param != SubjectParam)
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return std::nullopt;
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// The path may need to be flipped depending on whether the flag indicates
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// success.
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if (!KnownBoolFlag->IsSuccessFlag)
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Path = flippedConditionPath(Path);
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return ClassifiedCondition(Cond, Path, /*ObjCStyleFlagCheck*/ true);
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}
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// If we've reached here, we have a bool flag check that isn't specified in
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// the async convention. We apply a heuristic to see if the error param is
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// force unwrapped in the conditional body. In that case, the user is
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// expecting it to be the error path, and it's more likely than not that the
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// flag value conveys no more useful information in the error block.
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// First check the success block.
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auto FoundInSuccessBlock =
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hasForceUnwrappedErrorParam(SuccessNodes.getNodes());
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// Then check the else block if we have it.
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if (ASTNode ElseNode = ElseStmt) {
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// Unwrap the BraceStmt of the else clause if needed. This is needed as
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// we won't walk into BraceStmts by default as they introduce new
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// scopes.
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ArrayRef<ASTNode> Nodes;
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if (auto *BS = dyn_cast<BraceStmt>(ElseStmt)) {
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Nodes = BS->getElements();
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} else {
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Nodes = llvm::ArrayRef(ElseNode);
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}
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if (hasForceUnwrappedErrorParam(Nodes)) {
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// If we also found an unwrap in the success block, we don't know what's
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// happening here.
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if (FoundInSuccessBlock)
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return std::nullopt;
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// Otherwise we can determine this as a success condition. Note this is
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// flipped as if the error is present in the else block, this condition
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// is for success.
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return ClassifiedCondition(Cond, ConditionPath::SUCCESS,
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/*ObjCStyleFlagCheck*/ true);
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}
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}
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if (FoundInSuccessBlock) {
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// Note that the path is flipped as if the error is present in the success
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// block, this condition is for failure.
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return ClassifiedCondition(Cond, ConditionPath::FAILURE,
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/*ObjCStyleFlagCheck*/ true);
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}
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// Otherwise we can't classify this.
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return std::nullopt;
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}
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bool CallbackClassifier::classifyConditionsOf(
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StmtCondition Cond, const NodesToPrint &ThenNodesToPrint, Stmt *ElseStmt,
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ClassifiedCallbackConditions &Conditions) {
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bool UnhandledConditions = false;
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std::optional<ClassifiedCondition> ObjCFlagCheck;
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auto TryAddCond = [&](CallbackCondition CC) {
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auto Classified = classifyCallbackCondition(CC, ThenNodesToPrint, ElseStmt);
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// If we couldn't classify this, or if there are multiple Obj-C style flag
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// checks, this is unhandled.
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if (!Classified || (ObjCFlagCheck && Classified->IsObjCStyleFlagCheck)) {
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UnhandledConditions = true;
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return;
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}
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// If we've seen multiple conditions for the same subject, don't handle
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// this.
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if (!Conditions.insert({CC.Subject, *Classified}).second) {
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UnhandledConditions = true;
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return;
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}
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if (Classified->IsObjCStyleFlagCheck)
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ObjCFlagCheck = Classified;
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};
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for (auto &CondElement : Cond) {
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if (auto *BoolExpr = CondElement.getBooleanOrNull()) {
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SmallVector<Expr *, 1> Exprs;
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Exprs.push_back(BoolExpr);
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while (!Exprs.empty()) {
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auto *Next = Exprs.pop_back_val()->getSemanticsProvidingExpr();
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if (auto *ACE = dyn_cast<AutoClosureExpr>(Next))
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Next = ACE->getSingleExpressionBody()->getSemanticsProvidingExpr();
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if (auto *BE = dyn_cast_or_null<BinaryExpr>(Next)) {
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auto *Operator = isOperator(BE);
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if (Operator) {
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// If we have an && operator, decompose its arguments.
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if (Operator->getBaseName() == "&&") {
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Exprs.push_back(BE->getLHS());
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Exprs.push_back(BE->getRHS());
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} else {
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// Otherwise check to see if we have an == nil or != nil
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// condition.
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TryAddCond(CallbackCondition(BE, Operator));
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}
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continue;
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}
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}
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// Check to see if we have a lone bool condition.
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TryAddCond(CallbackCondition(Next));
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}
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} else if (auto *P = CondElement.getPatternOrNull()) {
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TryAddCond(CallbackCondition(P, CondElement.getInitializer()));
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}
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}
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return UnhandledConditions || Conditions.empty();
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}
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void CallbackClassifier::classifyConditional(Stmt *Statement,
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StmtCondition Condition,
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NodesToPrint ThenNodesToPrint,
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Stmt *ElseStmt) {
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ClassifiedCallbackConditions CallbackConditions;
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bool UnhandledConditions = classifyConditionsOf(Condition, ThenNodesToPrint,
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ElseStmt, CallbackConditions);
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auto ErrCondition = CallbackConditions.lookup(Params.getErrParam());
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if (UnhandledConditions) {
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// Some unknown conditions. If there's an else, assume we can't handle
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// and use the fallback case. Otherwise add to either the success or
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// error block depending on some heuristics, known conditions will have
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// placeholders added (ideally we'd remove them)
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// TODO: Remove known conditions and split the `if` statement
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if (IsKnownConditionPath) {
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// If we're on a known condition path, we can be lenient as we already
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// know what block we're in and can therefore just add the conditional
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// straight to it.
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CurrentBlock->addNode(Statement);
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} else if (CallbackConditions.empty()) {
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// Technically this has a similar problem, ie. the else could have
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// conditions that should be in either success/error
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CurrentBlock->addNode(Statement);
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} else if (ElseStmt) {
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DiagEngine.diagnose(Statement->getStartLoc(),
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diag::unknown_callback_conditions);
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} else if (ErrCondition && ErrCondition->Path == ConditionPath::FAILURE) {
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Blocks.ErrorBlock.addNode(Statement);
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} else {
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for (auto &Entry : CallbackConditions) {
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if (Entry.second.Path == ConditionPath::FAILURE) {
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Blocks.ErrorBlock.addNode(Statement);
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return;
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}
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}
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Blocks.SuccessBlock.addNode(Statement);
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}
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return;
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}
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// If all the conditions were classified, make sure they're all consistently
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// on the success or failure path.
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std::optional<ConditionPath> Path;
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for (auto &Entry : CallbackConditions) {
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auto &Cond = Entry.second;
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if (!Path) {
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Path = Cond.Path;
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} else if (*Path != Cond.Path) {
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// Similar to the unknown conditions case. Add the whole if unless
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// there's an else, in which case use the fallback instead.
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// TODO: Split the `if` statement
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if (ElseStmt) {
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DiagEngine.diagnose(Statement->getStartLoc(),
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diag::mixed_callback_conditions);
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} else {
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CurrentBlock->addNode(Statement);
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}
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return;
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}
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}
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assert(Path && "Didn't classify a path?");
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auto *ThenBlock = &Blocks.SuccessBlock;
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auto *ElseBlock = &Blocks.ErrorBlock;
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// If the condition is for a failure path, the error block is ThenBlock, and
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// the success block is ElseBlock.
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if (*Path == ConditionPath::FAILURE)
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std::swap(ThenBlock, ElseBlock);
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// We'll be dropping the statement, but make sure to keep any attached
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// comments.
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CurrentBlock->addPossibleCommentLoc(Statement->getStartLoc());
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ThenBlock->addAllBindings(CallbackConditions);
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// TODO: Handle nested ifs
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setNodes(ThenBlock, ElseBlock, std::move(ThenNodesToPrint));
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if (ElseStmt) {
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if (auto *BS = dyn_cast<BraceStmt>(ElseStmt)) {
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// If this is a guard statement, we know that we'll always exit,
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// allowing us to classify any additional nodes into the opposite block.
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auto AlwaysExits = isa<GuardStmt>(Statement);
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setNodes(ElseBlock, ThenBlock, NodesToPrint::inBraceStmt(BS),
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AlwaysExits);
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} else {
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// If we reached here, we should have an else if statement. Given we
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// know we're in the else of a known condition, temporarily flip the
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// current block, and set that we know what path we're on.
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llvm::SaveAndRestore<bool> CondScope(IsKnownConditionPath, true);
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llvm::SaveAndRestore<ClassifiedBlock *> BlockScope(CurrentBlock,
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ElseBlock);
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classifyNodes(ArrayRef<ASTNode>(ElseStmt),
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/*endCommentLoc*/ SourceLoc());
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}
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}
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}
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void CallbackClassifier::setNodes(ClassifiedBlock *Block,
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ClassifiedBlock *OtherBlock,
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NodesToPrint Nodes, bool AlwaysExitsScope) {
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// Drop an explicit trailing 'return' or 'break' if we can.
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bool HasTrailingReturnOrBreak = Nodes.hasTrailingReturnOrBreak();
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if (HasTrailingReturnOrBreak)
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Nodes.dropTrailingReturnOrBreakIfPossible();
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// If we know we're exiting the scope, we can set IsKnownConditionPath, as
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// we know any future nodes should be classified into the other block.
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if (HasTrailingReturnOrBreak || AlwaysExitsScope) {
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CurrentBlock = OtherBlock;
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IsKnownConditionPath = true;
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Block->addAllNodes(std::move(Nodes));
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} else {
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Block->addAllNodes(std::move(Nodes));
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}
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}
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void CallbackClassifier::classifySwitch(SwitchStmt *SS) {
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auto *ResultParam = Params.getResultParam();
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if (singleSwitchSubject(SS) != ResultParam) {
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CurrentBlock->addNode(SS);
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return;
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}
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// We'll be dropping the switch, but make sure to keep any attached
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// comments.
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CurrentBlock->addPossibleCommentLoc(SS->getStartLoc());
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// Push the cases into a vector. This is only done to eagerly evaluate the
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// AsCaseStmtRange sequence so we can know what the last case is.
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SmallVector<CaseStmt *, 2> Cases;
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Cases.append(SS->getCases().begin(), SS->getCases().end());
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for (auto *CS : Cases) {
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if (CS->hasFallthroughDest()) {
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DiagEngine.diagnose(CS->getLoc(), diag::callback_with_fallthrough);
|
|
return;
|
|
}
|
|
|
|
if (CS->isDefault()) {
|
|
DiagEngine.diagnose(CS->getLoc(), diag::callback_with_default);
|
|
return;
|
|
}
|
|
|
|
auto Items = CS->getCaseLabelItems();
|
|
if (Items.size() > 1) {
|
|
DiagEngine.diagnose(CS->getLoc(), diag::callback_multiple_case_items);
|
|
return;
|
|
}
|
|
|
|
if (Items[0].getWhereLoc().isValid()) {
|
|
DiagEngine.diagnose(CS->getLoc(), diag::callback_where_case_item);
|
|
return;
|
|
}
|
|
|
|
auto *Block = &Blocks.SuccessBlock;
|
|
auto *OtherBlock = &Blocks.ErrorBlock;
|
|
auto SuccessNodes = NodesToPrint::inBraceStmt(CS->getBody());
|
|
|
|
// Classify the case pattern.
|
|
auto CC = classifyCallbackCondition(
|
|
CallbackCondition(ResultParam, &Items[0]), SuccessNodes,
|
|
/*elseStmt*/ nullptr);
|
|
if (!CC) {
|
|
DiagEngine.diagnose(CS->getLoc(), diag::unknown_callback_case_item);
|
|
return;
|
|
}
|
|
|
|
if (CC->Path == ConditionPath::FAILURE)
|
|
std::swap(Block, OtherBlock);
|
|
|
|
// We'll be dropping the case, but make sure to keep any attached
|
|
// comments. Because these comments will effectively be part of the
|
|
// previous case, add them to CurrentBlock.
|
|
CurrentBlock->addPossibleCommentLoc(CS->getStartLoc());
|
|
|
|
// Make sure to grab trailing comments in the last case stmt.
|
|
if (CS == Cases.back())
|
|
Block->addPossibleCommentLoc(SS->getRBraceLoc());
|
|
|
|
setNodes(Block, OtherBlock, std::move(SuccessNodes));
|
|
Block->addBinding(*CC);
|
|
}
|
|
// Mark this switch statement as having been transformed.
|
|
HandledSwitches.insert(SS);
|
|
}
|