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436 lines
14 KiB
Swift
436 lines
14 KiB
Swift
////===----------------------------------------------------------------------===//
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////
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//// This source file is part of the Swift.org open source project
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////
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//// Copyright (c) 2020 Apple Inc. and the Swift project authors
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//// Licensed under Apache License v2.0 with Runtime Library Exception
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////
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//// See https://swift.org/LICENSE.txt for license information
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//// See https://swift.org/CONTRIBUTORS.txt for the list of Swift project authors
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////
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////===----------------------------------------------------------------------===//
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import Swift
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@_implementationOnly import _SwiftConcurrencyShims
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// ==== Task -------------------------------------------------------------------
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/// An asynchronous task (just "Task" hereafter) is the analogue of a thread for
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/// asynchronous functions. All asynchronous functions run as part of some task.
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///
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/// A task can only be interacted with by code running "in" the task,
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/// by invoking the appropriate context sensitive static functions which operate
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/// on the "current" task. Because all such functions are `async` they can only
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/// be invoked as part of an existing task, and therefore are guaranteed to be
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/// effective.
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///
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/// A task's execution can be seen as a series of periods where the task was
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/// running. Each such period ends at a suspension point or -- finally -- the
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/// completion of the task.
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///
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/// These partial periods towards the task's completion are `PartialAsyncTask`.
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/// Partial tasks are generally not interacted with by end-users directly,
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/// unless implementing a scheduler.
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public enum Task {
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}
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// ==== Task Priority ----------------------------------------------------------
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extension Task {
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/// Returns the current task's priority.
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///
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/// ### Suspension
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/// This function returns instantly and will never suspend.
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/* @instantaneous */
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public static func currentPriority() async -> Priority {
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getJobFlags(Builtin.getCurrentAsyncTask()).priority
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}
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/// Task priority may inform decisions an `Executor` makes about how and when
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/// to schedule tasks submitted to it.
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///
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/// ### Priority scheduling
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/// An executor MAY utilize priority information to attempt running higher
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/// priority tasks first, and then continuing to serve lower priority tasks.
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///
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/// The exact semantics of how priority is treated are left up to each
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/// platform and `Executor` implementation.
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///
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/// ### Priority inheritance
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/// Child tasks automatically inherit their parent task's priority.
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///
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/// Detached tasks (created by `Task.runDetached`) DO NOT inherit task priority,
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/// as they are "detached" from their parent tasks after all.
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///
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/// ### Priority elevation
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/// In some situations the priority of a task must be elevated (or "escalated", "raised"):
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///
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/// - if a `Task` running on behalf of an actor, and a new higher-priority
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/// task is enqueued to the actor, its current task must be temporarily
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/// elevated to the priority of the enqueued task, in order to allow the new
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/// task to be processed at--effectively-- the priority it was enqueued with.
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/// - this DOES NOT affect `Task.currentPriority()`.
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/// - if a task is created with a `Task.Handle`, and a higher-priority task
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/// calls the `await handle.get()` function the priority of this task must be
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/// permanently increased until the task completes.
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/// - this DOES affect `Task.currentPriority()`.
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///
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/// TODO: Define the details of task priority; It is likely to be a concept
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/// similar to Darwin Dispatch's QoS; bearing in mind that priority is not as
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/// much of a thing on other platforms (i.e. server side Linux systems).
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public enum Priority: Int, Comparable {
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// Values must be same as defined by the internal `JobPriority`.
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case userInteractive = 0x21
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case userInitiated = 0x19
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case `default` = 0x15
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case utility = 0x11
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case background = 0x09
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case unspecified = 0x00
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public static func < (lhs: Priority, rhs: Priority) -> Bool {
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lhs.rawValue < rhs.rawValue
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}
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}
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}
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// ==== Task Handle ------------------------------------------------------------
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extension Task {
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/// A task handle refers to an in-flight `Task`,
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/// allowing for potentially awaiting for its result or canceling it.
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///
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/// It is not a programming error to drop a handle without awaiting or canceling it,
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/// i.e. the task will run regardless of the handle still being present or not.
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/// Dropping a handle however means losing the ability to await on the task's result
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/// and losing the ability to cancel it.
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public struct Handle<Success> {
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let task: Builtin.NativeObject
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/// Wait for the task to complete, returning (or throwing) its result.
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///
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/// ### Priority
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/// If the task has not completed yet, its priority will be elevated to the
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/// priority of the current task. Note that this may not be as effective as
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/// creating the task with the "right" priority to in the first place.
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///
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/// ### Cancellation
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/// If the awaited on task gets cancelled externally the `get()` will throw
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/// a cancellation error.
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///
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/// If the task gets cancelled internally, e.g. by checking for cancellation
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/// and throwing a specific error or using `checkCancellation` the error
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/// thrown out of the task will be re-thrown here.
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public func get() async throws -> Success {
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return try await _taskFutureGetThrowing(task)
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}
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/// Attempt to cancel the task.
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///
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/// Whether this function has any effect is task-dependent.
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///
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/// For a task to respect cancellation it must cooperatively check for it
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/// while running. Many tasks will check for cancellation before beginning
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/// their "actual work", however this is not a requirement nor is it guaranteed
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/// how and when tasks check for cancellation in general.
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public func cancel() {
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Builtin.cancelAsyncTask(task)
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}
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}
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}
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// ==== Job Flags --------------------------------------------------------------
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extension Task {
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/// Flags for schedulable jobs.
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///
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/// This is a port of the C++ FlagSet.
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struct JobFlags {
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/// Kinds of schedulable jobs.
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enum Kind: Int {
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case task = 0
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};
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/// The actual bit representation of these flags.
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var bits: Int = 0
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/// The kind of job described by these flags.
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var kind: Kind {
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get {
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Kind(rawValue: bits & 0xFF)!
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}
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set {
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bits = (bits & ~0xFF) | newValue.rawValue
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}
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}
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/// Whether this is an asynchronous task.
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var isAsyncTask: Bool { kind == .task }
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/// The priority given to the job.
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var priority: Priority {
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get {
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Priority(rawValue: (bits & 0xFF00) >> 8)!
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}
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set {
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bits = (bits & ~0xFF00) | (newValue.rawValue << 8)
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}
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}
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/// Whether this is a child task.
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var isChildTask: Bool {
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get {
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(bits & (1 << 24)) != 0
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}
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set {
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if newValue {
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bits = bits | 1 << 24
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} else {
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bits = (bits & ~(1 << 24))
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}
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}
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}
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/// Whether this is a future.
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var isFuture: Bool {
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get {
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(bits & (1 << 25)) != 0
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}
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set {
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if newValue {
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bits = bits | 1 << 25
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} else {
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bits = (bits & ~(1 << 25))
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}
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}
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}
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/// Whether this is a channel.
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var isTaskGroup: Bool {
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get {
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(bits & (1 << 26)) != 0
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}
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set {
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if newValue {
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bits = bits | 1 << 26
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} else {
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bits = (bits & ~(1 << 26))
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}
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}
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}
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}
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}
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// ==== Detached Tasks ---------------------------------------------------------
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extension Task {
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/// Run given throwing `operation` as part of a new top-level task.
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///
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/// Creating detached tasks should, generally, be avoided in favor of using
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/// `async` functions, `async let` declarations and `await` expressions - as
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/// those benefit from structured, bounded concurrency which is easier to reason
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/// about, as well as automatically inheriting the parent tasks priority,
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/// task-local storage, deadlines, as well as being cancelled automatically
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/// when their parent task is cancelled. Detached tasks do not get any of those
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/// benefits, and thus should only be used when an operation is impossible to
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/// be modelled with child tasks.
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///
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/// ### Cancellation
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/// A detached task always runs to completion unless it is explicitly cancelled.
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/// Specifically, dropping a detached tasks `Task.Handle` does _not_ automatically
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/// cancel given task.
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///
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/// Canceling a task must be performed explicitly via `handle.cancel()`.
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///
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/// - Note: it is generally preferable to use child tasks rather than detached
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/// tasks. Child tasks automatically carry priorities, task-local state,
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/// deadlines and have other benefits resulting from the structured
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/// concurrency concepts that they model. Consider using detached tasks only
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/// when strictly necessary and impossible to model operations otherwise.
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///
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/// - Parameters:
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/// - priority: priority of the task
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/// - operation: the operation to execute
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/// - Returns: handle to the task, allowing to `await handle.get()` on the
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/// tasks result or `cancel` it. If the operation fails the handle will
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/// throw the error the operation has thrown when awaited on.
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public static func runDetached<T>(
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priority: Priority = .default,
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operation: @escaping () async throws -> T
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) -> Handle<T> {
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// Set up the job flags for a new task.
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var flags = JobFlags()
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flags.kind = .task
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flags.priority = priority
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flags.isFuture = true
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// Create the asynchronous task future.
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let (task, _) = Builtin.createAsyncTaskFuture(flags.bits, nil, operation)
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// Enqueue the resulting job.
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_enqueueJobGlobal(Builtin.convertTaskToJob(task))
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return Handle<T>(task: task)
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}
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}
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public func _runAsyncHandler(operation: @escaping () async -> ()) {
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_ = Task.runDetached(operation: operation)
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}
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// ==== Voluntary Suspension -----------------------------------------------------
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extension Task {
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/// Suspend until a given point in time.
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///
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/// ### Cancellation
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/// Does not check for cancellation and suspends the current context until the
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/// given deadline.
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///
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/// - Parameter until: point in time until which to suspend.
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public static func sleep(until: Deadline) async {
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fatalError("\(#function) not implemented yet.")
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}
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/// Explicitly suspend the current task, potentially giving up execution actor
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/// of current actor/task, allowing other tasks to execute.
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///
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/// This is not a perfect cure for starvation;
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/// if the task is the highest-priority task in the system, it might go
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/// immediately back to executing.
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public static func yield() async {
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fatalError("\(#function) not implemented yet.")
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}
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}
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@_silgen_name("swift_task_getJobFlags")
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func getJobFlags(_ task: Builtin.NativeObject) -> Task.JobFlags
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@_silgen_name("swift_task_enqueueGlobal")
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@usableFromInline
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func _enqueueJobGlobal(_ task: Builtin.Job)
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@_silgen_name("swift_task_isCancelled")
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func isTaskCancelled(_ task: Builtin.NativeObject) -> Bool
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@_silgen_name("swift_task_runAndBlockThread")
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public func runAsyncAndBlock(_ asyncFun: @escaping () async -> ())
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@_silgen_name("swift_task_asyncMainDrainQueue")
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public func _asyncMainDrainQueue() -> Never
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public func _runAsyncMain(_ asyncFun: @escaping () async throws -> ()) {
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let _ = Task.runDetached {
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do {
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try await asyncFun()
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exit(0)
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} catch {
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_errorInMain(error)
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}
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}
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_asyncMainDrainQueue()
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}
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@_silgen_name("swift_task_future_wait")
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func _taskFutureWait(
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on task: Builtin.NativeObject
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) async -> (hadErrorResult: Bool, storage: UnsafeRawPointer)
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public func _taskFutureGet<T>(_ task: Builtin.NativeObject) async -> T {
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let rawResult = await _taskFutureWait(on: task)
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assert(!rawResult.hadErrorResult)
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// Take the value.
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let storagePtr = rawResult.storage.bindMemory(to: T.self, capacity: 1)
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return UnsafeMutablePointer<T>(mutating: storagePtr).pointee
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}
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public func _taskFutureGetThrowing<T>(
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_ task: Builtin.NativeObject
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) async throws -> T {
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let rawResult = await _taskFutureWait(on: task)
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if rawResult.hadErrorResult {
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// Throw the result on error.
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throw unsafeBitCast(rawResult.storage, to: Error.self)
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}
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// Take the value on success
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let storagePtr =
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rawResult.storage.bindMemory(to: T.self, capacity: 1)
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return UnsafeMutablePointer<T>(mutating: storagePtr).pointee
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}
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public func _runChildTask<T>(
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operation: @escaping () async throws -> T
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) async -> Builtin.NativeObject {
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let currentTask = Builtin.getCurrentAsyncTask()
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// Set up the job flags for a new task.
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var flags = Task.JobFlags()
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flags.kind = .task
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flags.priority = getJobFlags(currentTask).priority
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flags.isFuture = true
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flags.isChildTask = true
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// Create the asynchronous task future.
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let (task, _) = Builtin.createAsyncTaskFuture(
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flags.bits, currentTask, operation)
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// Enqueue the resulting job.
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_enqueueJobGlobal(Builtin.convertTaskToJob(task))
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return task
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}
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public func _runGroupChildTask<T>(
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overridingPriority priorityOverride: Task.Priority? = nil,
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operation: @escaping () async throws -> T
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) async -> Builtin.NativeObject {
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let currentTask = Builtin.getCurrentAsyncTask()
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// Set up the job flags for a new task.
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var flags = Task.JobFlags()
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flags.kind = .task
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flags.priority = priorityOverride ?? getJobFlags(currentTask).priority
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flags.isFuture = true
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flags.isChildTask = true
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// Create the asynchronous task future.
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let (task, _) = Builtin.createAsyncTaskFuture(
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flags.bits, currentTask, operation)
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// Enqueue the resulting job.
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_enqueueJobGlobal(Builtin.convertTaskToJob(task))
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return task
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}
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@_silgen_name("swift_task_cancel")
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func _taskCancel(_ task: Builtin.NativeObject)
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@_silgen_name("swift_task_isCancelled")
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func _taskIsCancelled(_ task: Builtin.NativeObject) -> Bool
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#if _runtime(_ObjC)
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/// Intrinsic used by SILGen to launch a task for bridging a Swift async method
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/// which was called through its ObjC-exported completion-handler-based API.
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@_alwaysEmitIntoClient
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@usableFromInline
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internal func _runTaskForBridgedAsyncMethod(_ body: @escaping () async -> Void) {
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// TODO: We can probably do better than Task.runDetached
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// if we're already running on behalf of a task,
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// if the receiver of the method invocation is itself an Actor, or in other
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// situations.
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_ = Task.runDetached { await body() }
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}
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#endif
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