mirror of
https://github.com/apple/swift.git
synced 2025-12-21 12:14:44 +01:00
Those are benchmarks which took way too long or short to execute a single iteration or benchmarks which changed in time anyway because of previous fixes. I renamed those benchmarks so that they are now treated as "new" benchmarks.
67 lines
1.8 KiB
Swift
67 lines
1.8 KiB
Swift
//===--- RandomShuffle.swift ----------------------------------------------===//
|
|
//
|
|
// This source file is part of the Swift.org open source project
|
|
//
|
|
// Copyright (c) 2018 Apple Inc. and the Swift project authors
|
|
// Licensed under Apache License v2.0 with Runtime Library Exception
|
|
//
|
|
// See https://swift.org/LICENSE.txt for license information
|
|
// See https://swift.org/CONTRIBUTORS.txt for the list of Swift project authors
|
|
//
|
|
//===----------------------------------------------------------------------===//
|
|
|
|
import TestsUtils
|
|
|
|
//
|
|
// Benchmark that shuffles arrays of integers. Measures the performance of
|
|
// shuffling large arrays.
|
|
//
|
|
|
|
public let RandomShuffle = [
|
|
BenchmarkInfo(name: "RandomShuffleDef2", runFunction: run_RandomShuffleDef,
|
|
tags: [.api],
|
|
setUpFunction: { blackHole(numbersDef) },
|
|
tearDownFunction: { numbersDef = nil }),
|
|
BenchmarkInfo(name: "RandomShuffleLCG2", runFunction: run_RandomShuffleLCG,
|
|
tags: [.api],
|
|
setUpFunction: { blackHole(numbersLCG) },
|
|
tearDownFunction: { numbersLCG = nil }),
|
|
]
|
|
|
|
/// A linear congruential PRNG.
|
|
struct LCRNG: RandomNumberGenerator {
|
|
private var state: UInt64
|
|
|
|
init(seed: Int) {
|
|
state = UInt64(truncatingIfNeeded: seed)
|
|
for _ in 0..<10 { _ = next() }
|
|
}
|
|
|
|
mutating func next() -> UInt64 {
|
|
state = 2862933555777941757 &* state &+ 3037000493
|
|
return state
|
|
}
|
|
}
|
|
|
|
var numbersDef: [Int]! = Array(0...10_000)
|
|
var numbersLCG: [Int]! = Array(0...100_000)
|
|
|
|
@inline(never)
|
|
public func run_RandomShuffleDef(_ N: Int) {
|
|
var numbers: [Int] = numbersDef
|
|
for _ in 0 ..< N {
|
|
numbers.shuffle()
|
|
blackHole(numbers.first!)
|
|
}
|
|
}
|
|
|
|
@inline(never)
|
|
public func run_RandomShuffleLCG(_ N: Int) {
|
|
var numbers: [Int] = numbersLCG
|
|
var generator = LCRNG(seed: 0)
|
|
for _ in 0 ..< N {
|
|
numbers.shuffle(using: &generator)
|
|
blackHole(numbers.first!)
|
|
}
|
|
}
|