mirror of
https://github.com/apple/swift.git
synced 2025-12-21 12:14:44 +01:00
54 lines
1.8 KiB
Swift
54 lines
1.8 KiB
Swift
// RUN: %empty-directory(%t)
|
|
// RUN: %target-swift-frontend-emit-module -emit-module-path %t/FakeDistributedActorSystems.swiftmodule -module-name FakeDistributedActorSystems -disable-availability-checking %S/../Inputs/FakeDistributedActorSystems.swift
|
|
// RUN: %target-build-swift -module-name main -Xfrontend -disable-availability-checking -j2 -parse-as-library -I %t %s %S/../Inputs/FakeDistributedActorSystems.swift -o %t/a.out
|
|
// RUN: %target-codesign %t/a.out
|
|
// RUN: %target-run %t/a.out | %FileCheck %s --color
|
|
|
|
// REQUIRES: executable_test
|
|
// REQUIRES: concurrency
|
|
// REQUIRES: distributed
|
|
|
|
// rdar://76038845
|
|
// UNSUPPORTED: use_os_stdlib
|
|
// UNSUPPORTED: back_deployment_runtime
|
|
|
|
// FIXME(distributed): Distributed actors currently have some issues on windows, isRemote always returns false. rdar://82593574
|
|
// UNSUPPORTED: OS=windows-msvc
|
|
|
|
|
|
import Distributed
|
|
import FakeDistributedActorSystems
|
|
|
|
typealias DefaultDistributedActorSystem = FakeRoundtripActorSystem
|
|
|
|
protocol LifecycleWatch: DistributedActor where ActorSystem == FakeRoundtripActorSystem {
|
|
}
|
|
|
|
extension LifecycleWatch {
|
|
func watch<T: Codable>(x: Int, _ y: T) async throws {
|
|
print("executed: \(#function) - x = \(x), y = \(y)")
|
|
}
|
|
|
|
distributed func test<T: Codable>(x: Int, _ y: T) async throws {
|
|
print("executed: \(#function)")
|
|
try await self.watch(x: x, y)
|
|
print("done executed: \(#function)")
|
|
}
|
|
}
|
|
|
|
distributed actor Worker: LifecycleWatch {
|
|
}
|
|
|
|
@main struct Main {
|
|
static func main() async {
|
|
let worker: any LifecycleWatch = Worker(actorSystem: DefaultDistributedActorSystem())
|
|
try! await worker.test(x: 42, "on protocol")
|
|
|
|
// CHECK: executed: test(x:_:)
|
|
// CHECK: executed: watch(x:_:) - x = 42, y = on protocol
|
|
// CHECK: done executed: test(x:_:)
|
|
|
|
print("OK") // CHECK: OK
|
|
}
|
|
}
|