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If a `debug_step` has the same debug location as a previous or succeeding instruction it is removed. It's just important that there is at least one instruction for a certain debug location so that single stepping on that location will work.
84 lines
2.8 KiB
Swift
84 lines
2.8 KiB
Swift
//===--- SimplificationPasses.swift ----------------------------------------==//
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//
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// This source file is part of the Swift.org open source project
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//
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// Copyright (c) 2014 - 2023 Apple Inc. and the Swift project authors
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// Licensed under Apache License v2.0 with Runtime Library Exception
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//
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// See https://swift.org/LICENSE.txt for license information
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// See https://swift.org/CONTRIBUTORS.txt for the list of Swift project authors
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//
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//===----------------------------------------------------------------------===//
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import SIL
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/// Removes redundant `debug_step` instructions.
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/// If a `debug_step` has the same debug location as a previous or succeeding instruction
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/// it is removed. It's just important that there is at least one instruction for a
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/// certain debug location so that single stepping on that location will work.
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let cleanupDebugStepsPass = FunctionPass(name: "cleanup-debug-steps") {
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(function: Function, context: FunctionPassContext) in
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for block in function.blocks {
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cleanupDebugSteps(in: block, context)
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}
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}
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private func cleanupDebugSteps(in block: BasicBlock, _ context: FunctionPassContext) {
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var lastInstWithSameLocation: Instruction?
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for inst in block.instructions {
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if !inst.location.isDebugSteppable {
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if inst is DebugStepInst && !inst.location.isDebugSteppable {
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// First case: the instruction which is replaced by the debug_step didn't have a valid
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// location itself. Then we don't need the debug_step either.
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context.erase(instruction: inst)
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}
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continue
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}
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if let li = lastInstWithSameLocation,
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!inst.location.hasSameSourceLocation(as: li.location) {
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lastInstWithSameLocation = nil
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}
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// Only instructions which are really compiled down to some machine instructions can be
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// single stepped on.
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if !inst.producesMachineCode {
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continue
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}
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if let li = lastInstWithSameLocation {
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if inst is DebugStepInst {
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// Second case:
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// %li = some_instruction, loc "l"
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// debug_step, loc "l" // current inst -> erase
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context.erase(instruction: inst)
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continue
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} else if li is DebugStepInst {
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// Third case:
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// debug_step, loc "l" // li -> erase
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// %inst = some_instruction, loc "l" // current inst
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context.erase(instruction: li)
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}
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}
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lastInstWithSameLocation = inst
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}
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}
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private extension Instruction {
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var producesMachineCode: Bool {
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switch self {
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// We could include more instructions here.
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// In worst case a debug_step instruction remains in the code although it's not needed.
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// This is harmless.
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case is DebugStepInst, is ApplySite, is LoadInst, is StoreInst, is TermInst:
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return location.isDebugSteppable
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default:
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return false
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}
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}
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}
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