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Before this change, if a global variable is required to be statically initialized (e.g. due to @_section attribute), we don't allow its type to be a struct, only a scalar type works. This change improves on that by teaching MandatoryPerformanceOptimizations pass to inline struct initializer calls into initializer of globals, as long as they are simple enough so that we can be sure that we don't trigger recursive/infinite inlining.
142 lines
4.9 KiB
Swift
142 lines
4.9 KiB
Swift
//===--- SimplificationPasses.swift ----------------------------------------==//
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//
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// This source file is part of the Swift.org open source project
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//
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// Copyright (c) 2014 - 2023 Apple Inc. and the Swift project authors
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// Licensed under Apache License v2.0 with Runtime Library Exception
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//
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// See https://swift.org/LICENSE.txt for license information
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// See https://swift.org/CONTRIBUTORS.txt for the list of Swift project authors
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//
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//===----------------------------------------------------------------------===//
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import SIL
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//===--------------------------------------------------------------------===//
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// Instruction protocols
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//===--------------------------------------------------------------------===//
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/// Instructions which can be simplified at all optimization levels
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protocol Simplifyable : Instruction {
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func simplify(_ context: SimplifyContext)
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}
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/// Instructions which can be simplified at -Onone
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protocol OnoneSimplifyable : Simplifyable {
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}
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/// Instructions which can only be simplified at the end of the -Onone pipeline
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protocol LateOnoneSimplifyable : Instruction {
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func simplifyLate(_ context: SimplifyContext)
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}
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//===--------------------------------------------------------------------===//
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// Simplification passes
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//===--------------------------------------------------------------------===//
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let ononeSimplificationPass = FunctionPass(name: "onone-simplification") {
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(function: Function, context: FunctionPassContext) in
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_ = runSimplification(on: function, context, preserveDebugInfo: true) {
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if let i = $0 as? OnoneSimplifyable {
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i.simplify($1)
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}
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}
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}
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let simplificationPass = FunctionPass(name: "simplification") {
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(function: Function, context: FunctionPassContext) in
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_ = runSimplification(on: function, context, preserveDebugInfo: false) {
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if let i = $0 as? Simplifyable {
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i.simplify($1)
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}
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}
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}
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let lateOnoneSimplificationPass = FunctionPass(name: "late-onone-simplification") {
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(function: Function, context: FunctionPassContext) in
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_ = runSimplification(on: function, context, preserveDebugInfo: true) {
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if let i = $0 as? LateOnoneSimplifyable {
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i.simplifyLate($1)
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} else if let i = $0 as? OnoneSimplifyable {
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i.simplify($1)
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}
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}
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}
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//===--------------------------------------------------------------------===//
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// Pass implementation
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//===--------------------------------------------------------------------===//
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func runSimplification(on function: Function, _ context: FunctionPassContext,
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preserveDebugInfo: Bool,
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_ simplify: (Instruction, SimplifyContext) -> ()) -> Bool {
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var worklist = InstructionWorklist(context)
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defer { worklist.deinitialize() }
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var changed = false
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let simplifyCtxt = context.createSimplifyContext(preserveDebugInfo: preserveDebugInfo,
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notifyInstructionChanged: {
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worklist.pushIfNotVisited($0)
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changed = true
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})
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// Push in reverse order so that popping from the tail of the worklist visits instruction in forward order again.
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worklist.pushIfNotVisited(contentsOf: function.reversedInstructions)
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// Run multiple iterations because cleanupDeadCode can add new candidates to the worklist.
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repeat {
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// The core worklist-loop.
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while let instruction = worklist.popAndForget() {
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if instruction.isDeleted {
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continue
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}
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if !context.options.enableSimplification(for: instruction) {
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continue
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}
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if !context.continueWithNextSubpassRun(for: instruction) {
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return changed
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}
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simplify(instruction, simplifyCtxt)
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}
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cleanupDeadInstructions(in: function, preserveDebugInfo, context)
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cleanupDeadBlocks(in: function, pushNewCandidatesTo: &worklist, context)
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} while !worklist.isEmpty
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if context.needFixStackNesting {
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function.fixStackNesting(context)
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}
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return changed
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}
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private func cleanupDeadInstructions(in function: Function,
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_ preserveDebugInfo: Bool,
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_ context: FunctionPassContext) {
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if preserveDebugInfo {
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context.removeTriviallyDeadInstructionsPreservingDebugInfo(in: function)
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} else {
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context.removeTriviallyDeadInstructionsIgnoringDebugUses(in: function)
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}
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}
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private func cleanupDeadBlocks(in function: Function,
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pushNewCandidatesTo worklist: inout InstructionWorklist,
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_ context: FunctionPassContext) {
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if context.removeDeadBlocks(in: function) {
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// After deleting dead blocks their (still alive) successor blocks may become eligible for block merging.
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// Therefore we re-run simplification for all branch instructions.
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for block in function.blocks.reversed() {
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if let bi = block.terminator as? BranchInst {
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worklist.pushIfNotVisited(bi)
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}
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}
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}
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}
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